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Coming Soon - The Gorge!


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Guys imagine that this GEORGE beta will wipe your DST inventory out when you run it. Would that be fun? Do you wanna spend time dealing with issue like this? 99% of people in this thread don't even care that it is beta, they are here just to get free stuff first lol. CHILL

 

Give Klei little bit of space. The will release when its playable and ready for us. If it is this minute or 2 days later doesn't matter at the end!

Just now, t0panka said:

Guys imagine that this GEORGE beta will wipe your DST inventory out when you run it. Would that be fun? Do you wanna spend time dealing with issue like this? 99% of people in this thread don't even care that it is beta, they are here just to get free stuff first lol. CHILL

 

Give Klei little bit of space. The will release when its playable and ready for us. If it is this minute or 2 days later doesn't matter at the end!

Uh...that's not how that works. The DST inventory is held on Steam's side. There's no way that whatever Klei would be doing that would cause that to happen.

1 minute ago, t0panka said:

Guys imagine that this GEORGE beta will wipe your DST inventory out when you run it. Would that be fun? Do you wanna spend time dealing with issue like this? 99% of people in this thread don't even care that it is beta, they are here just to get free stuff first lol. CHILL

 

Give Klei little bit of space. The will release when its playable and ready for us. If it is this minute or 2 days later doesn't matter at the end!

It does. It changes amount of skins you get.

5 minutes ago, watermelen671 said:

Uh...that's not how that works. The DST inventory is held on Steam's side. There's no way that whatever Klei would be doing that would cause that to happen.

Guys imagine that this GEORGE beta will {[insert whatever horrible thing you dont want to happen]} ...

EDIT: and i think DST items are on Klei servers not Valves

Just now, Radpro said:

c_supergodmode()

c_give("perogies",40)

c_give("cane")

c_give("krampus_sack")

c_give("walrushat")

ThePlayer.components.builder:GiveAllRecipes()

Much better

You forgot the two main ones:

minimap = TheSim:FindFirstEntityWithTag("mini­map")

TheWorld.minimap.MiniMap:ShowArea (0,0,0,10000)
for x=-1600,1600,35 do
	for y=-1600,1600,35 do
		ThePlayer.player_classified.MapExplorer:RevealArea(x,0,y)
	end
end

and:

function spawn_beef(PUDGY) local beef = c_spawn("beefalo"); beef.components.hunger:DoDelta(400); beef.components.domesticatable:DeltaTendency(PUDGY, 1); beef:SetTendency(); beef.components.domesticatable.domestication = 1; beef.components.domesticatable:BecomeDomesticated(); end

 

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