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About Eusong

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  1. Alright, here's the code. Right now it doesn't crash, but no opal gem is spawned when the shield breaks. lightshield.lua
  2. It's not actually a tool, it's a piece of armor. So finite uses may not work normally.
  3. I personally don't want to risk it when it likely won't work anyway. Not a bad suggestion though.
  4. Well, we're making progress. owner.AnimState:OverrideSymbol("HAND", "swap_buckler", "swap_buckler") edit: It's the Wilsonmobile!
  5. Basically I'm making an item that I want to show up in front of the player's arm (or completely in front of the player if needed) rather than behind. Here's what it currently looks like I want the arm to be invisible behind the object while it's held. Any help will be greatly appreciated!
  6. It works! Thank you so much ptr. I really appreciate the help, guys.
  7. Title basically says it all, but here's the modmain and exported anims.
  8. I'm trying to make an item that modifies a component when a player is near it. I'm experiencing a crash and there's no log. I know how to check for one- there is no log. At all. Sooo....I'm stumped. Any thoughts of what could be wrong?
  9. Part of me wonders if it's a problem with the Spriter project, but Idk how to tell if that's it. Any help? :c
  10. ^That shows the bug in action.
  11. Basically I'm trying to make a custom armor but whenever it's equipped and the player is facing forward, the image for when it's on the ground is visible, attached to the player's behind. Here's the code for the armor piece. As far as I can tell, there's no reason it should be doing this.
  12. local G = GLOBAL AddPrefabPostInit("player_common", function(inst) if TheWorld.ismastersim then inst:AddComponent("rads") end end)
  13. Alright, I changed that in the modmain but it still says rads isn't defined whenever I try to change the value. :/