Developer Cheerio Posted June 1, 2018 Developer Share Posted June 1, 2018 Meteors no longer knock dupes around. Trussed creatures escape after half a cycle. Hook up rock/sand mining and break sounds to Mafic & Regolith. Fixed sunburn saying it was contracted via inhalation. Dreckos should no longer flicker when trussed. Rancher must interact with incubating eggs for them to gain incubation rate bonus. Fix crash when ore was flying off the left edge of the map. Glass Refinery no longer disappears when in use. Egg shells now stack and show their mass on hover. Critters should no longer appear invisible when being auto-wrangled. Fix occasional crash on startup. View full update 7 Link to comment Share on other sites More sharing options...
Hanmac Posted June 1, 2018 Share Posted June 1, 2018 18 minutes ago, Cheerio said: Meteors no longer knock dupes around. Why? I thought that was a good thing 1 1 Link to comment Share on other sites More sharing options...
Siromatik Posted June 1, 2018 Share Posted June 1, 2018 6 minutes ago, Hanmac said: Why? I thought that was a good thing You monster ! They better be burrowed Link to comment Share on other sites More sharing options...
Technoincubus Posted June 1, 2018 Share Posted June 1, 2018 I loaded a saveafter this patch and all my dupes spiked to 98% stress aтв starvation, half of them died. 1 Link to comment Share on other sites More sharing options...
old_fantom Posted June 1, 2018 Share Posted June 1, 2018 No update for the Mac display issue in this fix. To be fair, they asked for my log file about an hour ago, so I am not surprised that they are still working on that issue. Link to comment Share on other sites More sharing options...
SkunkMaster Posted June 1, 2018 Share Posted June 1, 2018 36 minutes ago, Cheerio said: Meteors no longer knock dupes around. View full update Sad change, i kinda found it funny and somewhat fitting with the theme of the game. 2 Link to comment Share on other sites More sharing options...
aymanoracle Posted June 1, 2018 Share Posted June 1, 2018 same for me for the stress issue they all jumped to 98% The game is much slower after this fix Link to comment Share on other sites More sharing options...
Khullag Posted June 1, 2018 Share Posted June 1, 2018 please fix this stress bug, duplicants jump up to 100% stress as far as i noticed right after eating (in my case Gristle Berries). beta in unplayable with this bug Link to comment Share on other sites More sharing options...
landromat Posted June 1, 2018 Share Posted June 1, 2018 7 minutes ago, Khullag said: please fix this stress bug, duplicants jump up to 100% stress as far as i noticed right after eating (in my case Gristle Berries). beta in unplayable with this bug This is very old bug. Load/save doesn't help anymore? Link to comment Share on other sites More sharing options...
Khullag Posted June 1, 2018 Share Posted June 1, 2018 1 minute ago, landromat said: This is very old bug. Load/save doesn't help anymore? does not help. reloaded and even restarted. funny part is that duplicants die from starvation right after eating Link to comment Share on other sites More sharing options...
landromat Posted June 1, 2018 Share Posted June 1, 2018 Just now, Khullag said: does not help. reloaded and even restarted. funny part is that duplicants die from starvation right after eating that's different bug then. With old bug they stuck in eating state, and if food expectation is higher than quality of food, they will be permanently stressed (with permanently full belly) Link to comment Share on other sites More sharing options...
Khullag Posted June 1, 2018 Share Posted June 1, 2018 one more bug - egg shell is being delivered to compost 1 Link to comment Share on other sites More sharing options...
Deustodo Posted June 1, 2018 Share Posted June 1, 2018 2 minutes ago, landromat said: that's different bug then. With old bug they stuck in eating state, and if food expectation is higher than quality of food, they will be permanently stressed (with permanently full belly) I looked at the moment the duplicant jumped to 100% stress and... well if the duplicant eats a food that is below its expectations, the debuff is 300%stress, so that's what making them going from 0 to 100 so fast. Link to comment Share on other sites More sharing options...
Siromatik Posted June 1, 2018 Share Posted June 1, 2018 (edited) With a +2 expectation and a -1 quality food, they are taking 420% stress while eating, thats a lot. The statut box is also constantly looping between 2 fifferents statuts in the same time (like the critter drop-off) Edited June 1, 2018 by Siromatik Link to comment Share on other sites More sharing options...
Lutzkhie Posted June 1, 2018 Share Posted June 1, 2018 please include backpack to this update, add some buff to the textile loom it looks dull making only new clothes Link to comment Share on other sites More sharing options...
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