Mutineer Posted May 7, 2018 Share Posted May 7, 2018 Now it seems creature ignore doors, so it is become impossible to keep them in stables. Even powered automated doors do not stop them. I really hate to use a liquid lock to stop them from escaping. I do not think it is intentional. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/ Share on other sites More sharing options...
Neotuck Posted May 7, 2018 Share Posted May 7, 2018 17 minutes ago, Mutineer said: Now it seems creature ignore doors, so it is become impossible to keep them in stables. Even powered automated doors do not stop them. I really hate to use a liquid lock to stop them from escaping. I do not think it is intentional. liquid locks don't stop them, they will jump in and drown lol Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033395 Share on other sites More sharing options...
Kroning Posted May 7, 2018 Share Posted May 7, 2018 I thought they fixed it. In my games critters don't leave stables if doors set to auto (if it set to "open" they can). Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033396 Share on other sites More sharing options...
Oozinator Posted May 7, 2018 Share Posted May 7, 2018 My critters like me! They don't try to escape! Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033397 Share on other sites More sharing options...
absimiliard Posted May 7, 2018 Share Posted May 7, 2018 Pneumatic doors on auto stop critters. Airlocks do not. General rules. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033406 Share on other sites More sharing options...
Docile_Drecko Posted May 7, 2018 Share Posted May 7, 2018 If you are still having this problem you could try building the door into the top of the stable. Since creatures can't climb ladders you could keep hatches and slicksters with this method. I don't know what you could do about Dreckos and shinebugs though. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033467 Share on other sites More sharing options...
blash365 Posted May 7, 2018 Share Posted May 7, 2018 6 hours ago, absimiliard said: Pneumatic doors on auto stop critters. Airlocks do not. General rules. Airlocks do stop them as long as they are closed. But when a dupe opens them, critters are able to pass in the short timewindow. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033498 Share on other sites More sharing options...
absimiliard Posted May 7, 2018 Share Posted May 7, 2018 16 minutes ago, blash365 said: Airlocks do stop them as long as they are closed. But when a dupe opens them, critters are able to pass in the short timewindow. Exactly, unlike an air-lock when a dupe goes through a pneumatic door the critter can't enter it, and can't get therefore get trapped or escape. That's what I meant by saying pneumatics worked and airlocks didn't. (edit: I can't speak to mechanized air-locks, maybe they're fast enough or maybe it's a property of pneumatic doors only) Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033501 Share on other sites More sharing options...
watermelen671 Posted May 7, 2018 Share Posted May 7, 2018 3 hours ago, Docile_Drecko said: If you are still having this problem you could try building the door into the top of the stable. Since creatures can't climb ladders you could keep hatches and slicksters with this method. I don't know what you could do about Dreckos and shinebugs though. Dreck- oh wait, you already said that. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033509 Share on other sites More sharing options...
PhailRaptor Posted May 7, 2018 Share Posted May 7, 2018 The easiest way to trap Dreckos is to keep them on a "floating island" in the middle of the room, and make sure the door to the room is offset from any surface the Dreckos can reach on their island. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033511 Share on other sites More sharing options...
watermelen671 Posted May 7, 2018 Share Posted May 7, 2018 1 minute ago, PhailRaptor said: The easiest way to trap Dreckos is to keep them on a "floating island" in the middle of the room, and make sure the door to the room is offset from any surface the Dreckos can reach on their island. Am I the only person who doesn't have a hard time keeping dreckos contained? They move so slow! Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033514 Share on other sites More sharing options...
absimiliard Posted May 8, 2018 Share Posted May 8, 2018 Dreckos are easy, build a pneumatic door in front of an airlock leading into you stable. The airlock keeps your atmosphere where it ought to be, and the pneumatic door stops dreckos from passing. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1033698 Share on other sites More sharing options...
Hearts Posted May 11, 2018 Share Posted May 11, 2018 What am I doing wrong? I have a pneumatic door set to auto and when my dupe passes through my puft just flies out. Randomly a puft will happen to be near the door when the dupe opens it and the puft just comes out. Should I be able to keep them contained in the stable? Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1034411 Share on other sites More sharing options...
jigggy2000 Posted May 11, 2018 Share Posted May 11, 2018 Just another note on pneumatic doors. Currently having a sideways pneumatic door allows dreckos to occasionally walk through. They will still stick to it like a normal wall but if their pathfinding happens to lead outside they will go through it. For example, if theres a sidway door on the floor and there is a single block 2 blocks away that they can jump to, they will jump through the door onto the block. I'll see if I can submit a bug report soon. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1034457 Share on other sites More sharing options...
JonnyMonroe Posted May 11, 2018 Share Posted May 11, 2018 5 hours ago, Hearts said: What am I doing wrong? I have a pneumatic door set to auto and when my dupe passes through my puft just flies out. Randomly a puft will happen to be near the door when the dupe opens it and the puft just comes out. Should I be able to keep them contained in the stable? Just use lures to keep pufts and shine bugs in the stable. Link to comment https://forums.kleientertainment.com/forums/topic/90594-creature-ignore-doors/#findComment-1034473 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.