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Food Poisoning in Ph20


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The only time you can get your dupes sick from food poisoning is if you get it in their food. As I understand it there are two ways this can happen:

1. Using the toilet and not washing hands. This can spread to eating quarters and food storage.
-The solution here is simple, build a sink at the toilet entrance

2. Water containing food poisoning is used in the microbe musher.
-In this case you have to deliver water that is clean to the microbe musher. I have found the easiest and most efficient way to do this is not to heat the water to kill germs but rather putting a couple of ore scrubbers supplied with chlorine gas at the entrance to a pitcher pump. Dupes will use the ore scrubber on bottled water, removing germs. You'll save a lot of power this way, not having to change the temp of germ infested water.

Apart from that I can't think of any other ways a dupe would become infected by food poisoning. 
 

The solution to #2 is simple also, don't make liceloaf or mush bars. Liceloaf is entirely unnecessary and mush bars are a travesty to dupekind. Dirt is plentiful, plain meal lice can last you over 200 turns. After that, there's enough slime to eat mushrooms for several hundred more turns. Harvesting wild crops stretches all that out even longer. At which point you can add in a truly sustainable farm of bristle blossoms, assuming you haven't died of boredom already.

Just now, chemie said:

Use disease PW to feed sieve and then use diseased clean water for electrolyzers, berries, wheat, and anything else except mush and liceloaf.  Save the power.

Does food poisoned plants not give off poisoned food? Doesn't make sense that it wouldn't.

59 minutes ago, TheExceed said:

Does food poisoned plants not give off poisoned food? Doesn't make sense that it wouldn't.

cooking the food kills the germs.

I don't know if eating it raw can transmit disease though? Others seem to be implying that it doesn't.

12 hours ago, Smithe37 said:

The only time you can get your dupes sick from food poisoning is if you get it in their food. As I understand it there are two ways this can happen:

1. Using the toilet and not washing hands. This can spread to eating quarters and food storage.
-The solution here is simple, build a sink at the toilet entrance

2. Water containing food poisoning is used in the microbe musher.
-In this case you have to deliver water that is clean to the microbe musher. I have found the easiest and most efficient way to do this is not to heat the water to kill germs but rather putting a couple of ore scrubbers supplied with chlorine gas at the entrance to a pitcher pump. Dupes will use the ore scrubber on bottled water, removing germs. You'll save a lot of power this way, not having to change the temp of germ infested water.

Apart from that I can't think of any other ways a dupe would become infected by food poisoning. 
 

Ore scrubbers don't clean bottled water anymore. This was changed in Ranch update

12 hours ago, Smithe37 said:

2. Water containing food poisoning is used in the microbe musher.
-In this case you have to deliver water that is clean to the microbe musher. I have found the easiest and most efficient way to do this is not to heat the water to kill germs but rather putting a couple of ore scrubbers supplied with chlorine gas at the entrance to a pitcher pump. Dupes will use the ore scrubber on bottled water, removing germs. You'll save a lot of power this way, not having to change the temp of germ infested water.

The most reliable solution I have found around this problem is to not use water in microbe musher. Ever. Let your duplicants eat raw meal lice and then switch to gristle berries or other higher quality food when the stress hit when eating starts making problems.

Water is valuable resource, and spending tons of it on cooking low quality food is not a wise decision anyway. 

Mush bar: 800 kcal for 75 kg of water -> 10.66 kcal/kg

Mush Fry: 1050 kcal for 75 kg of water -> 14 kcal/kg

Liceloaf: 500 kcal (1200->1700) for 50 kg of water -> 10 kcal/kg

Bristle Berry: 1600 kcal for 120 kg of water (20 kg/cycle for 6 cycles) -> 13.33 kcal/kg, 26.66 kcal/kg if tended (harvest in 3 cycles, i.e. only 60 kg of water)

Gristle Berry: 2050 kcal for 120 kg of water (20 kg/cycle for 6 cycles) -> 17 kcal/kg, 34 kcal/kg if tended

Note that irrigating with germy water is safe, germs won't affect the harvest.

29 minutes ago, Kasuha said:

Mush bar: 800 kcal for 75 kg of water -> 10.66 kcal/kg

Mush Fry: 1050 kcal for 75 kg of water -> 14 kcal/kg

Liceloaf: 500 kcal (1200->1700) for 50 kg of water -> 10 kcal/kg

Bristle Berry: 1600 kcal for 120 kg of water (20 kg/cycle for 6 cycles) -> 13.33 kcal/kg, 26.66 kcal/kg if tended (harvest in 3 cycles, i.e. only 60 kg of water)

Gristle Berry: 2050 kcal for 120 kg of water (20 kg/cycle for 6 cycles) -> 17 kcal/kg, 34 kcal/kg if tended

This is the kind of info I'd like to be on the wiki, do you have the numbers for the other foods?

Just now, fredhp said:

I try to build a food storage filled with Chlorine gas, so i just ignore food poisoning disease. This way, there is no need to use power for refrigerators and the Chlorine naturally kills all diseases.

Conveyor receptacles work good for this.  They hold the same amount as refrigerators but at half the cost

1 hour ago, Stoof said:

This is the kind of info I'd like to be on the wiki, do you have the numbers for the other foods?

Frankly, if you are interested in all the numbers you should investigate it yourself. No offense meant. The wiki is often outdated or outright wrong to begin with. People on these very forums often say and repeat stuff that is outdated or wrong. This information is readily available in game, check it out for yourself and then you know for sure. Again, not trying to be a jerk. The whole being given a fish vs learning to fish thing.

37 minutes ago, wachunga said:

Frankly, if you are interested in all the numbers you should investigate it yourself. No offense meant. The wiki is often outdated or outright wrong to begin with. People on these very forums often say and repeat stuff that is outdated or wrong. This information is readily available in game, check it out for yourself and then you know for sure. Again, not trying to be a jerk. The whole being given a fish vs learning to fish thing.

Why would I work something out if @Kasuha already has the numbers? If we always worked from scratch rather than building on anothers good work very little progress would be made in this life.

6 minutes ago, onebit said:

Won't water eventually purify itself at 3% / cycle, assuming you stop dumping germs into it?

Any idea how long that would take? LOL

It's 3% of total germs per cycle which meant the amount that dies is reduced every cycle.  Even if you had only one germ left it would take 33 cycles to die

30 minutes ago, Neotuck said:

Even if you had only one germ left it would take 33 cycles to die

As far as I know, when the germ population in something gets low, they start dying from underpopulation. That speeds up the final dying off phase substantially.

38 minutes ago, Kasuha said:

As far as I know, when the germ population in something gets low, they start dying from underpopulation. That speeds up the final dying off phase substantially.

While this is true, my experience is that it's not all that helpful simply because the base is so minuscule.  Doubling next to nothing is still next to nothing.

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