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Water sieve raises temp 75 degrees!?!?!?


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Ok, ok, ok. WHY, WHY does a machine that just runs polluted water through sand, raise water 75 degrees?!?!?!?? That is actually the stupidest thing I have ever heard. Maybe like, 5-10 degrees at most. This is 

1) Absurd

2) waaay too exploitable

seriously why. is this just me? In real life, you wouldn't even need a machine to do this. You just run water through sand. 

it is almost certainly an artifact of early code that has not been corrected yet.

A very small rise in temperature is reasonable as friction with the filtration medium would give some heat but nothing like what the build can produce.

Note Showers and some other buildings have the same issue.

3 hours ago, Ambaire said:

This sounds like something that should be bug reported.

All machinery outputs should be input temperature plus a certain amount. Agreed with OP, the water sieve should barely increase the water temp. Maybe 1 degree.

should I post this?

4 hours ago, Ambaire said:

This sounds like something that should be bug reported.

All machinery outputs should be input temperature plus a certain amount. Agreed with OP, the water sieve should barely increase the water temp. Maybe 1 degree.

These things are not bugs. They're unrealistic, yes. It's not how things work in real world. But they're important part of game mechanics and they were added intentionally into the game by developers. At present, they're our only real tool (besides straight exploits like Borg Cube) to keep control over temperature in the game. Wheezeworts and AETNs can't do the trick, they have way too little power.

 

3 hours ago, Kasuha said:

These things are not bugs. They're unrealistic, yes. It's not how things work in real world. But they're important part of game mechanics and they were added intentionally into the game by developers. At present, they're our only real tool (besides straight exploits like Borg Cube) to keep control over temperature in the game. Wheezeworts and AETNs can't do the trick, they have way too little power.

 

Can you show us any evidence to support this claim?  It sounds like your simply projecting your views onto the developers.

55 minutes ago, ImpalerWrG said:

Can you show us any evidence to support this claim?  It sounds like your simply projecting your views onto the developers.

I think it would be better if you took care of looking for the evidence yourself, going through the game release notes and checking when and how things changed. I'm not a walking database of them but I do remember how the sieve output temperature was changed to 40 C or how the electrolyzer output temperature was changed to 100 and then to 70 C. These things were no accident, they were done intentionally.

Plus, I believe the best evidence is the game itself. Just do the math and calculate the game's heat balance if you disregard this effect or Borg Cube exploits. With all Wheezeworts and AETNs combined, you have no chance to cool down a single cold steam geyser. It's simply not possible, the heat values are orders of magnitude from each other. Up to recently, there was source of cold material like CO2 or Slush geyser - steam geyser produced at 95-150 C, natural gas at 150 C. But even with Slush and CO2 geysers, you aren't getting enough "cold" to deal with all the heat from volcanoes and geysers. This is the only mechanism in the game that lets us get rid of heat as long as you play long enough that initial heat differences (ice biomes) stop playing the role.

If they do change the behaviour of the seive it will make early game heat much easier to deal with. In fact after learning how to cope with most things in the game, hot water coming out of the seive was my biggest problem, and is still a long term issue I am dealing with - having used wheezeworts etc for cooling down farms. It was one of the main reasons I had to learn all about cooling.

For newer players the seive output temperature provides a consistent challenge - as it normally kicks in when you start using plumbing, or start running out of fresh water. The obvious solution (given the tech tree) is then to build a seive to convert polluted water lakes and waste-water into water. But then you have the problem of hot water running through your base, and heating up your mealwood farms (whilst being too hot for bristle berry hydroponics).

It would be interesting to see what would happen if they did change the sieve temp. I think that once players figure out how to protect from germs and heat from machines neighbouring biomes, then they might not run into many other problems in the early/mid game as that's one of the big ones. It could be a good thing to make heat less of a roadblock, or maybe it will make it too easy.

18 hours ago, Kasuha said:

This is the only mechanism in the game that lets us get rid of heat as long as you play long enough that initial heat differences (ice biomes) stop playing the role.

In many situations, the water sieve is adding heat rather than getting rid of it since the polluted water found naturally in the swamp biome and obtained from the geysers is less than 40C. Polluted water already at 80C might as well be boiled for conversion to O2. 

43 minutes ago, Mariilyn said:

In many situations, the water sieve is adding heat rather than getting rid of it since the polluted water found naturally in the swamp biome and obtained from the geysers is less than 40C. Polluted water already at 80C might as well be boiled for conversion to O2. 

The sieve is not creating or destroying heat by design, it has set output temperature and heat difference comes from how the player uses it. If the player routes cold polluted water to it without using it as coolant somewhere first, I guess he does not need the cooling ... yet. But if he has a source of cold polluted water, the least he could do with it is to cool the sieve output.

The sieve has a good balanced mechanic. You can either purify random pocket 25c ph2o at the expense of a 40c hit, or ph2o straight from a geyser at high temp, and delete all the extra heat. That, right there, is a very welcome, legit gift. 

 

 

On 3/30/2018 at 3:52 PM, Jigsawn said:

If they do change the behaviour of the seive it will make early game heat much easier to deal with. In fact after learning how to cope with most things in the game, hot water coming out of the seive was my biggest problem, and is still a long term issue I am dealing with - having used wheezeworts etc for cooling down farms. It was one of the main reasons I had to learn all about cooling.

For newer players the seive output temperature provides a consistent challenge - as it normally kicks in when you start using plumbing, or start running out of fresh water. The obvious solution (given the tech tree) is then to build a seive to convert polluted water lakes and waste-water into water. But then you have the problem of hot water running through your base, and heating up your mealwood farms (whilst being too hot for bristle berry hydroponics).

It would be interesting to see what would happen if they did change the sieve temp. I think that once players figure out how to protect from germs and heat from machines neighbouring biomes, then they might not run into many other problems in the early/mid game as that's one of the big ones. It could be a good thing to make heat less of a roadblock, or maybe it will make it too easy.

Well, yes a big part of this game is adapting to what they give you. I understand that. But just setting a random marker at 104 degrees is 

A) Unrealistic in ALL capacity

B) Completly unfair. There is no reason to that whatsoever.

C) my current coping method is to just not use them.

Since this is only sand to filter, it's actualy normal to not remove germs. Germs are removed with filter holes going from micrometre to nanometre... Which is high tech technology for simple dupes, and it uses pressure.

The water sieve acts like your coffee machine x)

But what makes polluted water, polluted water? Germs lol 
I have an amazing polluted water vent 5Kg of ph2o every 500/650s

I have it hooked to a sieve and straight to my oxygen system.
Issue is, it still lets food poisoning into the air. So, I would have to put it into a tank then warm it up even farther than the 104 it's put out at to kill the germs and then pump it out again... Seems a bit redundant to me. Make the sieve great again!

If it's going to output it at such a high temp, then at least make it kill germs. Just my opinion.

There is Polluted water WITHOUT germs; that's the one you can put in water sieve without problem (except the 40°C output) and you find it in the slime biome.

The best thing we can hope is another build that uses chlorine to kill germs AFTER the water sieve.... Make the chlorine geyser useful... 

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