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I cant play this game anymore...


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Yep, find your water geysers and convert the polluted water into clean water. If that's not enough, get your Natural Gas Generators going, they are the new "water geysers" :D 

Edit: I don't know why people have troubles with Duplicants doing their tasks? I let them do everything, master every job class and they get everything done and just idle.

3 hours ago, Grimgaw said:

Since it's water usage in question the electrolyzer can be assumed to have 100% uptime.

It has, however, been mathematically proven that an electrolyzer cannot exceed ~95% uptime due to overpressure issues, regardless of the number of pumps working around it.

7 minutes ago, PhailRaptor said:

It has, however, been mathematically proven that an electrolyzer cannot exceed ~95% uptime due to overpressure issues, regardless of the number of pumps working around it.

And again that's not what's disputed here. Electrolyzer running at ~95% uses ~95% water.

1 hour ago, Grimgaw said:

And again that's not what's disputed here. Electrolyzer running at ~95% uses ~95% water.

But we ARE talking about sustaining Dupes, which is a rate of O2 production.  So yes, you are only using ~95% of the H2O instead of 100%.  But you are losing that 5% of run time, which reduces your overall rate, which in turn reduces the number of Dupes that can be sustained.

26 minutes ago, PhailRaptor said:

But we ARE talking about sustaining Dupes, which is a rate of O2 production.  So yes, you are only using ~95% of the H2O instead of 100%.  But you are losing that 5% of run time, which reduces your overall rate, which in turn reduces the number of Dupes that can be sustained.

Add more electrolyzers...

4 hours ago, PhailRaptor said:

It has, however, been mathematically proven that an electrolyzer cannot exceed ~95% uptime due to overpressure issues, regardless of the number of pumps working around it.

except that that is not the case anymore, in ranching an electrolizer can have 100% uptime if your plumb the output pipes properly and put exactly 2 pumps up against it, it will not over-pressure unless the pumps back up, all of my recent mechanically filtered spom builds have had 100% up time on 2 pumps so long as I had 10+ dupes.  Your experiment was done before they optimized pumps to pull a guaranteed 500g/s in mixed gas

3 hours ago, Kabrute said:

except that that is not the case anymore, in ranching an electrolizer can have 100% uptime if your plumb the output pipes properly and put exactly 2 pumps up against it, it will not over-pressure unless the pumps back up, all of my recent mechanically filtered spom builds have had 100% up time on 2 pumps so long as I had 10+ dupes.  Your experiment was done before they optimized pumps to pull a guaranteed 500g/s in mixed gas

yeah i found that they were constantly working

21 hours ago, TLW said:

Doesn't help when both the low and high priority thing are the same task, as in my example (sweeping two areas, one of which I want everyone to pitch in on.)

Give everyone the same priority for sweeping as their other top jobs. Disable all jobs but sweeping on gofers except jobs specific to them you and can give lowest priorities on. Give sub-priority higher on job everyone needs to do. Give sweep job of 4 or lower on job you only want gofers to do.

There, everyone sweeps high priority job, people with dig/build priorities of 5< will ignore gofer sweep jobs of 4 or lower.

21 hours ago, Whispershade said:

Give everyone the same priority for sweeping as their other top jobs. Disable all jobs but sweeping on gofers except jobs specific to them you and can give lowest priorities on. Give sub-priority higher on job everyone needs to do. Give sweep job of 4 or lower on job you only want gofers to do.

There, everyone sweeps high priority job, people with dig/build priorities of 5< will ignore gofer sweep jobs of 4 or lower.

This works, kinda, for one job. It has the serious downside there of requiring gofers to never do any non-gopher jobs even at low priorities.

This falls flat on its face for more than one job. How do I have 'occasional high-priority mining even for gofers' and 'occasional high-priority sweeping even for miners'?

 

 

On 4/5/2018 at 9:39 PM, TLW said:

This works, kinda, for one job. It has the serious downside there of requiring gofers to never do any non-gopher jobs even at low priorities.

This falls flat on its face for more than one job. How do I have 'occasional high-priority mining even for gofers' and 'occasional high-priority sweeping even for miners'?

 

 

You asked for a specific thing, and now you move the goalposts. If you have a specific suggestion to make, then you can make it. But the issue here is that it does exactly as you requested in your previous post. You want to do it a different way, then rearrange the priorities. If you want a 'priority override' option, I  won't argue with that. But it isn't like you can't do these things.

From a micromanagement point of view, I think it is just simpler to let your sweepers sweep, your diggers dig, your builders build and a handful of generalists that can throw extra effort behind whatever job has sub-priority.

I took a break after the oil update and have only just started a colony once the ranching update released. So I had to fumble around a bit to get a feel for the priority system as it is now. And frankly, it has a lot of flexibility and cuts down on the number of access control restrictions I had to employ. It seems perfectly adequate.

Again, if you have occasional high priority dig jobs you want everyone working, nothing stops you from temporarily bumping up everyone's personal priority until that 'occasional high priority' task is complete. I think this was one of the first suggestions you received. There are solutions you can employ if you care to do so.

On 4. 4. 2018 at 10:35 PM, PhailRaptor said:

It has, however, been mathematically proven that an electrolyzer cannot exceed ~95% uptime due to overpressure issues, regardless of the number of pumps working around it.

Then you can build two electrolyzers. Or three. Or four. Until they produce all the oxygen you need or can afford. You're always limited by your water supply, never by electrolyzers.

For priorities I have been starting the game off by turning on advanced mode and hitting reset priorities. Then I pick a primary job and a secondary job for all duplicants. I put the primary job at +2 and secondary at +1. I never use the wrench. This way I can constantly cross train dupes in jobs with them samtayjng focused on their main jobs first anyways with the priorities. After a bit you have enough dupes covering all tasks as a primary job and then spreading the wealth on supporting each higher with a secondary job before doing whatever else may be needed. The not having to worry about paying attention to their assigned job in the job screen is a big benefit and I can move them anywhere to cross train as I like for the bonuses there without having to reconfigure my priorities around. 

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