Jump to content

New airlock idea (seals both air and temperature)


Recommended Posts

As I had stated in @habuky's post I would test a new airlock idea of mine

This airlock has 10 g of water over 2 airflow tiles and a vacuum between them.  as you can see the hydrogen and chlorine are not mixing also there is 0 temperature transferring between the 2 rooms.  When a dupe passes though they will get the "soggy feet" debuff but that's only half as stressful as the "soaking wet" debuff 

20180319192555_1.thumb.jpg.407a52c9dd3e239847a7eba904423fe6.jpg

 

20180319192727_1.thumb.jpg.110e45fe06e014ddf6f175d84f986a1a.jpg

I'm surprised that works, because I use something similar to the drop of water on the right side because it allows gas to pass through in to my equivalent of the middle section.

This is my polluted oxygen maker.  The infinite waterfall compressor compresses the water (2 gases above: Hydrogen and polluted oxygen.  When the polluted water evaporates, the polluted oxygen flows down and to the left, where the door pumps pump it away.  Theoretically, once it reaches equilibrium, it should consume all the polluted water that enters and produce that amount of mass as polluted oxygen on average.
 
The issue is that here the gas can flow from the tile with the atmo sensor to the tile with the airflow tile.  What's the difference?   Is it the airflow tile underneath?
 
Spoiler
image.thumb.png.62143815932c3b44d054f828ac8d6d63.png

 

It can be moved if a dupe exhales while walking through it.   You can prevent dupes from exhaling on it.  Dupes only exhale when they can inhale, so if you make it so that they can not breathe while in the water, then they won't ever displace it by breathing.

F4834D50D07C00C40C514B4276EB2B3E9BC3748A

It can also be displaced if an object emits gas while going through, even if held by a dupe, like bleach stone, slime, or a flatulent dupe.

15 minutes ago, Zarquan said:

Dupes only exhale when they can inhale, so if you make it so that they can not breathe while in the water,

I am not sure if this is still true: in a video of @Lifegrow I saw once a dupe exhaling in the middle of a naphta lock, displacing the whole lock. 

7 minutes ago, habuky said:

I am not sure if this is still true: in a video of @Lifegrow I saw once a dupe exhaling in the middle of a naphta lock, displacing the whole lock. 

Maybe they can still breathe when there is oxygen on either side of them?  I don't know.  Maybe they changed the mechanics.  I don't let my dupes through a corner waterlock without wearing an exosuit anymore anyway.  Too much stress for me.

Nice design, but has one drawback: it's very sensitive to exceeding temperature range where the sealant is still liquid. Sealing a room cooled with Wheezewort may be a challenge, the only liquid I know about that works around -60 C is liquid chlorine but that evaporates at -34 C.

I think the two mesh tiles are not necessary. With them, it's pretty challenging to build and maintain I think (because if you get gas in them you're screwed), but if you just use the standard tiles it becomes easy both to set up and to restore in case it fails, you can simply put a small pump in the doorway, fill it with liquid, then empty it again with the pump.

7 minutes ago, Kasuha said:

Nice design, but has one drawback: it's very sensitive to exceeding temperature range where the sealant is still liquid. Sealing a room cooled with Wheezewort may be a challenge, the only liquid I know about that works around -60 C is liquid chlorine but that evaporates at -34 C.

I think the two mesh tiles are not necessary. With them, it's pretty challenging to build and maintain I think (because if you get gas in them you're screwed), but if you just use the standard tiles it becomes easy both to set up and to restore in case it fails, you can simply put a small pump in the doorway, fill it with liquid, then empty it again with the pump.

your right it's not necessary I just thought it looked cool by hiding the water.  I created the vacuum with a small air pump, it pulled the air from the airflow tiles

Hmm I wonder, do duplicants get the wet status if they jump through a liquid tile rather than step on a tile with water on it? Maybe it's possible to even make waterlock that would not get duplicants the wet status...

I think, make a well and fill it with liquid. Have a bit of liquid on top, enough to occupy one tile above the well but not enough to spread to neighbor tiles. Put a drop of another liquid on top of that. You have a column of two liquid tiles and duplicants will be jumping through it. So if you have a wall above the two tiles, you may have a "dry" waterlock. And if you put two of these next to each other with one tile gap between them and make vacuum in that gap, it may be even thermally insulating.

40 minutes ago, Kasuha said:

Hmm I wonder, do duplicants get the wet status if they jump through a liquid tile rather than step on a tile with water on it? Maybe it's possible to even make waterlock that would not get duplicants the wet status...

I think, make a well and fill it with liquid. Have a bit of liquid on top, enough to occupy one tile above the well but not enough to spread to neighbor tiles. Put a drop of another liquid on top of that. You have a column of two liquid tiles and duplicants will be jumping through it. So if you have a wall above the two tiles, you may have a "dry" waterlock. And if you put two of these next to each other with one tile gap between them and make vacuum in that gap, it may be even thermally insulating.

Your idea seems to be working. Duplicant does not get debuff after passing the waterlock.

wIIna71.gif

Built in debug mode.

2 hours ago, Xyer said:

Your idea seems to be working. Duplicant does not get debuff after passing the waterlock.

wIIna71.gif

Built in debug mode.

What liquids and amount are you using? I tried and ended up having to stack 4 different types at 10g each

2 minutes ago, Xyer said:

I filled the well with polluted water first, then added a bit more polluted water, mopped away the excess from the surrounding cells, then added 10g of water on top.

Wouldn't the polluded water eventually evaporate into polluted oxygen? 

What I had was a stack of namphtha, oil, petroleum, and water.  Each 10 g

6 minutes ago, Xyer said:

I guess the polluted water in the middle cell will evaporate towards the left.

I just tried with crude oil at the bottom and water on top and it works as well.

aqCXMDK.png

Will a dupe jump if the well is only one tile deep?

 

But since the polluted water in the middle cell is exposed to gas on the two sides, it can off-gas to the left.

I don't think it matters how deep is the well. As long as it is only one cell across the dupes can jump across it without touching the liquids.

3 minutes ago, Xyer said:

But since the polluted water in the middle cell is exposed to gas on the two sides, it can off-gas to the left.

I don't think it matters how deep is the well. As long as it is only one cell across the dupes can jump across it without touching the liquids.

Well this is good info for sealing a base, greenhouse, or stable.  Too bad we can't use it for extreme temperatures like volcanoes

5 hours ago, Neotuck said:

Wouldn't the polluded water eventually evaporate into polluted oxygen? 

As far as I know, polluted water only outgasses upwards. So if the tile above it is blocked by water, it will not outgas.

5 hours ago, Neotuck said:

Too bad we can't use it for extreme temperatures like volcanoes

Do they produce any gases? If not, you only need to create vacuum around the volcano and any liquid will be fine for the lock.

23 minutes ago, Kasuha said:

Do they produce any gases? If not, you only need to create vacuum around the volcano and any liquid will be fine for the lock.

thanks for the tip, I was making another post and I'll add this for volcanoes

3 hours ago, Kasuha said:

As far as I know, polluted water only outgasses upwards. So if the tile above it is blocked by water, it will not outgas

I don't know if this has changed since, but according to this video by Brothgar, polluted water seems to off-gas not only upwards but leftwards as well.

 

10 minutes ago, Xyer said:

I don't know if this has changed since, but according to this video by Brothgar, polluted water seems to off-gas not only upwards but leftwards as well.

 

That was actually a mistake on his part.  In his + design, it only evaporated upwards, but there is an asymmetry in this game about the way gas can flow. 

If you have this arrangement (G is gas, T is a tile (like a wall) and W is water or some other liquid)

G  T
W G

Gas will not flow from the upper G to the lower G. 

However, if you flip it horizontally:

T G
G W

Gas can now flow from the upper G to the lower G.  My design (from the first response) uses this weirdness.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...