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About habuky

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  1. Firing too many HEP at once will crash my game. In the picture: if automation (1) activates 4 HEP-Collectors (2) at once - no problems. If automation (1) activates 6 HEP-Collectors (2) + (3) at once - my game crashes half a second after activation of the HEP Collectors. BETA Test Crash.sav
  2. The game didn't start after updating to cloud save. I found an easy fix here: Delete/rename the folder \Documents\Klei\OxygenNotIncluded. Uninstall the game remove all mods on steam reinstall the game enjoy. --- ORIGINAL BUG REPORT BELOW --- 1. I updated the game 2. I tried starting the game 3. game does not start, but get two error messages (see picture) first: the oni-error for half a second then second the windows-error telling me, ONI is not working anymore. I tried without success - verify all local files - de- and re-installing - Rebooting in between LOGS - The log file was last changed in 20.7.2020 - The file player.txt was changed today (enclosed) - The logs from the latest C:/Users/xxx/AppData/Local/Temp/Klei/Oxygen Not Included/Crashes are also included as zip. - The error.txt says: Read from location 0000000000000000 caused an access violation. Crash_2020-11-28_170841632.zip Player.log
  3. @Ipsquiggle I like the idea with the screen shots, but can we please come back to the old display of the save files itself? This very long list of Name of the Colony 1 name of the save file 1 your are maybe looking for Name of the Colony 1 name of the save file 2 your are maybe looking for Name of the Colony 1 name of the save file 3 your are maybe looking for Name of the Colony 1 name of the save file 4 your are maybe looking for Name of the Colony 1 name of the save file 5 your are maybe looking for makes it very inconvenient to browse save files. And browsing colonies is potentially not the main use of the load menu. Thx.
  4. This is true for all kind of doors. Additionally dupes are not able to climb over closed doors anymore.
  5. In the current QoL-update the Custom door permissions are not working anymore. As visible the 3 dupes are not passing through the door, even if individually they have custom permission to do so. It is the same for every type of door, even if rebuild with/without sandbox mode. Restarting the game does not help. Additionally, dupes are not able anymore to climb over closed doors. (The upper door in the picture is open to all dupes) Save file attached. doors.sav
  6. For those like me, who don't know how to downgrade:
  7. here several too... Unfortunately the game crashes straight to desktop without chance to upload a crash report
  8. Problem: I have 2 eggs on a weight plate, and the plate registers 2kg. After the eggs hatched, the weight plate still shows 2kg. Save file enclosed Linked to: SIM LAB 33 PACU Farm.sav
  9. Small amounts of debris come along with a decor penalty. Large amounts don't. (see pic) What happened: I emptied a large area (20X20 or more) and made my dupes drop everything on basically 3 tiles. Additionally: the automated doors at the bottom of my base (see save file) display black boxes when open. N10 79 TopLevel cleared.sav
  10. The animation to mop liquids is missing. When mopping liquids the dupes freeze in the previous animation and mop anyway. A pity, because it was really cute and funny one!
  11. When dupes deliver materials (to storage, build, buildings...) they look away from the item, the delivering beam however goes through their back to the right target. If they construct something afterwards, they turn in the right direction. Happens pretty often.