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About habuky

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  1. @Ipsquiggle I like the idea with the screen shots, but can we please come back to the old display of the save files itself? This very long list of Name of the Colony 1 name of the save file 1 your are maybe looking for Name of the Colony 1 name of the save file 2 your are maybe looking for Name of the Colony 1 name of the save file 3 your are maybe looking for Name of the Colony 1 name of the save file 4 your are maybe looking for Name of the Colony 1 name of the save file 5 your are maybe looking for makes it very inconvenient to browse save files. And browsing colonies is potentially not the main use of the load menu. Thx.
  2. I have problems saving the attributes. Especially after lowering them. Often changes are not detected and the editor doesn't show the "modified"-flag. when changing the attributes. Forcing the modified-flag by changing the hair didn't help. E.g. I decrease cooking to 0, save the file and reload it in the editor, but then cooking skill is still there with 1 instead of 0. Increasing works more or less after several saving and reloading attempts but also unreliable. I tried in Firefox.(+ Save Mode w/o add-ons). Refresh site. in IE11 the editor won't load. - Nothing helped. And am I too stupid or can't we rename dupes in the editor any more? Thanks! File enclosed Edit: it is possible to change the settings using the raw editor SaveGame > gameObjects > Minion > gameObjects > [Dupe ID] > behaviors >Klei.AI.AttributeLevels edit.sav
  3. This is true for all kind of doors. Additionally dupes are not able to climb over closed doors anymore.
  4. In the current QoL-update the Custom door permissions are not working anymore. As visible the 3 dupes are not passing through the door, even if individually they have custom permission to do so. It is the same for every type of door, even if rebuild with/without sandbox mode. Restarting the game does not help. Additionally, dupes are not able anymore to climb over closed doors. (The upper door in the picture is open to all dupes) Save file attached. doors.sav
  5. I have a dream! A dream about a new version of this splendid editor. It there any hope for my dreams to come true?
  6. Certain skills and attitudes can't be lowered to 0. Which ones depend on the dupes. It looks like you can't lower the skills below 1 and can't delete attitudes the respective dupe has been spawned with. For some dupes the changed skills won't be saved at all. (try with Meister Eder e.g.) The trait "simple tastes" is missing in the list. Anyway, a great help! my-file.sav
  7. unfortunately this nice piece of work seems not to work any more with the current build (CU-271051). Thanks for having made that editor. It is great!
  8. For those like me, who don't know how to downgrade:
  9. here several too... Unfortunately the game crashes straight to desktop without chance to upload a crash report
  10. Problem: I have 2 eggs on a weight plate, and the plate registers 2kg. After the eggs hatched, the weight plate still shows 2kg. Save file enclosed Linked to: SIM LAB 33 PACU Farm.sav
  11. Small amounts of debris come along with a decor penalty. Large amounts don't. (see pic) What happened: I emptied a large area (20X20 or more) and made my dupes drop everything on basically 3 tiles. Additionally: the automated doors at the bottom of my base (see save file) display black boxes when open. N10 79 TopLevel cleared.sav
  12. The animation to mop liquids is missing. When mopping liquids the dupes freeze in the previous animation and mop anyway. A pity, because it was really cute and funny one!
  13. When dupes deliver materials (to storage, build, buildings...) they look away from the item, the delivering beam however goes through their back to the right target. If they construct something afterwards, they turn in the right direction. Happens pretty often.