Developer Cheerio Posted February 7, 2018 Developer Share Posted February 7, 2018 Buildings overheat temperature should no longer be way higher than intended after save/load. Jobs screen lines should render properly at different UI scales. Fixed chores not displaying tooltips. Dead Duplicants should no longer appear in the Jobs screen. Duplicants should no longer get stuck "Unemployed" when making frequent job changes. Fixed an issue where some of the hover text would turn red. Fixed a crash that could occur when placing wires/pipes. Fixed a crash that could occur when placing buildings at the edge of the map. Fixed a crash that could occur when using the Auto-Sweeper. Fixed an issue where you sometimes couldn't properly toggle buildings on and off unless they were assigned. Fixed an animation issue that could occur if a Dupe was tinkering with a building while it was in use. Light sources should properly update which tiles are lit at the edge of their radius when tiles are dug out. View full update 9 2 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/ Share on other sites More sharing options...
Tenshi Kirai Posted February 7, 2018 Share Posted February 7, 2018 will the priorities be fixed? my planters simply take care of some plants and the rest take no fertilizer and they will perform other tasks like digging 1 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000886 Share on other sites More sharing options...
midjones Posted February 7, 2018 Share Posted February 7, 2018 Anyone know what an auto-sweeper is? Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000897 Share on other sites More sharing options...
Saturnus Posted February 7, 2018 Share Posted February 7, 2018 Just now, midjones said: Anyone know what an auto-sweeper is? The robotic arm to put stuff somewhere else, mainly used in conjunction with conveyors. Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000898 Share on other sites More sharing options...
Oozinator Posted February 7, 2018 Share Posted February 7, 2018 Just now, midjones said: Anyone know what an auto-sweeper is? Yes. 3 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000899 Share on other sites More sharing options...
Roxanne4018 Posted February 8, 2018 Share Posted February 8, 2018 I'm glad I won't have to save&reload my game every time I build some wires/pipes Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000901 Share on other sites More sharing options...
krop Posted February 8, 2018 Share Posted February 8, 2018 (edited) Are all the strings changes meant to be in this hotfix ? some changes look curious ie: exclamation marks (while you removed most in a previous hotfix), onomatopoeia references that may not be obvious for translators ('Under thirty minutes or it's free') Edited February 8, 2018 by krop Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000906 Share on other sites More sharing options...
The Plum Gate Posted February 8, 2018 Share Posted February 8, 2018 < and new job board art. 2 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000912 Share on other sites More sharing options...
Lutzkhie Posted February 8, 2018 Share Posted February 8, 2018 new job board, new building has designs now, i think their finishing up the preview build, its coming Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1000922 Share on other sites More sharing options...
The Plum Gate Posted February 8, 2018 Share Posted February 8, 2018 I wouldn't be surprised if it gets shelved. Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001052 Share on other sites More sharing options...
Oozinator Posted February 8, 2018 Share Posted February 8, 2018 1 hour ago, turbonl64 said: ..I think most will be fine if it only generates something like 800W.. Why should someone build it then? Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001056 Share on other sites More sharing options...
Oozinator Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, turbonl64 said: Because if it becomes workable it's atleast net power. Do you know/built the petroleum gen, or the bleachstone hand cleaner thing? You can build it, but why? Way more easy, to build electros and flood whole map with O² and get your net power from hydro gens. Not to speak about the fertilizer NG chain.. 1 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001061 Share on other sites More sharing options...
The Plum Gate Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, Oozinator said: Not to speak about the fertilizer NG chain.. I have seen certain ...youtubers doing this. 1 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001062 Share on other sites More sharing options...
Oozinator Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, The Plum Gate said: I have seen certain ...youtubers doing this. I have seen youtubers doing all sort of sick/crazy stuff ^^ At the beginning of ONI was something like a real "explorerfeeling" to explore, while playing. Very creative solutions for problems. I spent hours, to melt/freeze stuff, for the fun of it. I think ONI is a real nice game, for new players, but for someway experienced players, it get's more and more, a "railshooter feeling". Sometimes there are not many ways, to do specific things. When i think back, before agriculture update(downgrade for me, because made farming casual).. Was so hard to get seeds and there where dazillions of different solutions. Visuals are nice now, but when i look at the community of dwarf fortress, in the end, gameplay is all what counts.. When ONI forces players to do things like "A + 2 x B = C * dupes + D +3 (Build machine A two times and the output gives you two times machine B and that one time machine C), it's someway "flat" for me. My english is bad, but i don't want to sound to.. ONI gave me so many hours of fun, i was hoping it could last forever. You know, "plane crash on island, which game you take with you" thing.. 2 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001069 Share on other sites More sharing options...
Oozinator Posted February 8, 2018 Share Posted February 8, 2018 Just now, turbonl64 said: -Pet gen: have 2 in my current built Mhh i never needed, that much energy. On my actual map i have one fert 3 NG (running perhaps 40%) and the hydros feeding the electros. I need no tepedizer or aquatuner, have only one wheezie in use. Tubes would be a good reason to use more energy, when i would use them.. When i have enough plastic, whole crude oil chain is useless and energy usage goes down again. Tepedizer and aquatuners get patched and all that boiling stuff is gone and with it, the need for so much energy.. 2 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001072 Share on other sites More sharing options...
Oozinator Posted February 8, 2018 Share Posted February 8, 2018 Just now, turbonl64 said: Are there more power efficient ways for cooling water? Sure. I however found this way more fitting for me. Driptec V 3.1 is still working and needs no energy. The trick is the half submerged tile, everything gets input liquid temp very quick. One Bottle with 20° difference will drop temp around -20° (not exact ^^).. Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001075 Share on other sites More sharing options...
Lutzkhie Posted February 8, 2018 Share Posted February 8, 2018 2 minutes ago, turbonl64 said: And that's why being a power monger fits me: I don't like exploits :P. then you my friend needs the steam turbine Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001079 Share on other sites More sharing options...
Oozinator Posted February 8, 2018 Share Posted February 8, 2018 (edited) 30 minutes ago, turbonl64 said: And that's why being a power monger fits me: I don't like exploits :P. Sorry, so far, that's a gamemechanic and it could happen on natural ways, when you move liquids. Remove you tiles, when it's accidentally happening? That tileshift cooling is a gamemechanic and when they would fix it, any temp interaction liquid/gasses has to.. "Tempshift plates" makes use of that ^^ Same for overpressure vents. They could make vanish small amounts of minority material, in big pressure majority, but without changing whole system.. Edited February 8, 2018 by Oozinator Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001085 Share on other sites More sharing options...
Saturnus Posted February 8, 2018 Share Posted February 8, 2018 (edited) 34 minutes ago, turbonl64 said: You gotta love ethic morons, no? You play with your own house rules. That's fine. We play the game as it is. Edited February 8, 2018 by Saturnus Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001098 Share on other sites More sharing options...
Saturnus Posted February 8, 2018 Share Posted February 8, 2018 (edited) 8 minutes ago, turbonl64 said: ... I think I made that myself abundandly clearn thank you. No need for stating the obvious. And it also does not go against my point that we have a reasonably workable ST. Then go ahead and build a working one in the game. There needs to be one fundamental change to the game to even get to the reasonably workable state. Temp sensor range needs to be increased to 2000C. Without this you can forget about making a working steam turbine build. To make it even remotely worthwhile beyond just proving that it can be done the output power needs to be changed back to 8KW. That combined with a power station that actually works could make it desirable to build for a large colony with massive constant power demands. Edit: quoted post was edited so this post is partly redundant. Edited February 8, 2018 by Saturnus 1 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001101 Share on other sites More sharing options...
Oozinator Posted February 8, 2018 Share Posted February 8, 2018 (edited) When the steamengine is a lategame "toy" and generating more power like suggested, then it could be worth a try, but for me that whole system is "hanging in thin air". Hard to describe for me, but there must be a better reason to go that way. For me it's not enough to build it. It must someway make sense, to do it. When i calculate 250 cycles to build such a thing from scratch and when you get it running, what then? I hope they add something, that some of that stuff makes more sense for me. I was happy to find something similar to the Leidenfrost effect in a game, as sideffect and was really hoping, for more of that. Wheezies are very cheaty for me now and they are not really needed, when i go driptech way. Triple doors (middle open) and stuff like that, called an exploit, is not rare in ONI.. Edited February 8, 2018 by Oozinator 2 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001114 Share on other sites More sharing options...
vonVile Posted February 8, 2018 Share Posted February 8, 2018 (edited) 3 hours ago, turbonl64 said: I am running 4 aquatuners btw. So that'll explain the huge power gap. Are there more power efficient ways for cooling water? Sure. I however found this way more fitting for me. Without using an exploit build a small reservoir to store Water made out of Air Mesh tiles surrounded by cold Abyssilite and Wheezeworts. No Hydrogen is needed. At the Steam Geyser completely fill submerged Storage Compactors with Ice and Snow. This will slowly cool the Water down over time. One thing players need to do is think smaller when it comes to cooling Water. The more Water you have to cool the harder and longer its going to take. I actually made a mistake cooling Water in my last build by making the reservoir smaller and putting in an Ice filled Storage Compactor while empty and instead made and Ice Machine, so don't do that! Edited February 8, 2018 by vonVile 1 Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001124 Share on other sites More sharing options...
Lifegrow Posted February 8, 2018 Share Posted February 8, 2018 1 hour ago, vonVile said: Without using an exploit build a small reservoir to store Water made out of Air Mesh tiles surrounded by cold Abyssilite and Wheezeworts. No Hydrogen is needed. At the Steam Geyser completely fill submerged Storage Compactors with Ice and Snow. This will slowly cool the Water down over time. One thing players need to do is think smaller when it comes to cooling Water. The more Water you have to cool the harder and longer its going to take. I actually made a mistake cooling Water in my last build by making the reservoir smaller and putting in an Ice filled Storage Compactor while empty and instead made and Ice Machine, so don't do that! The only problem with builds like this is you have a lack of control - and left to it's own devices it will eventually freeze, or turn colder than is comfortable. Best way around this is to separate your wheezeworts in a connecting room, and use a thermo switched airlock to toggle the heat transfer. If your water is above 20 degrees, the switch toggles and your mechanical airlock connects the rooms and starts to cool the water, as soon as it's 20 or below, the airlock opens and stops the transfer. This has become my go to method for regulating steam geysers, nat gas geysers and small pools of water - makes things pretty simple Like this : Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001138 Share on other sites More sharing options...
Kasuha Posted February 8, 2018 Share Posted February 8, 2018 15 minutes ago, Lifegrow said: Best way around this is to separate your wheezeworts in a connecting room, and use a thermo switched airlock to toggle the heat transfer. You don't need to be so sophisticated. In case of steam geyser, drop the thermal tiles and just put the Wort above the geyser. Once the steam condenses it will create layer of vacuum and the wort will be insulated. One wort per geyser is enough. For NG geyser, put the gas pump right over the geyser and put the atmo switch right beside it, set to ~300 g i think. This way the pump scoops most of the produced gas right into the pipe without getting too hot and the Wort will manage to cool down remaining bit of gas and the pump in the chamber sufficiently to withstand the next eruption. What I found is still necessary, though, is keeping the Wort rooms pressurized with hydrogen. Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001147 Share on other sites More sharing options...
Lifegrow Posted February 8, 2018 Share Posted February 8, 2018 2 minutes ago, Kasuha said: You don't need to be so sophisticated. In case of steam geyser, drop the thermal tiles and just put the Wort above the geyser. Once the steam condenses it will create layer of vacuum and the wort will be insulated. One wort per geyser is enough. For NG geyser, put the gas pump right over the geyser and put the atmo switch right beside it, set to ~300 g i think. This way the pump scoops most of the produced gas right into the pipe without getting too hot and the Wort will manage to cool down remaining bit of gas and the pump in the chamber sufficiently to withstand the next eruption. What I found is still necessary, though, is keeping the Wort rooms pressurized with hydrogen. Aye this was the old method, but since the changes to temperature "spread", I found that eventually my worts would occasionally stifle and my rooms would just fill with toasty steam that had no way to condense... This was my workaround, and it never fails. The rooms do indeed need to be filled with hydrogen - the more the better as ever. Welcome back btw @Kasuha, missed your face around here Link to comment https://forums.kleientertainment.com/forums/topic/87241-game-update-254302/#findComment-1001148 Share on other sites More sharing options...
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