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Heat based Oil refining to natural gas.


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3 hours ago, NanoD said:

the oil get to hot for the tepedzier to run.

If you don't mind using drip cooling exploit, a small cooling room will be much helpful.

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refine to gold.sav     refine to NG.sav     refine to petroleum .sav

If you are unwilling to use drip cooling, i recommend using aquatuner to carry heat to somewhere else. This way can't remove heat from your map, but you win a lot of time and place to slove the excess heat.

42 minutes ago, R9MX4 said:

If you don't mind using drip cooling exploit, a small cooling room will be much helpful.

Actually I am already using the exploit with the slickster. That was the plan was to use the slicksters to cool the oil down. Just that if the slickster stop producing it will overheat. 

7 hours ago, NanoD said:

The biggest problem is if you get to much CO2.

Oh, could this be what was happening in my base? I pumped all the CO2 from my 3 NGGs (running off geyser), and the CO2 from my 9-dupes-and-20-something-mealwoods into the slicksters' natural habitat down at the oil well, through a high pressure vent. I soon see they stuck ballooning up without going into the oil-releasing animation. The pressure when that happen is about 2kg/s.

I just counted it off as a bug, because after a while they start acting normal again. I was worried anyway, so once my dupes became free I had them digging out the space to uncompressed the gas.

So, I read this post, thought to myself "hmmm, how cool and useful", and set about trying to recreate something similar to it. Only I couldn't get the tepidizer to achieve the temperatures I saw in the OP's save file.

So then I went back into the save file, let it run for a cycle, and noticed that the temperature of the CO2 tiles on the tepidizer dropped from 700°C to less than 150°C and stayed there. Obviously so did the tempshift plates and metal tiles surrounding them, making this now completely non-functional, it seems.

Was something about this nerfed in the occupational upgrade, or can anyone offer me some advice on what I'm doing wrong?

Am I missing the magic sauce here?

Cheers.

1 hour ago, r0r said:

So then I went back into the save file, let it run for a cycle, and noticed that the temperature of the CO2 tiles on the tepidizer dropped from 700°C to less than 150°C and stayed there. Obviously so did the tempshift plates and metal tiles surrounding them, making this now completely non-functional, it seems.

Yeah they nerfed it at OU.

Still works with Magma. But much harder to make it.

4 hours ago, NanoD said:

Yeah they nerfed it at OU.

Still works with Magma. But much harder to make it.

Hmmm, as I thought. No matter, I already built the space for it, so I'm going to repurpose mine with magma instead, seeing as it's almost at the magma level anyway. 2x2 magma cube encased in tungsten metal tiles, surrounded on 3 sides with abyssalite insulated tile, but with horizontal mechanical airlocks on automation ought to do it.

My dupes are building it now, only have to get the magma to finish it off.

Thanks for the heads up on the nerf though, I'm glad I didn't waste ages trying to get it to work.

4 hours ago, NanoD said:

Yeah they nerfed it at OU.

Still works with Magma. But much harder to make it.

when you say it still works with magma, do you mean with a tepidizer to keep magma from solidifying?  Do you have a example build?  I've never been able to keep magma from cooling down.

1 minute ago, manu_x32 said:

when you say it still works with magma, do you mean with a tepidizer to keep magma from solidifying?  Do you have a example build?  I've never been able to keep magma from cooling down.

Using the heat from magma. No tepidizer.

Has anyone attempted to use crude oil as a coolant in a metal refinery?  I was thinking of using the refinery to heat oil into petroleum then filter the petroleum away.  Get two valuable resources at once.

22 minutes ago, Man in the Mist said:

Has anyone attempted to use crude oil as a coolant in a metal refinery?  I was thinking of using the refinery to heat oil into petroleum then filter the petroleum away.  Get two valuable resources at once.

That... is a great idea. I've been using crude oil in my metal refiner and then just pumping it directly into my oil refiner using abyssalite pipes (keeps the heat down if I do it right... I think). 

I will have to see how hot I can get waste oil. 

2 hours ago, Man in the Mist said:

Has anyone attempted to use crude oil as a coolant in a metal refinery?  I was thinking of using the refinery to heat oil into petroleum then filter the petroleum away.  Get two valuable resources at once.

It's tricky. If the conversion happens inside pipes it will break them.

26 minutes ago, r0r said:

The oil that slicksters poop also don’t seem to be coming out at 30C any more, either, but much hotter. I’m guessing this got nerfed too.

Slicksters now poop oil at the temperature of the CO2 they consume. So run your CO2 line through an ice biome and you got supercold oil.

Fun Fact!  If you keep your metal refinery in a vacuum, you can use liquid metal as a coolant!  It won't heat the refinery!  I did it with molten gold (the easiest metal to melt, and smelted some iron.  It heated the gold around 1000C.  Of course, the refinery will heat up due to its operation (80 W), so there will have to be some method of cooling it after a while, which will have to involve making sure there is no liquid metal in it.

13 hours ago, NanoD said:

What temp is it on the CO2?

About 60-70C, pretty much what it was to begin with when I tapped into the oil biome.

I’m using the suggestion that @Saturnus made, more or less, and piping the waste CO2 from the NGGs through a hydrogen filled wheezewort room before sending it back to the slicksters. A few more cycles and I should see a drop in temperature, hopefully.

32 minutes ago, r0r said:

Yes, I realise that now! 

Although looking through the game updates page (https://forums.kleientertainment.com/game-updates/oni-alpha/), I cant find anything about the tepidizer or slickster being nerfed.

Klei tends to have a habit of stealth fixing things.  Particularly when they're useful bugs or 'bugs' that people liked to use.  Certainly, it could also just be the speed of development as well.  It can be easy to forget all that you fixed during a day of bing code fixing, I'm sure. :D

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