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Long term water and power management


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I'm having trouble getting enough resources as the game goes on. It always feels like I'm desperately searching for water, coal or both. Even when I start gathering tons of polluted water it takes so long to purify it that I seem to get nowhere.

 

I don't hear many people talking about the same problems, so it feels like I'm missing something. Any advice?

Steam Geysers are the end game water solution for clear water, a for coal, there is only one way to keep that going and that is with puft/hatches, that way the pufts breathe in polluted oxygen and give you slime and the hatches eat the slime. otherwise coal is finite.

Purifying water by sand is rather quick but also unneeded after you find a steam geyser if you are good at managing your water, having something to boil your polluted water will also help ease the pain, but a geyser is needed more than anything.

As said above, for water you need to find a steam geyser. Keep in mind that you should use abyssalite pipes to prevent the hot water from heating up your base. For power you'll probably want to switch to natural gas eventually. You can get natural gas from natural gas geysers, but it's also produced by fertilizer synthesizers if you pump polluted water into them. Three fertilizer synthesizers produce enough to power one generator. Scrubbing the CO2 produced by generators will give you even more polluted water to pump into fertilizer synthesizers for more power.

Given the lack of water geysers you may want to avoid this though unless you can evaporate enough water, because at most you will probably find 2 steam geysers, it will mean you have to balance the water you use converting Co2, and to produce oxygen, unless you use a slime distiller to permanently have algae from pufts and the slime biome.

2 hours ago, BlueLance said:

Given the lack of water geysers you may want to avoid this though unless you can evaporate enough water, because at most you will probably find 2 steam geysers, it will mean you have to balance the water you use converting Co2, and to produce oxygen, unless you use a slime distiller to permanently have algae from pufts and the slime biome.

I haven't gotten as far as in that one yet but in my last colony, before the OU, I was getting enough water for everything from just one geyser.

13 minutes ago, Michi01 said:

I haven't gotten as far as in that one yet but in my last colony, before the OU, I was getting enough water for everything from just one geyser.

Really?? I have never tried going the route of fertilizers synthesizers but I have never had much of a need for a large amount of power.

7 hours ago, Ventus976 said:

I'm having trouble getting enough resources as the game goes on. It always feels like I'm desperately searching for water, coal or both. Even when I start gathering tons of polluted water it takes so long to purify it that I seem to get nowhere.

How many duplicants do you have when these problems become critical?  And how many do you want?  What's the most cycles you've gotten so far in the Outbreak Update, and do you have the goal of making an infinitely sustainable base?

As far as water, in the current state of the game, do not use the microbe musher any longer than absolutely necessary.  You goal should be to expand your mealwood farm and feed your dupes off of primarily meal lice, uncooked.  The 'gross food' debuff is inconsequential as long as you have good decor.  The microbe musher uses up huge amounts of water, so it's a really bad choice unless you just don't have enough raw meal lice yet.  Likewise, don't domesticate bristles or sleet wheat.  Just let them grow wild, so they don't use water.  You don't need them anway, with easy-mode meal lice.  If you want a higher quality meal, work on a mushroom farm.  Mushrooms don't require irrigation.  Hopefully a lot of the food situation will change at some point to have more difficulty, but right now this is how it is.

Regarding coal, you can move on to gas, it's true, and I used to advocate skipping coal.  But now I actually really like it, and I don't necessarily b-line for natgas anymore.  Reasons in spoiler below if you want, but as far as coal, there's tons in hot biomes, free for the taking.  You don't sound like you're necessarily shooting for 'infinitely sustainable' right now, so I'd strongly recommend mining all the hot-biome coal you can.  Coal generators do have a crude ability to save power, so I'd recommend setting as many generators as necessary to cover most of your load on a continuous feed (like 25% batteries) and have the last one on a lower setting, maybe 10%.  Hopefully the last one idles sometimes when not needed, saving you some coal.

Spoiler

  Why coal?  Four coal generators produces roughly the same amount of CO2 as *one* natgas generator.  So you can have 2400 watts or 800 watts, for the same CO2 output.  Or put in per-watt terms, you get 30 watts per gram of CO2 output from a coal generator, and only 9.7w/gram of CO2 from natgas.  That's a HUGE difference.  The coal CO2 output is uncontrolled (not piped, like the natgas gen) but easy enough to deal with as long as it's not in the middle of your base.  The coal generator produces 13.3 watts of power per watt of heat generated, vs 40 watts per watt of heat from natgas.  So that's a clear advantage to natgas, but you can just plonk down a wheezewort per coal generator, that seems to offset the heat.  Coal has no polluted water output to deal with.

 

Also, something you can consider is to spam massive mealwood and let the meal lice rot on purpose.  This creates free "mass material" in the game. Right now I just let the polluted dirt sit and make additional Polluted O2, which supplements my oxygen production.  There are also many different material conversion loops that leads to gaining more available materials.

Finally, I would suggest stop using electrolzyer eventually and go with a PH2O-PO2 emission system coupled with PO2 Condensation system.  I'm still fine tuning my system, but it's definitely more efficient than using a electrolyzer.  PH2O to PO2 is 1:1 mass conversion while H2O to O2 is 1:0.888, with the rest into hydrogen.  Then you have the whole problem where electorlzyer destroying gas during production in certain setups...

One issue I'm seeing for the foreseeable future would be that I'd end up with too much clean water and not enough PH2O production, since I'll just use it for Shower/Toliet/Carbon Skimmer... Such irony...

14 hours ago, BlueLance said:

Steam Geysers are the end game water solution for clear water, a for coal, there is only one way to keep that going and that is with puft/hatches, that way the pufts breathe in polluted oxygen and give you slime and the hatches eat the slime. otherwise coal is finite.

Purifying water by sand is rather quick but also unneeded after you find a steam geyser if you are good at managing your water, having something to boil your polluted water will also help ease the pain, but a geyser is needed more than anything.

As far as renewable hatch food goes:  Fertilizer is renewable from Fertilizer synthesizers, I usually use that instead of slime; other people in the thread have already pointed out the possibility of using rotten food as polluted dirt, ice is also renewable, etc

On 8/31/2017 at 0:04 AM, Ventus976 said:

It always feels like I'm desperately searching for water, coal or both.

Sounds a bit like planet earth. I guess that is why renewable energy wins in the long run (eg solar, wind, hydro, fusion). I suppose they aren't renewable in the billions of years timescale though. In the game though natural gas is renewable as is water but at limited rates. You can sort of get renewable coal via nat gas > polluted water > fertilizer maker > hatch > coal.

Its a little off topic, im not a native English speaker, but pump's description is bugging me: 

Piping a pump's intake to another building's output will send liquid to that building.

Shouldn't "intake" and "output" words be switched with each other? So its more like this: Piping a pump's output to another building's intake will send liquid to that building.

44 minutes ago, Parusoid said:

Its a little off topic, im not a native English speaker, but pump's description is bugging me: 

Piping a pump's intake to another building's output will send liquid to that building.

Shouldn't "intake" and "output" words be switched with each other? So its more like this: Piping a pump's output to another building's intake will send liquid to that building.

Depends on how you look at it. A pump or other building is a pipe intake, and a vent or other building is a pipe output. 

15 minutes ago, Saturnus said:

Depends on how you look at it. A pump or other building is a pipe intake, and a vent or other building is a pipe output. 

I think this should go well with rules established by game, not individual perception. Liquid or Gas pumps has only "output" icons. Unless the description refers to the produce of pump (gas or liquid pumped into it) as intake, then it is hard for me to not be confused. I know how the pumping wokrs, but im doing this for translation, and i want to match the meaning as much as possible.

1 hour ago, Parusoid said:

Its a little off topic, im not a native English speaker, but pump's description is bugging me: 

Piping a pump's intake to another building's output will send liquid to that building.

Shouldn't "intake" and "output" words be switched with each other? So its more like this: Piping a pump's output to another building's intake will send liquid to that building.

You are correct in this Parusoid.  Within the scheme of this game, you pipe outputs to inputs.  Pipes themselves do not have icons.  They are simply the transfer route.

On 31.8.2017 at 4:32 PM, brummbar7 said:

The coal generator produces 13.3 watts of power per watt of heat generated, vs 40 watts per watt of heat from natgas.

Does this take into consideration that you need to power a pump for the natural gas generator?
Edit: I did the math, it does not. That means actually 28 watts of power per watt of heat generated with natural gas.

15 minutes ago, Michi01 said:

Does this take into consideration that you need to power a pump for the natural gas generator?
Edit: I did the math, it does not. That means actually 28 watts of power per watt of heat generated with natural gas.

That doesn't look right. Are you sure you calculated with a pump running only the 6% of the time per NGG needed? 

2 minutes ago, Saturnus said:

That doesn't look right. Are you sure you calculated with a pump running only the 6% of the time per NGG needed? 

Ah right, I forgot about that. It's actually 39.28 watts of power per watt of heat then which isn't that much different.

On 8/31/2017 at 4:34 AM, BlueLance said:

Steam Geysers are the end game water solution for clear water, a for coal, there is only one way to keep that going and that is with puft/hatches, that way the pufts breathe in polluted oxygen and give you slime and the hatches eat the slime. otherwise coal is finite.

Polluted water bottles and fertilizer can also serve as renewable hatch food. But you need water for that. Actual food and polluted dirt work too.

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