Deadbyte Posted February 24, 2017 Share Posted February 24, 2017 Will the ruins regenerate from time to time and the ancient guardian respawn form time to time ? Or the ruins regeneration and guardian respawn will only happen when retrofitting happens. If the guardian is respawnable does that mean infinite houndius shootius ? Link to comment Share on other sites More sharing options...
Lumina Posted February 24, 2017 Share Posted February 24, 2017 Maybe we will have a way to make the guardian reappears when doing some events. Nothing sure at the moment as far as i know. Link to comment Share on other sites More sharing options...
Deadbyte Posted February 24, 2017 Author Share Posted February 24, 2017 Can I get an answer from a developer ? Thanks. Link to comment Share on other sites More sharing options...
minespatch Posted February 24, 2017 Share Posted February 24, 2017 @V2C@CharlesB Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted February 24, 2017 Share Posted February 24, 2017 1 hour ago, Deadbyte said: Will the ruins regenerate from time to time and the ancient guardian respawn form time to time ? Or the ruins regeneration and guardian respawn will only happen when retrofitting happens. If the guardian is respawnable does that mean infinite houndius shootius ? 1. i think we manully regen it, 2.AG will respawn when we regen ruins, 3. everything will be retrofitted, its just an area you can't by path, you reach the area killing and jumping in the tentacles or lazy explorer. 4.it does mean infinite houndias, but they said in stream they will figure a nerf for it. Link to comment Share on other sites More sharing options...
Deadbyte Posted February 24, 2017 Author Share Posted February 24, 2017 6 minutes ago, jantonio said: 1. i think we manully regen it, 2.AG will respawn when we regen ruins, 3. everything will be retrofitted, its just an area you can't by path, you reach the area killing and jumping in the tentacles or lazy explorer. 4.it does mean infinite houndias, but they said in stream they will figure a nerf for it. @V2C@CharlesB This doesn't sound right. It is up to us to use c_resetruins() whenever we feel like it ? I don't want to be considered as a cheater I host a dedicated server. I'm not sure how should I approach this update. Link to comment Share on other sites More sharing options...
minespatch Posted February 24, 2017 Share Posted February 24, 2017 Just now, Deadbyte said: This doesn't sound right. Is that at me or the devs...? Link to comment Share on other sites More sharing options...
Deadbyte Posted February 24, 2017 Author Share Posted February 24, 2017 1 minute ago, minespatch said: Is that at me or the devs...? Sorry I wanted to quote jantonio. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted February 24, 2017 Share Posted February 24, 2017 There's no way to reset the ruins legit other than using c_resetruins() in the caves at the moment to my knowledge. This is only to be used if you have an old world and want the Atrium zone or if you already wiped the ruins and want more loot. I'm sure there'll be a legit way to do it in the later updates...probably. Just don't be surprised if a dev doesn't respond soon. Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted February 24, 2017 Developer Share Posted February 24, 2017 2 hours ago, Deadbyte said: @V2C@CharlesB This doesn't sound right. It is up to us to use c_resetruins() whenever we feel like it ? I don't want to be considered as a cheater I host a dedicated server. I'm not sure how should I approach this update. c_resetruins() is just a test function right now (yes. I'm fully abusing the fact that this is a beta). Feel free to use it every 20 days (or say once a season?) without feeling like a cheater. Once we have it hooked up to the proper gameplay mechanic the command will be removed. Also, if bugs out in any way, please let us know. Link to comment Share on other sites More sharing options...
Deadbyte Posted February 24, 2017 Author Share Posted February 24, 2017 1 minute ago, ScottHansen said: el free to use it every 20 days (or say once a season?) without feeling like a cheater. Once we have it hooked up to the proper gameplay mechanic the command will be removed. Also, if bugs out in any way, please let us know. Thanks for the quick and clear response. Link to comment Share on other sites More sharing options...
Sinister_Fang Posted February 24, 2017 Share Posted February 24, 2017 4 hours ago, jantonio said: 4.it does mean infinite houndias, but they said in stream they will figure a nerf for it. Honestly, I don't see a need for a nerf. It requires a deerclops eyeball doesn't it? So you'll be limited to only one per yer anyway... Link to comment Share on other sites More sharing options...
ItsPizzaTime Posted February 24, 2017 Share Posted February 24, 2017 6 minutes ago, Sinister_Fang said: Honestly, I don't see a need for a nerf. It requires a deerclops eyeball doesn't it? So you'll be limited to only one per yer anyway... Yep and nothing is more OP and makes you leave an area with houndius shootius than good ol' frog rain. I've never had more than about 10 on screen at once before but even then I've lost a few during the most intense of frog rains. Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted February 24, 2017 Share Posted February 24, 2017 3 hours ago, ItsPizzaTime said: Yep and nothing is more OP and makes you leave an area with houndius shootius than good ol' frog rain. I've never had more than about 10 on screen at once before but even then I've lost a few during the most intense of frog rains. or toadstool :>. Link to comment Share on other sites More sharing options...
hkhm Posted February 24, 2017 Share Posted February 24, 2017 3 hours ago, ItsPizzaTime said: Yep and nothing is more OP and makes you leave an area with houndius shootius than good ol' frog rain. I've never had more than about 10 on screen at once before but even then I've lost a few during the most intense of frog rains. it is both interesting and terrifying to see a houndius shootius destroyed by frogs. i feel the game can really cut you down to size when you feel the need to vacate an area to protect something from frogs. i run faster from a frog rain than i do from giants. Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted February 24, 2017 Share Posted February 24, 2017 22 minutes ago, hkhm said: it is both interesting and terrifying to see a houndius shootius destroyed by frogs. i feel the game can really cut you down to size when you feel the need to vacate an area to protect something from frogs. i run faster from a frog rain than i do from giants. you can always wall them with protection, frogs dont break walls. Link to comment Share on other sites More sharing options...
hkhm Posted February 24, 2017 Share Posted February 24, 2017 20 minutes ago, jantonio said: you can always wall them with protection, frogs dont break walls. i am aware. and nowadays i do so. but way back when, i had no idea that frogs could be so formidable. Link to comment Share on other sites More sharing options...
Arlesienne Posted February 24, 2017 Share Posted February 24, 2017 5 hours ago, Sinister_Fang said: Honestly, I don't see a need for a nerf. It requires a deerclops eyeball doesn't it? So you'll be limited to only one per yer anyway... Though setting any giant to more or lots, you get multiple. Link to comment Share on other sites More sharing options...
Sinister_Fang Posted February 24, 2017 Share Posted February 24, 2017 Just now, Arlesienne said: Though setting any giant to more or lots, you get multiple. Well when it comes to discussing balance, I find it best to just assume everything is set to default. Otherwise things can get messy when almost anything can be too easy or too difficult. Link to comment Share on other sites More sharing options...
Lumina Posted February 25, 2017 Share Posted February 25, 2017 6 hours ago, Sinister_Fang said: Honestly, I don't see a need for a nerf. It requires a deerclops eyeball doesn't it? So you'll be limited to only one per yer anyway... If the Ancient Gardian could respawn, maybe there will be others items using his horn, so maybe the Houndious is a little nerfed so the others choices are attractive too ? Could be wrong... Link to comment Share on other sites More sharing options...
Sinister_Fang Posted February 25, 2017 Share Posted February 25, 2017 9 minutes ago, Lumina said: If the Ancient Gardian could respawn, maybe there will be others items using his horn, so maybe the Houndious is a little nerfed so the others choices are attractive too ? Could be wrong... I wouldn't see why it would need nerfed in that situation. Might as well nerf the hibearnation vest in that case so that the insulated pack is useful. Not that the insulated pack will ever really be useful... especially with the op bundles... Link to comment Share on other sites More sharing options...
CaptainChaotica Posted February 25, 2017 Share Posted February 25, 2017 Frog rain? Traps. Traps and a lot of dodging. : P (And I've never had/used a houndius shootius, so I can't vouch for those either way...) ...Notorious Link to comment Share on other sites More sharing options...
Electroely Posted February 25, 2017 Share Posted February 25, 2017 Speaking of frog rain... Spoiler Our bunnyman farm was recently destroyed so we didn't have many bunnies. Still seems like a good solution to me. Also, I think renewable guardian horns is fine. It'll take you quite a while to get that many Deerclops eyeballs, get enough Eyebrellas for everyone to be satisfied (I personally use rain coat so ._.) AND kill Guardian that many times. It would be nice to see other items craftable with the Guardian's horn. Link to comment Share on other sites More sharing options...
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