Arlesienne Posted September 2, 2016 Share Posted September 2, 2016 8 minutes ago, Lumina said: No, i made a mistake, i play with some mods and one add something i missed and i was thinking it was in the update. Sadly, no. No need to be sorry. Could you drop me a note with the link to the mod? Garlick sounds fun. Link to comment Share on other sites More sharing options...
Scoobie101 Posted September 2, 2016 Share Posted September 2, 2016 (edited) 7 hours ago, Arlesienne said: GuysguysguysguysGUYS! Did you see? Setpieces! Looting the staff! Grassy gekkos are back! And THE STATUES!!! I see a woman with a bust like Charlie. She has no head, but a shepherding staff and a mask (Winnie the baby sister of Wigfrid?). This is such amazing headcanon fuel! Klei... => I HEARD SOMEONE SAY WINNIE! I'M HERE! GIMME DA WINNIE! Edited September 2, 2016 by Scoobie101 2 Link to comment Share on other sites More sharing options...
FreyaMaluk Posted September 2, 2016 Share Posted September 2, 2016 (edited) Any idea how can we interact with the "stagehand"?? There is a hand under the table that stands when you are not around. If you light the table on fire the hand extinguishes it. If you hammer the structure you'll get one nightmare fuel and a flower, but the vase breaks. I'm sure this is not the best way to interact with this... Also tried looking with Moogles if there was a difference... but I couldn't see any... Maybe under the moon light might be different?? Any ideas?? (top left corner) Edited September 2, 2016 by FreyaMaluk 1 Link to comment Share on other sites More sharing options...
CaptainChaotica Posted September 3, 2016 Share Posted September 3, 2016 Wait, what? I'm confused. I have yet to see/know all the new stuff in this latest update, so...where's the bust of a shepherdess woman you're talking about? I've seen pictures of the other stuff, but not that. ...Notorious Link to comment Share on other sites More sharing options...
FreyaMaluk Posted September 3, 2016 Share Posted September 3, 2016 Loved the event for the Grass Gekkos. Soooo cute :3 Link to comment Share on other sites More sharing options...
TheGreatMav Posted September 3, 2016 Share Posted September 3, 2016 On September 2, 2016 at 0:39 AM, V2C said: There are new set pieces in World gen that contain the new content, and you will need to use a blank save slot (or a blank save folder on dedicated servers) in order for them to be added properly when the world regenerates. Ok, so how do I do this? Does this mean I can "regenerate" my current world and get the new set pieces, or does this mean I have to start a new game to get the new stuff? Thx, 1 Link to comment Share on other sites More sharing options...
Developer V2C Posted September 4, 2016 Author Developer Share Posted September 4, 2016 @TheGreatMav you will need to start a new game. 5 Link to comment Share on other sites More sharing options...
ShadowDuelist Posted September 4, 2016 Share Posted September 4, 2016 (edited) 7 hours ago, FreyaMaluk said: Loved the event for the Grass Gekkos. Soooo cute :3 Please spoil for me :3 I'm curious and not in the Beta. Edited September 4, 2016 by ShadowDuelist Link to comment Share on other sites More sharing options...
TheGreatMav Posted September 4, 2016 Share Posted September 4, 2016 1 hour ago, V2C said: @TheGreatMav you will need to start a new game. @V2C Thanks for the reply. Should we expect the need for frequent resets in the beta branch? I ask this because we stopped playing our previous game to play the beta so we could get the new stuff as it was added. If the coming changes heavily involve world gen stuff that can only be accessed via a reset, I'd like to know so we can better decide if we want to go with a play style that will revolve around resets (we usually prefer huge maps and 500+ days of game). I perfectly understand we're talking about a beta here, but it would be ultra-awesome if you guys figured a way to incorporate the new stuff without having to generate a new world. Or maybe "hack" it. I assume world gen somehow involves a seed variable? Would it be possible to force this seed and somehow "load" the state of the world? Could this be doable via the modding system? 1 Link to comment Share on other sites More sharing options...
TheGreatMav Posted September 4, 2016 Share Posted September 4, 2016 Just imagine it: One day you log off normally. Next day you update, open your game and there's a walking table next to your base. Dude, I would stop reading the change logs just to be surprised. 2 Link to comment Share on other sites More sharing options...
Developer V2C Posted September 4, 2016 Author Developer Share Posted September 4, 2016 It really depends on the type of content. In this particular update, it was because of some of the set piece changes that this was required. Most of the other things, such as Grass Gekko spawning and Cartographer's Table, would have just worked in existing worlds. 2 Link to comment Share on other sites More sharing options...
Rily Posted September 4, 2016 Share Posted September 4, 2016 (edited) Finally, I was waiting for the sharing map item concept for a long time, klei, did you really read every single suggestion?, the game is so much better since the launch and these little things makes the difference, and this is just the second update Edited September 4, 2016 by Rily 2 Link to comment Share on other sites More sharing options...
FreyaMaluk Posted September 4, 2016 Share Posted September 4, 2016 3 hours ago, ShadowDuelist said: Please spoil for me :3 I'm curious and not in the Beta. Better not.... It's so cute to miss.... You'll thank me later, since these feature will make it to the game eventually 1 Link to comment Share on other sites More sharing options...
iodina_cherrypie Posted December 15, 2016 Share Posted December 15, 2016 Does anyone know the prefab for the garleek? There is a mod that i want to test out, and every recipe needs garleek. And for some reason i cant find it on the wiki. Link to comment Share on other sites More sharing options...
GentlemanFridge Posted December 15, 2016 Share Posted December 15, 2016 20 minutes ago, iodina_cherrypie said: Does anyone know the prefab for the garleek? There is a mod that i want to test out, and every recipe needs garleek. And for some reason i cant find it on the wiki. First of all, you're responding to a 3 months old thread. Nothing wrong with it, just FYI. To my knowledge, there isn't such a thing as a garleek in the game, it's probably part of the mod you're using. So it's not on the wiki. 3 Link to comment Share on other sites More sharing options...
Michi01 Posted December 15, 2016 Share Posted December 15, 2016 32 minutes ago, iodina_cherrypie said: Does anyone know the prefab for the garleek? There is a mod that i want to test out, and every recipe needs garleek. And for some reason i cant find it on the wiki. If you can't find the prefab anywhere you can use GetPlayer().components.builder:GiveAllRecipes() to unlock all recipes Link to comment Share on other sites More sharing options...
AnonymousKoala Posted December 15, 2016 Share Posted December 15, 2016 5 hours ago, iodina_cherrypie said: Does anyone know the prefab for the garleek? There is a mod that i want to test out, and every recipe needs garleek. And for some reason i cant find it on the wiki. It's a modded item thingie. 2 Link to comment Share on other sites More sharing options...
TemporaryMan Posted December 15, 2016 Share Posted December 15, 2016 You could read through the mod files to find it. It probably has its own prefab file. 2 Link to comment Share on other sites More sharing options...
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