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So about wickerbottom and maxwell..


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Except...isn't the whole point of digging them, to take them back to your base--whatever biome it's in--and plant a reed-patch right next to the berry bushes?

At least, that's what I'D want that mechanic for.  To have them still in the swamp means...you still...have to go...to the swamp!  Maybe you could plant them at the edges between the swamp and the next biome, but tentacles can still spawn there (close enough to the not-swamp, in fact, that you can see their bubbling effect _out_ of the swamp borders) and it would heavily limit where you could put your base.  Unless you're willing to exchange the inconvenience of a potentially long journey out to the swamp for the convenience of having your base wherever you choose...

...which puts us RIGHT back at square one and makes diggable reeds kinda pointless.

They've GOTTA be plantable in some other kind of terrain. Not like, rock or desert, but maybe meadow?  With needing fertiliser a bit more often than normal grass?

I know some people just put their base IN the swamp, but that's not for everybody.

...Notorious

9 hours ago, Chaquinn said:

I agree reeds should be diggable, but only be able to be placed in swamps. So you can dig up reeds but not be able to plant them outside the swamp. I think that would balance the mechanic of being able to dig reeds.

Just go live by reeds then, mate.

in my opinion, not being near reeds as wickerbottom is not a big deal, since you can just go to the swamp every so often and gather like 40+ reeds, which will last for a while, unless you are feeding 10 people. If you are, well, settle near a wormhole that goes to the swamp, or a cave shortcut. Or just make a small base near the swamp, depending on what you need the books for (like killing birds for krampus, which can be done anywhere)

protip: if you find 5+ reeds close to each other, use applied horticulture to regrow them instantly; that book is uber easy to make and has 5 uses. Technically you only need to use it on 2 reeds to make a reed profit, but sanity is more worth it for more reeds obviously. Definitely do this if your world gets the reed/tentacle trap (after running some bosses through the tentacles to take them out)

Set Reeds to More in worldgen and they'll spawn in every biome, with a frequency comparable to grass tufts in grassland. You may not be able to concentrate them around your base and make a reed farm to go with your berry and grass farms, but you'll never have to go a long way or put yourself in extra danger to pick up a few reeds. Given that this option exists, the only reason to make them diggable is so you can have tightly packed reed farms.

I don't really see any reasons to make them reeds diggable to be honest, you can find cut reeds(rarely though) in Tumbleweeds, and if you would be able to have EVERYTHING available at all times, how much "survival" would that be?

Having them in the swamp among the tentacles ofcourse makes it dangerous, but very very rewarding once you get your hands on them.

I think the argument for digging reeds is that the Swamp isn't that scary anyway.  As long as you are generally aware of your surroundings, the swamp is a place to gather food, weapons, and materials like any other place.  Possibly less dangerous than the spider rock area because of spider queens and more spider warriors, less dangerous than going too close to a tall bird fort.

Because the Swamp isn't really scary, why not just require them to be planted in a swamp patch, and then you can just make a swamp spot next to camp similar to making a savanna spot for grass.

Which is the same argument for the swamp--go there on a long journey, pick a whole lot of reeds, come back.  (I know some people live IN the swamp but it's just too creepy and gross for me to stay in for a long time!  Those _squelching_ noises, and the booming laughter from nowhere...bleck.)  It's not necessary, but it would just be so NICE to have reeds conveniently close by, at your nice peaceful _meadow_ base.  Or savannah.  Or forest.  Or whatever.

I'm down with the "you only need swamp terrain" thing.  In fact...I think I've TRIED that once, before I knew that reeds weren't diggable.  : P

And "how much survival would that be"?  Well, let's see...overheating, freezing, fire, giants, hounds, spiders, insanity, darkness, tallbirds, vargs/ewecus, disease, withering, angry beefalo...having reeds at your base would NOT cancel the danger of the game, at all.

...Notorious

1 hour ago, thesamon said:

What's the big deal though? You can just dedicate a day to go to the PK and hand in your goods. You don't have to live near him always to benefit from him

I like the free pig houses,the variety of mushrooms,the steady golf from PK and the catcoons and sometimes some sweet lake (or whatever they're called) and even sometimes a wormhole connecting to a rock biome! In the swamp you have tentacles (which are super hard to deal with without the use of a map mod,at least for me),the annoying mosquitos and the merms.Why would you even want merms when you can abuse auto hit function in DST where you can basically perma stun a were pig to death even with a crane..

Actually, yes, the forest is often my second choice for a campsite.  On my best run in Together, we had this awesome area that was in, like, the point of a triangle between a pine forest (without spiders, a small one), a birch forest FULL of mushrooms that also had the Pig King, a large pig village, and Glommer, and a savannah with rabbits _and_ beefalo on the other side.  Our choice of food sources on all sides, more than one dangerous thing nearby to lead giants into.  The forest also had a lovely isolated pond so you could fish without worrying about getting overwhelmed by frogs, and there was a sinkhole over by the beefalo, and sometimes catcoons would kill themselves on my hound traps, and...

No wonder that was our best run. :D  The base even came with free berry bushes already right there!  (Or, rather, that's where I plunked down the firepit.  I do that a lot.)

And yeah, mosquitoes, blech.  I used to live in a very humid climate where the mosquitoes would basically feast on you every summer, so I'm not terribly fond of them in games either.  : P  I'm also kind of averse to the idea that the ground beneath my feet might, at any moment, rear up and slap me.  Call me crazy, but...

...Notorious

6 hours ago, StarvedKasad said:

I like the free pig houses,the variety of mushrooms,the steady golf from PK and the catcoons and sometimes some sweet lake (or whatever they're called) and even sometimes a wormhole connecting to a rock biome! In the swamp you have tentacles (which are super hard to deal with without the use of a map mod,at least for me),the annoying mosquitos and the merms.Why would you even want merms when you can abuse auto hit function in DST where you can basically perma stun a were pig to death even with a crane..

Against tentacles wear armor and when you see one starting to pop up remember it's there and kill it later/in that point.

Swamps are a good source of a lot of food because everything there hates each other, healing(musquito sacks + spider glands), you don't have to settle down near the musquitoes, it has reeds(usable in quite a few recipes), merms are really there just to die to something. Also loads of shrooms and thorny bushes who do not get diseased.

6 hours ago, CaptainChaotica said:

Actually, yes, the forest is often my second choice for a campsite.  On my best run in Together, we had this awesome area that was in, like, the point of a triangle between a pine forest (without spiders, a small one), a birch forest FULL of mushrooms that also had the Pig King, a large pig village, and Glommer, and a savannah with rabbits _and_ beefalo on the other side.  Our choice of food sources on all sides, more than one dangerous thing nearby to lead giants into.  The forest also had a lovely isolated pond so you could fish without worrying about getting overwhelmed by frogs, and there was a sinkhole over by the beefalo, and sometimes catcoons would kill themselves on my hound traps, and...

No wonder that was our best run. :D  The base even came with free berry bushes already right there!  (Or, rather, that's where I plunked down the firepit.  I do that a lot.)

And yeah, mosquitoes, blech.  I used to live in a very humid climate where the mosquitoes would basically feast on you every summer, so I'm not terribly fond of them in games either.  : P  I'm also kind of averse to the idea that the ground beneath my feet might, at any moment, rear up and slap me.  Call me crazy, but...

...Notorious

My life right now. Jelp.

On 6/24/2016 at 8:16 AM, StarvedKasad said:

B-but,who said anything about caves?I don't play with caves since they make the game lag too much.

I hate to say this, but, if u play without caves because it lags, go play singleplayer, or play in ur LAN; or as Microsoft suggests every time they come up with another OS that eats away ur computer's resources like a dinosaur, "buy a new computer".

2 hours ago, hyiltiz said:

I hate to say this, but, if u play without caves because it lags, go play singleplayer, or play in ur LAN; or as Microsoft suggests every time they come up with another OS that eats away ur computer's resources like a dinosaur, "buy a new computer".

Unfortunately not even lan can fix the issue.I would gladly play single player it's just that it's missing so many amazing stuff of the DST.

On 6/25/2016 at 10:29 PM, CaptainChaotica said:

And I'll jump aboard the Wickerbottom/Maxwell shipping train, too, while I'm at it.  Why not?  ;)

 

Beefalo riding, being able to hold something in your hand(mouse) and still being able to do actions, etc.

2 hours ago, StarvedKasad said:

Unfortunately not even lan can fix the issue.I would gladly play single player it's just that it's missing so many amazing stuff of the DST.

There isn't anything new really

Disease only exists because of people griefing...bringing stuff from their natural space to their base

The variants are there just to balance the disease

Ewecus is only there to kill you or help with domestication

Beefalo domestication is arguably vanity only

Adventure Mode is missing, but I understand why

You guys say skins are all that important, but a lot of people come here just to rant about farming and the market

 

 

3 hours ago, AnonymousKoala said:

Erm...what things?

Have you even played DST? Only to name a few:

-Puddles that don't dissapear therefore making ice a faster renewable source

-Meteors (free rocks instead of painstackingly digging moleworms)

-Water balloons

-Better fire control

-More interesting characters (even if some of them are weaker)

-More food

-More balanced enemies

-Easier accessible content in the caves

-Beefalo riding

-New interesting items

-New enemies(?)

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