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So about wickerbottom and maxwell..


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I've recently been modding the s#@# out of dont starve together at first only with cosmetics and interface mods ,then with actual tweak mods.There were two mods that left me a big impression :
 

-Diggable reeds

-Maxwell's shadow puppets attacking every second

 

I can't for the love of me understand why reeds are not diggable in the game.If there's one thing that totally hinder's wickerbottom's potential is the location of the reeds.The entire base location is crucial to her power. In one of my bases I was at least 5 minutes away from the swamp which is half a day. She's the only hero who's power is almost completely location based.I know in DS wickerbottom can not dig reeds,however in DS the lureplant birds of the world combo works unlike the DST . It no longer gives you morsel and feathers that have been captured,instead it just drops the birds that have been caught by the lureplant forcing you to kill them.

However,what horrified me the most was the Maxwell's tweak mod. It basically made shadow puppets overpowered by giving them 1000 hp,HOWEVER that was not what struct me as terrifying.Alas,it was their attack speed! You see shadows did not flee.They did not stop.They only kept slaughtering spiders and pigs and a merm by attacking every second . A shadow puppet can normally sustain a few hits (I think 3 or 4 ) and dies fast, but that's because it doesn't fight back! It fights cowardly like pigs do. A shadow should not flee but keep fighting its enemies as Maxwell commands it to! 

If shadow puppets were more offensive than defensive by constantly attacking their enemies instead of doing hit n run , I believe their actual usefulness could quadruple. Or let me rephrase this,by attacking every second shadow puppets would actually be useful

And personally I wouldn't mind stronger shadow puppets even if they cost a lot more to summon . I don't think I'll remove this mod anytime soon even if it is considered cheating (I'll actually try to change the mod and reduce the puppet's strength to 75 hp).

 

What do you think?

19 minutes ago, StarvedKasad said:

I can't for the love of me understand why reeds are not diggable in the game.If there's one thing that totally hinder's wickerbottom's potential is the location of the reeds.The entire base location is crucial to her power. In one of my bases I was at least 5 minutes away from the swamp which is half a day. She's the only hero who's power is almost completely location based.I know in DS wickerbottom can not dig reeds,however in DS the lureplant birds of the world combo works unlike the DST . It no longer gives you morsel and feathers that have been captured,instead it just drops the birds that have been caught by the lureplant forcing you to kill them.

A true Wickerbottom pro needs exercise to keep her body well fit, and her mind stable, on a serious note I honestly don't see the problem with reeds not being diggable, "Oh nose I need to walk a few minutes to pick up some reeds" I only ever pick up reeds whenever I'm low or out, so it's rare for me to ever get off my butt and get some reeds.

19 minutes ago, StarvedKasad said:

even if it is considered cheating

It's only considered cheating if you think it's cheating, it's you're server/world after all. :) 

The thing about Maxwell's Shadow puppets being agressive like that is that it could potentialy make Wendy pointless, since the difference between what they summon when attacking is that Abigail is made to tank and take on mobs, while Maxwell's is more deffensive oriented, plus he can summon the others to gather resources.

 

I'm not saying Maxwell's offensive Shadow puppets should stay as they are, they could get some buffs, I just don't think it should be anything that could potentialy make Wendy less useful, perhaps it could have the offensive AI, but he could summon only one of it, so he wouldn't easily pulverive mobs by doing too high damage.

 

Diggable Reeds could be nice, I'm not a Wickerbottom player, but it's probably a pain in the ass to keep going to another place in case you made your base away from the Swamp, plus having to deal with the usual risks of it, specialy if a Reed is near a tentacle.

 

11 minutes ago, GiddyGuy said:

A true Wickerbottom pro needs exercise to keep her body well fit, and her mind stable, on a serious note I honestly don't see the problem with reeds not being diggable, "Oh nose I need to walk a few minutes to pick up some reeds" I only ever pick up reeds whenever I'm low or out, so it's rare for me to ever get off my butt and get some reeds.

 

Well, it's a similar situation to having to walk all the way to a pig village to kill some werepigs to get meat/pig skin, it's not that bad to have to do so, but it's just more convenient to have them near your base, so you build pig houses. to save time, a similar thing could simply be done with reeds, just let them be planted at the base.

1 hour ago, GiddyGuy said:

it's you're server/world after all.

Spoiler

62781267.jpg (Sorry, i had to do this.)

Now, about the mods.

I think Reeds are unable to be digged because they can make some powerful items: Blowdart(100 Damage long range weapon), Honey bandages(I don't know his name), Pan Flaute(if you have Mandrakes), Spider eggs, All Wickerbottom Books, floral shirt, and many more stuff.

Ah yeah,honey pulice.I've personally tried this item some times,but after using jerky,muffins,pierogi and bacon and eggs,I wonder what's its use. 

I also don't think in their current state shadows can even remotely be compared to abigail. She has 600 hp,a scalable damage (10 in day,20 in evening and 40 in the night) and she also deals it in AoE. Shadow puppet deals 50ish damage ,so even if it could give maxwell a lot of silk,meat or whatever,it can not go against 15 spiders and survive.It can barely go against 3. 

By the way,the reason I'm calling for diggable reeds is because I've played games where swamp biome is next to a pig king which is next to a desert and the swamp has a reed trap (!) but in other games pig king is 5 minutes away from the closest useful biome (for wickerbottom) . I'm well aware you can make lots of useful stuff with reeds but the random generator of the game is sometimes unforgiving to wickerbottom (and honestly,towards other characters as well).

5 hours ago, Soto8969 said:
  Hide contents

62781267.jpg (Sorry, i had to do this.)

Now, about the mods.

I think Reeds are unable to be digged because they can make some powerful items: Blowdart(100 Damage long range weapon), Honey bandages(I don't know his name), Pan Flaute(if you have Mandrakes), Spider eggs, All Wickerbottom Books, floral shirt, and many more stuff.

'My grammar nazi senses are tingling!'

 

*Proceeds to make several grammatical errors, such as 'digged (should be dug)'.

3 hours ago, StarvedKasad said:

I also don't think in their current state shadows can even remotely be compared to abigail. She has 600 hp,a scalable damage (10 in day,20 in evening and 40 in the night) and she also deals it in AoE. Shadow puppet deals 50ish damage ,so even if it could give maxwell a lot of silk,meat or whatever,it can not go against 15 spiders and survive.It can barely go against 3.

Yeah, in their current state they suck, but with them being agressive, wouldn't they be pretty good? Two shadow puppets, both doing around 50 damage, constantly attacking, that would help to take down a lot of mobs, although, they probably wouldn't be able to deal with spiders the same way Abigail can deal with them, but doesn't mean it'd be impossible.

3 hours ago, StarvedKasad said:

By the way,the reason I'm calling for diggable reeds is because I've played games where swamp biome is next to a pig king which is next to a desert and the swamp has a reed trap (!) but in other games pig king is 5 minutes away from the closest useful biome (for wickerbottom) . I'm well aware you can make lots of useful stuff with reeds but the random generator of the game is sometimes unforgiving to wickerbottom (and honestly,towards other characters as well).

I've had a similar situation once, only one group of beefalos, with only 4 of them in said group, and they were pretty isolated, took me a while to find them lol.

Just to talk about the shadow puppets, i use two brawlers and they are very useful in helping me kill hounds and spiders by distracting aggro, in other situations its better to destroy them for the refund so you can make them again afterwards. what sucks is when they run into enemies because there are too many, it makes it difficult to kill spider nests on higher levels. If the puppets were anybetter it could make them OP. maybe if you could give them armour it wouldn't be so bad as you would need to invest in keeping them alive (and them dying makes you lose the armor) so like pigs give them a helm and they will be a better investment?

 

They could make the helm be a silhouette as well, i mean we already need to use actual tools to make them is it so far fetched that they would also be wearing hats we gave to them? Maxwell with a pimp cane and two top hatted fighter shadows would be a very humorous sight.

2 hours ago, Haroldman said:

Just to talk about the shadow puppets, i use two brawlers and they are very useful in helping me kill hounds and spiders by distracting aggro, in other situations its better to destroy them for the refund so you can make them again afterwards. what sucks is when they run into enemies because there are too many, it makes it difficult to kill spider nests on higher levels. If the puppets were anybetter it could make them OP. maybe if you could give them armour it wouldn't be so bad as you would need to invest in keeping them alive (and them dying makes you lose the armor) so like pigs give them a helm and they will be a better investment?

 

They could make the helm be a silhouette as well, i mean we already need to use actual tools to make them is it so far fetched that they would also be wearing hats we gave to them? Maxwell with a pimp cane and two top hatted fighter shadows would be a very humorous sight.

It would be quite the sight indeed I say!

I suggested this a while back and people were very negative about it.

Aw..  I thought this was going to be a shipping thread.  I definitely ship Maxwell with Wickerbottom, totes hawts <3

That said - There are some resources you never get to move.  Mushrooms, reeds, rocks, ect.  You can't control all of the world.  Maybe with the new disease thing rolling out we can get disease reeds and have them plantable on swamp land without disease.

7 hours ago, Hate said:

Well, if you remove all the reeds of a swamp, why would you ever risk your life going back there? I think this is the main reason why it's not possible to move them.

"risk your life" unless you're armorless the swamp isn't all that spooky.

Kill tentacles, followed by make a merm farm, followed by, better spider farm, etc. until you're swimming in food, healing, and you got shrooms around you.

There are so many "farm" things that I've never, ever thought of doing.  Like, when I saw a video linked in the sidebar on YouTube about a "fire farm", I thought it was going to explain what the frell a firefarm IS!  I just _barely_ recently got around to figuring out how to keep spiders for silk without getting overwhelmed by them or attacked every night...

Truly, I am still a newb.  I've had over-200-day runs and yet, there are SO many lategame things that I just...never ever think to do.  Or know how. : P

Also ONE warning about the swamp: Don't bring Abigail there. Tentacles are her biggest weakness.  I almost never lose her to anything else.

...Notorious

5 hours ago, CaptainChaotica said:

There are so many "farm" things that I've never, ever thought of doing.  Like, when I saw a video linked in the sidebar on YouTube about a "fire farm", I thought it was going to explain what the frell a firefarm IS!  I just _barely_ recently got around to figuring out how to keep spiders for silk without getting overwhelmed by them or attacked every night...

Truly, I am still a newb.  I've had over-200-day runs and yet, there are SO many lategame things that I just...never ever think to do.  Or know how. : P

Also ONE warning about the swamp: Don't bring Abigail there. Tentacles are her biggest weakness.  I almost never lose her to anything else.

...Notorious

Wait you still don't know what the spider farm is? 

I do NOW.  It took me a while to catch onto it.  It's stuff like "fire farms" and "merm farms" I don't quite get.  I mean, I get what resources merms drop and why you'd want them.  I just don't get HOW to farm them.

And what exactly does the fire farm do, aside from being Willow's favourite kind of farm ever?  Okay, so, you have stone walls around something so you can set it on fire in a contained way.  I can figure that much out. But what, exactly, and what do you get out of it?  (Besides the obviouses, like ash and charcoal.)

I'm not dumb, really; I just don't think in super-advanced tricksy pro-gamer ways. :/

...Notorious

1 hour ago, CaptainChaotica said:

I do NOW.  It took me a while to catch onto it.  It's stuff like "fire farms" and "merm farms" I don't quite get.  I mean, I get what resources merms drop and why you'd want them.  I just don't get HOW to farm them.

And what exactly does the fire farm do, aside from being Willow's favourite kind of farm ever?  Okay, so, you have stone walls around something so you can set it on fire in a contained way.  I can figure that much out. But what, exactly, and what do you get out of it?  (Besides the obviouses, like ash and charcoal.)

I'm not dumb, really; I just don't think in super-advanced tricksy pro-gamer ways. :/

...Notorious

...Notorious

2 hours ago, CaptainChaotica said:

I do NOW.  It took me a while to catch onto it.  It's stuff like "fire farms" and "merm farms" I don't quite get.  I mean, I get what resources merms drop and why you'd want them.  I just don't get HOW to farm them.

And what exactly does the fire farm do, aside from being Willow's favourite kind of farm ever?  Okay, so, you have stone walls around something so you can set it on fire in a contained way.  I can figure that much out. But what, exactly, and what do you get out of it?  (Besides the obviouses, like ash and charcoal.)

I'm not dumb, really; I just don't think in super-advanced tricksy pro-gamer ways. :/

...Notorious

Simple.

When a bunny hutch/pig house is on fire, it instantly sends out the new resident instead of waiting a few days after the pig/rabbit has been killed. Now the fire farm creates a massive fire that the flingos extinguish but not entirely, which means nothing actually burns down, but everything catches fire. the flingos freeze the pigs/bunnies, fire/player kills them, activate all flingos to actually extinguish the fire, and done. You now have more meat, pigskin, bunny puffs, pigskins, and carrots than you need for quite some time. Also a great force of killing. Get lobsters/depth worms in a version without houses, and bam. they also die pretty well there.

 

Merm Farm is basically surrounding merms with stuff that'll kill them repeatedly, and then collecting the frog legs/fish. It's a bit harder(at least in DST since no Elephant Cacti), but its a pretty good way. 

12 minutes ago, StarvedKasad said:

FYI fire farms do not work on DST the way they do in DS.A resident won't respawn instantly when its house is on fire.At least not with pig houses and I'm pretty sure it's the same with the merm's and bunny's houses.

Fire doesn't spread as quickly, that's the main issue of fire farms in DST. Because now flingos actually catch up.

Also I don't know if fire farms worked on merms in DS. Never used a fire farm on them.

33 minutes ago, AnonymousKoala said:

Fire doesn't spread as quickly, that's the main issue of fire farms in DST. Because now flingos actually catch up.

Also I don't know if fire farms worked on merms in DS. Never used a fire farm on them.

The main issue is this.In DS you would say kill a pig ,set the house on fire,a new pig would respawn from the house almost instantly dying to fire afterwards (or by yourself).

In DST you kill a pig,light its house on fire,but a new pig won't respawn.Is this not the case?Because if the exploit can still somehow be used I'd like to know how ^_^

4 minutes ago, StarvedKasad said:

The main issue is this.In DS you would say kill a pig ,set the house on fire,a new pig would respawn from the house almost instantly dying to fire afterwards (or by yourself).

In DST you kill a pig,light its house on fire,but a new pig won't respawn.Is this not the case?Because if the exploit can still somehow be used I'd like to know how ^_^

dunno if it is the case or not, but fire farm worked because of the massive amounts of fire and flingos extinguishing it but not completely. with slow spreading, they catch up to it.

On ‎6‎/‎23‎/‎2016 at 11:09 PM, StarvedKasad said:

I can't for the love of me understand why reeds are not diggable in the game.If there's one thing that totally hinder's wickerbottom's potential is the location of the reeds.The entire base location is crucial to her power. In one of my bases I was at least 5 minutes away from the swamp which is half a day. She's the only hero who's power is almost completely location based.

I agree reeds should be diggable, but only be able to be placed in swamps. So you can dig up reeds but not be able to plant them outside the swamp. I think that would balance the mechanic of being able to dig reeds.

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