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Nerf deerclops


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4 minutes ago, AnonymousKoala said:

You'll at least see what actually happens.

I'd take seeing myself dying and knowing what killed me over guessing what did because the game won't actually show me that any day.

Enable movement prediction and I can kite 90 % of the mobs. Disable it and I can't kite anything. And than there are other things that I can perform better with movement prediction disabled (killing butterfly for example). I am hoping that there will be a button to toggle movement prediction on/off.

3 minutes ago, Mday said:

Enable movement prediction and I can kite 90 % of the mobs. Disable it and I can't kite anything. And than there are other things that I can perform better with movement prediction disabled (killing butterfly for example). I am hoping that there will be a button to toggle movement prediction on/off.

Well it doesn't always help. Everyone should try disabling it though, to see what works for them. 

Why would you even kite Deerclops... 

Deerclops killing kit:

- x15 Cut Grass;

- x18 Logs;

- x1 fresh Ham Bat.

Recipe: Make 2 Log Suits. Make a Campfire, then lure a freshly spawned Deerclops near it. Equip armor, have the second one in your inventory. Equip Ham Bat. Press the 'F' button until Deerclops dies. Bon appetit!

Well, having some healing never hurts. Have something to heal yourself just in case. You might want to even take a Football Helmet with you if you're an advanced pro gamur like me! /s

Edit: Okay, tested it. You lose ~50 Sanity and ~170 hp as Wilson this way. You're left with ~60% Log Suit also. Well, that was hard, wasn't it?

2 hours ago, Mday said:

Enable movement prediction and I can kite 90 % of the mobs. Disable it and I can't kite anything. And than there are other things that I can perform better with movement prediction disabled (killing butterfly for example). I am hoping that there will be a button to toggle movement prediction on/off.

I can attest to this... *cries because of lag and FPS drops*

21 minutes ago, PanAzej said:

Why would you even kite Deerclops... 

Deerclops killing kit:

- x15 Cut Grass;

- x18 Logs;

- x1 fresh Ham Bat.

Recipe: Make 2 Log Suits. Make a Campfire, then lure a freshly spawned Deerclops near it. Equip armor, have the second one in your inventory. Equip Ham Bat. Press the 'F' button until Deerclops dies. Bon appetit!

Well, having some healing never hurts. Have something to heal yourself just in case. You might want to even take a Football Helmet with you if you're an advanced pro gamur like me! /s

Edit: Okay, tested it. You lose ~50 Sanity and ~170 hp as Wilson this way. You're left with ~60% Log Suit also. Well, that was hard, wasn't it?

What about with a futbol helmet?

3 minutes ago, Bebbit said:

What about with a futbol helmet?

 

22 minutes ago, PanAzej said:

Well, having some healing never hurts. Have something to heal yourself just in case. You might want to even take a Football Helmet with you if you're an advanced pro gamur like me! /s

Also, as Wigfrid you need just 3 Grass and 2 Logs to kill a Deerclops with your starting inventory. Deer gawd, so OP, pls nerf deerclab...

14 minutes ago, Bebbit said:

So, what about with a Football Helmet?

The same 'strategy' as with Log Suits. Have 2 Football Helmets, equip one, equip a Ham Bat, press 'F' near a campfire until you win.

Log Suit has the same stats as Football Helmet. They just occupy different slots...

16 hours ago, CaptainFun said:

I agree with this, but IIRC, his range is bigger in DST (attack intervals longer too). Couple that with latency and the timing isn't exactly like this. 

Yeah, you're right. I just wanted that gif to be more of a general guide as to how kiting Deerclops works, which I probably should've clarified. Thanks for pointing that out.

On 6/11/2016 at 7:44 PM, StarvedKasad said:

But you can't have the queue mod by disabling this unless you are the host.And god forbid I stop using shift on my games..better join more stable hosts instead.

Wait... the Action Queue port works if you have prediction on? Wow, I thought it was just broken since I always play with it off. I bet that can be fixed...

7 hours ago, rezecib said:

Wait... the Action Queue port works if you have prediction on? Wow, I thought it was just broken since I always play with it off. I bet that can be fixed...

Everything can be fixed if devs and modders communicate better!

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