CameoAppearance Posted March 23, 2016 Share Posted March 23, 2016 I'm actually a fan of making poison no longer last indefinitely, but I think only having to wait one day before it wears off is too far in the other direction. While long-lasting poison is a death sentence in the early game unless you're both lucky and fast, one-day poison is fairly trivial to deal with once you have a tent to sleep it off and a crockpot to make crabs and limpets into fishsticks. If it only lasts a day it's not likely to actually kill you except in the very early game, if your situation is already desperate, or as the last blow after a series of other misfortunes, although it does reduce your chances of surviving, say, a hound wave that comes while you're poisoned. Kind of like how starvation pretty much only kills you directly if you're already screwed. What I would like to see is poison that wears off after a few days, giving players a choice between running off to get antivenom (or keeping it close at hand just in case) and continuing business as usual while burning through a bunch of healing and sanity restoring items. Toughing it out seems like it should be a legitimate option if you can stay alive long enough to flush it out of your system, but it should be costly enough for running off to find the cure to be an appealing alternative. I don't think it's necessary for the poison to last longer than 3-4 days, because generally it would kill most people by then anyway if they don't have access to either antivenom or a giant stack of honey poultices/fishsticks/whatever. Link to comment Share on other sites More sharing options...
voyager156 Posted March 23, 2016 Share Posted March 23, 2016 Agree 100%. Poison should last 3 days, I think. Link to comment Share on other sites More sharing options...
Xedlord Posted March 23, 2016 Share Posted March 23, 2016 It should last at least 3 to 5 days Link to comment Share on other sites More sharing options...
alainmcd Posted March 23, 2016 Share Posted March 23, 2016 Have a chance to be cured after each day or two. Increase it a little by sleeping and eating fresh food (maybe only crockpot foods), reduce it by fighting or eating stale and spoiled food. Link to comment Share on other sites More sharing options...
TowerTheGamer Posted March 23, 2016 Share Posted March 23, 2016 Nah. It makes the game more challenging, and it makes you be more cautious. Honestly venom glands aren't that hard to get for me, and you can protect yourself from poison with a shell suit. Link to comment Share on other sites More sharing options...
D3smond Posted March 24, 2016 Share Posted March 24, 2016 Yea, what I don't understand is, it's not that hard to find venom glands tbh. So, is this change really necessary? Link to comment Share on other sites More sharing options...
Soto8969 Posted March 24, 2016 Share Posted March 24, 2016 Maybe making poison last longer as you play longer(First days it would last one day, day 300 in would last more). Link to comment Share on other sites More sharing options...
stl1234 Posted March 24, 2016 Share Posted March 24, 2016 Poison damage isn't changed in the update. Which means until it expires, it deals a total of 96 damage. Consuming many easily accessible crockpot foods to address basic hunger needs offsets this entirely within a day or two. So yeah, poison can be entirely ignored now, unless you are only eating meatballs. I understand if the newbies found this mechanic difficult to deal with, but that is what the world generating options are for. I also understand some items can be occasionally difficult to come by, so having the additional option of dealing with the case of being poisoned isn't a bad change (in addition to ways we have for preventing the poison in the first place). I suggest updating the poison world generation option with: None: No poisoning Short: Expires after a day. (Current state after the patch) Medium: Expires after 5 days. Long: (Default) Expires after 11 days (= 1 full day of max scale poison, since poison scales up for 10 days). Permanent: Never expires, must be cured. So, people who are learning (or otherwise do not like poison) can still chose various options to play as they like or get introductory options to learn about how to deal with the mechanic, while the players who want the regular dose of Don't Starve challenge are not left out. Link to comment Share on other sites More sharing options...
YumoS Posted March 24, 2016 Share Posted March 24, 2016 Poison was never a problem for me. You can easily find every needed item in 1 minute. Also you can just eat butterflies to ignore the health drop. Don't starve should be challenging and not something easy to come by. This nerf is unnecessary. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted March 24, 2016 Share Posted March 24, 2016 59 minutes ago, YumoS said: Poison was never a problem for me. You can easily find every needed item in 1 minute. Also you can just eat butterflies to ignore the health drop. Don't starve should be challenging and not something easy to come by. This nerf is unnecessary. Its an issue in early game since sometimes you can get screwed over and all the resources are in god knows where, and that place is incredibly far from you, so...yeah. The nerf was really not the way to go about this though. Link to comment Share on other sites More sharing options...
YumoS Posted March 24, 2016 Share Posted March 24, 2016 7 hours ago, AnonymousKoala said: Its an issue in early game since sometimes you can get screwed over and all the resources are in god knows where, and that place is incredibly far from you, so...yeah. The nerf was really not the way to go about this though. I think that you have to prepare for the worst in Dont Starve. This makes it harder than some other games. I always carry many anti venom with me to prevent such trouble. Also you can craft it with a science machine. The only hard thing to find at the beginning is gold and if you have found it you made it. Link to comment Share on other sites More sharing options...
voyager156 Posted March 24, 2016 Share Posted March 24, 2016 From the latest patch notes (march 24): Quote Poison now lasts 3 days (up from 1). Total damage dealt increased from 98 to 289. Poison damage now starts off low and ramps up over time. Poison can now be cured with an antivenom gland at the cost of 80 hp. If you have less than 80 hp, ingesting an antivenom gland will instead leave you with 5 hp remaining. Increased the chance for antivenom glands to drop from poison snakes. Huray Link to comment Share on other sites More sharing options...
Dhareth Posted March 24, 2016 Share Posted March 24, 2016 huh, disscussion here I think, good motivation to use antidot, but not jast awaits, while poison fade by itself - reduce max HP, if you didn't heal poison with antidot, but allow poison fades by itself (and make craft for restore HP max harder, then for antidot) thus, you didn't die if you couln't heal poison, but recieve some problem, that you should solve later. Link to comment Share on other sites More sharing options...
Xedlord Posted March 24, 2016 Share Posted March 24, 2016 Dhareth what is that in your profile picture? It looks cool Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 24, 2016 Developer Share Posted March 24, 2016 Just now, aukingiii said: Dhareth what is that in your profile picture? It looks cool That's the Hutch. A new "type" of Chester created for the DST Caves. And hey! The new poison changes are pretty nice Link to comment Share on other sites More sharing options...
Dhareth Posted March 24, 2016 Share Posted March 24, 2016 aukingiii Yeah, it's Musical Hutch (and I think it looks realy nice ) ImDaMisterL thanks for supporting my idea. mayby we could make it real, as Klei increase poisoning up 3 days, after many replys Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 24, 2016 Developer Share Posted March 24, 2016 4 minutes ago, Dhareth said: thanks for supporting my idea. mayby we could make it real, as Klei increase poisoning up 3 days, after many replys Oh, sorry for the misunderstanding, but I was mentioning the changes Klei did to poisoning, not your idea Though your idea is really interesting... it'd encourage people to actually use the antidote and not just wait for the poison to stop. Link to comment Share on other sites More sharing options...
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