BlindGunner Posted March 13, 2016 Share Posted March 13, 2016 Is klei still working on decreasing the amount of lag? Whenever I play with my friends I let them host it because I'm more experienced and can deal with the lag to a degree, but i still pretty much have to avoid combat or facetank everything. And with mctusk... its almost a guaranteed kill if he gets one shot off on me. I love the game and still play despite the limitations lag imposes, it just would be nice if i was able to fight more than one spider at a time without getting hit... Side notes: 1. I've tried disabling movement prediction but that straight out looks ugly and doesnt really help that much if at all. 2. I've never had issues with other games and I dont use mods. Thanks Link to comment Share on other sites More sharing options...
calculuschild Posted March 14, 2016 Share Posted March 14, 2016 On 3/12/2016 at 11:44 PM, BlindGunner said: i still pretty much have to avoid combat or facetank everything This. Please. I am in the exact same situation. After a while it gets boring for the host being the guy who has to collect spider silk for the entire team because he's the only one who can kite without lagging, or the one who has to rescue everyone from the hounds because all the other players suddenly get "hound lag," as we call it, and start rubberbanding like maniacs, hoping armor holds out and hiding in the beefalo herds until the host arrives and kills the hounds so they regain control of their characters. I have never heard any response to these types threads other than "try DisableMovementPrediction" which seems to only replace rubberbanding with input lag (one second is doable, but it's hard to fight stuff when you get random spikes of 10-second delays.) Link to comment Share on other sites More sharing options...
Developer nome Posted March 14, 2016 Developer Share Posted March 14, 2016 1 hour ago, calculuschild said: hound lag Hmm, what're the specs of the hosting server? Lag as a result of hounds showing up would _suggest_ to me that the hosting server is underpowered for the role. Real, network lag should mostly be the same no matter what's on the screen. Since not having movement prediction on shows you what's really happening, the worse that looks the worse your connectivity to the server is. On a perfect connection you shouldn't be able to tell if movement prediction is on or not. There's not really much of anything we can do re network lag - if you're too far away network wise you'll never be able to kite (unless we get that speed-of-light-violating tech integrated) but other things can cause lag, such as an underpowered hosting server. Link to comment Share on other sites More sharing options...
calculuschild Posted March 14, 2016 Share Posted March 14, 2016 CPU Intel Core i7-2670QM 2.2GHz Screen 17.3" Memory 8 GB DDR3 Storage 1 TB Optical Drive 8X DVD-Super Multi Double-Layer Drive Graphics Card NVIDIA GeForce GT 640M Video Memory 2 GB Thanks for the reply! That's my computer which I often host from, and it has the same issue as everyone else I play with. I believe this well surpasses the system requirements for this game. Correct me if I am wrong. I never have issues hosting other online games. Don't Starve is the only one. What doesn't make sense to me, is that regardless of the number of elements on the screen, the host never has the slightest bit of lag. This would tell me that the server is totally powerful enough; I would expect the host to lag as well if his computer couldn't handle it. It's only ever the non-host players who get crazy rubberbanding, no matter whose computer we decide to host from. I also see the same lag when I create dedicated servers and then connect to them from the same machine. As a side note, now that I think about it, I don't think we get the huge, paralyzing "hound lag" when fighting any other mobs. There is always a certain level of rubberbanding and long-range attacking spiders or merms, but even when I have dozens of spiders chasing me around on the screen, the other players don't seem to be affected the same way hounds do. Perhaps it's just a weird coincidence...? Link to comment Share on other sites More sharing options...
GiddyGuy Posted March 15, 2016 Share Posted March 15, 2016 I never have issues kiting when playing on servers with 200 and below as long as I have movement prediction disabled, @nome could you please suggest or make an option in the options menu to always have movement prediction off please and thank you. Link to comment Share on other sites More sharing options...
Mday Posted March 20, 2016 Share Posted March 20, 2016 I have issue with occasional lag spike reaching 1000~6000 ping. Usually the ping is around 250~300. When the lag spike hits I'm usually the only one affected. I've seen other players(ping below 100) get hit by the same lag spike in which case my ping is unaffected. My rig has i7-6700k, 16GB ram, GTX970. Speed test result seems normal. Link to comment Share on other sites More sharing options...
Maslak Posted March 21, 2016 Share Posted March 21, 2016 Same here! Facetanking for life, Marble suit is like a dream! Tanked DST Deerclops using marble suits, football helmets and hambat, staying near campfire. Magical expierience! I know, my Internet connection sucks. I get mad when I see someone in my home playing with smartphone, doing nothing special, just surfing in the same sites and stuff because they're bored. That's when my ping goes super down and I have 5-6 seconds delay - picking that tasty red mushroom for 6 seconds can be tiring. Even when I'm alone at home, playing on dedicated server located in France with 70 ping I can't kite anything or do some useful stuff. Movement prediction disabling? One or two seconds before my character really moves (I know what that means, my connection sucks). I can play TF2 on European servers (70-100 ping) with no lags. I know, Valve has super servers and stuff, but it still grind my gears. You don't have sentry guns, freaking scouts running everywhere and random crits (Damn soldiers) in DST, but it's more laggy. Maybe because all this grass and stuff? Link to comment Share on other sites More sharing options...
ConfusedCourier Posted March 23, 2016 Share Posted March 23, 2016 On 3/20/2016 at 8:34 AM, Mday said: Usually the ping is around 250~300 Why are you even playing on that ping in the first place? It's borderline unplayable. Unless it's because of your location which i understand. Link to comment Share on other sites More sharing options...
LordChronoton Posted April 25, 2016 Share Posted April 25, 2016 I have the exact same problem. I'm hosting a LAN for my wife and I to play. Her end is unplayable - rubberbanding, issues equipping stuff, dropping stuff, putting things in the chest, etc. Sometimes she has to repeat the command like 5-6 times to put something in a chest. It gets progressively worse over time, the longer we play. Eventually, after 3-4 hours, I will begin to see the slowdown as well, although not the rubberbanding. My PC specs are: Win 7.1 Enterprise, fully patched Asus Z87 Expert mobo Intel 3.5Ghz Core i7 4770K processor Crucial Ballistix 16Gb RAM Crucial M550 512Gb SSD Sapphire Radeon R9 270 2Gb graphics card We have these mods - geometric placement, tool auto-equip, right-click equipment swap, and always on status. I disabled them for testing purposes and the issue wasn't resolved. This PC plays Fallout 4 and Battleborn flawlessly with max settings. Since DS can run in a web browser, it would be ridiculous to assume my PC couldn't handle two or three concurrent players. I'm a technology professional with a Masters in Information Systems and 15 years experience. I am absolutely sure this isn't a processor power throttling issue, an AV issue, or a background process / virus / malware issue, as were mentioned above. I should also note that neither of us see any slowdown, period, when playing DS vanilla, RoG, or SW. If you need any more info, let me know. Link to comment Share on other sites More sharing options...
LordChronoton Posted April 25, 2016 Share Posted April 25, 2016 Hmm. I don't see an edit button on my first post. Just wanted to add that both machines were on a wired LAN - no wireless. Link to comment Share on other sites More sharing options...
Developer nome Posted April 25, 2016 Developer Share Posted April 25, 2016 That certainly doesn't sound like a setup that should be experiencing noticeable lag. We do have a profiler in the game, if you could grab a profile during a period of particularly bad lag I'm sure @bizziboi would love to look it over in the long delays waiting for PS4 devkits to load his code. Link to comment Share on other sites More sharing options...
rezecib Posted April 25, 2016 Share Posted April 25, 2016 3 hours ago, LordChronoton said: I'm hosting a LAN for my wife and I to play. Her end is unplayable - rubberbanding, issues equipping stuff, dropping stuff, putting things in the chest, etc. Sounds like a NAT issue to me. Have you tried using c_connect() from her end? c_connect("server local ip address", port, "password") You can leave out the port and password if you haven't set those. If you set a password, you'll have to put in the port though-- the default is 10999. Link to comment Share on other sites More sharing options...
LordChronoton Posted April 30, 2016 Share Posted April 30, 2016 Thanks guys. I completely opened port 10999 on the server machine through Windows Firewall, both TCP and UDP. For future reference, which does Don't Starve use? We then used the c_connect command to join her to my server. I thought things seemed better in the beginning, but after a few hours it degraded to the same unplayable state. I'll read up on the profiler and try that during our next session. Link to comment Share on other sites More sharing options...
Tainted-Petals Posted April 30, 2016 Share Posted April 30, 2016 I have the same issues with my spouse and I on their laptop or my pc. Whoever isn't hosting experiences terrible lag, similar to LordChronoton. My pc is decently high powered enough to play games (last game I played on it was Dragon Age Inquisition), so it makes no sense for us to be experiencing such a lag issue when we're in the same room. Link to comment Share on other sites More sharing options...
Developer nome Posted May 1, 2016 Developer Share Posted May 1, 2016 4 hours ago, LordChronoton said: For future reference, which does Don't Starve use? UDP Link to comment Share on other sites More sharing options...
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