Lumina Posted December 24, 2015 Share Posted December 24, 2015 I'm not sure that this sort of things should be in the configuration option, i see it more like mod option. But options like "less/normal/more life to enemies" and "less/normal/more damages to enemies" would be a good option for veteran players. Also, for the "ice as filler" problem, i think that it's easy. Have a recipe with more than one ice : iced goop. Like you obtain monster lasagna if you have too much monster food in your recipe, you obtain iced goop if you have too much frozen ingredients. Of course, you could considere that two ice is ok, and it's only the "three ice + monster meat" the true problem, so you could tell that you will obtain iced goop only if you have three ice in your recipe, but i think two is enough. As far as i know, the frozen dish require only one ice. This way, you avoid ice abuse, even if you still can use one ice as filler in classic recipe, but one isn't as problematic as the "three ice and one monster meat" Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701755 Share on other sites More sharing options...
PeerlessMind Posted December 24, 2015 Author Share Posted December 24, 2015 It's absolutely luck...I've survived countless hundreds to thousands of days playing RoG, with every character. The only thing that ever killed me in RoG was stuff in the caves. The problem with volcano season wasn't my ability to play the game.Something to remember is this is a BETA game. It's UNFINISHED. I came to these forums to report a couple of bugs, and most of what I've seen is the ultra hardcore such as yourself demanding an impossibly difficult game riddled with random death. Sorry, but I have to add my voice to the mix to counter that repeated call. The game needs some kind of balance, because your not the only kind of player of this game, and the simple fact of the matter is your post is extremely rude to more casual players such as myself. It's rude and assumptive, and your calling for the wrong solution.You seem to have missed my point about asking for the game to be CONFIGURABLE. You guys who demand an extremely difficult game always demand for it to be insanely difficult period, and you blame the current state of a BETA game on "the casuals". Why not instead demand that Klei deliver something that will allow all the players, every LEGITIMATE player of this game, regardless of how they want to play it or why, the ability to customize the game's difficulty? You seem to think that ruins the challenge for you guys, that it even can be configured. BULL! That's a load of crap, you know it, everyone knows it. If you have a configurable game and want it to be a challenge, crank the difficulty up! Simple as that! Once your in your maximum difficulty game, the fact that it could have been configured to be easier DOES NOT MATTER. Get over it!The simple FACT of the matter is not everyone plays like you do. You guys need to stop insulting casual players and realize that fact, because it isn't going away. This game CAN cater to every different playing style...Klei just needs to give us the power to control the difficulty aspects ourselves. That would solve the problem, for everyone. That's what I'm calling for. The problem with volcano season wasn't my ability to play the game. The problems you had with volcano season were precisely to do with your inability to play the game. If it was luck based like you're implying it was, then why weren't any of the good players having any issue surviving during that season?Face it, you couldn't dodge for **** and instead of admitting that you were at fault, you immediately put the blame on the game, even going as far as to claim that it is luck based. Again, your opinion on the subject of difficulty holds no weight, since from what I can gather, you are garbage at it.We have new players making threads saying Shipwrecked is their first Don't Starve experience, and even they are complaining that it's too easy.Also why do all of your posts seem to talk about people wanting "extreme" difficulty. There's nothing extreme about any of this. Right now, Shipwrecked is a walk in the park. When DS first came out, people had to learn how to play and the game was a challenge. Then players got good, and eventually it became easy. Then RoG comes along. Same story there, that expansion was a challenge, people struggled, and then people got good and it, again, became easy. Now we would like the same from shipwrecked. You're free to continue acting like people who want this change are the minority, but that couldn't be further from the truth. This thread is evidence of that. It's fast moving and people are eager to discuss this subject. Hell, my OP post has 17 people that have liked it already, which is impressive for how many people frequent this place, so I'm clearly not the only one that thinks that the game is overly easy. Let's get a few things out of the way though so people know where I stand on this matter. Old Volcano Season -I doubt that there is ANYBODY that doesn't agree that the insta death falling rocks needed to be nerfed. Not because of any inability to dodge them, but simply for the fact that insta deaths like that don't really have any place in DS.What people are upset about is the fact that they completely butchered this season. Falling rocks do nothing now. They need their damage buffed considerably. I don't know why some people even play this game if they think anything that kills them is problematic. Listen to this. On my non main file, I've died like 2 times due to being greedy and trying to fight a whale with a raft of all things that had low durability left (That first hit to aggro him always got me, which is how I learned, from experience, to use a speargun/Eyeshot to get the initial hit before switching to melee). Now since whales have punished my greed numerous times, should they be nerfed? They did end quite a few runs after all, and nothing else has killed me besides those whales. Hell no though, they're fine. Finally, on the subject of world customization. You seem to be ignorant of the fact that the game needs a good base difficulty. A good base difficulty for Shipwrecked would be something above RoG. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701757 Share on other sites More sharing options...
HeilerderWelten Posted December 24, 2015 Share Posted December 24, 2015 The DLCs/Expansions should make the game harder, not easier; as each one comes out it should increase difficulty more than the last. Everyone needs to stop whining about difficulty when its one of the main selling points of the game. I don't want this to become Dark Souls 2 where everything was made easier because all of the casuals complained about it in Dark Souls 1. Because Sir Alonne, Fume Knight, Sinh, Darklurker, Ava,Throne Wacther and Defender are easy bosses right? Dark 1 with its insane I-frames, parry frames, back stab chaining,etc.isn´t even harder than Dark 2 and so isn´t Vanilla/ROG way harder than SW. It is just because SW has no bosses/giants at the moment, like ROG does. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701758 Share on other sites More sharing options...
MrTeHe101 Posted December 24, 2015 Share Posted December 24, 2015 I think this DLC is very casual. I have a fully functioning base with good food supply and no struggles by day 10. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701762 Share on other sites More sharing options...
PeerlessMind Posted December 24, 2015 Author Share Posted December 24, 2015 Welp, if we're going in guns ablazing, here's my take on this. Shipwrecked, at the default level, is currently overly easy. Here is how I believe this can be fixed:-Decrease the benefits of surf n' turf and seafood gumbo-Eliminate the 9 bush berrybush patches and replace them with 3-4 bush patches-Make fishermerms neutral-SLIGHTLY increase the amount of meteor in volcano season, perhaps 8-10 meteors per day Now while most of these may seem challenging, I would not implement them without WORLD GENERATION OPTIONS. This could solve everyone's problems. Default shipwrecked would seem hard, but casual players with world gen options could:-Make food sources more (or less) plentiful-Make meteor showers less (or more) intense-Make any mob, plant, or structure more or less available depending on an individual's playstyle. Everything you said sounds good to me, and would definitely be a step in the right direction.I still feel falling rocks from eruptions don't do enough damage, but I like the sound of making them more frequent. Maybe still increase the damage by a little bit though. Frequent but less damaging (But still not insignificant damage) does sound like a good change to me. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701763 Share on other sites More sharing options...
HeilerderWelten Posted December 24, 2015 Share Posted December 24, 2015 Take out 90% of these berry bush and etc and there will still be enough food laying around.The only issue is these islands will looks even more empty than ever. No, ROG don't have as many food available when compared to SW.However, in ROG, berry bush, cactus, spiders and etc are still very much abundant. None of us find it difficult/challenging looking for food in ROG. I bet most of us haven't die to hunger for so long that non of us could remember how it feel. Eating in ROG. Start in: autumn - chop birch tress for birch nut filler - kill spiders - make meatballswinter - mine glaciers for ice filler - kill spiders - make meatballsspring - you should have farms at that point or bees or berry bushes - now you can cook almost anythingsummer - see spring For a game that is called Don't Starve getting your stomach filled was always easy and why?Because of the food value imbalance of dishes and fillers like ice, twigs, etc. SW has to much food, that is correct, but so had Vanilla and ROG,Klei and Capy should take that opportunity to balance the hunger/health/sanity values of dishes. BAAAM! The game gets instantly harder and the title Don't Starve would make actually sense. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701768 Share on other sites More sharing options...
StretchVanb Posted December 24, 2015 Share Posted December 24, 2015 Okay I'm back. Could a mod lock this thread? I know that it seems like it is going in a constructive way, but I swear the second another "casual" responds, the argument is gonna start again. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701771 Share on other sites More sharing options...
Nayrux Posted December 24, 2015 Share Posted December 24, 2015 I kinda agree with OP, the game is easier now, before the changes of flooding and meteors i was really enjoying those hardships, in my first play i survived more than 100 days and killed myself to play with walani now well i can survive infinitely, i suppose the game is more focused on casual gaming now i don't really mind that but i think you guys are taking this backwards or at least the people who say that how can causal players leave feedback if they cannot survive 1 or 10 days and the people who say if you want more hardships in the game just configure the settings for that but that should be for players who are starting to play the game if you can't survive many days then make the game easier for you in the settings remove monsters, seasons or play with only daylight and after you learn how things work or a way to survive then is time to play the game normal dificulty because the feedback that new players give is not to make the game better it is for them to survive more easily. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701775 Share on other sites More sharing options...
jrista Posted December 24, 2015 Share Posted December 24, 2015 The problem with volcano season wasn't my ability to play the game. The problems you had with volcano season were precisely to do with your inability to play the game. If it was luck based like you're implying it was, then why weren't any of the good players having any issue surviving during that season? Face it, you couldn't dodge for **** and instead of admitting that you were at fault, you immediately put the blame on the game, even going as far as to claim that it is luck based. This is the wild assumption and insult that I'm talking about. You have no idea what my issues were, you have no idea how I play the game. Your just assuming here, your trying to imply that my issue with the game is a lack of skill. You have no evidence of any such thing, and your simply using this childish insulting approach in hopes it buffs your argument. That's a very feeble debate tool. Again, your opinion on the subject of difficulty holds no weight, since from what I can gather, you are garbage at it. More insult. More assumption. What's the deal here, dude? I haven't insulted you in any way so far. More feeble debate tactics. Let's get a few things out of the way though so people know where I stand on this matter. Old Volcano Season - I doubt that there is ANYBODY that doesn't agree that the insta death falling rocks needed to be nerfed. Not because of any inability to dodge them, but simply for the fact that insta deaths like that don't really have any place in DS. What people are upset about is the fact that they completely butchered this season. Falling rocks do nothing now. They need their damage buffed considerably. I agree, on both counts. The problem with the instant death previously was near the end of the season, when eruptions were continuous, the bombs were continuous, they were everywhere, and you effectively had nowhere to go that wasn't going to get hit. I did not know about the boat bug, so I was frequently on land and every time I was, at the end of the season, I always got wiped out (even with resurrection, the eruptions would start up immediately once I came back to life, at the same state as when I died, and without anything other than a few bits of sticks and stones and some nitemare fuel, you were toast.) I don't know why some people even play this game if they think anything that kills them is problematic. Again, your assuming here. I made it quite clear in my previous posts my issue was the random instant death, not the challenges. There WERE problems with that, particularly during late volcano season. There are still some problems with that (I've hopped in my boat recently, and instantly several sea hounds will appear out of nowhere, right on shore, and chomp chomp my boat's gone...and so am I...no warning, no sharky sounds or quips about it from the character...just a sudden, unexpected horde of sea hounds and sudden unexpected death. It's that instant and unexpected and unavoidable death that I take issue with. I've been VERY clear about that, so your insulting assumptions are wholly unfounded.) Things that kill are fine...if there are solutions to being killed. Touch stones, effigys, etc. give you the power to overcome death, and if the death isn't random and unavoidable, i.e. if I died because I got too cocky fighting a giant or a treeguard or something like that, no problem. So long as there is a solution to a challenging aspect of the game, I have no problem with it. My primary issue is the unexpected and unavoidable instadeath, and particularly the repeated instadeath as it occurred at the end of volcano season. My issue is that a lot of people who are complaining about the game being too easy have been calling for the instadeath aspect of volcano season to be brought back. I take issue with that, because it was nerfed for a good reason. I also agree that the rest of volcano season now is too easy. The pyroclastic bombs don't do anything anymore, as far as I can tell...other than destroy the landscape if your near or on an island, destroy coral (permanently), etc. Finally, on the subject of world customization. You seem to be ignorant of the fact that the game needs a good base difficulty. A good base difficulty for Shipwrecked would be something above RoG. Another incorrect assumption. This isn't a matter of being ignorant of something, this is a difference of opinion, simple as that. The fact is, the default (base) difficulty needs to be balanced. RoG currently has a well balanced default difficulty. I think SW should be about the same. RoG went through phases, too difficult, too easy, well balanced. SW is going through the same phases, and in the end the default difficulty should be well balanced. It should also get more extensive world customization, so that people who have totally mastered the game can make it as difficult as they want. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701777 Share on other sites More sharing options...
Zandorum Posted December 24, 2015 Share Posted December 24, 2015 Because Sir Alonne, Fume Knight, Sinh, Darklurker, Ava,Throne Wacther and Defender are easy bosses right? Dark 1 with its insane I-frames, parry frames, back stab chaining,etc.isn´t even harder than Dark 2 and so isn´t Vanilla/ROG way harder than SW. It is just because SW has no bosses/giants at the moment, like ROG does. Off Topic:1. Having Fast Travel from the Start is Broken.2. Weapons were direct upgrades, not side grades.3. 4 Rings is broken, 2 and 1 Covenant Ring would be fine.4. The bosses WERE easy because the weapons were OP.5. Infusion was far too easy as well.Bloodborne, Dark Souls 1 and Demon Souls all did it right. Dark Souls 3 seems to be pointed in the right direction but I'm unsure, we'll see on release.PM me if you want to continue, I'd rather not derail this thread. On Topic:I don't feel that bosses should be the end all difficulty additive. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701778 Share on other sites More sharing options...
Mday Posted December 24, 2015 Share Posted December 24, 2015 I still feel falling rocks from eruptions don't do enough damage, but I like the sound of making them more frequent. Maybe still increase the damage by a little bit though.I find the eruption boring too. In fact that is the main reason I have create my new game in ROG. Why is it boring?Because touhou makes better bullet hell games than DS. Anyway, my 2 caps on it:1) The current damage value is significant enough to ensure that player take actions. I don't see much point rising it or shifting it toward a 1 hit kill. 2) I want less wave of it(e.g 2 wave of meteor/ season). I feel like wasting my time whenever that meteor starts falling.3) I don't mind increasing the frequency.(more meteor/min) The last wave of meteor from before the patch is the least boring wave.4) I want the duration to be shorter. Because I don't wana waste more time on it.5) I want some way to disable/stimulate it. Like the MacTusk hunting party in DS, you can either ignore it, or you can actively hurt for it. It should be the player's choose.6) I want reward that encourage me to face the meteor rather than disabling it. May be make obsidian available from falling meteor? Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701780 Share on other sites More sharing options...
Mday Posted December 24, 2015 Share Posted December 24, 2015 Eating in ROG. Start in: autumn - chop birch tress for birch nut filler - kill spiders - make meatballswinter - mine glaciers for ice filler - kill spiders - make meatballsspring - you should have farms at that point or bees or berry bushes - now you can cook almost anythingsummer - see spring For a game that is called Don't Starve getting your stomach filled was always easy and why?Because of the food value imbalance of dishes and fillers like ice, twigs, etc. SW has to much food, that is correct, but so had Vanilla and ROG,Klei and Capy should take that opportunity to balance the hunger/health/sanity values of dishes. BAAAM! The game gets instantly harder and the title Don't Starve would make actually sense. ^^ If they just remove 95 % of the berry bushes and etc , the place will looks empty. So I'm all against it. Method 1, rebalance food valueMehtod 2, make everything drop by chance, hence reduce available food by adjusting drop rate.Method 3, Increase hunger need across the board, reduce the size of max hunger value. However I don't think the games main challenge should have come from hunger. I want more action/strategy from the game, not farming tons of food for the whole day. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701792 Share on other sites More sharing options...
UberBonisseur Posted December 24, 2015 Share Posted December 24, 2015 This thread is going somewhere, and it's not somewhere good We do need a thread to discuss the "difficulty" of SW, but this is a inflammatory clickbait title with very aggressive posture from the OP. What else would you expect from something titled "Casuals are ruining this game" ? Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701794 Share on other sites More sharing options...
jrista Posted December 24, 2015 Share Posted December 24, 2015 If they just remove 95 % of the berry bushes and etc , the place will looks empty. So I'm all against it. Method 1, rebalance food value Mehtod 2, make everything drop by chance, hence reduce available food by adjusting drop rate. Method 3, Increase hunger need across the board, reduce the size of max hunger value. However I don't think the games main challenge should have come from hunger. I want more action/strategy from the game, not farming tons of food for the whole day. I agree that ice and twigs as filler makes food too easy. I think twigs and ice should only be used as specific required ingredients for specific recipes, and I think that would help the food balance issue a lot. I think that early on in the game, hunger should be a primary challenge. Once your established, though, other things should become the primary challenges. I think that's generally how RoG works (barring the easy filler, namely twigs), and if the easy filler stuff was removed, then I think it would work pretty well. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701796 Share on other sites More sharing options...
JoeW Posted December 24, 2015 Share Posted December 24, 2015 I have to point out. You're welcome to have conversations about balance, but please remember that Shipwrecked is in Early-Access and not even considered "balanced" by us. So, you are probably better discussing how you think things should end up, rather than focusing how they are, because it's certainly going to change. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701798 Share on other sites More sharing options...
Lumina Posted December 24, 2015 Share Posted December 24, 2015 Maybe, instead of having more damage on falling rock, or more falling rock, having something like : - falling rock in sea could attrack some monster to the surface. This way, you have a risk to have to fight a big and dangerous monster, but you could also run far away. Fighting a monster is probably more fun and attractive than avoiding rock. Make the monster disappearing when all is calm again, after some time, so you can't choose to fight when YOU want but only when he appears.The monster will have a good loot, but not too good, just enough to make it valuable to kill, but if it vanish, it's not too bad. Of course, if the monster is hurt, it should prevent it from despawning for some times. This way : falling rock on sea : more danger, more reward, more fun. You could even make preparation, this way : rock will fall ? I go on land to avoir monster or i plan to go on sea, to lure a monster. Choice are often a good way to make things more fun. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701803 Share on other sites More sharing options...
Mday Posted December 24, 2015 Share Posted December 24, 2015 I have to point out. You're welcome to have conversations about balance, but please remember that Shipwrecked is in Early-Access and not even considered "balanced" by us. So, you are probably better discussing how you think things should end up, rather than focusing how they are, because it's certainly going to change. Put "balance" aside, I do think the game looks beautiful. Love the art work and the sound so far.So good job devs. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701804 Share on other sites More sharing options...
HeilerderWelten Posted December 24, 2015 Share Posted December 24, 2015 Off Topic:1. Having Fast Travel from the Start is Broken.2. Weapons were direct upgrades, not side grades.3. 4 Rings is broken, 2 and 1 Covenant Ring would be fine.4. The bosses WERE easy because the weapons were OP.5. Infusion was far too easy as well.Bloodborne, Dark Souls 1 and Demon Souls all did it right. Dark Souls 3 seems to be pointed in the right direction but I'm unsure, we'll see on release.PM me if you want to continue, I'd rather not derail this thread. On Topic:I don't feel that bosses should be the end all difficulty additive.Off Topic:1. Like in Demons Souls?It doesn´t make the game easier but less tedious, but that can be subjective I guess. 2. I dont understand your point here?Every Weapon in DS2 has pros and cons, and differs in certain points like:weight, damage, upgrade material, stats, durability, when you can find it, scaling, etc.like in every other Souls game before. 3. The values are balanced around the game difficulty.In Dark 1 you had 1 stat for stamina, role speed, item burden, i-frames, that stat was endurance.In Dark 2 you have 3 stats for those things, you have also other ring values, ring drawbacks(clutch rings cost you defence), rings actually have weight, etc.Also more rings means more diversity, in Dark 1 there where very few rings used by players:havels ring, hornet ring, fap ring, dwg ring....that are the rings that 80% of the players used. 4. You can one shot almost every boss in Demon´s and Dark 1 with:firestorm + clever rats ring/red tearstone+morion blade+dusk crown+trident buff etc.Also you can rek every boss in Dark 1 (except Gwyn and Ornstein) with lightning weapons. Except: the 4 DLC bosses, Gwyn, Orns and Smo (so 6 bosses)all Dark 1 bosses are not difficult at all, unless Dark 1 was your first Souls game. Hard Dark 2 bosses:Sinh, Fume, Alonne, Ava, Ivory King, Dark Lurker, Ancient Dragon, Mirror Knight (phantom player) Hard Demons bosses:Maneaters, Old Monk (phantom player), Flame Lurker, False King Allant....maybe Penetrator 5. To infuse weapons was a way better system, than the upgrade system in Demons and Dark 1,because you hadn´t to farm upgrade material like crazy to get a weapon to a specific levelso that you can make a fire/poison/bleed weapon out of it,also you didn´t need 25 diffrent upgrade stones anymore...farming in Demons and Dark 1for blade stone chunks, red chunks or blue chunks was really annoyingif you wanted more than 3 wepons for pvp...I just hate farming. For most people Dark 2 was only to easy because they started with Dark 1and learned how a Souls game worked there, I started with Demon´s and besides the utter s**tthat was Bed of Chaos I didn´t died at any Dark 1 Boss more than 5 times.(used Solaire for Orns and Smo and got to Capra late enough to had a proper weapon to kill the dogs fast) On Topic: I like the simple Sharx design. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701807 Share on other sites More sharing options...
jrista Posted December 24, 2015 Share Posted December 24, 2015 Put "balance" aside, I do think the game looks beautiful. Love the art work and the sound so far. So good job devs. Agreed. I like how SW looks, and I like the new environments and seasons. It's different, but still the same game I love. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701814 Share on other sites More sharing options...
HeilerderWelten Posted December 24, 2015 Share Posted December 24, 2015 If they just remove 95 % of the berry bushes and etc , the place will looks empty. So I'm all against it. Method 1, rebalance food valueMehtod 2, make everything drop by chance, hence reduce available food by adjusting drop rate.Method 3, Increase hunger need across the board, reduce the size of max hunger value. However I don't think the games main challenge should have come from hunger. I want more action/strategy from the game, not farming tons of food for the whole day. "Method 1, rebalance food value" I like that one. ^^ Adjusting the values would also make other dishes like:buttermuffins, kabobs, fruit medley, fish tacos, froggle bunwich, pierogi, etc. actually worth cooking. "However I don't think the games main challenge should have come from hunger. I want more action/strategy from the game, not farming tons of food for the whole day." That is true, but food should be a quiet high priority in a survival game,in my opinion it is a little bit to easy at the moment to not starve in Don't Starve. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701815 Share on other sites More sharing options...
PeerlessMind Posted December 24, 2015 Author Share Posted December 24, 2015 I have to point out. You're welcome to have conversations about balance, but please remember that Shipwrecked is in Early-Access and not even considered "balanced" by us. So, you are probably better discussing how you think things should end up, rather than focusing how they are, because it's certainly going to change. Indeed. I've been defending a lot of aspects of the game specifically because it's in early access. I'm just throwing some opinions out that I feel some of the more longterm fans are thinking of too, to help steer the development in the right direction.Shipwrecked reignited my spark to play the game. I want that feeling to last as long as possible, and a bit of difficulty goes a long way in achieving that.This is the wild assumption and insult that I'm talking about. You have no idea what my issues were, you have no idea how I play the game. Your just assuming here, your trying to imply that my issue with the game is a lack of skill. You have no evidence of any such thing, and your simply using this childish insulting approach in hopes it buffs your argument. That's a very feeble debate tool. More insult. More assumption. What's the deal here, dude? I haven't insulted you in any way so far. More feeble debate tactics. I agree, on both counts. The problem with the instant death previously was near the end of the season, when eruptions were continuous, the bombs were continuous, they were everywhere, and you effectively had nowhere to go that wasn't going to get hit. I did not know about the boat bug, so I was frequently on land and every time I was, at the end of the season, I always got wiped out (even with resurrection, the eruptions would start up immediately once I came back to life, at the same state as when I died, and without anything other than a few bits of sticks and stones and some nitemare fuel, you were toast.) Again, your assuming here. I made it quite clear in my previous posts my issue was the random instant death, not the challenges. There WERE problems with that, particularly during late volcano season. There are still some problems with that (I've hopped in my boat recently, and instantly several sea hounds will appear out of nowhere, right on shore, and chomp chomp my boat's gone...and so am I...no warning, no sharky sounds or quips about it from the character...just a sudden, unexpected horde of sea hounds and sudden unexpected death. It's that instant and unexpected and unavoidable death that I take issue with. I've been VERY clear about that, so your insulting assumptions are wholly unfounded.) Things that kill are fine...if there are solutions to being killed. Touch stones, effigys, etc. give you the power to overcome death, and if the death isn't random and unavoidable, i.e. if I died because I got too cocky fighting a giant or a treeguard or something like that, no problem. So long as there is a solution to a challenging aspect of the game, I have no problem with it. My primary issue is the unexpected and unavoidable instadeath, and particularly the repeated instadeath as it occurred at the end of volcano season.My issue is that a lot of people who are complaining about the game being too easy have been calling for the instadeath aspect of volcano season to be brought back. I take issue with that, because it was nerfed for a good reason.I also agree that the rest of volcano season now is too easy. The pyroclastic bombs don't do anything anymore, as far as I can tell...other than destroy the landscape if your near or on an island, destroy coral (permanently), etc. Another incorrect assumption. This isn't a matter of being ignorant of something, this is a difference of opinion, simple as that. The fact is, the default (base) difficulty needs to be balanced. RoG currently has a well balanced default difficulty. I think SW should be about the same. RoG went through phases, too difficult, too easy, well balanced. SW is going through the same phases, and in the end the default difficulty should be well balanced. It should also get more extensive world customization, so that people who have totally mastered the game can make it as difficult as they want. Your just assuming here, your trying to imply that my issue with the game is a lack of skill.Clearly it is. If you couldn't survive volcanic season but other players can, then the issue is most definitely skill related.I didn't even know how much damage a falling rock did before I checked the forum because I never got hit by one. More insult. More assumption. What's the deal here, dude? I haven't insulted you in any way so far. More feeble debate tactics.There's no assumptions. It's the truth.Also don't play the victim card. Your posts reek of passive aggressiveness. I made it quite clear in my previous posts my issue was the random instant death, not the challenges.And I've already pointed out that there are no random instant deaths.As much as the volcanic season needed its nerf, there was nothing random about it. You dodge, you live, you don't, you die. My primary issue is the unexpected and unavoidable instadeathAlright, which part is unexpected and unavoidable? My issue is that a lot of people who are complaining about the game being too easy have been calling for the instadeath aspect of volcano season to be brought back. I take issue with that, because it was nerfed for a good reason.I've yet to see anybody asking for instadeath rocks to be brought back (maybe I missed that post). It seems to be a universally liked change. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701819 Share on other sites More sharing options...
JoeW Posted December 24, 2015 Share Posted December 24, 2015 Personal attacks will result in this thread being locked. Please feel free to have the conversation, but stick to the topic you are discussing. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701832 Share on other sites More sharing options...
SirBuizelton Posted December 25, 2015 Share Posted December 25, 2015 "Reasonably" safe. You said it yourself. Only problem is, it evolved past being reasonably safe and turned into completely safe, making the game as a whole pointless.Let me reiterate since you seem to be incapable of understanding the very concept that makes a game like Don't Starve fun to play. Going out into the world and surviving the perils is the key draw to the game. If you want to play base building game, then go play Minecraft or something, because Don't Starve is a survival game, first and foremost. "There is no reason to believe that flooding was ever meant to be inescapable." There's no reason to believe that it isn't. Winter has already proven that a season can lock you out of certain things, and hinder you in certain others. Why you feel that you should be able to negate the entire point of the season is beyond me. It's actually baffling. What's the point of the season if you can just dry up the water? With nothing more than a bit of sand and cloth even. It's a shame if the Volcanic season had a glitch like that, but that's still no excuse to butcher the damage of falling rocks to be that of a snake bite. Much like your suggestion for rendering Monsoon seasons main threat to be easily dealt with, we're seeing just how much of an affect that can have on a season. One quick look at the new volcanic season is all that's required. There's now nothing there that can kill or slow you down. How dare you try to tell people how to play a game?How dare you try and act like the only way to have fun in Don't Starve is the way YOU have fun in Don't Starve? How dare you tell someone not to play a game just because they don't want to play it the same way you do? Pretty sure Klei cares more about the game being fun than they do about the game being what you want and think it is. Think about that. "There's no reason to believe that it isn't." Sandbags. The end. Maybe the reason you and the 1% are so bored with this game is because of the possibility that you've just played it too much and picked it apart until there's just nothing left. There are other ways to look at things. And a lot of people do look at them in different ways. Remember that your opinion is just an opinion. Edit: Happy Holidays by the way. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701857 Share on other sites More sharing options...
TheCorporatePuppet Posted December 25, 2015 Share Posted December 25, 2015 thank you joe Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701859 Share on other sites More sharing options...
PeerlessMind Posted December 25, 2015 Author Share Posted December 25, 2015 How dare you try to tell people how to play a game?How dare you try and act like the only way to have fun in Don't Starve is the way YOU have fun in Don't Starve?How dare you tell someone not to play a game just because they don't want to play it the same way you do?Pretty sure Klei cares more about the game being fun than they do about the game being what you want and think it is. Think about that. "There's no reason to believe that it isn't." Sandbags. The end. Maybe the reason you and the 1% are so bored with this game is because of the possibility that you've just played it too much and picked it apart until there's just nothing left. There are other ways to look at things. And a lot of people do look at them in different ways. Remember that your opinion is just an opinion.If you don't have anything relevant to add to the topic in terms of balance discussion, then don't bother commenting at all.I'm not interested in how you feel about what I wrote, and I don't feel like getting a thread with this much discussion on balance locked. I don't know how you could be so self centered as to make such a worthless, irrelevant post when the dev right above you just specifically asked for posts like that to be stopped. As for me being the 1%, look again. My post has a more positive reception than any made in the past few weeks. Clearly there are others that feel the same way that I do.The game right now is far too easy. It's times like this when people need to speak up about said difficulty concerns to ensure that things don't remain as they are when early access ends. Maybe the reason you and the 1% are so bored with this game is because of the possibility that you've just played it too much and picked it apart until there's just nothing left.Not a valid reason in the slightest. I've played Terraria for 1000 hours, and it still kills me from time to time when I'm playing expert hardcore mode.I've played shmups for even longer and they still kick my ass regularly too.Don't Starve's difficulty works in a different way, in which the game gets significantly easier once you've learned the mechanics, and that's fine. It doesn't have to be a game that remains forever difficult, but as it is right now, SW is easier than the base game, without even taking RoG into consideration, and that is not right. If you want to cry about expressing my opinion on the matter, then feel free to PM me and vent away. Don't bring it here. Link to comment https://forums.kleientertainment.com/forums/topic/61310-casuals-are-ruining-this-game/page/4/#findComment-701864 Share on other sites More sharing options...
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