TemporaryMan Posted November 7, 2015 Share Posted November 7, 2015 I thought Wilson was supposed to have the Invisible Man skin. Turns out it's Woodie instead. Seems to have something to do with reverting to human form from werebeaver. Link to comment Share on other sites More sharing options...
Exentric90 Posted November 8, 2015 Share Posted November 8, 2015 That is a great find, however, I've never had that mod installed nor am I even subscribed to it.Oh lol that's weird then. Try disabling all your mods one by one and check of it crashes. That's how I did it. Link to comment Share on other sites More sharing options...
vilas Posted November 8, 2015 Share Posted November 8, 2015 How to change the host default save locationthanks In addition to what @Tiax said, you can use -conf_dir NewSaveDirectory to just change the subfolder within the klei/ folder. Whichever one makes more sense for your situation. I want to change the default save pathFor example: E:\klei\....thank~ Link to comment Share on other sites More sharing options...
ailailou Posted November 8, 2015 Share Posted November 8, 2015 Just a minor thing: a burning Birchnut Tree stump won't cause fire damage. Link to comment Share on other sites More sharing options...
ToNiO55 Posted November 8, 2015 Share Posted November 8, 2015 Hi, i have new crash on my server cave today someone have same crash or only me? or maybe it's from mods?[string "scripts/prefabs/worm.lua"]:165: variable 'chance' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 0xb1d6728 n = chancescripts/prefabs/worm.lua:165 in (upvalue) fn (Lua) <154-174> inst = 199227 - worm (valid:true) haunter = 168849 - webber (valid:true)scripts/standardcomponents.lua:992 in (field) onhaunt (Lua) <980-1000> inst = 199227 - worm (valid:true) haunter = 168849 - webber (valid:true) result = falsescripts/components/hauntable.lua:101 in (method) DoHaunt (Lua) <99-125> self = no_wipe_value = false flicker = off panictimer = 0 onhaunt = function - scripts/standardcomponents.lua:980 inst = 199227 - worm (valid:true) cooldowntimer = 0 usefx = true cooldown_on_successful_haunt = true _ = table: 0x15212328 panic = false doer = 168849 - webber (valid:true)scripts/actions.lua:1069 in (field) fn (Lua) <1061-1072> act = Haunt 199227 - worm (valid:true)scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:true) = forced = true action = table: 0xa6bf190 doer = 168849 - webber (valid:true) onfail = table: 0x1466a1d8 doerownsobject = false onsuccess = table: 0x10daf810 target = 199227 - worm (valid:true) distance = 2 options = table: 0x1466a200 pos = (-40.88, 0.00, -102.56)scripts/entityscript.lua:1232 in (method) PerformBufferedAction (Lua) <1224-1242> self (valid:true) = DynamicShadow = DynamicShadow (0x14c85240) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86 bufferedaction = Haunt 199227 - worm (valid:true) SetCameraDistance = function - scripts/prefabs/player_common.lua:1202 ScreenFlash = function - scripts/prefabs/player_common.lua:1264 player_classified = 168850 - player_classified (valid:true) playercolour = table: 0x187ac0b0 AnimState = AnimState (0x1d1519f0) Light = Light (0x1e1323e8) deathcause = cold _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:568 pendingtasks = table: 0x11201fa8 ShowHUD = function - scripts/prefabs/player_common.lua:1184 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1196 sg = sg="wilsonghost", state="haunt_pre", time=0.50, tags = "doing,busy," IsHUDVisible = function - scripts/prefabs/player_common.lua:1174 ApplyScale = function - scripts/prefabs/player_common.lua:1279 SetGhostMode = function - scripts/prefabs/player_common.lua:476 ShowActions = function - scripts/prefabs/player_common.lua:1178 old_rotation = 13.250352795282 OnWakeUp = function - scripts/prefabs/player_common.lua:1099 Transform = Transform (0x1498f9a0) actionreplica = table: 0x11fd7bb0 event_listening = table: 0xbfe6420 actioncomponents = table: 0x192c3598 lower_components_shadow = table: 0x192c3570 GetMaxMoisture = function - scripts/prefabs/player_common.lua:76 prefab = webber updatecomponents = table: 0x1759df80 ShakeCamera = function - scripts/prefabs/player_common.lua:1222 OnDespawn = function - scripts/prefabs/player_common.lua:1117 Physics = Physics (0x190884d8) MiniMapEntity = MiniMapEntity (0x19de7480) event_listeners = table: 0xbfe6388 replica = table: 0x18b2ca30 GetTemperature = function - scripts/prefabs/player_common.lua:36 OnSleepIn = function - scripts/prefabs/player_common.lua:1071 OnSetSkinAndClothing = function - scripts/prefabs/player_common.lua:1144 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:437 worldstatewatching = table: 0x12301668 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1208 Network = Network (0x160a22f8) GetMoisture = function - scripts/prefabs/player_common.lua:66 LightWatcher = LightWatcher[string "scripts/prefabs/worm.lua"]:165: variable 'chance' is not declaredLUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> scripts/prefabs/worm.lua:165 in (upvalue) fn (Lua) <154-174> scripts/standardcomponents.lua:992 in (field) onhaunt (Lua) <980-1000> scripts/components/hauntable.lua:101 in (method) DoHaunt (Lua) <99-125> scripts/actions.lua:1069 in (field) fn (Lua) <1061-1072> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1232 in (method) PerformBufferedAction (Lua) <1224-1242> scripts/stategraphs/SGwilsonghost.lua:193 in (field) fn (Lua) <192-194> scripts/stategraph.lua:562 in (method) UpdateState (Lua) <530-574> scripts/stategraph.lua:601 in (method) Update (Lua) <593-621> scripts/stategraph.lua:123 in (method) Update (Lua) <107-146> scripts/update.lua:205 in () ? (Lua) <146-219> SCRIPT ERROR! Showing error screen CURL ERROR: <url> malformedlog_cave.txt Link to comment Share on other sites More sharing options...
absimiliard Posted November 9, 2015 Share Posted November 9, 2015 @IPSquiggle: I'm not sure if this is new, a bug, intended, even when it started, but.... In single-player moleworm burrows can be dug during non-dusk and the mole-worm pops out. In DST, current caves beta, if you dig a burrow during the day there is no moleworm produced. Additionally a homeless moleworm dropped during the day will wait until the next dusk to dig a new burrow rather than making a new one immediately. I'm guessing these might be changes intentionally introduced, but given how the day-timers have been working, and how you had to fix some issues relating to moleworms in caves, I thought it was worth mentioning here in case you weren't aware of it. (huge thanks to Karen, if she reads this, for bringing this to my attention, after which I went and googled more on it) EDIT: Huh, I just tested this by dropping one in the caves, and it seemed to crawl, rest for a second, then dug a burrow. Maybe it's fixed after all. I haven't tested digging a burrow underground during the day, that might work as well for all I know. Link to comment Share on other sites More sharing options...
Kzisor Posted November 10, 2015 Share Posted November 10, 2015 Oh lol that's weird then.Try disabling all your mods one by one and check of it crashes.That's how I did it. Or the developers could simply add an if-statement to check to make sure the component action is not nil and it would prevent further issues with mods and/or the base game. However, I don't think it's caused specifically by a mod as almost all the mods which I use do not add any additional componentactions; which is a known cause for this issue. Link to comment Share on other sites More sharing options...
t0panka Posted November 10, 2015 Share Posted November 10, 2015 Couple bugs: 1. still have that graphics glitch in menu, loading screen and when scrolling POV far away in game - to clouds. It is here since beginning and it is getting ridiculous 2. Invisibility: equip bush hat and right after you click to hide take it from your head slot - bam! invisible 3. Wickerbottom tentacles - we spawned couple tentacles around slurtle mounds and after earthquake they start to attack slurtels BUT after some time they become inactive around mobs and also when i am standing on them. ALSO slurtles after hiding to their shell because of tentacle attack after a while they are STUCK in that shell and wont come out until they die (423947239 hits with best weapon) 5. I don't know if this is feature or bug but nightmare creatures after nightmare cycle ends are not dropping nightmare fuel after they disappear 6. I don't know if shadow monkeys are hostile to bunnies but seems like they are some time and some time they are not 7. 2 updates ago i played as webber and caves/ruins spider were hostile to me! This is why i didn't played as him. ALSO i think spiders should come out of their dens when webber step on webbing. How else should i befriend cave/ruins spiders? Webbers main perk is befriending spiders and if i can't befriend spiders then im just normal character with low sanity and spider hat. 8. You overlooked that there is no number 4 .) 9. Since this update server that im playing on had always 65-67 ping for me. With this last update it is showing number around 5000 although technically that ping is the same 10. Tiny bug: when i pick up someone else backpack some items with durability doesn't have that number on them and also icon of that item is little weird. When i pick that item from slot and put them back that durability number appears and icon is normal again. 11. Little off topic. JUST saying! I was talking to one guy that is godmoding the sh1t out of drops and he said that the cap is 8 drops. Well i play a lot and getting 4 drops per week. Ehm so don't be surprised that people are doing this and not playing normally. I know that you are still tuning this so im letting you know 12. That wormhole bug that is still in DST (freezes whole game and i need to shutdown whole PC) is also happening for big tentacle holes. Also isnt that "superfreeze" of my PC (im on Mac and other than mayor updates i never restarted it in 3 years and never did forced shutdown) because there is no "error window"? I think that it is not normal that DST freeze so much that i cant do anything but force shutdown. log.txt Link to comment Share on other sites More sharing options...
Zinglon Posted November 10, 2015 Share Posted November 10, 2015 5 is modified feature. 10 happens everytime... 5. I don't know if this is feature or bug but nightmare creatures after nightmare cycle ends are not dropping nightmare fuel after they disappear 10. Tiny bug: when i pick up someone else backpack some items with durability doesn't have that number on them and also icon of that item is little weird. When i pick that item from slot and put them back that durability number appears and icon is normal again. 11. Little off topic. JUST saying! I was talking to one guy that is godmoding the sh1t out of drops and he said that the cap is 8 drops. Well i play a lot and getting 4 drops per week. Ehm so don't be surprised that people are doing this and not playing normally. I know that you are still tuning this so im letting you know 12. That wormhole bug that is still in DST (freezes whole game and i need to shutdown whole PC) is also happening for big tentacle holes. Also isnt that "superfreeze" of my PC (im on Mac and other than mayor updates i never restarted it in 3 years and never did forced shutdown) because there is no "error window"? I think that it is not normal that DST freeze so much that i cant do anything but force shutdown. log.txt Link to comment Share on other sites More sharing options...
smallishbird Posted November 10, 2015 Share Posted November 10, 2015 Couple bugs: 2. Invisibility: equip bush hat and right after you click to hide take it from your head slot - bam! invisible shhhhhh klei doesn't need to know about this. Link to comment Share on other sites More sharing options...
Zinglon Posted November 10, 2015 Share Posted November 10, 2015 I played a wilderness server last night. This night I again connected to that server and found these guanos I lefted yesterday became miniature. LOL Edited : Err, sorry for your inconvenience about Korean mod. Edited : Oh, it's from the bird that fed with seeds! I noticed it. Maybe not a bug just a feature. Link to comment Share on other sites More sharing options...
Developer V2C Posted November 10, 2015 Developer Share Posted November 10, 2015 New update has been posted, please continue the conversation in the new thread:http://forums.kleientertainment.com/topic/58951-caves-beta-november-10th-update/ Link to comment Share on other sites More sharing options...
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