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I know this is a little late but


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I was wandering when willow EVER gets unnerfed if they make it so her lighter is infinite again she could craft an item called "willow's lighter replica" which has the same lighting as a torch and same durability as the current nerfed lighter and etc cause it is don't starve together and willow being able to make this great light source for her other teammates, also in case your wandering her infinite lighter has the same lighting as it did in single player, also the replica should have a different coloring just to make sure you don't make a mistake and take the wrong lighter

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I'm still shocked on the info of nerfing Willow... Although she was op af so I can understand. Yet... still... nerfed... Willow...

 

What made her OP? I was never a Willow player so I don't really know, but I thought the problem was that she was seen as grief-able, not that she was overpowered. 

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It feels like you're in the early stages of understanding balance and logic for the game, my friend. Sure, Willow has been nerfed way too much, however an infinite lighter is a little overexagerating really. I could go into details of how things could be improved for her, however I think I'll make a seperate topic about that and about other character balances in suggestion section.

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by the way i forgot to mention that the replica willow's lighter should have enough light like a torch cause it's kind of a expensive torch to make which you could easily make a torch instead of using the replica

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The issue why they turned Willow's lighter craftable is the same as with Abigail's flower. Players often kill for these items or steal them leaving the original owners without their personal items...

 

It happened to me with a griever Wilson... we allied, he killed Abigail and took the flower and refused to give it back.

Same with Willow's lighter...

 

So yeah...

 

But I do agree that we should return Willow back to her Fire Goddess Mode... or at least raise the fire resistance from 50% to a whopping 75%

 

O__O

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They should make the lighter re-craftable by Willow, and infinite, but only as long as it's being used by Willow. Being picked up by a non-Willow character would make the durability start to tick down at the current rate.


That way, if you die, you can have your lighter back, and your lighter isn't ruined for you in the name of making it harder to steal for other people. 


But we all know why they really did it. 

Make the current implementation of the lighter "Willow's Makeshift Lighter" and have it be craftable into the old, upgraded version through an expensive recipe. Something with Electrical Doodad, and a chunk of Flint? Maybe Nitre. A decently expensive thing, but not too terrible, to get the old version. It would solve the issue of griefing with Willow (as she would not start with the better lighter), it would be balanced for early-game PvP similarly to now, it would be re-craftable if it gets stolen, and you could have the old lighter. The upgraded lighter would either gain a durability meter, or not work if picked up by a non-Willow character, similarly to how Abigail's Flower doesn't bloom.

It just sounds like everyone would win.

 

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Just make it so that player-unique items turn into a special charcoal when they die. When player that had died picks up said item, it morphs back into the old item. DONE.

 

^ Because coding and graphics and instances...

 

Say it turns into charcoal and another player picks it up? Then how would the owner get it back then? Still didn't solve it though... sure it won't be usable by the "thief" but the same problem as before when these items couldn't be crafted returns... what about the owner?

 

O___O so I guess Klei's solution was the player be allowed to craft their personal items... but I do agree with your idea to make personal items be pick-able by the owner only.

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How about we just disallow other players from picking up your item? Maybe when you try, they'll not pick it up and say something like "That's not mine". How about we also put Willow back to normal, because these changes make no sense.

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You're all talking about situations where some people aren't playing fair or outright damaging.

 

None of that concerns worlds and games where people do play fair. I don't want the nasty deeds of people I never play with and never see affecting my game. (Which the Willow crippling did; spreading the sorrow to those previously unaffected.)

 

In our wilderness mode games, I want the lighter usable by other characters, unlimited, and Willow being her un-crippled self. I would like Abigail's flower to be usable by other characters too; an Abigail for everyone! (Having the flower rot made me unhappy too; I put them in our gnome gardens.)

 

I would like any measures to counter whatever mean people do somewhere be a Host option, so those that haven't had any problems don't suffer from what people do that never even enter their world.

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Ehh, what is the reason you never thought of this:

Say you have a willow player enter the game. Often here and there the Willow player would die and lose their lighter. So at one point a griefer comes and takes the lighter. The player exits and...the lighter gets dropped, since the griefer was not a Willow player, where as if a Willow player were to exit with a lighter, the lighter would stay in their inventory until they come back. What if a Willow player has more than one lighter? All but one of the lighters would be dropped from the player upon exiting. What if a Willow player exits without their lighter? Thr program could identify whether there is a lighter in a chest, on the ground, on another character kind of player or if another Willow player has two or more lighters, so if a Willow exits without a lighter, a lighter would go straight from wherever one is into that Willow's inventory so if that player comes back, a lighter is in their pocket. If only one lighter is detected in another Willow's inventory, that wouldn't apply here and the program would move on to finding another lighter. The lighter system seems too OP because it goes in the players' inventory the time they exit and enter? Well how about if the lighter disappeared until the player comes back in the game without the lighter teleporting to the Willow player. What if it's in one's inventory at the time of exiting? Well, I guess the lighter would stay in their inventory for... Just kidding, the lighter would drop out of one's inventory and disappear, doing the same animation as a player when they exit.

Same could be applied to Abigail's flower for Wendy, Wes' Pile o' Balloons, Woody's Lucy the Axe and Maxwell's Codex Ubra.

K?

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Ehh, what is the reason you never thought of this:

Say you have a willow player enter the game. Often here and there the Willow player would die and lose their lighter. So at one point a griefer comes and takes the lighter. The player exits and...the lighter gets dropped, since the griefer was not a Willow player, where as if a Willow player were to exit with a lighter, the lighter would stay in their inventory until they come back. What if a Willow player has more than one lighter? All but one of the lighters would be dropped from the player upon exiting. What if a Willow player exits without their lighter? Thr program could identify whether there is a lighter in a chest, on the ground, on another character kind of player or if another Willow player has two or more lighters, so if a Willow exits without a lighter, a lighter would go straight from wherever one is into that Willow's inventory so if that player comes back, a lighter is in their pocket. If only one lighter is detected in another Willow's inventory, that wouldn't apply here and the program would move on to finding another lighter. The lighter system seems too OP because it goes in the players' inventory the time they exit and enter? Well how about if the lighter disappeared until the player comes back in the game without the lighter teleporting to the Willow player. What if it's in one's inventory at the time of exiting? Well, I guess the lighter would stay in their inventory for... Just kidding, the lighter would drop out of one's inventory and disappear, doing the same animation as a player when they exit.

Same could be applied to Abigail's flower for Wendy, Wes' Pile o' Balloons, Woody's Lucy the Axe and Maxwell's Codex Ubra.

K?

Oh goodie, a block of text. This requires a flowchart.

 

These player-unique items should be tied expressly to the PLAYER itself, not what the character designation is, however.

 

Also regarding the charcoal idea: They can't use it, all they could really do is give it back to the player. Also, it can't be burned in a fire. This will help to discourage griefing.

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They should make the lighter re-craftable by Willow, and infinite, but only as long as it's being used by Willow. Being picked up by a non-Willow character would make the durability start to tick down at the current rate.

 

that's a good idea, maybe there still problems but you are in te right way

 

 

How about we just disallow other players from picking up your item? Maybe when you try, they'll not pick it up and say something like "That's not mine". How about we also put Willow back to normal, because these changes make no sense.

it's a excellent idea, but the possibility to give the item could still there? when i play with willow (the original) i drop my lighter when i don't leave the base and the explorer of the team takes it, the possibility to share the special items is in my opinion a good way to play more cooperatively and be useful even if you are not using the special abilities of your character, just sharing your item makes you a good member of the team.
i agree, the new willow is just a bad character,
another solution to bring willow to their past glory could be a linked lighter, that can't leave the world, when a player who takes the lighter leaves drop the lighter automatically, then if the player are trying to steal the lighter or just is disconnected from de game you can recover your lighter.
I think this method added to the new way of fire grows on flammable objects can be enough to bring back willow, at least with his infinite lighter 

 

 

They did say they were rebalancing Willow and rebalancing all the other characters too for DST.

But hey, my memory can be as good as a dog's memory sometimes.

yes they said, and i hope that with the new mechanics of the game willow,the REAL willow return and other characters don't suffer the same destiny, i'm praying for that the arrival of woodie be a good new

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yes they said, and i hope that with the new mechanics of the game willow,the REAL willow return and other characters don't suffer the same destiny, i'm praying for that the arrival of woodie be a good new
 

If you're talking about Fire Resistance, yeah, that'll most likely return.

If you meant the "Real" Willow (the one before the rebalance) then that Willow was a griefing machine, so no, that Willow won't return.

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If you're talking about Fire Resistance, yeah, that'll most likely return.

If you meant the "Real" Willow (the one before the rebalance) then that Willow was a griefing machine, so no, that Willow won't return.

 

Correction, the *PLAYERS* who played pre-nerf Willow were griefing machines.

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Correction, the *PLAYERS* who played pre-nerf Willow were griefing machines.

What is a machine, but a tool to be abused by wayward man?

 

Yeah those guys are dicks and people who actually want to play shouldn't suffer as a result.

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Yeah those guys are dicks and people who actually want to play shouldn't suffer as a result.

 

Indeed. Updates shouldn't spread the suffering to worlds and players that had so far been happily unaffected by griefers.

 

Because that's all the Willow crippling did.

 

Yay to Willow 2 and (for RoG) Zackfixed Willow 2 modders.

 

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If Klei worked on binding character specific items to the character and not have any way other than the console to acquire another characters items then it would make each character something special. You would need Wigfrid to fight instead of just craft armour for everyone, etc. 

 

Or if Klei likes the idea of players swapping their items and mass producing them for the team then you have a few options but one of the best is a simple one: Have two versions of all character specific items. One that they start with, and one that they can craft. (Each would have a separate prefab.) For example lets look at Willow. She would start with her lighter which would have infinite durability and be bound to her (She cannot lose it or give it away in any way) She would be able to craft a lighter (It may have a different name or look or whatever)  which may then be given to her team, it would have a limited durability.

Simple, Clean, and Effective

(Of course the main issue with this system is that if they cannot trade their item in any way that means that they cannot drop it which wouldn't be that bad but could cause issues) 

 

 

My point is that I hope we can get DST up and running nice and smoothly with as few character tweaks as possible.

 

(I am very nervous about Woodie's pretty much guaranteed nerf as well as a possible buff for Wes, hard mode characters are meant to be hard mode Klei! Don't you go giving Wes any steroids! If anything make him an optional character that the host can disable if (s)he doesn't want the resource drain / balloon lag) 

 

Then again I was expecting a MASSIVE Wigfrid nerf and she turned out fine... for now. Not to mention the current WX Master Race. 

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