Developer Kevin Posted December 12, 2012 Developer Share Posted December 12, 2012 Here's a quick hotfix to address some bugs and do some tuning:Bug fixes: Profile saving should work again on Chrome. Unfortunately, there's no way to get back any data that was lost to the bug while it was live.The 1% phantom trap issue should be fixed.There is a workaround available for those having trouble starting up with low-memory video cards (see below)Tuning:Krampus comes a little less frequently, and in smaller numbers.Krampus will start to forgive naughtiness if you aren't naughty for a while. So you can still kill lots of bunnies with impunity if you pace yourself and diversify your food sources.Krampus will target loose items on the ground before going after chests.Krampus runs a little slower.Here is the workaround, straight from the mouth of the mighty JLK:To anyone who is having trouble starting the game after the previous update, especially of you're on a GMA3100:Our game is very texture heavy due to the animation style we use. As a result we have a minimum system requirement of 256 megs of memory.Previously, it was possible to get away with significantly less than this amount of memory but the game continues to grow and it will only get bigger for the foreseeable future.If your computer allows you to adjust the amount of memory shared with your GPU then you might want to try allocating more memory to it. I'm told this may be possible with the GMA3100 in particular but we don't have one so I can't test it.As a temporary workaround, if you edit or create ~\steam\steamapps\common\dont_starve\settings.ini you can now add an option to the [graphics] section called "use_small_textures=true".This will stop loading the largest mip of all textures that have multiple mips and so reduce the texture usage by a sizeable amount. Unfortunately, it does mean the game will appear blurrier to people using this option but it should allow you to run for a little while. Link to comment Share on other sites More sharing options...
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