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Alt+F4 Solution


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People who can't suck it up when they die of their own volition need some tough love.

They still have the option to Alt + f4 if they feel the need, I can't tell them how to play the game - but eventually sooner or later; you are going to die. All that progress is going to be lost - and all it will have been was delaying the inevitable.
Once you die there's no way to save the world. At-least I don't hope there is.

It denies the very important lesson Don't Starve serves to profess - once eloquently put by Jack Dempsey as,

"A champion is someone who gets back up when he can't."

No matter how much progress was made, no matter how hard the game may feel to restart or get back into - you're going to get up, you're going to start over, you're going to do it faster, better, you won't make as many mistakes and before you know it you'll be back to where you were.

It's one of the main reasons why I love the game. I still say you should let people have that escape mechanism if they really want it, we aren't teaching people - it's a game; but, it may lessen the reward of really getting far in that world which was saved by Alt + F4. It makes me happy to think (Speculation) that perhaps in DST there will be a 5-10 second time where even if you disconnect from the server your character will still be present. Meaning you have to disconnect when it is truly safe.

I mean. I unlocked all the characters by cheating using console, to see their various powers. Then I told myself, well that defeats the purpose of even buying the game really doesn't it? I bought it, I should start from the beginning and play through it the proper way - I deleted all my progress, the morgue and started from the bottom. Now I have Woodie unlocked and I'm on the second day of adventure, well on the way to unlocking Maxwell. (One can hope.)

What is the point of denying yourself failure when the enjoyment comes directly by learning from your mistakes?

It doesn't make any sense. At-least from a subjective point of view, to me; you should not baby yourself in such a way. (Not specifically speaking to you Kito, but the reader in question.)

You're better than that.

 

Why not do it similar to Animal Crossing? When you load/start the game it saves, as well as randomly through the game like we're used to, but differently as when you quit. When you Alt+F4 it then detects that you didn't properly quit the game and gives you a penalty the next time you load that world, for example, all the food in your inventory spoils or something similar.

And when you properly quit the game it saves differently as the normal saves, with the game detecting that last session you quit properly and didn't Alt+F4, therefore no penalty.

 

The only downside I can see here is that people whose game crashes would suffer from that aswell.

I've only done alt-f4 once, because the bearger spawned directly in the center of my base without the warning first. So I think that's justified, right? Since I'm guessing it was a glitch? Since hey're supposed to spawn off-screen after you hear them growling?

 

However, I do agree with this. Alt-f4ing just because you made a stupid move is cheap. However, I can turn a blind eye if it's due to, y'know, something happening that isn't supposed to. 

Play the way you want to play. Don't worry about others. That trick won't even work in DST.

 

This, its a single player game, no reason to change this.

 

Plus things like alt+f4 and exiting programs via the task manager do just that, cease the task. If a program takes a minute to do something else after the user says it should stop doing everything, I think that could cause a lot of problems.

This, its a single player game, no reason to change this.

 

 

It's supposed to be an unforgiving one, though

 

 

Plus things like alt+f4 and exiting programs via the task manager do just that, cease the task. If a program takes a minute to do something else after the user says it should stop doing everything, I think that could cause a lot of problems.

 

 

Sorry for going slightly off-topic, but if you use Alt+F4 you're not killing the task, you're quitting the program. The difference is, if the program has set tasks on quitting, like saving, popping up a message, etc., it runs those first. When you kill the process, however, it's not like you're asking it kindly to close, but more like killing it off instantly by killing what the program depends on - its process. So there is an important difference.

It's supposed to be an unforgiving one, though

 

 

 

Sorry for going slightly off-topic, but if you use Alt+F4 you're not killing the task, you're quitting the program. The difference is, if the program has set tasks on quitting, like saving, popping up a message, etc., it runs those first. When you kill the process, however, it's not like you're asking it kindly to close, but more like killing it off instantly by killing what the program depends on - its process. So there is an important difference.

 

Still same principle though, you're telling the program to close and it doesnt as quickly as it can thats still a problem, sounds like something that would lead to just straight up crashing too.

 

Also about the unforgiving thing, should we just disable mods too? they allow people unfair edges and ways to be revived. Why even have any resurrection methods?

 

Don't starve is at a fine place where it is, Alt+f4 isnt a huge problem plaguing the game and playerbase. Heck I didnt even know that it closed programs until I read this thread.

 

Its a single player experience, if people want to save scum they're going to find a way. No use putting time and resources into something that cant really be helped. Its not hurting anyone just let it be.

Still same principle though, you're telling the program to close and it doesnt as quickly as it can thats still a problem, sounds like something that would lead to just straight up crashing too.

 

Also about the unforgiving thing, should we just disable mods too? they allow people unfair edges and ways to be revived. Why even have any resurrection methods?

 

Don't starve is at a fine place where it is, Alt+f4 isnt a huge problem plaguing the game and playerbase. Heck I didnt even know that it closed programs until I read this thread.

 

Its a single player experience, if people want to save scum they're going to find a way. No use putting time and resources into something that cant really be helped. Its not hurting anyone just let it be.

 

It's just a bit weird in my opinion, we have touch stones and meat effigies that keep you alive, and alt+f4 just irritates me because back in my days we didn't even have those touch stones. When we died, we died, learned a lesson or two and tried again.

If everyone just alt+f4's everytime they die they will never learn to avoid/confront danger properly.

What is the point of denying yourself failure when the enjoyment comes directly by learning from your mistakes?

 

May seem incredible to you, but some people don't like learning from their mistakes. They look up guides before even starting the game. They want to be the very best from the start.

 

Why not do it similar to Animal Crossing? When you load/start the game it saves, as well as randomly through the game like we're used to, but differently as when you quit. When you Alt+F4 it then detects that you didn't properly quit the game and gives you a penalty the next time you load that world, for example, all the food in your inventory spoils or something similar.

And when you properly quit the game it saves differently as the normal saves, with the game detecting that last session you quit properly and didn't Alt+F4, therefore no penalty.

 

The only downside I can see here is that people whose game crashes would suffer from that aswell.

 

That's a terrible idea. Sure let's go ahead and punish people that crashed.

May seem incredible to you, but some people don't like learning from their mistakes. They look up guides before even starting the game. They want to be the very best from the start.

 
 

That's a terrible idea. Sure let's go ahead and punish people that crashed.

 

Can't be such a terrible idea when other games do it.

On top of that, when the game keeps crashing again and again there's something wrong in the first place.

Nah let it the way it is, i find so amusing when the game goes bonkers or something due to the the noob(who probably doesnt even know that there are infinite ressurection mods...) using that thing a lot. If the suggestion was for it to crash their games more I'd aprove it.

My thoughts.

 

 

1st. Let the poor sod play his way. Leave him alone, I say.

To further that;

Not everyone wants to play the game that way. That's part of why Klei enabled modding, I guess. That, and so the community could help this small team to fix/better their game for/with them. That's the beauty of mods, you can play it your way. I play with a mod that allows me to breed rabbits, and one that makes the UI always display the readout values (developed by @Mouse)

 

 

There are better alternatives to the Alt+F4 'cheat'.

You can use this mod, which is a tidier solution. This is the Steam link. I have also seen it on the Klei downloads pages too, but it is easier to find on steam. http://steamcommunity.com/sharedfiles/filedetails/?id=247062058&searchtext=save+load

That should be all that you need. There is another one, too that checks to see if you want to "Really Die?". Find it yourself.

 

 

2nd. The game is designed a certain way for a reason. Its' harsh no save scheme is actually the MOST IMPORTANT mechanic in the game.

To further that;

That, right there, is what the vanilla/RoG experience is all about. a harsh unforgiving environment that is trying to kill you.

 

Does anyone here remember the REAL DEAL old school games? I am talking Ncube, Sega MasterSytem, etc.Do you remember how hard those games were? Yup, and why were they so hard? 3 lives, no health regen (1 hit = 1 life gone), and 2/3h of game play to clock it. If you die, you are back at level 1. No games saves, no retries, no I'll-hold-your-hand-so-please-don't-cry. You should try Half Life with the same mentality. It can be done. You also get a lot more value out of the game play, too. People these days expect Checkpoints at every corner, and health that automatically regenerates nearly instantly when out of combat. "Thank you CoD". Hmph. You had to complete the game either in 1 sitting, or press pause and finish it the next day, there was simply no function for saving a session for later. No turning it off to resume another day. When we bought a game back then, it was $60 for Super Mario Brothers, and we got weeks of game play out of it. Each day you would get a little bit further (or not), and find the next hazard, memorize that, and get a little bit further. Pretty much inching along. I remember how it took us 3 days to figure out how to damage the octopus on level 1 of Alex Kidd in Miracle World (X,C are Jump and Punch, Arrow Keys to move), and the rest of the week mastering killing it without dying. regularly. No walkthroughs, no Wikis - those things didn't exist. You had to figure it out yourself, or see if anyone else had done it at school yet, then go around to his place to watch it done. That's what Don't Starve has achieved, with it's brutal and unforgiving save system. in some ways it's better now, because you can turn it off and return to where you left, and the game is open ended.

 

 You had to complete the game either in 1 sitting, or press pause and finish it the next day, there was simply no function for saving a session for later.

Yes, and this is CLEARLY what all games should be doing. Please force me to play the entire game in one sitting. I would love that. I had time for that as a kid (and I played a lot of those games on the ps), but now I don't.

I'm not in favor of plans to resolve the ALT-F4 'problem'. Maximum124's statement about people finding a way if they're determined is exactly how I feel about it. If they're set on save scumming no amount of self-righteous preaching or force is going to stop them. They'll pay the price when it comes to DST, and I'm sure there will be ways to deal with it there as well; leave it at that. The effort being proposed for solving the 'problem' in the singleplayer part of DS is best utilized elsewhere.

 

I might add that it's also intrusive to have someone else's idea of learning, playing or experiencing the game being imposed on others. Someone save scumming in the privacy and isolation of their own singleplayer world isn't going to make everyone else's magically ruined. Why not be content with one's superiority over them instead of trying to forcibly convert everyone to follow The One True Path to experiencing (singleplayer) DS?

 

All of this is making a mountain out of a non-issue merely because the thought of it happening somewhere is somehow morally offensive. People should learn to live and let live, and mind their own business if their own enjoyment isn't being affected.

I don't think leaving the alt-f4 in the game is a big deal. Like people have been saying, the devs left that in the game and it's there for a reason. Using it is a player's choice, same as using OP mods or using console commands to unlock the map or unlock all recipes. If a player knows how to do all this stuff it's on them to use them or not.

 

Personally, I've used the easy quit a couple times when I got no warning and walked into a giant. Other times I just let myself die. I think in DST people won't be using it because of the new ghost mechanic.

So, to wrap things up. People who wanna use it, use it. If you don't, then don't.

Alt-F4 is to force-end a computer program on a PC. It is not a save game triggered feature. As a matter of fact, if the game isn't frozen or crashed, using this is considered cheating by many other players. So if you want a save feature before it force-quits the game, then make a mod or commission others do do so for this before it ends a game. 

 

but Klei won't do this, even if you posted it to the right sub-forum. 

 

 

And this has been brought up again and again and again, and all the threads have either died or been locked. Don't get your hopes up. 

Why not do it similar to Animal Crossing? When you load/start the game it saves, as well as randomly through the game like we're used to, but differently as when you quit. When you Alt+F4 it then detects that you didn't properly quit the game and gives you a penalty the next time you load that world, for example, all the food in your inventory spoils or something similar.

And when you properly quit the game it saves differently as the normal saves, with the game detecting that last session you quit properly and didn't Alt+F4, therefore no penalty.

 

The only downside I can see here is that people whose game crashes would suffer from that aswell.

 

post-267501-0-44371900-1406067920_thumb.

Alt-F4 is to force-end a computer program on a PC. It is not a save game triggered feature. As a matter of fact, if the game isn't frozen or crashed, using this is considered cheating by many other players. So if you want a save feature before it force-quits the game, then make a mod or commission others do do so for this before it ends a game. 

 

but Klei won't do this, even if you posted it to the right sub-forum. 

 

 

And this has been brought up again and again and again, and all the threads have either died or been locked. Don't get your hopes up. 

 

I seem to remember one of the Klei Staff saying it was something they were looking into it but I can't remember who or where. I want to say JanH but I don't even have the faintest memory of what thread it was. 

While we're aware that some folks are using Alt+F4 to close their games, it's not a recommended way of exiting Don't Starve. 

 

Because Don't Starve doesn't support that behaviour - mainly force-closing the game using Alt+F4 - there's a chance that your save files might get corrupted or get lost in the process; especially if you are playing on Steam with Steam cloud enabled.

While we're aware that some folks are using Alt+F4 to close their games, it's not a recommended way of exiting Don't Starve. 

 

Because Don't Starve doesn't support that behaviour - mainly force-closing the game using Alt+F4 - there's a chance that your save files might get corrupted or get lost in the process; especially if you are playing on Steam with Steam cloud enabled.

 

I've said it before and I'll say it again to those who use alt-F4: DUUHHHHHH! 

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