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Now, I know that summer is not too far away, but can we expect teasers to tide us over as we wait for the Alpha? I'd just like to know what we're in for considering how big of a surprise this is for many of us, and how some of us are unsure of how to take the announcement because we do not know what to expect from the new update.

My thoughts and visions on the matter: 

 

In order to access multiplayer, one must find a special door, similar to the adventure door. Entering it would prompt choosing one of two options: find a game in the process of being created, or create a new one. If the latter is chosen, a new world creation menu would be brought up next, in which the player can customize his new world, as well as give a name to his new game session, and a password, if they want privacy or to play with or against certain people. The game would then appear in a list which will be visible to people looking to join a game, rather than create one. At this point, other people can join the game. The host can also invite his friends, who will be immediately prompted to come, even if they have not yet found the "Multiplayer Door" (for the sake of not waiting for a very long time for them to do so). Then, at the host`s discretion and after everyone checks a "ready" button, a new world will be created, putting all people in. 

 

Co-op option: Just what it sounds like. People living peacefully with each other. Direct attacking is impossible. They can eat each other`s food, use each other`s items, etc. The goal: surviving and finding the teleportato so that they can escape. When the teleportato is found and assembled, all players must converge on it and confirm that they want to continue to a new world. No items allowed for the new world. When it is done, a new world is created for the surviving players to explore and beat. After a certain number of worlds are conquered, the surviving players get some sort of reward, like in Adventure, or just have the satisfaction of beating all the odds together.

 

Free-for-all option: Each player starts with a teleportato piece which cannot be dropped, but can only be put on the Wooden Thing. If there are fewer than 4 players, then the remaining pieces are found at random as in normal mode, but still can`t be dropped once picked. Only one player can activate the machine and win the game. This means that all players may choose to voluntarily put their pieces in the Wooden thing, but only one of them can activate it and doing so will cause the death of all remaining surviving players. 

So in order to win this game mode, each player must find and kill all other players to obtain their pieces, or find the pieces that have not yet been picked up (for example, if a hostile player was killed by a mob, or the piece was never in a player to begin with). There would be no "next world" - the player who wins will have a victory recorded in his profile and return to his world where he was before joining the multiplayer session. Not sure what the reward for this should be - except the joy of beating other survivors to death. 

 

Of course, death should be permanent. Ressurection by Meat Effigy, Amulet or a Touch Stone should be a possibility. Touch stones should be open for anyone to activate and can be activated only once (first come - first served). Meat Effigies should work only for the builder (after all, he`s the one that loses max health for it!). In order for Amulets to be viable, in multiplayer there could be a new sort of Amulet, which teleports the player to a random location and revives him there, otherwise a simple corpse camping tactic renders the Amulet useless. This opens up the possibility for a defeated player to return and enact vengeance on his killer (and possibly get both pieces of the teleportato)

 

The fighting system could stay as it is - the winner of any given fight is the one who is better prepared (more weapons, more armor, better at dodging attacks, better at kiting, having an entorage - pigs, spiders, bunnies, etc.), or who has used cunning to win (for example, laid mines or traps in an enemy`s base, if one was discovered)

 

In order to prevent people from simply running away all day long from a fight they cannot win, some method of catching fleeing players should be devised (for example - throwing a web at them to snare them for a few seconds - enough to land a couple of hits, but not enough to mean instant death).

 

In order to prevent people from hiding in some remote corner of the world and never being found, a new "Divining rod" could be devised, which will be used to locate people instead of the wooden thing and its components. It should be a late game item, requiring large amounts of resources for its creation. In addition to beeping when near players, it should also show their tracks, making it somewhat easier to find them. Also, it could be made with the use of a walking cane to give some small speed boost to catch up to rapidly fleeing targets.

 

When sleeping: a player will sleep until the next morning, gaining sanity per game hour slept and losing hunger per hour slept (min. 1 game hour of sleep anytime; maximum 10 game hours of sleep in the middle of winter, when the dusk and night are longest). His screen will fade to black with a timer telling him how long he will be sleeping. During this time, he should be invulnerable to attacks. However, other players could pillage his base, or perhaps lay traps around him so that when he wakes up, he steps into them and dies (for this reason, there needs to be a minimum range at which the traps must be laid so that an instant death upon waking would not be possible), or simply wait for the player to wake up and attack them immedately. (Needless to say, when choosing to sleep, one should always be prepared for a fight upon waking up - it`s a cruel world!) 

 

So far, these are my thoughts on the matter. Of course, the end result is bound to be a lot different, but I still can`t wait to see it happen!

  • Like 2

How will this make things easier? Now resources will have to be divided amongst four players instead of one. Also, who says everyone would be on the same team?

 

There is a lot of resources, you just can't have everyone trying to live off the same berry bush. Monsters will have a much harder time trying to fight 4 players instead of piling up on one. 

 

One person can hunt the kolaphant, the other person can kill a beefalo, someone else can gather tons of grass and sticks, someone else can round up huge berry farms. We have never had a problem with infinate sources.

 

If it turned out to be pvp, that would be weird since this entire time the characters where not made to be balanced among-st each other. Unless Wes will now be buffed or something, I can't see this being pvp. The title even says  "Together".

  • Like 1

There is a lot of resources, you just can't have everyone trying to live off the same berry bush. Monsters will have a much harder time trying to fight 4 players instead of piling up on one. 

 

One person can hunt the kolaphant, the other person can kill a beefalo, someone else can gather tons of grass and sticks, someone else can round up huge berry farms. We have never had a problem with infinate sources.

 

If it turned out to be pvp, that would be weird since this entire time the characters where not made to be balanced among-st each other. Unless Wes will now be buffed or something, I can't see this being pvp. The title even says  "Together".

 

I think pvp will be an optional thing; as it should be. Togetherness doesn't mean they can't be fighting. It takes two or more to fight. Who gets the koalefant trunk? Who gets the resurrection stones? What's to keep me from taking stuff from another player, or even killing them?

  • Like 1

I think pvp will be an optional thing; as it should be. Togetherness doesn't mean they can't be fighting. It takes two or more to fight. Who gets the koalefant trunk? Who gets the resurrection stones? What's to keep me from taking stuff from another player, or even killing them?

How would you take the stuff from another player? Will there be some pocket frogs that you can release to steal the stuff from other players with their tongues (like in normal DS)?

How would you take the stuff from another player? Will there be some pocket frogs that you can release to steal the stuff from other players with their tongues (like in normal DS)?

 

Well, potentially. I was referring to their chests and crockpots.

 

The basic premise is, what is keeping me, as a player, from turning a match into a free-for-all?

  • Like 1

 What's to keep me from taking stuff from another player, or even killing them?

 

This would most likely be a server rule. So you can or cannot fight other players.

 

Because really a werebeaver on day one would be epically stupid to fight against. Or a army of maxwell clones.

Edited by Ridley
  • Like 1

This would most likely be a server rule. So you can or cannot fight other players.

 

Because really a werebeaver one day one would be epically stupid to fight against. Or a army of maxwell clones.

 

I'm not even referring to fighting players, that's easy.

 

I mean, what would keep me from walking into another player's base (or the group's base), and taking stuff from their chest? Or murdering their Chester? Or hammering their resurrection stones and meat effigies?

  • Like 1

Well, potentially. I was referring to their chests and crockpots.

 

The basic premise is, what is keeping me, as a player, from turning a match into a free-for-all?

nothing this is why this is epic dont starve pvp just omfg

  • Like 1

Hmmm... I have to admit I had to check the date to make sure this wasn't a trick.

 

I've never been concerned one way or another about multi-player but I have to say now that I know it's happening I'll be excited to try it. Perhaps I will even get my brother to play. The very fact that I wouldn't have to buy anything extra means I could spend the $20 to get a copy for him.

  • Like 1

I'm not even referring to fighting players, that's easy.

 

I mean, what would keep me from walking into another player's base (or the group's base), and taking stuff from their chest? Or murdering their Chester? Or hammering their resurrection stones and meat effigies?

 

I would guess it would depend on what the server rules are, of if Klei decides we can't hurt chester anymore. Why can we even hurt chester?

No, yo soy de Ecuador, si edite el post fue porq agregue una tilde a 'hablo' por el corrector de mi tabla solo fue por eso jejeje

En ese caso.

 

Yo me las tengo que arreglar con mi medio inglés para charlar con las personas en este foro xD

 

Yo se que me anticipo, pero si alguna vez en el futuro quieres jugar Dont Starve dime, a ver como sale la cosa.

  • Like 1

I would guess it would depend on what the server rules are, of if Klei decides we can't hurt chester anymore. Why can we even hurt chester?

 

On that account, what is to keep me, as a player, from stealing another player's loot (for instance, a freshly slayed Deerclops) and putting it into my chest, which they cannot access? Assuming both player infighting and cross-accessible chests are disabled in the settings.

  • Like 1

En ese caso.

 

Yo me las tengo que arreglar con mi medio inglés para charlar con las personas en este foro xD

 

Yo se que me anticipo, pero si alguna vez en el futuro quieres jugar Dont Starve dime, a ver como sale la cosa.

pues dale cuando quieras ahora tengo que irme a clases si usas steam dejame tu link por interno

I'm not even referring to fighting players, that's easy.

 

I mean, what would keep me from walking into another player's base (or the group's base), and taking stuff from their chest? Or murdering their Chester? Or hammering their resurrection stones and meat effigies?

 

On that account, what is to keep me, as a player, from stealing another player's loot (for instance, a freshly slayed Deerclops) and putting it into my chest, which they cannot access? Assuming both player infighting and cross-accessible chests are disabled in the settings.

 

Blame the players, man, not the game.

 

For my side, I'm going to spend hundreds of hours having fun, surviving and (mostly) laughing with my friends. :D

Blame the players, man, not the game.

 

For my side, I'm going to spend hundreds of hours having fun, surviving and (mostly) laughing with my friends. :grin:

 

Oh, you misunderstand. I support free-for-all. I'm presenting the logic behind that to those opposed to it.

Would feel better about this if Klei hadn't repeatedly stated that Multiplayer isn't a possibility. It makes me feel somewhat lied to.

Didnt see you in a while, how are u?

 

Ot: yeah, I think like this too.

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