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That is why i said "for some reason". But depending on where Webber used to live, the spider could of traveled a fair bit.

 

Okay, let's assume that is the case, a spider of his kind all alone in the world; If it was spotted by people, it would be attacked on sight and if it spotted by an animal, it would of made easy prey. And there are night predators. Unless the kid (let's call him Billy) was camping with his family, was attacked by the spider, and was guided by Maxwell to the door, I don't see the spider making it to him. Either that or the door was in his house

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Okay, let's assume that is the case, a spider of his kind all alone in the world; If it was spotted by people, it would be attacked on sight and if it spotted by an animal, it would of made easy prey. And there are night predators. Unless the kid (let's call him Billy) was camping with his family, was attacked by the spider, and was guided by Maxwell to the door, I don't see the spider making it to him. Either that or the door was in his house

I have a really crazy theory that makes pretty much no sense (since the character you pick is basically the one that is canon)

 

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About the huge spider army: a downside of having a lot of spider friends is that it's kinda hard to loot any meat that falls on the ground ! If they kill pigs or even koalephant, you can kiss all that meat good bye ! Even if you stand on the creatyre that dies and press the space bar, they are really quick at eating the meat... You might get 1 or 2 pieces, but don't expect the full 8 pieces of meat + the trunk from a koalephant ! =\

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About the huge spider army: a downside of having a lot of spider friends is that it's kinda hard to loot any meat that falls on the ground ! If they kill pigs or even koalephant, you can kiss all that meat good bye ! Even if you stand on the creatyre that dies and press the space bar, they are really quick at eating the meat... You might get 1 or 2 pieces, but don't expect the full 8 pieces of meat + the trunk from a koalephant ! =\

 

That's why we have non-meaty items though. (Unless it's Winter, that's the only time you have a point)

 

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That's why we have non-meaty items though. (Unless it's Winter, that's the only time you have a point)

 

 

I mean, it's ok to have a downside to having lots of spider friends ! There needs to be one... Otherwise, it would become a bit unbalanced I think, especially if they are permanently befriended ! Right now, you seem to be able to give the spiders any type of meat, not just monster meat, which makes it even easier.

 

As for food issue during winter, there always traps (rabbits), birds, etc. that can help you get some form of meat without worrying about spiders. You can also add fishing during other seasons (you should be able to grab the fish before the spiders since they are not attacking it and should stand a certain distance away).

 

Personally, I would prefer if only one spider was befriended at a time and if it had a certain duration. Having followers can sometimes be more of an inconvenient than a pleasure *looks at chester* or a way to disband any followers at the very least (except chester and glommer), which could be useful not only for spiders but for pigs or rocklobsters, in case you don't want to bring them on the surface ! Anyway, I think I am getting out of topic now =P

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I mean, it's ok to have a downside to having lots of spider friends ! There needs to be one... Otherwise, it would become a bit unbalanced I think, especially if they are permanently befriended ! Right now, you seem to be able to give the spiders any type of meat, not just monster meat, which makes it even easier.

 

As for food issue during winter, there always traps (rabbits), birds, etc. that can help you get some form of meat without worrying about spiders. You can also add fishing during other seasons (you should be able to grab the fish before the spiders since they are not attacking it and should stand a certain distance away).

 

Personally, I would prefer if only one spider was befriended at a time and if it had a certain duration. Having followers can sometimes be more of an inconvenient than a pleasure *looks at chester* or a way to disband any followers at the very least (except chester and glommer), which could be useful not only for spiders but for pigs or rocklobsters, in case you don't want to bring them on the surface ! Anyway, I think I am getting out of topic now =P

I would prefer it if only one spider was befriended at once, but i think it should still follow you forever. Webber only has 100 sanity (so its easy to go insane, both a blessing and a curse) so that should make up for that. But spiders shouldnt have a sanity aura that makes you gain sanity.

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I have a really crazy theory that makes pretty much no sense (since the character you pick is basically the one that is canon)

 

 

Your were mocking me weren't you? If not let's hear your theory.

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I'm not sure about Webber at the moment.

 

His beard ability is trivial except if it protects from the cold like you said, then it's quite a big +. But getting silk is soo easy that it's not really an issue. I mean common, 6 silk every 16 days ? Useless...

 

His ability to eat monster meat is trivial because since you still loose sanity and he has a really low sanity,  you still won't want to do it anyways.

 

Finally, his "big" advantage is the fact that he can raise a spider army, which is awsome. But the spiders eat all of you're meat and it makes it really hard to get food which is not cool. It's also really hard to befriend spiders since you can only do it at night. I'd like to be able to befriend YELLOW spiders and raise a huge yellow spider army. Finally, pigs aggro you at like the edge of the screen and will almost pursue you to their deaths. I died on the first day spawning next to two pigs... Also, pigs can help you farm wood so much faster and it is bad that you don't get that bonus when playing as webber... Overall, my thought is just that if spiders are not as good followers as pigs or rabbits, why the hell would you want to play as webber except for the fact that the followers are permanent ?

 

Finally, the fact the spiders and spider queens are neutrals is barely a bonus. They are by far the easiest monsters/boss in the game

 

The fact that they attack chester and gloomer is also ridiculous. It would be a nice debuff if spiders were even more usefull and could aid you in doing tasks or anything, but as it stands now, it's just a pain

 

I'd suggest to either have following spiders not attack gloomer and chester and not eat meat on the ground or give you a small delay to pick it up. Another option would be to leave it as is but make spiders generally more usefull when playing as webber like allow them to slowly help you mine trees and rocks. Maybe as webber you could also befriend spider queen by giving them like 10 spider glans. Or make spiders drop special materials when you feed them. Maybe you could even have the ability to hide in a spider den and if it gets attacked all of the spiders would attack your enemy.

 

I just wish his special ability to have spiders follow you around had something special to it and more usefull. I want to like him but I really don't know if I will because every cool ability he brings to the table, seems to letdown something I dearly enjoy in the game. To make matters worse, anybody can "mimic" his special ability with a spider queen hat...

 

EDIT : Added a bunch of corrections and ideas

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All webber quotes:

(I'm not gong to edit out the actual code, but it's easy enough to read)

(Warning: LONG)

return {
    ACTIONFAIL =
    {
        SHAVE =
        {
            AWAKEBEEFALO = "It's hairy like us but I don't think it likes shaving.",
            GENERIC = "It's not shaving time!",
            NOBITS = "Clean as a whistle.",
        },
        STORE =
        {
            GENERIC = "All full!",
            NOTALLOWED = "That's breaking the rules.",
        },
    },
    ACTIONFAIL_GENERIC = "That's off-limits.",
    ANNOUNCE_ADVENTUREFAIL = "Play time is over.",
    ANNOUNCE_BEES = "Flying ouchies!",
    ANNOUNCE_BOOMERANG = "It hurts us when we don't catch it.",
    ANNOUNCE_CHARLIE = "Is somebody there?!",
    ANNOUNCE_CHARLIE_ATTACK = "Aah! Monsters in the dark!",
    ANNOUNCE_COLD = "Brrr... spider hair isn't very warm.",
    ANNOUNCE_HOT = "Hot as heck!",
    ANNOUNCE_CRAFTING_FAIL = "We're missing something.",
    ANNOUNCE_DEERCLOPS = "That sounded like a big mean guy.",
    ANNOUNCE_DUSK = "Almost time for bed.",
    ANNOUNCE_EAT =
    {
        GENERIC = "Yummy in our tummy!",
        PAINFUL = "Our tummy hurts.",
        SPOILED = "Past its date.",
        STALE = "Stale like mum's leftovers.",
        INVALID = "We can't, we won't, we refuse to eat that.",
    },
    ANNOUNCE_ENTER_DARK = "We can't see! I want my nightlight.",
    ANNOUNCE_ENTER_LIGHT = "Phew, light!",
    ANNOUNCE_FREEDOM = "We made it!",
    ANNOUNCE_HIGHRESEARCH = "I'm learning so much!",
    ANNOUNCE_HOUNDS = "Doggies are coming!",
    ANNOUNCE_HUNGRY = "It's time for a snack!",
    ANNOUNCE_HUNT_BEAST_NEARBY = "Fresh tracks!",
    ANNOUNCE_HUNT_LOST_TRAIL = "Animal went bye-bye.",
    ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "It's too muddy to track.",
    ANNOUNCE_INV_FULL = "Our pockets are full!",
    ANNOUNCE_KNOCKEDOUT = "Ow, our head!",
    ANNOUNCE_LOWRESEARCH = "That might've taught a toddler something.",
    ANNOUNCE_MOSQUITOS = "Suck someone else's blood!",
    ANNOUNCE_NODANGERSLEEP = "Can't sleep with monsters nearby!",
    ANNOUNCE_NODAYSLEEP = "It's daytime, not bedtime.",
    ANNOUNCE_NODAYSLEEP_CAVE = "We're not ready for bed.",
    ANNOUNCE_NOHUNGERSLEEP = "Our tummy is rumbling, we can't sleep.",
    ANNOUNCE_NOSLEEPONFIRE = "Mum always said, 'Don't sleep in a burning building.'",
    ANNOUNCE_NODANGERSIESTA = "Can't nap with monsters nearby!",
    ANNOUNCE_NONIGHTSIESTA = "We can't take a nap, it's nighttime!",
    ANNOUNCE_NONIGHTSIESTA_CAVE = "No naps 'til daybreak!",
    ANNOUNCE_NOHUNGERSIESTA = "Won't be able to nap with a rumbling tummy.",
    ANNOUNCE_NO_TRAP = "Easy peasy.",
    ANNOUNCE_PECKED = "Bad bird!",
    ANNOUNCE_QUAKE = "I don't think that was our tummy.",
    ANNOUNCE_RESEARCH = "It's almost like being back in school.",
    ANNOUNCE_SHELTER = "Protect me, tree!",
    ANNOUNCE_THORNS = "Yowch!",
    ANNOUNCE_BURNT = "Jeepers, that was hot!",
    ANNOUNCE_TORCH_OUT = "Waah, our light went out!",
    ANNOUNCE_TRAP_WENT_OFF = "Eek!",
    ANNOUNCE_UNIMPLEMENTED = "Gah! It needs more time.",
    ANNOUNCE_WORMHOLE = "That was a scary hole!",
    ANNOUNCE_CANFIX = "\nWe can repair it.",
    ANNOUNCE_ACCOMPLISHMENT = "We're so capable!",
    ANNOUNCE_ACCOMPLISHMENT_DONE = "We're a super hero!",    
    ANNOUNCE_INSUFFICIENTFERTILIZER = "Not good enough for you, plant?",
    ANNOUNCE_TOOL_SLIP = "Come back, tool!",
    ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "We're invincible!",

    ANNOUNCE_DAMP = "Splishy splashy.",
    ANNOUNCE_WET = "Unpleasantly moist.",
    ANNOUNCE_WETTER = "So wet!",
    ANNOUNCE_SOAKED = "We're drenched!",
    
    BATTLECRY =
    {
        GENERIC = "En garde!",
        PIG = "We hate it! Horrible pig!",
        PREY = "We will put you in our web!",
        SPIDER = "Hey, wanna play?",
        SPIDER_WARRIOR = "Why can't we just get along?!",
    },
    COMBAT_QUIT =
    {
        GENERIC = "Well, we would have won!",
        PIG = "Another day, pig.",
        PREY = "Speedy thing!",
        SPIDER = "It's better this way.",
        SPIDER_WARRIOR = "Simmer down, friend.",
    },
    DESCRIBE =
    {
        GLOMMER = "Nice eyes.",
        GLOMMERGLAND = "It doesn't smell very nice.",
        GLOMMERWINGS = "I wish I'd at least ended up with wings. Sigh.",
        GLOMMERFUEL = "Yucky muck!",
        BELL = "Exactly the right amount of bell.",
        STATUEGLOMMER =
        {    
            GENERIC = "A statue of some weird bug.",
            EMPTY = "Take that, rock bug!",
        },

        WEBBERSKULL = "How did this get here?",
        WORMLIGHT = "It's gushing with light.",
        WORM =
        {
            PLANT = "What could possibly go wrong?",
            DIRT = "Some dirt, big whoop.",
            WORM = "Creepy crawly!",
        },
        MOLE =
        {
            UNDERGROUND = "Come out and play!",
            ABOVEGROUND = "Hello little guy!",
        },
        MOLEHILL = "Hidey-hole.",

        EEL = "Fresh water-snake.",
        EEL_COOKED = "We could slurp this down.",
        UNAGI = "It was easy to make with all our arms.",
        EYETURRET = "Stop looking at me!",
        EYETURRET_ITEM = "Wakey wakey!",
        MINOTAURHORN = "It's quite tender.",
        MINOTAURCHEST = "What a big treasure box!",
        THULECITE_PIECES = "Small bits of fancy rock.",
        POND_ALGAE = "Just a normal pond plant.",
        GREENSTAFF = "Magic taker-apart-er.",
        POTTEDFERN = "Mum would like this nice fern.",

        THULECITE = "Fancy rocks!",
        ARMORRUINS = "Nice and lightweight.",
        RUINS_BAT = "We will, we will, smash you!",
        RUINSHAT = "And now we are king.",
        NIGHTMARE_TIMEPIECE =
        {
            CALM = "Everything's dandy.",
            WARN = "Something's brewing.",
            WAXING = "It's getting magickier!",
            STEADY = "Stable, for now.",
            WANING = "Magic go down the hole.",
            DAWN = "Return to us, day!",
            NOMAGIC = "Not much magic here.",
        },
        BISHOP_NIGHTMARE = "Bishop of bad dreams.",
        ROOK_NIGHTMARE = "You can't rook us.",
        KNIGHT_NIGHTMARE = "Goodnight, good knight.",
        MINOTAUR = "Wear that frown upside down.",
        SPIDER_DROPPER = "Our friends live up there.",
        NIGHTMARELIGHT = "Not exactly my kind of nightlight.",
        GREENGEM = "I'm absolutely green with envy.",
        RELIC = "Reminds me of home, if I had lived in ancient times.",
        RUINS_RUBBLE = "We can repair it!",
        MULTITOOL_AXE_PICKAXE = "Double duty.",
        ORANGESTAFF = "Even with all our legs, a little teleportation is nice.",
        YELLOWAMULET = "Nice and glowy.",
        GREENAMULET = "Time to build!",
        SLURPERPELT = "It's like a tiny rug.",    

        SLURPER = "Hairy tongue thing!",
        SLURPER_PELT = "It's like a tiny rug.",
        ARMORSLURPER = "Squeeze our tummy tight!",
        ORANGEAMULET = "Many legs make light work, and so does this.",
        YELLOWSTAFF = "We summon you, warm ball of light!",
        YELLOWGEM = "Yellow-bellied gem.",
        ORANGEGEM = "Orange you glad we found you, gem?",
        TELEBASE =
        {
            VALID = "Teleportation, away!",
            GEMS = "It needs s'more purple gems.",
        },
        GEMSOCKET =
        {
            VALID = "Looks prepped.",
            GEMS = "Still needs a gem.",
        },
        STAFFLIGHT = "Cozy.",
    
        ANCIENT_ALTAR = "Old and full of mysteries.",

        ANCIENT_ALTAR_BROKEN = "It's been busted up.",

        ANCIENT_STATUE = "It's throbbing strangely.",

        LICHEN = "It likes it down here.",
        CUTLICHEN = "I like me a lichen.",

        CAVE_BANANA = "A bundle of bananas.",
        CAVE_BANANA_COOKED = "Hot mush.",
        CAVE_BANANA_TREE = "It's a tropical cave tree, of course.",
        ROCKY = "Snip snap!",
        
        COMPASS =
        {
            GENERIC="I can't get a reading.",
            N = "North",
            S = "South",
            E = "East",
            W = "West",
            NE = "Northeast",
            SE = "Southeast",
            NW = "Northwest",
            SW = "Southwest",
        },

        NIGHTMARE_TIMEPIECE =
        {
            CALM = "Everything's dandy.",
            WARN = "Something's brewing.",
            WAXING = "It's getting magickier!",
            STEADY = "Stable, for now.",
            WANING = "Magic go down the hole.",
            DAWN = "Return to us, day!",
            NOMAGIC = "Not much magic here.",
        },

        HOUNDSTOOTH="Our very own tooth to gnash.",
        ARMORSNURTLESHELL="We're a giant spider! Wearing a shell!",
        BAT="Screechy mean guy!",
        BATBAT = "Flap that bat like you were born to do it.",
        BATWING="This thing drives me batty.",
        BATWING_COOKED="Tastes like chicken.",
        BEDROLL_FURRY="I miss being able to properly feel a nice bedroll.",
        BUNNYMAN="Hop along, bunny.",
        FLOWER_CAVE="Oooh, a glowing ball of flower!",
        FLOWER_CAVE_DOUBLE="Oooh, a glowing ball of flower!",
        FLOWER_CAVE_TRIPLE="Oooh, a glowing ball of flower!",
        GUANO="Bat doodoo.",
        LANTERN="We have captured the sun.",
        LIGHTBULB="Bright and delicious.",
        MANRABBIT_TAIL="We feel lucky, oh so lucky.",
        MUSHTREE_TALL  ="How did it get so big?",
        MUSHTREE_MEDIUM="It's upsettingly large.",
        MUSHTREE_SMALL ="Bigger than a normal mushroom.",
        RABBITHOUSE=
        {
            GENERIC = "Just like grandpa said, 'You live in what you eat.'",
            BURNT = "A little overdone and overlarge.",
        },
        SLURTLE="We'll slaughter that slurtle.",
        SLURTLE_SHELLPIECES="We hit it a little too hard.",
        SLURTLEHAT="A solid helmet.",
        SLURTLEHOLE="Slimy and rocky.",
        SLURTLESLIME="Slime-time!",
        SNURTLE="We'll snuff out that snurtle.",
        SPIDER_HIDER="Friends!",
        SPIDER_SPITTER="Lay down some web for us.",
        SPIDERHOLE="We could stand to live there.",
        STALAGMITE="Rocks underground?! Shocking.",
        STALAGMITE_FULL="Rocks underground?! Shocking.",
        STALAGMITE_LOW="Rocks underground?! Shocking.",
        STALAGMITE_MED="Rocks underground?! Shocking.",
        STALAGMITE_TALL="Pointy rocks underground?! Simply stunning.",
        STALAGMITE_TALL_FULL="Pointy rocks underground?! Simply stunning.",
        STALAGMITE_TALL_LOW="Pointy rocks underground?! Simply stunning.",
        STALAGMITE_TALL_MED="Pointy rocks underground?! Simply stunning.",

        TURF_CARPETFLOOR = "Soft like our body.",
        TURF_CHECKERFLOOR = "Our feet go click-clack on this.",
        TURF_DIRT = "Some pretty average earth.",
        TURF_FOREST = "Some pretty average earth.",
        TURF_GRASS = "Some pretty average earth.",
        TURF_MARSH = "Some pretty average earth.",
        TURF_ROAD = "Some pretty average earth.",
        TURF_ROCKY = "Some pretty average earth.",
        TURF_SAVANNA = "Some pretty average earth.",
        TURF_WOODFLOOR = "Some pretty average earth.",

        TURF_CAVE="Some pretty average earth.",
        TURF_FUNGUS="Some pretty average earth.",
        TURF_SINKHOLE="Some pretty average earth.",
        TURF_UNDERROCK="Some pretty average earth.",
        TURF_MUD="Some pretty average earth.",

        POWCAKE = "Mum never let me have these.",
        CAVE_ENTRANCE =
        {
            GENERIC="It's plugged up.",
            OPEN = "I can hear some spider friends down there.",
        },
        CAVE_EXIT = "It leads back to the light.",
        MAXWELLPHONOGRAPH = "It looks like grandpa's.",
        BOOMERANG = "Boomerangarangarang!",
        PIGGUARD = "We wouldn't want to cross that one.",
        ABIGAIL = "That's no party poltergeist!",
        ADVENTURE_PORTAL = "Something wicked this way comes.",
        AMULET = "It's a fine necklace, I suppose.",
        ANIMAL_TRACK = "Whatever it is, it travels single file.",
        ARMORGRASS = "It just feels like more hair.",
        ARMORMARBLE = "Marbelous protection!",
        ARMORWOOD = "Wood you like to fight?",
        ARMOR_SANITY = "I'm a bit uneasy wearing this, but it's effective.",
        ASH =
        {
            GENERIC = "Funk to funky.",
            REMAINS_EYE_BONE = "The eyebone didn't survive the trip.",
            REMAINS_THINGIE = "Whatever it was, it's gone back to the earth.",
        },
        AXE = "Chop and chop.",
        BABYBEEFALO = "Get busy, child.",
        BACKPACK = "It's like a second abdomen we can store things in.",
        BACONEGGS = "Who knew we could cook!",
        BANDAGE = "A bandage for our booboos.",
        BASALT = "Impenetrable.",
        BEARDHAIR = "In another life, I could've grown this.",
        BEARGER = "Run for the hills!",
        BEARGERVEST = "We'll be the hairiest spider ever.",
        BEDROLL_STRAW = "Musty but relaxing.",
        BEE =
        {
            GENERIC = "Always Be Pollinating.",
            HELD = "Ours now!",
        },
        BEEBOX =
        {
            FULLHONEY = "It's full to brimming.",
            GENERIC = "It's a box with bees in it.",
            NOHONEY = "There's no honey inside.",
            SOMEHONEY = "Work faster, bees!",
            BURNT = "The site of The Great Honey Fire.",
        },
        BEEFALO =
        {
            FOLLOWER = "He seems to want to stick around.",
            GENERIC = "Big big beefalo!",
            NAKED = "Shaved you good!",
            SLEEPING = "Slumber deep, beefalo.",
        },
        BEEFALOHAT = "We'll blend in perfectly.",
        BEEFALOWOOL = "Thick fur.",
        BEEHAT = "A fortress for my face.",
        BEEHIVE = "It's a hive of activity.",
        BEEMINE = "Would you bee mine?",
        BEEMINE_MAXWELL = "I just can't mosquito you.",
        BERRIES = "Juice sacks.",
        BERRIES_COOKED = "Warm juice sacks.",
        BERRYBUSH =
        {
            BARREN = "It's run out of plant food.",
            WITHERED = "Heat too intense for ya?",
            GENERIC = "Ripe for the pickin'.",
            PICKED = "See you soon, berries!",
        },
        BIGFOOT = "AAAAAAAAAAH!",
        BIRDCAGE =
        {
            GENERIC = "It's the jail.",
            OCCUPIED = "Jailbird.",
            SLEEPING = "You have to sleep to survive in the jail.",
        },
        BIRDTRAP = "Come to our web trap, birds!",
        BIRD_EGG = "A hard shelled egg.",
        BIRD_EGG_COOKED = "Fried just like mum did.",
        BISHOP = "You don't play by the chess rules that grandpa taught.",
        BLOWDART_FIRE = "One step above blowing hot air.",
        BLOWDART_SLEEP = "Airborne sleeping agent.",
        BLOWDART_PIPE = "Same as blowing bubbles.",
        BLUEAMULET = "I guess it's nice.",
        BLUEGEM = "Glittering and cool.",
        BLUEPRINT = "'Follow the instructions', mum always said.",
        BLUE_CAP = "You'd have to be crazy...",
        BLUE_CAP_COOKED = "Good thing we're feeling healthy.",
        BLUE_MUSHROOM =
        {
            GENERIC = "Vroom vroom mushroom.",
            INGROUND = "Hiding, are we?",
            PICKED = "Maybe it will regrow.",
        },
        BOARDS = "Logs, but flat.",
        BOAT = "All these legs, but we don't row.",
        BONESHARD = "Boney bits.",
        BONESTEW = "Smells like Sunday supper.",
        BUGNET = "Good thing we're an arachnid.",
        BUSHHAT = "Spider in the bushes.",
        BUTTER = "Butter is better.",
        BUTTERFLY =
        {
            GENERIC = "Look at it, flitting around happily.",
            HELD = "Not so happy now, are we?",
        },
        BUTTERFLYMUFFIN = "Do you know the muffin spider?",
        BUTTERFLYWINGS = "Pick our teeth with butterfly bones.",
        BUZZARD = "You won't find any carrion here. We're stuck like this.",
        CACTUS =
        {
            GENERIC = "It's got more things coming out of it than we do.",
            PICKED = "It's got no meat left in it.",
        },
        CACTUS_MEAT_COOKED = "Take that, pokey things!",
        CACTUS_MEAT = "Haven't had enough, huh?",
        COLDFIRE =
        {
            EMBERS = "We should put something on the fire before it goes out.",
            GENERIC = "Sure beats the heat. And darkness.",
            HIGH = "That fire is huge!",
            LOW = "The fire's getting a touch low.",
            NORMAL = "Nice and cool.",
            OUT = "Well, that's done.",
        },
        CAMPFIRE =
        {
            EMBERS = "We should put something on the fire before it goes out.",
            GENERIC = "Sure beats the cold. And darkness.",
            HIGH = "That fire is huge!",
            LOW = "The fire's getting a touch low.",
            NORMAL = "Nice and warm.",
            OUT = "Well, that's done.",
        },
        CANE = "One more point of contact won't slow us down.",
        CATCOON = "A bit more feral than grandpa's cat.",
        CATCOONDEN =
        {
            GENERIC = "Trunk house.",
            EMPTY = "The nine lives thing is true!",
        },
        CATCOONHAT = "Hat of a cat.",
        CARROT = "I sort of miss being forced to eat these.",
        CARROT_COOKED = "Easier for us both.",
        CARROT_PLANTED = "Bury your head, carrot.",
        CARROT_SEEDS = "We could grow something with these..",
        CAVE_FERN = "Swirly plants.",
        CHARCOAL = "Hard and black, like my better half.",
        CHESSJUNK1 = "A mess of chess.",
        CHESSJUNK2 = "A mess of chess.",
        CHESSJUNK3 = "A mess of chess.",
        CHESTER = "Your insides are gross.",
        CHESTER_EYEBONE =
        {
            GENERIC = "Peekaboo.",
            WAITING = "We spy a tired eye.",
        },
        COOKEDMANDRAKE = "Cooked to death.",
        COOKEDMEAT = "Can't have any pudding if we don't eat it.",
        COOKEDMONSTERMEAT = "It'll go down, but I won't be happy about it.",
        COOKEDSMALLMEAT = "Meat treat.",
        COOKPOT =
        {
            COOKING_LONG = "It won't be done for a while.",
            COOKING_SHORT = "Almost ready!",
            DONE = "Supper is served.",
            EMPTY = "Food goes in, other food comes out.",
            BURNT = "Someone must have left the fire going.",
        },
        CORN = "Corn in the raw.",
        CORN_COOKED = "Popping corn.",
        CORN_SEEDS = "We could grow something with these.",
        CROW =
        {
            GENERIC = "Oh, you look like you're having a grand time, flying about.",
            HELD = "We all want a bit of freedom.",
        },
        CUTGRASS = "We should be able to weave this, too.",
        CUTREEDS = "Reeds, web, what's the difference.",
        CUTSTONE = "Squared rocks.",
        DEADLYFEAST = "Scent of doom.",
        DEERCLOPS = "He might be able to digest me!",
        DEERCLOPS_EYEBALL = "Yucktastic.",
        EYEBRELLA =    "Disturbing, but it'll keep us dry.",
        DEPLETED_GRASS =
        {
            GENERIC = "It was once grass.",
        },
        DEVTOOL = "Axe me a question!",
        DEVTOOL_NODEV = "I can't wield that.",
        DIRTPILE = "A pile of dirt. I bet it's hiding something.",
        DIVININGROD =
        {
            COLD = "Nothing nearby.",
            GENERIC = "Lead and I shall follow.",
            HOT = "We are close!",
            WARM = "Going the right way.",
            WARMER = "Something must be near.",
        },
        DIVININGRODBASE =
        {
            GENERIC = "It's a mystery.",
            READY = "Looks like there's a hole for an oversized key.",
            UNLOCKED = "It's ready to go.",
        },
        DIVININGRODSTART = "Radical rod!",
        DRAGONFLY = "Oh don't you just drag on.",
        ARMORDRAGONFLY = "Another creature casing.",
        LAVASPIT =
        {
            HOT = "Too hot for us!",
            COOL = "Looks safe now.",
        },
        DRAGONFRUIT = "It looks suspect.",
        DRAGONFRUIT_COOKED = "It looks tastier now.",
        DRAGONFRUIT_SEEDS = "We could grow something with these.",
        DRAGONPIE = "We baked it!",
        DRUMSTICK = "I just want to bang on my drum.",
        DRUMSTICK_COOKED = "We love finger food.",
        DUG_BERRYBUSH = "Into the ground with you!",
        DUG_GRASS = "Into the ground with you!",
        DUG_MARSH_BUSH = "Into the ground with you!",
        DUG_SAPLING = "Into the ground with you!",
        DURIAN = "Pungent.",
        DURIAN_COOKED = "No sir, I don't like it.",
        DURIAN_SEEDS = "We could grow something with these.",
        EARMUFFSHAT = "Strap some rabbits to our head, good idea.",
        EGGPLANT = "Blech, eggplant.",
        EGGPLANT_COOKED = "Mum knew I liked it braised.",
        EGGPLANT_SEEDS = "We could grow something with these.",
        DECIDUOUSTREE =
        {
            BURNING = "What a senseless waste of firewood.",
            BURNT = "Only we can prevent forest fires.",
            CHOPPED = "Got you good, tree!",
            POISON = "What're you so mad about?",
            GENERIC = "My, what nice foliage you have.",
        },
        ACORN =
        {
            GENERIC = "Tree or food, there's something inside.",
            PLANTED = "May you have a long and free life.",
        },
        ACORN_COOKED = "Roasted on an open fire.",
        BIRCHNUTDRAKE = "So that's what's inside!",
        EVERGREEN =
        {
            BURNING = "What a senseless waste of firewood.",
            BURNT = "Only we can prevent forest fires.",
            CHOPPED = "Got you good, tree!",
            GENERIC = "Pines are always greener on the other side of the fence.",
        },
        EVERGREEN_SPARSE =
        {
            BURNING = "What a senseless waste of firewood.",
            BURNT = "Only we can prevent forest fires.",
            CHOPPED = "Got you good, tree!",
            GENERIC = "A dying breed.",
        },
        EYEPLANT = "Ever vigilant.",
        FARMPLOT =
        {
            GENERIC = "I'll have a go at this farming thing.",
            GROWING = "C'mooon, plants!",
            NEEDSFERTILIZER = "The soil is dried up.",
            BURNT = "A razed farm is no farm at all.",
        },
        FEATHERHAT = "Feathers enough to cover our spiderness.",
        FEATHER_CROW = "Feather of black.",
        FEATHER_ROBIN = "Feather of red.",
        FEATHER_ROBIN_WINTER = "Feather of white.",
        FEM_PUPPET = "She's locked up!",
        FIREFLIES =
        {
            GENERIC = "Elusive little buggies.",
            HELD = "Going on an adventure, got some fireflies in our pocket!",
        },
        FIREHOUND = "He's got a fire under his feet. And all inside him.",
        FIREPIT =
        {
            EMBERS = "We should put something on the fire before it goes out.",
            GENERIC = "Sure beats the cold. And darkness.",
            HIGH = "That fire is huge!",
            LOW = "The fire's getting a touch low.",
            NORMAL = "Nice and warm.",
            OUT = "Well, that's done. But not forever!",
        },
        COLDFIREPIT =
        {
            EMBERS = "We should put something on the fire before it goes out.",
            GENERIC = "Sure beats the heat. And darkness.",
            HIGH = "That fire is huge!",
            LOW = "The fire's getting a touch low.",
            NORMAL = "Nice and cool.",
            OUT = "Well, that's done. But not forever!",
        },
        FIRESTAFF = "We didn't start the fire.",
        FIRESUPPRESSOR =
        {    
            ON = "This would come in handy in a snowball fight.",
            OFF = "It's off.",
            LOWFUEL = "Running low on fuel.",
        },

        FISH = "It could stand to be fried.",
        FISHINGROD = "I miss grandpa's fishing trips.",
        FISHSTICKS = "At least we know how to make fish sticks.",
        FISHTACOS = "Taco Tuesday!",
        FISH_COOKED = "Flaky and moist. Delicious.",
        FLINT = "Oh, to feel a sharp edge against my skin.",
        FLOWER = "We agree on this: flowers are nice.",
        FLOWERHAT = "Colourful crown.",
        FLOWER_EVIL = "This flower is decidedly not nice!",
        FOLIAGE = "Soft and leafy.",
        FOOTBALLHAT = "We could be good at football, much better than I was!",
        FROG =
        {
            DEAD = "A hop too far.",
            GENERIC = "Ack! Sticky tongue!",
            SLEEPING = "Oblivious amphibious.",
        },
        FROGGLEBUNWICH = "Sandwich for me, frog legs for him.",
        FROGLEGS = "A fraction of a frog.",
        FROGLEGS_COOKED = "I admit, I've acquired a taste for these.",
        FRUITMEDLEY = "Pile o' fruit.",
        GEARS = "I could've been a robot.",
        GHOST = "That's not a fun ghost!",
        GOLDENAXE = "Life is okay when you've got a golden axe.",
        GOLDENPICKAXE = "The finest pickaxe of them all.",
        GOLDENPITCHFORK = "We can do some fancy forking with this.",
        GOLDENSHOVEL = "We're gonna dig so many holes.",
        GOLDNUGGET = "We definitely like shiny.",
        GRASS =
        {
            BARREN = "It could use some perking up.",
            WITHERED = "The heat wave bested it.",
            BURNING = "Fire fire fire!",
            GENERIC = "Grass, next best thing to silk.",
            PICKED = "Picked down to the stems.",
        },
        GREEN_CAP = "Smells really earthy.",
        GREEN_CAP_COOKED = "Heat really brings out the juices.",
        GREEN_MUSHROOM =
        {
            GENERIC = "Ready for harvest.",
            INGROUND = "We can't get at it!",
            PICKED = "It's gone now.",
        },
        GUNPOWDER = "We're getting good at making stuff.",
        HAMBAT = "An interesting way to use food.",
        HAMMER = "Chaos and destruction!",
        HEALINGSALVE = "Soothing.",
        HEATROCK =
        {
            FROZEN = "It's cold to the touch.",
            COLD = "It's getting chilly.",
            GENERIC = "It's a rock.",
            WARM = "It's getting hot!",
            HOT = "It's hot to the touch!",
        },
        HOMESIGN =
        {
            GENERIC = "We could write on that if only we had a pen!",
            BURNT = "The lettering burnt off.",
        },
        HONEY = "Sticky and sweet.",
        HONEYCOMB = "Honey pods!",
        HORN = "If this makes the mating call we're in trouble.",
        HOUND = "That's an angry puppy!",
        HOUNDBONE = "There isn't much left.",
        HOUNDMOUND = "This place scares us.",
        ICEBOX = "Spoil not, food supplies!",
        ICEHAT = "This should keep us cool.",
        ICEHOUND = "He has a chilling look in his eyes.",
        INSANITYROCK =
        {
            ACTIVE = "Move, stupid rock!",
            INACTIVE = "I wonder what that does.",
        },
        HONEYHAM = "We are accomplished chefs!",
        HONEYNUGGETS = "We are accomplished chefs!",
        JAMMYPRESERVES = "We are accomplished chefs!",
        KABOBS = "We are accomplished chefs!",
        KILLERBEE =
        {
            GENERIC = "Uh oh, run!",
            HELD = "I hope it doesn't escape.",
        },
        KNIGHT = "Wow! Thats a complicated clockwork.",
        KOALEFANT_SUMMER = "Maybe it's lost.",
        KOALEFANT_WINTER = "We finally found it!",
        KRAMPUS = "Stop! Thief!",
        KRAMPUS_SACK = "We could put more in it but we're scared to touch the stuff he left inside.",
        LEIF = "Where did that come from?!",
        LEIF_SPARSE = "Where did that come from?!",
        LIGHTNING_ROD =
        {
            CHARGED = "It looks all glowy!",
            GENERIC = "This might keep us safe.",
        },
        LIGHTNINGGOAT =
        {
            GENERIC = "Our father kept goats.",
            CHARGED = "It's all glowy.",
        },
        LIGHTNINGGOATHORN = "This might make a good weapon.",
        LITTLE_WALRUS = "He has anger in his eyes.",
        LIVINGLOG = "This log has a face.",
        LOCKEDWES = "Hello? Can you hear me?",
        LOG =
        {
            BURNING = "So much for our arts and crafts!",
            GENERIC = "That's a log of wood.",
        },
        LUREPLANT = "What a colourful plant.",
        LUREPLANTBULB = "I wish we could learn to generate meat.",
        MALE_PUPPET = "He doesn't look like he's having much fun.",
        MANDRAKE =
        {
            DEAD = "The skin is all seared.",
            GENERIC = "That's a funny looking plant.",
            PICKED = "You're a bad friend!",
        },
        MANDRAKESOUP = "We're accomplished chefs!",
        MANDRAKE_COOKED = "The meeping had to stop.",
        MARBLE = "Maybe we should take up sculpting.",
        MARBLEPILLAR = "Nothing lasts forever in this world.",
        MARBLETREE = "I hope it doesn't fall on us.",
        MARSH_BUSH =
        {
            BURNING = "It will be gone soon!",
            GENERIC = "Hope we don't fall on that.",
            PICKED = "That hurt our hands.",
        },
        MARSH_PLANT = "That's a thirsty plant.",
        MARSH_TREE =
        {
            BURNING = "It's extra dangerous now!",
            BURNT = "It's growing days are over.",
            CHOPPED = "An axe can solve any tree-related problem!",
            GENERIC = "A harsh tree for harsh conditions.",
        },
        MAXWELL = "That jerk tricked us.",
        MAXWELLLIGHT = "Well, these would've been handy before.",
        MAXWELLLOCK = "It's missing something.",
        MAXWELLTHRONE = "That throne makes our skin crawl.",
        MEAT = "Some fire would spice this up.",
        MEATBALLS = "We're accomplished chefs!",
        MEATRACK =
        {
            DONE = "Food time!",
            DRYING = "Is it done yet? I'm hungry.",
            DRYINGINRAIN = "It's hard to dry when it's raining.",
            GENERIC = "It's not doing us much good empty!",
            BURNT = "Fire takes all.",
        },

        MEAT_DRIED = "That worked better than expected.",
        MERM = "I would've thought they would bathe more often!",
        MERMHEAD =
        {
            GENERIC = "A waste of food.",
            BURNT = "I wonder who he was.",
        },
        MERMHOUSE =
        {
            GENERIC = "Smells fishy.",
            BURNT = "It's in worse shape than before!",
        },
        MINERHAT = "A handy light for our head.",
        MONKEY = "He just wants to learn!",

        MONKEYBARREL = "Did you hear something?",
        MONSTERLASAGNA = "We're accomplished chefs!",
        MONSTERMEAT = "Smells foul.",
        MONSTERMEAT_DRIED = "It's really chewy.",
        Goose = "She doesn't look all pleased to see us.",
        MOOSEEGG = "That would make a huge breakfast!",
        MOSSLING = "Hungry little guys.",
        FEATHERFAN = "This thing is huge!",
        MOSQUITO =
        {
            GENERIC = "Shoo!",
            HELD = "We should just squish you.",
        },
        MOSQUITOSACK = "Maybe we can put the blood back in?",
        MOUND =
        {
            DUG = "We're sorry about that.",
            GENERIC = "Our loot sense is tingling.",
        },
        NIGHTLIGHT = "It makes our skin crawl.",
        NIGHTMAREFUEL = "It's cold and slippery.",
        NIGHTSWORD = "Are you seeing this too?",
        NITRE = "What are we supposed to do with this?",
        ONEMANBAND = "We need to practice more.",
        PANFLUTE = "A well constructed instrument.",
        PAPYRUS = "We could do our homework.",
        PENGUIN = "Where do they live the rest of the year?",
        PERD = "Come back! I just want to eat you!",
        PEROGIES = "We are accomplished chefs!",
        PETALS = "How colourful.",
        PETALS_EVIL = "They make our head hurt.",
        PICKAXE = "Rocks will be ours!",
        PIGGYBACK = "It holds so much stuff!",
        PIGHEAD =
        {    
            GENERIC = "We just wanted to be friends.",
            BURNT = "Gross.",
        },
        PIGHOUSE =
        {
            GENERIC = "A tall house for a fat pig.",
            FULL = "I can see a pig through the window!",
            LIGHTSOUT = "Why do they hate me?",
            BURNT = "Not so fancy now, pig!",
        },
        PIGKING = "King of the bullies!",
        PIGMAN =
        {
            DEAD = "He won't bully us any more.",
            GENERIC = "Aw, you're no fun.",
            GUARD = "They look angry.",
            WEREPIG = "He's all furry now!",
        },
        PIGSKIN = "Take that!",
        PIGTORCH = "If only we could get closer.",
        PINECONE =
        {
            GENERIC = "It's bursting with life.",
            PLANTED = "Grow, grow!",
        },
        PITCHFORK = "A good tool to play in the dirt.",
        PLANTMEAT = "It's all squishy.",
        PLANTMEAT_COOKED = "It smells kind of rotten.",
        PLANT_NORMAL =
        {
            GENERIC = "What will blossom?",
            GROWING = "Is it done yet?",
            READY = "We're master farmers.",
            WITHERED = "It's all dried out and dead.",
        },
        POMEGRANATE = "I didn't expect this to grow.",
        POMEGRANATE_COOKED = "It's good for us!",
        POMEGRANATE_SEEDS = "We could grow something with these.",
        POND = "Water doesn't go well with our fur.",
        POOP = "Doodoo.",
        FERTILIZER = "I saw mum use this in her gardens.",
        PUMPKIN = "That's a huge pumpkin!",
        PUMPKINCOOKIE = "Yum!",
        PUMPKIN_COOKED = "It's all warm now.",
        PUMPKIN_LANTERN = "Just like we used to make at home!",
        PUMPKIN_SEEDS = "We could grow something with these.",
        PURPLEAMULET = "Did you hear something?",
        PURPLEGEM = "I can see knowledge swimming inside.",
        RABBIT =
        {
            GENERIC = "We just want to play!",
            HELD = "He's ours now.",
        },
        RABBITHOLE =
        {
            GENERIC = "Come out! We just want to be friends.",
            SPRING = "I hope they're ok in there.",
        },
        RAINOMETER =
        {    
            GENERIC = "It must be powered by magic.",
            BURNT = "I don't think that's accurate.",
        },
        RAINCOAT = "We might look silly, but it'll keep our fur dry.",
        RAINHAT = "It'll keep the water out of our fur.",
        RATATOUILLE = "We are accomplished chefs!",
        RAZOR = "I watched my father use one of these.",
        REDGEM = "It feels warm even on the coldest nights.",
        RED_CAP = "It smells funny.",
        RED_CAP_COOKED = "It smells better now.",
        RED_MUSHROOM =
        {
            GENERIC = "Ready for the taking!",
            INGROUND = "We can't get at it like that.",
            PICKED = "I think some spores remain.",
        },
        REEDS =
        {
            BURNING = "Those burn quickly!",
            GENERIC = "Maybe we could use some of those.",
            PICKED = "Only stems remain.",
        },
        RELIC =
        {
            GENERIC = "These haven't been used in a while.",
            BROKEN = "Smashed beyond repair.",
        },
        RUINS_RUBBLE = "It looks broken.",
        RUBBLE = "Rocks from an old city.",
        RESEARCHLAB =
        {    
            GENERIC = "It's like a science lab in here!",
            BURNT = "I think it's broken.",
        },
        RESEARCHLAB2 =
        {
            GENERIC = "Father used to work on something like that.",
            BURNT = "All our work - gone.",
        },
        RESEARCHLAB3 =
        {
            GENERIC = "We should be careful around that.",
            BURNT = "The fires care not for magic.",
        },
        RESEARCHLAB4 =
        {
            GENERIC = "Did I just hear a squeak?",
            BURNT = "Smells like cooking.",
        },
        RESURRECTIONSTATUE =
        {
            GENERIC = "Who is that supposed to be?",
            BURNT = "It will be of no use to us in that state.",
        },
        RESURRECTIONSTONE = "Some sort of religious monument maybe?",
        ROBIN =
        {
            GENERIC = "Red is my favorite colour!",
            HELD = "Held snug in our pockets.",
        },
        ROBIN_WINTER =
        {
            GENERIC = "What pretty white feathers.",
            HELD = "We will name it Francis.",
        },
        ROBOT_PUPPET = "I don't think it's having fun.",
        ROCK = "We'll need to mine it before we can use it.",
        ROCK_ICE =
        {
            GENERIC = "Ice can be useful.",
            MELTED = "Puddle!",
        },
        ROCK_ICE_MELTED = "Puddle!",
        ICE = "Chilling.",
        ROCKS = "None of these look like they would skip well.",
        ROOK = "Who made these things!?",
        ROPE = "We could tie stuff up with this.",
        ROTTENEGG = "Ew!",
        SANITYROCK =
        {
            ACTIVE = "It's in our way.",
            INACTIVE = "Something about this rock feels off.",
        },
        SAPLING =
        {
            BURNING = "So bright!",
            WITHERED = "I think the heat broke it.",
            GENERIC = "These sure grow slowly.",
            PICKED = "We'll make good use of your twigs!",
        },
        SEEDS = "A small life trapped within. My sympathies.",
        SEEDS_COOKED = "Their growing days are over.",
        SEWING_KIT = "Mum used to handle all of our sewing.",
        SHOVEL = "Maybe we can tunnel our way out?",
        SILK = "It's so smooth!",
        SKELETON = "Hello? Are you alright?",
        SKULLCHEST = "Who knows what could be hiding in there!",
        SMALLBIRD =
        {
            GENERIC = "Could this be a friend for us?",
            HUNGRY = "I can see it's tummy rumble.",
            STARVING = "Poor thing. It looks so hungry!",
        },
        SMALLMEAT = "A couple more and we'll have a meal!",
        SMALLMEAT_DRIED = "It'll keep longer this way.",
        SPEAR = "We should stick things with the pointy part.",
        SPIDER =
        {
            DEAD = "Another lost friend.",
            GENERIC = "Spiders understand us.",
            SLEEPING = "Wake up, friend!.",
        },
        SPIDERDEN = "Looks cozy in there.",
        SPIDEREGGSACK = "A portable friendship pod!",
        SPIDERGLAND = "This might sooth our cuts.",
        SPIDERHAT = "What have I done?",
        SPIDERQUEEN = "Mommy-Longlegs?",
        SPIDER_WARRIOR =
        {
            GENERIC = "He will protect us!",
            SLEEPING = "They're so cute when they sleep.",
        },
        SPOILED_FOOD = "Blech!",
        STATUEHARP = "Someone took the head.",
        STATUEMAXWELL = "That's the guy who said he could help us.",
        STINGER = "We should be careful, we could poke an eye out!",
        STRAWHAT = "This might keep the sun out of our eyes.",
        STUFFEDEGGPLANT = "We are accomplished chefs!",
        SWEATERVEST = "It itches and fits funny.",
        TAFFY = "We are accomplished chefs!",
        TALLBIRD = "Look at those legs!",
        TALLBIRDEGG = "Did I hear a meep?",
        TALLBIRDEGG_COOKED = "Smells great!",
        TALLBIRDEGG_CRACKED =
        {
            COLD = "It's shivering!",
            GENERIC = "I think it's hatching!",
            HOT = "It'll boil if it doesn't cool down soon.",
            LONG = "Looks like an egg.",
            SHORT = "Did that egg just move?",
        },
        TALLBIRDNEST =
        {
            GENERIC = "This could feed us for days!",
            PICKED = "Where is the egg?",
        },
        TEENBIRD =
        {
            GENERIC = "It's getting old so fast!",
            HUNGRY = "It looks hungry!",
            STARVING = "I think it's starving!",
        },
        TELEBASE =
        {
            VALID = "Seems ready to use.",
            GEMS = "It needs something to focus the power.",
        },
        GEMSOCKET =
        {
            VALID = "Looks good.",
            GEMS = "Looks empty.",
        },
        TELEPORTATO_BASE =
        {
            ACTIVE = "We could use this to visit new worlds!",
            GENERIC = "I can hear the sounds of another world!",
            LOCKED = "It still won't work!",
            PARTIAL = "I don't think we're done yet!",
        },
        TELEPORTATO_BOX = "The power in this box is unimaginable.",
        TELEPORTATO_CRANK = "A crank that will stand up to punishment.",
        TELEPORTATO_POTATO = "It looks like this goes with something...",
        TELEPORTATO_RING = "I think there are more parts.",
        TELESTAFF = "It makes my brain feel fuzzy.",
        TENT =
        {
            GENERIC = "We should get some rest.",
            BURNT = "The fire destroyed it.",
        },
        SIESTAHUT =
        {
            GENERIC = "Is it nap time?",
            BURNT = "We can't take a nap in that!",
        },
        TENTACLE = "We would be mad if something stepped on us, too.",
        TENTACLESPIKE = "We could hit stuff with the pointy bits!",
        TENTACLESPOTS = "Spotty!",
        TENTACLE_PILLAR = "It's huge!",
        TENTACLE_PILLAR_ARM = ".",
        TENTACLE_GARDEN = "It's huge!",
        TOPHAT = "Like father used to wear.",
        TORCH = "This should keep us safe.",
        TRANSISTOR = "We are getting good at crafting!",
        TRAP = "Now we can catch some food!",
        TRAP_TEETH = "This will hurt our enemies.",
        TRAP_TEETH_MAXWELL = "Who would put this here? We could get hurt!",
        TREASURECHEST =
        {
            GENERIC = "We could keep our toys in it!",
            BURNT = "It won't be very useful to us now.",
        },
        TRINKET_1 = "We could've had some fun if they weren't all melted.",
        TRINKET_2 = "A voiceless instrument.",
        TRINKET_3 = "It won't come undone!.",
        TRINKET_4 = "It's watching us.",
        TRINKET_5 = "Yay, a new toy!",
        TRINKET_6 = "Maybe we'll find a use for these.",
        TRINKET_7 = "Another toy!",
        TRINKET_8 = "We could take a bath if only we had a tub.",
        TRINKET_9 = "None of them match!",
        TRINKET_10 = "Just like grandpa wears!.",
        TRINKET_11 = "Beep boop!",
        TRINKET_12 = "Feels leathery.",
        TRUNKVEST_SUMMER = "It's so puffy!",
        TRUNKVEST_WINTER = "It'll keep us from catching a cold.",
        TRUNK_COOKED = "Looks filling!",
        TRUNK_SUMMER = "We took his nose!",
        TRUNK_WINTER = "He blue his nose.",
        TUMBLEWEED = "Who knows what that tumbleweed has picked up.",
        TURF_CARPETFLOOR = "Carpets! Just like in our old house.",
        TURF_CHECKERFLOOR = "Fancy.",
        TURF_DIRT = "Some ground that we dug up.",
        TURF_FOREST = "Some ground that we dug up.",
        TURF_GRASS = "Some ground that we dug up.",
        TURF_MARSH = "Some ground that we dug up.",
        TURF_ROAD = "Some ground that we dug up.",
        TURF_ROCKY = "Some ground that we dug up.",
        TURF_SAVANNA = "Some grassy dirt.",
        TURF_WOODFLOOR = "If we put these on the ground we'll have a floor!",
        TURKEYDINNER = "Like mother used to make before this happened!",
        TWIGS = "Wish we had a friend to play stick swords with.",
        UMBRELLA = "This should keep some of the rain off of us.",
        GRASS_UMBRELLA = "It won't keep us from playing in puddles!",
        UNIMPLEMENTED = "What a crummy item.",
        WAFFLES = "Yummy!",
        WALL_HAY =
        {    
            GENERIC = "This will keep all sorts of things out!",
            BURNT = "It didn't keep the fire out.",
        },
        WALL_HAY_ITEM = "Some grass tied together.",
        WALL_STONE = "We're base-building masters!",
        WALL_STONE_ITEM = "These should come in handy.",
        WALL_RUINS = "Looks sturdy.",
        WALL_RUINS_ITEM = "Wow, these are really heavy.",
        WALL_WOOD =
        {
            GENERIC = "Like a pillow fort, but wood!",
            BURNT = "Turns out wood burns really well.",
        },
        WALL_WOOD_ITEM = "They won't keep us safe if we keep holding them.",
        WALRUS = "I don't think he wants to be friends with us.",
        WALRUSHAT = "Reminds me of grandpa.",
        WALRUS_CAMP =
        {
            EMPTY = "I think someone was here.",
            GENERIC = "Maybe they'll invite us in?",
        },
        WALRUS_TUSK = "Maybe we can use it for arts and crafts.",
        WARG = "I don't think that puppy is very happy.",
        WASPHIVE = "Sounds like anger!",
        WATERMELON = "Looks tasty!",
        WATERMELON_COOKED = "We can cook anything!",
        WATERMELONHAT = "This is the best idea we have ever had.",
        WETGOOP = "Experimenting is fun!",
        WINTERHAT = "Mum always said I should take a cap with me.",
        WINTEROMETER =
        {
            GENERIC = "How hot is it, Mr. Thermal Measurer?",
            BURNT = "Another dead friend.",
        },
        WORMHOLE =
        {
            GENERIC = "I think that thing is alive.",
            OPEN = "I've been in worse.",
        },
        WORMHOLE_LIMITED = "Gross, that one looks sick!",
        ACCOMPLISHMENT_SHRINE = "It gives me a goal in life.",        
        LIVINGTREE = "Hello, Mr. Tree!",
        ICESTAFF = "It makes me feel funny.",
    },
    DESCRIBE_GENERIC = "It's a... thing.",
    DESCRIBE_TOODARK = "It's too dark to see!",
    DESCRIBE_SMOLDERING = "That thing is about to catch fire.",
    EAT_FOOD =
    {
        TALLBIRDEGG_CRACKED = "Mmm. Beaky.",
    },
}

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Yeah, I'm confused as to why Webber's a good character to play as. Not being attacked by spiders is okay, but RoG itself devalued that, seeing that spiders are a lot rarer in it. Eating monster meat? That could be good, if he didn't lose sanity with it. He already goes insane really easily? A silk beard? That's *alright*, but that ability really fails in comparison to all the other cool stuff the characters get. Spider followers that wreck your helpful things (Chester, Glommer, meat) in exchange for all of the common (and way more useful) mobs going after you is NOT a good trade at all, really. He needs something more to him, I don't know what.

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Wait a minute... If that other thread is correct and webber IS wilson's son, then maybe he went up to the attic to see the portal, and when he used it a spider came out? Then Maxwell stepped through and said he could help?

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He doesnt seem to lose health when heating food, regardless of what the food is. For example, you can eat cooked green mushrooms all day and the only effect it will do is raise your sanity. When you are sitting on 100 sanity, green caps become a really good way of restoring it without any drawbacks.

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having powers of spiderqueen head isn't OP for webber because you can't simply replace pigs, bunnies with wimpy spider guess what? he has 100 sanity in day 4 i only have 55 sanity just because of the night (sorry dear Klei) i wish webber had more unique abilities (wilson already has growing magnificent beard) being spider is more of negative side befriending spider with hole meat and they attack chester and glommer yeah follows you only in 2.5 day, having strong stomach isn't powerful again sorry klei for replying so much negativity

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well in the trailer wilson made maxwells door webber may of (after being eaten) gone inside the house and found it


Wait a minute... If that other thread is correct and webber IS wilson's son, then maybe he went up to the attic to see the portal, and when he used it a spider came out? Then Maxwell stepped through and said he could help?

thats what i was thinking or he lived in the forest and heard somthing so he ran to the house and met maxwell via radio

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I think that not every character needs to be really good at something. The way I see Webber is a cursed child. He really wants to have friends but he just can't. He can only resort to spiders thanks to his curse, but if he does, he can't really control them and change their nature: they will still eat everything they find on the ground. His low sanity probably comes from the fact that he is a child and children are easily afraid. I don't think he needs a sanity buff from spiders, it would just be too easy. Sanity is rarely an issue, generally. It can be dealt with, even at 100 sanity.

 

I think in his own way, Webber provides some sort of a challenge because you can't use the regular ressources you are used to, for example, pigs, to easily get wood and whatnot... You can't make your base in a pig village and laugh at the incoming hounds, because they will just kill you on sight. His low sanity also provides a challenge, especially early game. It's never an impossible challenge to overcome, especially when you know what you're doing.

 

I like him as he is, besides the small fixes he should get (like the spiders not attacking your other followers). It's sometimes fun to play a character that has more disadvantages than advantages and that makes the game different, even if it's overall the same game. I would not like him to have a night vision, he's not a spider, he's a child inside a spider. For the same reason, I would not like to see him sleep during the day, because as he says, his bedtime is during the night (his mother raised him well, obviously). However, I would prefer if he grew silky hair, rather than silky beard. It just makes him look like Santa Claus (especially when wearing a winter hat!). Although I must admit, it is kinda funny that a child grows such a long beard. Might just be part of the curse ! =)

 

EDIT: RoG gaves us 2 new characters. A nearly too strong Wigfrid and a cursed child. I think it's fine as it is. For those who only want to play strong characters, I think Klei already gaves us a couple ! =)

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I really, really don't like the idea of leaving Webber as weak and unfavored as he is. I mean, I agree that a character like that should be in the game.... but don't make the coolest looking character one of the weakest. I was looking forward to playing as him for a while, and I can't help but feel underwhelmed. Maybe I had too high expectations, and I get why people like the way he is now, but that's just how I feel.

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I think that not every character needs to be really good at something. The way I see Webber is a cursed child. He really wants to have friends but he just can't. He can only resort to spiders thanks to his curse, but if he does, he can't really control them and change their nature: they will still eat everything they find on the ground. His low sanity probably comes from the fact that he is a child and children are easily afraid. I don't think he needs a sanity buff from spiders, it would just be too easy. Sanity is rarely an issue, generally. It can be dealt with, even at 100 sanity.

 

I think in his own way, Webber provides some sort of a challenge because you can't use the regular ressources you are used to, for example, pigs, to easily get wood and whatnot... You can't make your base in a pig village and laugh at the incoming hounds, because they will just kill you on sight. His low sanity also provides a challenge, especially early game. It's never an impossible challenge to overcome, especially when you know what you're doing.

 

I like him as he is, besides the small fixes he should get (like the spiders not attacking your other followers). It's sometimes fun to play a character that has more disadvantages than advantages and that makes the game different, even if it's overall the same game. I would not like him to have a night vision, he's not a spider, he's a child inside a spider. For the same reason, I would not like to see him sleep during the day, because as he says, his bedtime is during the night (his mother raised him well, obviously). However, I would prefer if he grew silky hair, rather than silky beard. It just makes him look like Santa Claus (especially when wearing a winter hat!). Although I must admit, it is kinda funny that a child grows such a long beard. Might just be part of the curse ! =)

 

EDIT: RoG gaves us 2 new characters. A nearly too strong Wigfrid and a cursed child. I think it's fine as it is. For those who only want to play strong characters, I think Klei already gaves us a couple ! =)

 

I get you're point, I really do. I don't like OP caracters and it kinda makes me feel bad when I play Wigfrid cause it makes combat so damn easy. I think she should have more debuffs like not being able to sleep and having like 100 sanity.

 

I disagree that it's fun playing with a bad caracter. To me, all caracters should have balanced abilities that make them good in certain situations and bad in others. Except Wes of course. Webbers abilities are just bad or trivial in all situations except for his beard ability, which was ripped off wilson. It makes him a chore to play and as it stands now, I'll never play as him because I hate his playstyle : it takes away elements that I love in the game and replaces them with badly implemented or unlogical mechanics.

 

The world is already quite punishing as is in the DLC, I think that the new caracters should be fitted to better survice that world, not the opposite.

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