Pyromailmann Posted March 16, 2014 Share Posted March 16, 2014 Small Note before you even post on this topic: I know people are against the entire "Don't starve with guns concept" and agree to some levels that the guns make no sense. But that's why I said in parentheses: " But the weapons will all be basically optional and same with the entire "guns in Don't Starve" concept." Like what Klei said about the caves; They're completely optional. So, I just feel like putting thoughts on balances and ideas for Don't Starve. Though 1.) The Tesla Tree; the Tesla tree was gong to be in a Tesla biome like the Volt Goat, but Klei kept the Volt Goat and scrapped the rest of the biome. I think the Tesla Tree could be craftable (with gold, gears, an electrical doodad and a pine cone.) They would conduct energy from the Lightning rod for power, and the Tesla Trees would basically be like power conducts to power some machines such as the ice box (haven't thought of any other machines or any other uses for the power from lightning rods) Thought 2.) Possibly new weapons; I have thought of iconic weapons that you could find and make such as a flintlock pistol or a pistol in general (yes, I have thought of guns on the island that you can find or craft) Melee Weapons: Now as for melee weapons, the best I could think of is a broadsword of some sort that is an upgrade to the spear, hambat, tentacle spike and maybe the Dark Sword; possibly an optimum sword, (which would be useful) or a gem sword which is empowered by the gem it has. The Fire Gem lights the enemy (and any enemies around the enemy hit) on fire but has a smaller chance to burn anything else that doesn't walk such as a bush or cactus. The Ice gem will freeze their target within a radius like the fire gem. The Purple Gem will kill the enemy it hits instantly and make it drop some dark petals or nightmare fuel (depends on the size and toughness of the mob) but make the player lose 10-30 sanity. The Orange Gem will make the mob's drops go directly into inventory (if there is space). The yellow gem will make the mob on death leave a beam of light but the beam may attract a hound or the seasonal giant. The Green Gem will make the mobs give their drops and die, but it'll only happens a few times before the sword either becomes nightmare fuel, turns into a pile of green gems or just shatters, that harms anything (especialy bosses, following pets or players) that steps onto it. Ranged Weapons: I did mention guns so here we go... (but the weapons will all be basically optional and same with the entire "guns in Don't Starve" concept.)Now, since Don't Starve takes place in the time around World War 1 or "The Great War" is happening, the weapons would be from that date OR EARLIER, you may leave other weapon suggestions but heed my advice; NO MODERN WEAPONS BEYOND THE 1960'S OR BEYOND!!! unless it's a laser gun that takes forever to craft. All the guns will be basically upgrades to the blow dartsYou should be able to find a broken revolver with one of the boons-Revolver (made with an old revolver, gold and gears)-Machine Gun (I haven't come up with a recipe for this)Ammunition:-Clips of ammo (Gunpowder, Rocks and Flint)-Nightmare fuel bullets (crafted with Nightmare Fuel and Gunpowder) Shooting these makes you lose sanity (I don't know how much) per. clip, follows targets like a boomerang, works with any gun.Mechanics: -The gun is an equpable like any other weapon or tool-The guns use the same durability as any other tool/ weapon but uses the mechanic as the lantern where your the gun is unusable until you put ammunition inside of it, just like the fuel mechanic with the lantern.-When hovering above the gun, you will see the amount of ammunition below the name.Example:Weapon Name: "prefab"Ammo Count: 2/10 shots-The durability of the gun does not represent the amount of ammo it has! That shows how many uses it has before breaking into tiny little shards.-When you shoot (just like doing various tasks such as attacking, crafting something, or harvesting) you have a delay before you fire the gun, just to make it less OP and so people don't flame this post with "It's so Overpowered and Bla, Bla, Bla." That's basically all I have to say! Thanks for stopping and reading this post, you can always leave suggestions on what you want to of course! Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/ Share on other sites More sharing options...
Subscriber01236 Posted March 16, 2014 Share Posted March 16, 2014 First weapon idea- (as I've stated before) the Flintlock pistol, which is your first weapon you craft (I'm not leaving crafting recipes so, yeah.) The pistol takes FOREVER to reload.-Muskets. Shouldn't even have to explain this-Standard single clip pistol.-Revolver-Trench Gun-Bolt Action Rifle-Machine GunAmmunition: -Standard Musket Shot ( Nitre, Flint and Papyrus) these have a chance to explode on you, so be careful!-5-Shot clips [for bolt action rifles] (Nitre, rope, flint and papyrus)-Clips (Nitre, Rocks and Flint)-Shotgun shells (Nitre, Gold and Paper)-Nightmare fuel bullets (crafted with Nightmare Fuel and Nitre) Shooting these makes you lose 20 sanity per. clip, follows targets like a boomerang, works with any gun.Mechanics: -The gun is an equpable like any other weapon or tool-The guns use the same durability as any other tool/ weapon but uses the mechanic as the lantern where your the gun is unusable until you put ammunition inside of it, just like the fuel mechanic with the lantern.-When hovering above the gun, you will see the amount of ammunition below the name.Umm... No thank you i'm doing quite well at surviving without guns thanks, I already have all the things i could possibly need for combat in Don't starve (some darts and a pointy rock on a stick). . The Purple Gem will kill the enemy it hits instantly and make it drop some dark petals or nightmare fuel (depends on the size and toughness of the mob) but make the player lose 10-30 sanity. So the downside is you can one hit kill EVERYTHING with the weapon at a loss of 10 - 30 sanity which can be easily re-gained with a single night's sleep, and if you don't you have to fight the insanity creatures... which you can kill in one hit... essentially destroying any form of challenge what so ever? Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-432906 Share on other sites More sharing options...
Skorp Posted March 16, 2014 Share Posted March 16, 2014 I like the idea of machines needing electricity but I dislike the guns, I feel like they wouldn't fit in DS Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-432910 Share on other sites More sharing options...
Pyromailmann Posted March 16, 2014 Author Share Posted March 16, 2014 So the downside is you can one hit kill EVERYTHING with the weapon at a loss of 10 - 30 sanity which can be easily re-gained with a single night's sleep, and if you don't you have to fight the insanity creatures... which you can kill in one hit... essentially destroying any form of challenge what so ever? Well let me just state this these are all just small ideas, don't take them as if they're going to be in the game. But you do make a point on the entire sanity loss. The Purple gem sword could have low durability and higher sanity loss but the ideas are newly thought of, so there will be balances later on. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-432912 Share on other sites More sharing options...
Kellyc764 Posted March 16, 2014 Share Posted March 16, 2014 I disagree with guns in the game. They don't bring anything to it imho. Most of the DS characters are from the early 1920's also, so guns wouldn't have been a big thing back then either I assume. This sounds to me as something that would be more suited as an unofficial mod rather than actual official implementation. As for the tesla tree, it still might make a comeback with some use, can't say there's anything in game that would require power aside from the ice box - You could argue alchemy machine and science machine, however the mats needed to construct those would then push difficulty so high it wouldn't be worth it.I think it's just going to be one of the ideas in the bank for them that they can always use when an occasion arises, unfortunately, this probably won't be anytime soon. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-432924 Share on other sites More sharing options...
rodoto Posted March 16, 2014 Share Posted March 16, 2014 Guns have nothing to see with the universe of Don't Starve and it would be too difficult to find a good use for the tesla tree: we already have the lighting rod and use the TT with the ice box ... it would be too complicated for the player. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-432928 Share on other sites More sharing options...
Pyromailmann Posted March 16, 2014 Author Share Posted March 16, 2014 I disagree with guns in the game. They don't bring anything to it imho. Most of the DS characters are from the early 1920's also, so guns wouldn't have been a big thing back then either I assume. This sounds to me as something that would be more suited as an unofficial mod rather than actual official implementation.I know what you're saying but when you think about the 20's it was the time when (in America) Wigfrid is a viking so she is from Europe (as she does have a Norwegen Accent as it seems) and Europe was very heated in the meaning of war back in the time from before World War 1 to World War 2. And like I said, these are suggestions. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-432934 Share on other sites More sharing options...
Kellyc764 Posted March 16, 2014 Share Posted March 16, 2014 I know what you're saying but when you think about the 20's it was the time when (in America) Wigfrid is a viking so she is from Europe (as she does have a Norwegen Accent as it seems) and Europe was very heated in the meaning of war back in the time from before World War 1 to World War 2. And like I said, these are suggestions.From what I gather, most characters are from the US or close surrounds. Maxwell and Wilson surely are. It can be theorised that Wolfgang is from a travelling circus, and Wigfrid isn't actually Norse, she's just an Opera Singer in character (Which was pretty typical operas in the early 1900's to use those sort of settings) Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-432936 Share on other sites More sharing options...
MycoLogical Posted March 16, 2014 Share Posted March 16, 2014 This games set in around the 1920's...on an island...in the middle of nowhere....These people, even with the help of some semi-intelligent pigs could not craft firearms.... Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433044 Share on other sites More sharing options...
DaS Posted March 16, 2014 Share Posted March 16, 2014 This games set in around the 1920's...on an island...in the middle of nowhere....These people, even with the help of some semi-intelligent pigs could not craft firearms.... But we can craft fridges that run off self-perpetuating energy? Although also not a fan of the gun idea, 'logic' as it stands has no place inside Don't Starve Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433059 Share on other sites More sharing options...
MycoLogical Posted March 16, 2014 Share Posted March 16, 2014 But we can craft fridges that run off self-perpetuating energy? Although also not a fan of the gun idea, 'logic' as it stands has no place inside Don't Starve True, true......Okay how about this:GUNS AREN'T DAPPER!!! Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433061 Share on other sites More sharing options...
Pyromailmann Posted March 17, 2014 Author Share Posted March 17, 2014 True, true......Okay how about this:GUNS AREN'T DAPPER!!!What if I told you... That people don't read the whole post and I had to edit a small note just to let people realize it because they don't read that since... um.... you know, I'll just stop talking.This games set in around the 1920's...on an island...in the middle of nowhere....These people, even with the help of some semi-intelligent pigs could not craft firearms....what about makeshift firearms or bows even? Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433135 Share on other sites More sharing options...
Doomfan64 Posted March 17, 2014 Share Posted March 17, 2014 I like the idea of being able to craft one type of simple gun that uses Gunpowder as ammo or something. NOT NINE MILLION DAMN TYPES. Also, "It is entirely optional" has never been a viable defense. Just never. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433145 Share on other sites More sharing options...
Pyromailmann Posted March 17, 2014 Author Share Posted March 17, 2014 I like the idea of being able to craft one type of simple gun that uses Gunpowder as ammo or something. NOT NINE MILLION DAMN TYPES. Also, "It is entirely optional" has never been a viable defense. Just never.Still just early thoughts, some may be removed... eventually. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433162 Share on other sites More sharing options...
Pyromailmann Posted March 17, 2014 Author Share Posted March 17, 2014 True, true......Okay how about this:GUNS AREN'T DAPPER!!!Ok, I know how I already responded to your comment earlier but I feel like doing something more interesting... file:///C:/Users/Simon/Documents/Martix.jpg Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433164 Share on other sites More sharing options...
InaneDugong Posted March 17, 2014 Share Posted March 17, 2014 I'd be cool for a pistol and something a tier above it - after all, the game includes a rackety refrigerator - but I'd want it to be something with a high miss chance, i.e. keeping consistent with the feels of the game. I think it'd be cool to have a steampunk-inspired pistol that was a really huge risk to shoot since it most-probably will miss but would render high reward if it were successful.Hell, what if the sound of gunfire attracted malicious creatures? Now that'd be cool.Edit: Oh, and as for going beyond the lore of the game: won't happen. As a mod I wouldn't play it unless you threw in some dynamic that made it challenging. The issue with modern weapons is they are, literally, unfathomably more reliable than sticks and stones and ether. The other issue is, even the strongest weapons in the game have a huge downside to them that ties in with the immersion and lore. Whilst I'm fine with guns - since some novelties aren't outside the bounds of the game's lore - M16s and pin-point high calibre weaponry just isn't something you can throw in because the tiers just aren't accommodated for, yet. Maybe if demons or enormous bosses made their way in, then sure--but where does your proposal fit in the current meta? Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433267 Share on other sites More sharing options...
Boar Head Posted March 17, 2014 Share Posted March 17, 2014 I don't agree. I don't feel like firearms belong in this game they just (as someone has already said) wouldn't be adding anything new, special or even original to this game. I'm kind of against a bow as well just because I like the fact that this game has blowdarts as a weapon. And I just can't imagine Wilson or most other characters being able to operate a gun or a bow very efficiently. I think there is a reason why the characters have only one attack animation and it just consists of them whacking the enemy with the sharp end of the weapon, no techniques or anything like that so yeah. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433290 Share on other sites More sharing options...
scize Posted March 17, 2014 Share Posted March 17, 2014 lets just leave guns in call of duty, next people will be suggesting titans!or killstreaks Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433338 Share on other sites More sharing options...
jbeetle Posted March 17, 2014 Share Posted March 17, 2014 I don't agree. I don't feel like firearms belong in this game they just (as someone has already said) wouldn't be adding anything new, special or even original to this game. I'm kind of against a bow as well just because I like the fact that this game has blowdarts as a weapon. And I just can't imagine Wilson or most other characters being able to operate a gun or a bow very efficiently. I think there is a reason why the characters have only one attack animation and it just consists of them whacking the enemy with the sharp end of the weapon, no techniques or anything like that so yeah.good response. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433345 Share on other sites More sharing options...
Tonguetyd Posted March 17, 2014 Share Posted March 17, 2014 Nah, I don't feel like guns would bring anything new to the game.Could you explain why would we want guns? like a 12-year old Call of Duty player no offense to those people. Why not? Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433379 Share on other sites More sharing options...
don't starver2336 Posted March 17, 2014 Share Posted March 17, 2014 that's enough of your thoughts think about the next update Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433390 Share on other sites More sharing options...
Axegace Posted March 17, 2014 Share Posted March 17, 2014 I enjoy the enthusiasm, and I like the rudimentary electricity ideas. I whole bunch of crazy guns and weapons might sound good, but I think you'd find in practice that they don't add anything to how the game actually plays. We have a variety of melee weapons and some ranged weapons already. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433406 Share on other sites More sharing options...
toasterman3000 Posted March 17, 2014 Share Posted March 17, 2014 I honestly don't understand why people would want guns in this game. We already have blowdarts, boomerangs, and fire/ice rods. Those all fulfill the same purpose.The only guns I would accept are giant cannons that use gunpowder and fire rocks, or maybe even a very crude blunderbuss. But I still don't see how those would be better than what we have. They would be terribly inaccurate and take ages to reload and refuel. Link to comment https://forums.kleientertainment.com/forums/topic/33049-ideas-and-balances/#findComment-433567 Share on other sites More sharing options...
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