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March 12 Reign of Giants Beta Update - A Feet of Strength


SethR

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Holding a hammer in your hand can be a real big risk gotta be very careful what you press space next to.
You even need to un-equip it completely to turn off fling-o-matics, or else...

Remember that before you rush to turn it on when a fire breaks guys, just sayin...

Heads up that we just pushed out a hotfix for many of the hot-button issues people were reporting. See the OP for details.

Sorry, missed that one!

My post was following an attempt to left-click the fling-o-matic with hammer equipped and I kinda threw the two into the same mix there.

On another note:

 

It's on our list! We'll get to it as soon as we can.

 

Please, pretty please also take care of these two:

-If a lightning strikes during a dusk to night transition, it will end said transition instantly and turn to pitch black no matter what the previous light state was

-If I feed my character, say with a stack of berries, directly onto him holding the items with the cursor, sometimes my char won't eat the food anymore unless I move him around first.

I know this isn't the right section after all, but I did post about the first one in the bugs section and that second one was reported quite some time ago, prior to DLC, not by me, though.

Sorry, missed that one!

My post was following an attempt to left-click the fling-o-matic with hammer equipped and I kinda threw the two into the same mix there.

On another note:

 
 

Please, pretty please also take care of these two:

-If a lightning strikes during a dusk to night transition, it will end said transition instantly and turn to pitch black no matter what the previous light state was

-If I feed my character, say with a stack of berries, directly onto him holding the items with the cursor, sometimes my char won't eat the food anymore unless I move him around first.

I know this isn't the right section after all, but I did post about the first one in the bugs section and that second one was reported quite some time ago, prior to DLC, not by me, though.

 

That's just a case of buffered action problems. It's been that way for a year.

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Sorry, missed that one!

My post was following an attempt to left-click the fling-o-matic with hammer equipped and I kinda threw the two into the same mix there.

On another note:

 
 

Please, pretty please also take care of these two:

-If a lightning strikes during a dusk to night transition, it will end said transition instantly and turn to pitch black no matter what the previous light state was

-If I feed my character, say with a stack of berries, directly onto him holding the items with the cursor, sometimes my char won't eat the food anymore unless I move him around first.

I know this isn't the right section after all, but I did post about the first one in the bugs section and that second one was reported quite some time ago, prior to DLC, not by me, though.

 

Thanks for the info. Added to the list. And yeah, let's try to keep the bug talk in the bug forum in the future [i understand why you're posting it here--it's part of the discussion, so no worries :) ]

 

Thanks for the info. Added to the list. And yeah, let's try to keep the bug talk in the bug forum in the future [i understand why you're posting it here--it's part of the discussion, so no worries :-) ]

Well, I guess it's still relevant to the discussion, but it would have been way too much clutter, so I did the right thing and made a new thread about this. Please comment! ;)

http://forums.kleientertainment.com/topic/32730-more-intuitive-item-transferring-options-between-containers/

omg only one seed per tree?'s too bad to have to choose between the extinction of new trees or eat...

a second non-edible seed could not be created?

I just realized that too.  Maybe a random chance of getting two seeds sometimes?  (like with birdcage and fruit)  Then again, it makes them fit right between the standard evergreen and the lumpy evergreen (which can't reproduce at all) in terms of renewability. Interestingly, that means that one can only transfer these forests, not propagate them...

why is that important?

Because some people, including I wondered how on earth you get bone shards; skeletons weren't breakable until this DLC. Hence having the item used to break them, hint that it can break them would be a nice touch.

How about video?

 

 

 

I made a video. 

 

 

___________

 

Craftable transportation or an animal trainable as a mount to use for getting around…rideable or not…i.e. pack mule.. just a thought. Wagon pulled by beefalo? Pfff.. why not!?

 

Because they're obnoxiously slow and for any reasonable distance you'd be better off making multiple trips with Chester.

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