Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 (edited) LEAVE THE WOLFGANG QUOTES TO MEEEEEEE. Ok? yes sir! (THE WILLOW ONES ARE MINE!)Suggest what for the golden golem? quotes, and i think he could be good with the rocklobster lua or something Edited September 10, 2013 by Rabbitfist Link to comment Share on other sites More sharing options...
lifemare Posted September 10, 2013 Share Posted September 10, 2013 (edited) i think he could be good with the rocklobster lua or something Perfect!EDIT: I wanted to do some sketches for the Golem, but didn't know which atlas to base it on, you just made my day!I'll do something with that in the next couple of days. Edited September 10, 2013 by lifemare Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 Perfect!did you thinked about the lobster lua for the golem before ive written it? Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 10, 2013 Share Posted September 10, 2013 I was thinking more about the treeguard model for the golem. Slow moving, durable giant right? 1 Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 10, 2013 Share Posted September 10, 2013 I was thinking more about the treeguard model for the golem.Slow moving, durable giant right?and it allows more freedom with the hands Link to comment Share on other sites More sharing options...
lifemare Posted September 10, 2013 Share Posted September 10, 2013 did you thinked about the lobster lua for the golem before ive written it? Nope I was thinking more about the treeguard model for the golem.Slow moving, durable giant right? The amount of sprites in a treeguard atlas is great for adding a lot of moving pieces to the Golem, but a freaking hassle.The simplicity of the RockLobsters and the fact they turn into a rock is a lot more attractive in my opinion. Do you have any ideas for what behaviours you wanted the Golem to have, debugman18? 1 Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 Perfect!EDIT: I wanted to do some sketches for the Golem, but didn't know which atlas to base it on, you just made my day!I'll do something with that in the next couple of days.as texture for the golem i would suggest the golems from castle in the sky 4 Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 10, 2013 Share Posted September 10, 2013 (edited) and it allows more freedom with the hands Think about a treeguard with rock lobster mechanics. When you hit it, it re-transforms in a golden block. (treeguard->normal tree) and then after a while comes out and chases you again. The amount of sprites in a treeguard atlas is great for adding a lot of moving pieces to the Golem, but a freaking hassle. The simplicity of the RockLobsters and the fact they turn into a rock is a lot more attractive in my opinion. I'm not a fan of the way the lobster walks...doesn't suit a golem if you ask me... Edited September 10, 2013 by TeoSS69 Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 10, 2013 Share Posted September 10, 2013 Think about a treeguard with rock lobster mechanics. When you hit it, it re-transforms in a golden block. (treeguard->normal tree) and then after a while comes out and chases you again.that could work, maybe a blocky look for the golem so it could retreat into a cube (the cube would have to have some strange symbols on of course :^P) Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 i have an idea for the behavior @lifemare the golems are neutral creatures living in the static area, when the static starts they get overcharged and are faster and hostile Link to comment Share on other sites More sharing options...
debugman18 Posted September 10, 2013 Author Share Posted September 10, 2013 as texture for the golem i would suggest the golems from castle in the skyYes yes yes yes yes yes yes. Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 Yes yes yes yes yes yes yes.ive had to Link to comment Share on other sites More sharing options...
simplex Posted September 10, 2013 Share Posted September 10, 2013 (edited) I wasn't sure if they were or not, actually. o.o I don't mind them being static, if that's the intended behavior; They still make for a nice light show. Should they be static, then? I guess I just always imagined them static. But anyway, if they are supposed to move I'll have to tweak the SkyflySpawner component (nothing major, though). Edited September 10, 2013 by simplex Link to comment Share on other sites More sharing options...
simplex Posted September 10, 2013 Share Posted September 10, 2013 (edited) --erased-- (I had posted in the wrong collaboration thread ) Edited September 10, 2013 by simplex Link to comment Share on other sites More sharing options...
MilleniumCount Posted September 10, 2013 Share Posted September 10, 2013 Castle in the Sky Golems? Of course (°O°)> Link to comment Share on other sites More sharing options...
lifemare Posted September 10, 2013 Share Posted September 10, 2013 (edited) as texture for the golem i would suggest the golems from castle in the sky Beautiful idea, Rabbitfist! I'm a huge fan of Miyazaki, so i could never say no to that.And that's precisely the kind of blocky simple design that makes me lean towards a Rock Lobster. Though a Treeguard could work there aswell, of course, just would have a lot more jiggling parts, which i'm not sure would look very good, and the atlas is a mess: But i don't see a problem with the way the Lobsters walk, TeoSS69... It's just as bulky and slow as a Treeguard's, the only issue would be its four legs, but that could be made to look good in a mechanized body... Edited September 10, 2013 by lifemare Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 Beautiful idea, Rabbitfist! I'm a huge fan of Miyazaki, so i could never say no to that.And that's precisely the kind of blocky simple design that makes me lean towards a Rock Lobster. Though a Treeguard could work there aswell, of course, just would have a lot more jiggling parts, which i'm not sure would look very good, and the atlas is a mess: But i don't see a problem with the way the Lobsters walk, TeoSS69... It's just as bulky and slow as a Treeguard's, the only issue would be its four legs, but that could be made to look good in a mechanized body...yes, minecrft can have referenced golems, up and away can have them too, what you want to do now NOTCH? Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 10, 2013 Share Posted September 10, 2013 the only issue would be its four legs That. Anyway, if it's hairy with the treeguard atlas then go with the lobster... Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 That.Anyway, if it's hairy with the treeguard atlas then go with the lobster...both, treeguard atlas or lobster had made me happy, the ending result is the mod gets released a day Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 10, 2013 Share Posted September 10, 2013 both, treeguard atlas or lobster had made me happy, the ending result is the mod gets released a day It wasn't a competition in the first place, no need to give me the speech. O.o Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 It wasn't a competition in the first place, no need to give me the speech. O.ohow is wolfgang? Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 10, 2013 Share Posted September 10, 2013 how is wolfgang? You do realize there are 14 people that get notifications for this kind of off-topic posts right? 5 Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 You do realize there are 14 people that get notifications for this kind of off-topic posts right?then i better stop, playing adventure mode, et chips and listen to music Link to comment Share on other sites More sharing options...
lifemare Posted September 10, 2013 Share Posted September 10, 2013 That.Anyway, if it's hairy with the treeguard atlas then go with the lobster... Just speaking my mind, with all the artists working on this mod, i don't see why we couldn't try both to see what works best.I'll start with the Lobster, of course ^_^ 1 Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 10, 2013 Share Posted September 10, 2013 Just speaking my mind, with all the artists working on this mod, i don't see why we couldn't try both to see what works best.I'll start with the Lobster, of course ^_^at least, i will see what i can suggest for other mobs that don't have any progress 1 Link to comment Share on other sites More sharing options...
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