• Announcements

    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!

TeoSS69

Registered Users
  • Content count

    5,804
  • Joined

  • Last visited


Community Reputation

2203 Excellent

About TeoSS69

  • Rank
    Senior Strongman

Recent Profile Visitors

8,868 profile views
  1. Good thing you spawn with some and enough Limpets around to turn Crabbits into Crabeards to get more.
  2. Maxwell has the easiest time of any character switching between insanity and sanity. Summon those minions. Farm the Nightmare Fuel.
  3. Actually the staff is still wonky, submitted a bug report for it already. As for the clock sync, @Bryce i've already submitted a report for this a while ago. but currently the season length in RoG and SW is not the same. Is this intended and we have to deal with out of sync seasons and random lengths in RoG or are you guys working on a fix?
  4. There's a couple Telelocator Staff bugs that I've noticed after the last patch. You can teleport ocean creatures and yourself on land with Telestaff+Focus, making it possible to sail on land and kite ocean creatures with ease. It doesn't start raining after using the Staff anymore. Here's a pic.
  5. Tentacle Spikes sink when they are dropped by the Quacken's Tentacles. The problem is that usually the Tentacles are in Deep Water (where you need to be to summon it) so they are lost forever, and can't be retrieved even with a Trawl Net. Is this intended?
  6. When you put Fish in Packim (like Dogfish) he eats it and leaves behind Spoiled Fish. The problems is if you give him a stack of Fish he will leave behind only one single Spoiled FIsh, despite there being more than 1 Fish in the stack.
  7. Using an explosive, like a Cannon, on a dead whale will make it go directly to the next stage of bloating without the time required passing. Saving ad Quitting, then opening up the game again, will let you repeat the action, until the whale is ready to harvest. Here's pics, so it did happen :
  8. Coffee's speed boost is lasting around 2 minutes 45 seconds now, but according to the code it should last 4 minutes. coffee = { caffeineduration = TUNING.FOOD_SPEED_LONG, }, And FOOD_SPEED_LONG = total_day_time / 2 Seems to be due to some changes to the way stuff is calculated.
  9. They've let fire farms, that make any resource collection and mob fights trivial, in for years. Don't think they'll bother fixing this. But as Maxwell guru above said, Monkeys checking chests and backpacks was a bug. They tried to collect from them and ended up brain dead, reacting only when they got attacked. If Klei wanted this to be in the game, they wouldn't have removed it completely, like they didn't remove Monkeys spawning treasure with Woodlegs' hat, even after it got reported. Don't have to use that much though. It was just to show the SMB was inside the walls.
  10. Escaping a world as Woodlegs and choosing another Character, will not despawn any Lucky Hats in the inventory, letting Characters other than Woodlegs, use them. Doing the same thing with Warly, will properly despawn his Portable Crock Pot but won't do so with the Pouch. That said, if unequipped the Pouch will be invisible and can only be interacted with by pressing the spacebar. If choosing Warly as the PC after changing worlds with another Character, will not give him is Portable Crock Pot at the start of the game, making it unavailable to him for the rest of the game. Walani and Woodlegs don't get a free Surfboard, Lucky Hat and Sea Legs either when choosing them. Wickerbottom's Joy of Volcanology Book, unlike the other Books, does not decrease any Sanity. Also an Ice Flingomatic will not act as Ice when extinguishing the Lava Pools formed from it, dropping Rocks etc. instead of Obsidian.
  11. Woodlegs has a special quote for Snake infested bushes instead of the generic one. Same thing used to happen with Warly but was later fixed. Woodlegs instead slipped through unchecked.
  12. My hero! now plz buff Woodlegs' hat and canon again. plz
  13. After the last patch it seems that hammering a Wildbore House after you kill its owner, will result in another Wildbore spawning. This wasn't the case before. Is this intended or is a side effect of making them invulnerable to wind? Second thing is that some characters say "It's a thing" when examining Wildbores. I thought that speech files were taken care of...
  14. Don't usually read whinny posts. Got me. It was reported as a bug, because Monkeys turned brain dead around a SMB when it was placed in backpacks in chests. They stopped reacting to the world. Cute.
  15. Had something similar happen with Maxwell's shadows too.