Cvmoote Posted April 22 Share Posted April 22 (edited) When the Ice Crystaleyezer was added I was so hyped because I thought this was finally going to be the permanent late game solution to helping out with Wildfires for large Mega Bases late game. (Obv not cave bases since they are already Immune). It's locked behind a late game boss, resource intensive and expensive, and provides a strong effect that people would actually use sticking it all over their base much like how they stick lightning rods into every build to not worry about lightning burning it all down. Basically a late game larger radius version of the Ice Flingomatic. However that is not how it works. It has a tile radius of 8.75 tiles which is quite decent but the only thing this does is add freezing stacks onto the player/enemies to make them easier to freeze and change the surrounding temperature to -10 degrees causing freezing even during summer. On top of this it also creates Ice glaciers around it that make it even harder to incorporate easily into builds which just feels not needed since Ice has many other ways to obtained and can be obtained in large quantities during winter. While yes it's final effect is making it so no wildfires occur in this area, you can't take advantage of any of it simply because being in the radius will cause you to constantly be freezing and losing HP no matter the world temp or season. This makes this whole ability pointless. If you put it all over the parts of your base that are outside of the Oasis, anywhere you go to during this time will literally be freezing you to death, which is much more of a nuisance than dealing with Wildfires to begin with. It's just counter productive in the main effect that actually benefits the player the most since most of the time people aren't going to be using this for Ice collection, or freezing mobs easier. Instead if you want to have a larger base once you have fully built in the oasis, you are forced to never be their during the summer, freeze while you are there, or stay entirely in the caves all winter, and once you've cleared the ruins enough times, even staying in the caves seems pointless if you are just looking to build. Or you can put large chunky and clunky small range Ice flingos everywhere that will constantly need refueling and wont really look good in bases at all. So here is what I would LOVE to see to save this item and make it an actually valuable late game boss drop that is worth farming a bunch of and finally creating a use for all those extra Deerclops eyeballs. Remove the freezing entirely. Sure it should lower the temperature to help with things like summer, but it should not be even close to the negative numbers that will have you freezing no matter the season. Have it lower the temperature to a flat 20 degrees as opposed to -10, this way in it's radius you can stay immune to overheating during summer, but obviously if you have this turned on in the winter it will still freeze you. Or it could work like WX-78's Night vision Circuit where it turns off during the day time dynamically and this item auto turns itself off outside of summer or when the temperature is lower than 20 degrees itself. Second is remove it's freezing ability, as well as the ice on the ground around the Ice Crystaleyezer when it's turned on. The ice feature is just not needed since Ice is a plentiful resource and not needed in abundance like that in the late game. The ice on the ground also just makes you slow and lose HP for no reason simply just trying to turn it off/on which makes the item feel even worse than it already is. The glaciers it creates also makes it a lot harder to squeeze into builds for it's new main purpose of preventing wild fires in it's radius, it's the perfect size if it's just by itself but too big with the ice glaciers. Think of it being more like a lightning rod where it's squeezed into a build to provide a helpful utility effect. Finally, increase the radius of the Ice Crystaleyezer from 8.75 tiles to a flat 10. This would make it's more on par in range as lightning rods but also make it so you don't need to be placing them on every single screen to cover a very large section of base or a specific build. None of this would at all be OP in any way because again, it's an incredibly late game item that requires constant boss farming and boss drops if you want to create more than one of them, and it's effect provides a solution to an early-mid game struggle that would simply help with building nicer and bigger bases which is just a nice fun QOL feature at the end of the day. I really want the best for this item and I would love for it to be just as good and worth while as it's other items being the Polar Bearger bin, and the Hounds Tooth shooter. These tweaks/reworks to this item would be a huge QOL change that would help all players as well as see in increase of actually usage for this item across the board! I'm all for threats having solutions because when they don't or have limited solutions early game, I think there at least should be more or greater ones late game, with it costing more depending on the strength of the effect. Side note: For things like Meteor showers that can only be countered if you want to eventually build in that area by turning them off in the settings, I think Pillar Scaffolds should work upstairs to specifically place in that area to block the meteorites. If it seems like they'd be too weak it could be made so only Dreadstone pillars work to stop them. Just another solution to a mechanic that doesn't currently have any.  Edited April 22 by Cvmoote 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/ Share on other sites More sharing options...
Edible Coal Posted April 22 Share Posted April 22 but.... i need it to fight war bot 2 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863685 Share on other sites More sharing options...
Captain_Rage Posted April 22 Share Posted April 22 If you wear the Hibearnation Vest pretty much every negative effect gets negated. I think the intention behind the Ice Crystaleyezer was to let players potentially wear winter gear all year around instead of having to juggle other seasonal gear, but in practice the execution is rather convoluted. If all you do is hang around a base and have resources for maintenance you can stay there all year around wearing said item. 5 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863686 Share on other sites More sharing options...
Cvmoote Posted April 22 Author Share Posted April 22 29 minutes ago, Captain_Rage said: If you wear the Hibearnation Vest pretty much every negative effect gets negated. I think the intention behind the Ice Crystaleyezer was to let players potentially wear winter gear all year around instead of having to juggle other seasonal gear, but in practice the execution is rather convoluted. If all you do is hang around a base and have resources for maintenance you can stay there all year around wearing said item. Well that would make sense in another series of items, but considering this item is in the same series as the Polar Bearger Bin and the Hound Tooth Shooter that are both incredibly strong late game items that work entirely on their own as those strong items without needing anything else to make it work, it just feels so out of place and lacking potential of what it truly could be 58 minutes ago, Edible Coal said: but.... i need it to fight war bot Valid, but when I tried it the freezing over time damage was just as bad if not worse, so Idk if it's even best used for that. And even then that one single use is crazy for how the other two items have way much more use with way stronger effects Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863689 Share on other sites More sharing options...
Pruinae Posted April 22 Share Posted April 22 I'd rather keep the Ice Crystalizer as it is, people have made builds with its current functions in mind. However, I wouldn't mind your suggestion being implemented as some kind of upgrade to the lightning rod. 4 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863704 Share on other sites More sharing options...
Mysterious box Posted April 22 Share Posted April 22 9 hours ago, Cvmoote said: Second is remove it's freezing ability, as well as the ice on the ground around the Ice Crystaleyezer when it's turned on. The ice feature is just not needed since Ice is a plentiful resource and not needed in abundance like that in the late game. The ice on the ground also just makes you slow and lose HP for no reason simply just trying to turn it off/on which makes the item feel even worse than it already is. The glaciers it creates also makes it a lot harder to squeeze into builds for it's new main purpose of preventing wild fires in it's radius, it's the perfect size if it's just by itself but too big with the ice glaciers. Think of it being more like a lightning rod where it's squeezed into a build to provide a helpful utility effect. No no I know a lot of people who would be pissed if this were removed. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863744 Share on other sites More sharing options...
benfroyobro9381 Posted April 22 Share Posted April 22 I wouldn't mind if it created floating ice sheets or "ice boats" to create ice bridges. I think the crystalizer is a nice niche item but it deserves a few more unique uses. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863745 Share on other sites More sharing options...
Maxil20 Posted April 22 Share Posted April 22 11 hours ago, Cvmoote said: Second is remove it's freezing ability, as well as the ice on the ground around the Ice Crystaleyezer when it's turned on. The ice feature is just not needed since Ice is a plentiful resource and not needed in abundance like that in the late game. As someone who has a 23K day world, the ability for the crystaleyezer to produce ice is my favorite part of the crystaleyezer, especially for cave bases (as it's the only way to get ice underground that isn't character locked). It's also just nice to have a place to consider farm/harvest ice, instead of needing to rely on winter and/or pengull-frostjaw spawns to farm it. For my case, Ice works as the best filler item for the Crockpot in the lategame. The fact it is consistently at mint freshness helps a lot with dishes, and very few dishes reject ice as a filler. It also helps that thanks to the crystaleyezer, it's feasible to store thousands of ice in an elasticspaced chest compared to needing to use a large amount of bundles/gift wraps to store filler ingredients otherwise. Now I wouldn't be opposed to a toggle to enable/disable the ability to produce ice, but I feel outright entirely removing the ability would be really silly. 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863761 Share on other sites More sharing options...
Cvmoote Posted April 22 Author Share Posted April 22 8 hours ago, Pruinae said: I'd rather keep the Ice Crystalizer as it is, people have made builds with its current functions in mind. However, I wouldn't mind your suggestion being implemented as some kind of upgrade to the lightning rod. Ooooo I like this, it's the best of both worlds it would fit in so easily on the lightning rod. Maybe some late game upgrade for the lightning rod like how we have the late game upgrade for basic chests to have infinite stack size  3 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863769 Share on other sites More sharing options...
Baark0 Posted April 22 Share Posted April 22 The Ice crystalleyzer is especially disappointing since its the only spark arc item that you'll make more than 1 of per player on your world. The freezing aura is really inconvenient for everything except Warbot, the wildfire protection range is not only really small, but also pretty useless since most megabase players just turn off wildfires so they can base somewhere other than the stupid oasis. The crystallezer, frankly speaking, sucks big time. If klei replaced it with a completely new item, I would not be upset in the slightest, even for Warbot since you can just spam moon caller staves around the arena for a similar if not better effect, since you get light and they can't be destroyed by the boss. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863799 Share on other sites More sharing options...
RubLog6 Posted April 23 Share Posted April 23 While I'm inclined to say "just turn wildfires off bro" that's probably not the right way to go about it 🤠I love the crystaleyezer and I build farms inside it, it's an amazing item for me and I always build it first before my polar bearger bin. If you have a scaled furnace to swap out thermal stones inside, it helps a lot. I always off wildfires in non solo worlds or long term worlds. Being constrained by space is just not ideal or fun in any way especially when you want to build. At least lightning rods have a huge radius, do not require constant fueling and dont deplete fuel when left on and unloaded...and I absolutely hate the oasis as a base location. What I think should be reworked is wildfires in general. It's about time. Theres multiple new structures implemented that builders can use that are flammable. Boulderboughs, pearl shop and lamposts. Imagine having to put multiple flingos at pearl's place or being forced to build her home items within the oasis. It's ridiculous. Just turn wildfires off bro. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863829 Share on other sites More sharing options...
WendyHater9000 Posted April 23 Share Posted April 23 You can use furnace to offset the freezing affect fyi, around 20 furnace will be able to cover the whole area 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863830 Share on other sites More sharing options...
Edible Coal Posted April 23 Share Posted April 23 they should really touch on this item, i perfer they make it more customizable by letting players to slot in gems for greater power ( blue gem for bigger radius and moon gem for lower temperatures ) 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863843 Share on other sites More sharing options...
cropo Posted April 23 Share Posted April 23 4 hours ago, RubLog6 said: I love the crystaleyezer and I build farms inside it, it's an amazing item for me and I always build it first before my polar bearger bin. If you have a scaled furnace to swap out thermal stones inside, it helps a lot. Did they fix thermal stones with it? In summer thermal stones are highly allergic to retaining heat so they effectively go to zero heat in like a second. I tried using this thing with Willow and it was practically impossible and took a huge chunk of my hp trying to turn it off. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863850 Share on other sites More sharing options...
RubLog6 Posted April 23 Share Posted April 23 7 minutes ago, cropo said: Did they fix thermal stones with it? In summer thermal stones are highly allergic to retaining heat so they effectively go to zero heat in like a second. I tried using this thing with Willow and it was practically impossible and took a huge chunk of my hp trying to turn it off. It works like fumarole, the radius is it'a own environment. And yea, that reminds me of that issue previously. I think it was fixed last year some time before warbot update. Now it works fine. Great for thermal stone cooling in summer too. I put some in a chest within the edge, its still the same cooling effect there, and the thermals stay cool for much longer than ice boxes when you take it out in summer. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863851 Share on other sites More sharing options...
Cvmoote Posted April 23 Author Share Posted April 23 12 hours ago, Edible Coal said: they should really touch on this item, i perfer they make it more customizable by letting players to slot in gems for greater power ( blue gem for bigger radius and moon gem for lower temperatures ) I think this is great, because instead of this item only being good for fighting Warbot, or specifically farming Ice in the caves like people have said, it should be good at it's other strong effect of stopping wildfires but without freezing everyone in the radius of it even during summer. And a blue gem system would help with this because it can choose how strong the ice effect is. Maybe default it just stops wild fires, but with more blue gems it does lower temp and then spawns the glaciers 15 hours ago, WendyHater9000 said: You can use furnace to offset the freezing affect fyi, around 20 furnace will be able to cover the whole area The issue is that I want it to fit easily into areas for builds but the furnaces would make that pointless cause it takes up so much of the build 19 hours ago, Baark0 said: The Ice crystalleyzer is especially disappointing since its the only spark arc item that you'll make more than 1 of per player on your world. The freezing aura is really inconvenient for everything except Warbot, the wildfire protection range is not only really small, but also pretty useless since most megabase players just turn off wildfires so they can base somewhere other than the stupid oasis. The crystallezer, frankly speaking, sucks big time. If klei replaced it with a completely new item, I would not be upset in the slightest, even for Warbot since you can just spam moon caller staves around the arena for a similar if not better effect, since you get light and they can't be destroyed by the boss. This exactly I just want a good item for wildfires late game is all I want from this post. Whether that means this items gets tweaked/buffed or wildfires themselves get changed, I just really want some love and I'd love to farm Ice Crysaleyezer for the purpose of large area wildfire protection Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1863898 Share on other sites More sharing options...
00petar00 Posted April 25 Share Posted April 25 (edited) The change I'd like to see would allow everyone to use it to suit their needs, instead of changing the current version of the structure why not introduce an upgrade? It can be like portal or pillar allow us to add in a scale to remove all the current "negatives" but it should still prevent wildfires. Edited April 25 by 00petar00 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1864349 Share on other sites More sharing options...
Green Reptile Posted April 25 Share Posted April 25 (edited) Scorching sunfish and fire nettles are quite good for counteracting the crystaleyezer freezing. As for the glaciers that grow around it, try putting the crystaleyezer right in the middle of some 6x6, distinguishable turf, which should mark approximately where the glaciers will grow, and then simply build around that. Edited April 25 by Green Reptile Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1864368 Share on other sites More sharing options...
Cvmoote Posted May 2 Author Share Posted May 2 On 4/25/2026 at 12:17 PM, 00petar00 said: The change I'd like to see would allow everyone to use it to suit their needs, instead of changing the current version of the structure why not introduce an upgrade? It can be like portal or pillar allow us to add in a scale to remove all the current "negatives" but it should still prevent wildfires. I think this appears to be the best option. Seeming as people use it's Current effects for other things, I think having and upgrade for this item, or perhaps some sort of modifier where you can have it only do certain effects. For example maybe if you put some alternative variant of the deerclops eyeball it exclusive does wildfire protection and nothing else, while the normal one does everything + freezing effect. Either way Wildfires seem very out dated because in it's function it makes sense things smolder and light on fire in the world, but you would assume that could happen anywhere anytime given that's just how wildfires work, but it only does it around players which is obviously good so your base doesn't burn down while you are away but fundamentally fires only starting around players just is weird in sense of how they work. Either way it's not an issue if there is a better solution than Ice Flingos, even if it's late game because as the late game goes on bases get bigger and Ice flingos wont cut it anymore. So this change to the Ice Crystaleyezer if it is taken into consideration from Klei, would SKYROCKET the usage rate across the player base including mainly Mega Basers like me who would spend a ton of time farming resources to get these all over their base in areas that are at high risk to burn down if you happen to be wanting to build there in the summer.  On 4/25/2026 at 1:02 PM, Green Reptile said: Scorching sunfish and fire nettles are quite good for counteracting the crystaleyezer freezing. As for the glaciers that grow around it, try putting the crystaleyezer right in the middle of some 6x6, distinguishable turf, which should mark approximately where the glaciers will grow, and then simply build around that. I know of the things that can be good counteracting, but as for the building around it I just simply want it to fit easily into builds like how Lightning rods are, and if there is an upgrade or modifier that can do that I think it would be best for everyone to be happy. Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1865840 Share on other sites More sharing options...
Jussatoon Posted May 2 Share Posted May 2 I agree with the possibility of upgrading the Crystaleyezer with different materials. I just want to chime in and suggest that they should specifically be gem-socketed moonlenses that grant different effects depending on the gem. This is because many examination quotes describe them as eye-like, so it'd still fit the theme of you placing an eyeball into the Crystaleyezer, and not just any ordinary item. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1865852 Share on other sites More sharing options...
Reddddd Posted May 2 Share Posted May 2 (edited) On 4/22/2026 at 3:15 AM, Cvmoote said: When the Ice Crystaleyezer was added I was so hyped because I thought this was finally going to be the permanent late game solution to helping out with Wildfires for large Mega Bases late game. (Obv not cave bases since they are already Immune). It's locked behind a late game boss, resource intensive and expensive, and provides a strong effect that people would actually use sticking it all over their base much like how they stick lightning rods into every build to not worry about lightning burning it all down. Basically a late game larger radius version of the Ice Flingomatic. However that is not how it works. It has a tile radius of 8.75 tiles which is quite decent but the only thing this does is add freezing stacks onto the player/enemies to make them easier to freeze and change the surrounding temperature to -10 degrees causing freezing even during summer. On top of this it also creates Ice glaciers around it that make it even harder to incorporate easily into builds which just feels not needed since Ice has many other ways to obtained and can be obtained in large quantities during winter. While yes it's final effect is making it so no wildfires occur in this area, you can't take advantage of any of it simply because being in the radius will cause you to constantly be freezing and losing HP no matter the world temp or season. This makes this whole ability pointless. If you put it all over the parts of your base that are outside of the Oasis, anywhere you go to during this time will literally be freezing you to death, which is much more of a nuisance than dealing with Wildfires to begin with. It's just counter productive in the main effect that actually benefits the player the most since most of the time people aren't going to be using this for Ice collection, or freezing mobs easier. Instead if you want to have a larger base once you have fully built in the oasis, you are forced to never be their during the summer, freeze while you are there, or stay entirely in the caves all winter, and once you've cleared the ruins enough times, even staying in the caves seems pointless if you are just looking to build. Or you can put large chunky and clunky small range Ice flingos everywhere that will constantly need refueling and wont really look good in bases at all. So here is what I would LOVE to see to save this item and make it an actually valuable late game boss drop that is worth farming a bunch of and finally creating a use for all those extra Deerclops eyeballs. Remove the freezing entirely. Sure it should lower the temperature to help with things like summer, but it should not be even close to the negative numbers that will have you freezing no matter the season. Have it lower the temperature to a flat 20 degrees as opposed to -10, this way in it's radius you can stay immune to overheating during summer, but obviously if you have this turned on in the winter it will still freeze you. Or it could work like WX-78's Night vision Circuit where it turns off during the day time dynamically and this item auto turns itself off outside of summer or when the temperature is lower than 20 degrees itself. Second is remove it's freezing ability, as well as the ice on the ground around the Ice Crystaleyezer when it's turned on. The ice feature is just not needed since Ice is a plentiful resource and not needed in abundance like that in the late game. The ice on the ground also just makes you slow and lose HP for no reason simply just trying to turn it off/on which makes the item feel even worse than it already is. The glaciers it creates also makes it a lot harder to squeeze into builds for it's new main purpose of preventing wild fires in it's radius, it's the perfect size if it's just by itself but too big with the ice glaciers. Think of it being more like a lightning rod where it's squeezed into a build to provide a helpful utility effect. Finally, increase the radius of the Ice Crystaleyezer from 8.75 tiles to a flat 10. This would make it's more on par in range as lightning rods but also make it so you don't need to be placing them on every single screen to cover a very large section of base or a specific build. None of this would at all be OP in any way because again, it's an incredibly late game item that requires constant boss farming and boss drops if you want to create more than one of them, and it's effect provides a solution to an early-mid game struggle that would simply help with building nicer and bigger bases which is just a nice fun QOL feature at the end of the day. I really want the best for this item and I would love for it to be just as good and worth while as it's other items being the Polar Bearger bin, and the Hounds Tooth shooter. These tweaks/reworks to this item would be a huge QOL change that would help all players as well as see in increase of actually usage for this item across the board! I'm all for threats having solutions because when they don't or have limited solutions early game, I think there at least should be more or greater ones late game, with it costing more depending on the strength of the effect. Side note: For things like Meteor showers that can only be countered if you want to eventually build in that area by turning them off in the settings, I think Pillar Scaffolds should work upstairs to specifically place in that area to block the meteorites. If it seems like they'd be too weak it could be made so only Dreadstone pillars work to stop them. Just another solution to a mechanic that doesn't currently have any.  Actually rework summer instead of reworking things that prevent wildfires. Wildfires are the only thing that makes me never wanna see ANY of summer shenanigans, i tried once and dang it, i even forgot antlion also tries to ruin your base... 💀 i stopped playing in my winona save specially because of summer, i'll have to wait 15+ days at caves... again? I already explored the ruins what else... i dont wanna fight ancient fuelweaver asap, why is summer punishing players for playing. Hell, just keep everything else, remove wildfires and make so summer has dragonfly as a raid boss like deerclops and bearger PLUS another raid boss. I couldnt give a flying F, as long as it meant summer wont punish me if i dont build a base around ice flingos.  Now imagine an new player, first 3 days of summer: Dang, summer is so hard, overheating is truly harder to deal with! Wait. Why is my base burning.  Its an stupid idea to keep wildfires, at least make it so rainometer or something just gave an big alert of when an wildfire will happen (so specific days MIGHT have wildfires and they will be more out of control. Also making npcs react better to seasons, like pigs in winter could wear more clothing, they could have their own little tools to take out wildfires... seasons should be an threat and summer fails to be a threat, its just boring) Edited May 2 by Reddddd Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1865854 Share on other sites More sharing options...
Jussatoon Posted May 3 Share Posted May 3 1 hour ago, Reddddd said: Actually rework summer instead of reworking things that prevent wildfires. Wildfires are the only thing that makes me never wanna see ANY of summer shenanigans, i tried once and dang it, i even forgot antlion also tries to ruin your base... 💀 i stopped playing in my winona save specially because of summer, i'll have to wait 15+ days at caves... again? I already explored the ruins what else... i dont wanna fight ancient fuelweaver asap, why is summer punishing players for playing. Hell, just keep everything else, remove wildfires and make so summer has dragonfly as a raid boss like deerclops and bearger PLUS another raid boss. I couldnt give a flying F, as long as it meant summer wont punish me if i dont build a base around ice flingos.  Now imagine an new player, first 3 days of summer: Dang, summer is so hard, overheating is truly harder to deal with! Wait. Why is my base burning.  Its an stupid idea to keep wildfires, at least make it so rainometer or something just gave an big alert of when an wildfire will happen (so specific days MIGHT have wildfires and they will be more out of control. Also making npcs react better to seasons, like pigs in winter could wear more clothing, they could have their own little tools to take out wildfires... seasons should be an threat and summer fails to be a threat, its just boring) I'm curious to know what you'd replace wildfires with as a seasonal threat. Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1865863 Share on other sites More sharing options...
Reddddd Posted May 3 Share Posted May 3 2 hours ago, Jussatoon said: I'm curious to know what you'd replace wildfires with as a seasonal threat. Keep wildfires as long as they're more visually indicating its likely to happen that day rather than a random % chance in a player screen every x seconds... Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1865877 Share on other sites More sharing options...
AliceShiki Posted May 3 Share Posted May 3 3 hours ago, Jussatoon said: I'm curious to know what you'd replace wildfires with as a seasonal threat. Personally speaking... I don't think one would need to replace them? Winter doesn't have a wildfire equivalent and it works fine. Summer could work without it and still function. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1865881 Share on other sites More sharing options...
user1464576869 Posted May 3 Share Posted May 3 (edited) I agree that wildfires could do with a rework rather than introduce more labor and resource costs to deal with it currently. I think it's way too fast, ridiculously too fast, too random, and stomping out smouldering things shouldn't take so long or hurt at all imo. I would experiment with making it slower and more obvious, maybe smoky "ember rains" as a weather system to visually indicate some certain days it's only allowed to happen during. Or that it's only certain items that allow fires to start, like shiny glass or rocks near wilted dead plants specifically. Not entire evergreens on their own. Or living creatures, or random items. Edited May 3 by user1464576869 1 Link to comment https://forums.kleientertainment.com/forums/topic/171076-please-bufftweak-the-ice-crystaleyezer/#findComment-1865918 Share on other sites More sharing options...
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