Jump to content

Recommended Posts

First let me start out by saying that I can kinda see the benefit of doing 1 skill tree at a time, they can focus more into that one skill tree to make it better...

However, when I remember that the first set of skill trees was 3 years ago and they still have like 5 characters who didn't get theirs, I fail to see how making players whose main needs it drastically (Warly and Wickerbottom) is a good thing.

If they did these from the start I could agree with the benefit, but I don't think making players wait another 3-4 years for their main to finally get what other characters got is fair to the playerbase at all.

Wickerbottom and Warly are drastically mid-designed characters in this game who are absolutely pointless to play as after making their items (which are their only actual abilities), and yet neither of them got picked for the first one of the new "one at a time" thing they've started.

Again, I can see that the intent is good, they want higher quality skill trees, but I feel like it's a bit 2 years too late, or in this case 3 years too late.

I hope that they at least do some in between skill tree hotfixes to some characters like making Wickerbottom be the only one who can read her books, or anything at all to make Warly a character you want to play as before focusing on full skill trees.

Tl;dr Don't wanna be a negative Nancy, but they dedicated a whole year to Planar and Rift content when they could've used that time for skill trees, something that affects every player.

Can't wait for the Wickerbottom skill tree to release in 2030.

What do you guys think?

  • Like 9

mmm, i only have one thing to say; no, skilltrees don't affect "everybody" unless you mean in the most tertiary manner that every thing of any type at any level affects the game since it takes away from potential other things that theoretically could have been done instead.

in a practical sense skilltrees only affect players who play the character and people who play on a team that contain at least one person using the played character. solo players who play a different character and players who do not play in teams containing that player are unaffected and people who go into pubs might -see- a character but are unlikely to be affected by that character's skills as most worlds(especially on console) are single-session and do not persist. 

Edited by gaymime
can't spell
  • Like 5

it's a terrible idea and this beta is the most uneventful so far to anyone who doesn't give a crap about WX.


Klei is too afraid of backlash and want to make every tree more impressive and grand than the previous and it just raises expectations and dev work exponentionally

 

Edited by Well-met
  • Like 6
  • Haha 1

Wolfgang players have been waiting years for him to get a skill tree and we don't even know if he ever will get one because they pretended to give him one. Wickerbottom and Warly players are in a much better spot, even without considering the "rework" that removed Wolfgang from the game and replaced him with an entirely different character who shares only the name. 

  • Haha 1

would appreciate the one skill tree approach if they also had some additions to early-mid game scattered in. as said in the thread, not everyone is affected by ones specific skill tree, however i think having extra additions to early and midgame can definitely help with engagement and give some other stuff for players to take a look at

  • Like 5
1 hour ago, gaymime said:

mmm, i only have one thing to say; no, skilltrees don't affect "everybody" unless you mean in the most tertiary manner that every thing of any type at any level affects the game since it takes away from potential other things that theoretically could have been done instead.

in a practical sense skilltrees only affect players who play the character and people who play on a team that contain at least one person using the played character. solo players who play a different character and players who do not play in teams containing that player are unaffected and people who go into pubs might -see- a character but are unlikely to be affected by that character's skills as most worlds(especially on console) are single-session and do not persist. 

I think it's quite obvious why my claim is correct.

Skill Trees do affect everyone... Because every character having a skill tree would affect everyone... Because to play this game you pick a character to play as... A character who has a skill tree.

  • Sanity 1
  • Sad Dupe 1
1 hour ago, Nikki Darks said:

I think it's quite obvious why my claim is correct.

Skill Trees do affect everyone... Because every character having a skill tree would affect everyone... Because to play this game you pick a character to play as... A character who has a skill tree.

i agree ! skill tree basically makes a character "reborn", i never tried willow , wendy, walter before their tree are made, but i tried them afterwards and they are pretty fun

3 hours ago, Nikki Darks said:


If they did these from the start I could agree with the benefit, but I don't think making players wait another 3-4 years for their main to finally get what other characters got is fair to the playerbase at all.

personally i think "one skill tree at a time " doesnt mean wx is the only tree we get this year

( the idea of needing 6 year to complete the rest of the cast is just completely unthinkable )

but rather skill tree will be split across updates and most likely be continuing with a new format of  skill tree + updates 

  • Like 4
4 hours ago, Nikki Darks said:

I think it's quite obvious why my claim is correct.

Skill Trees do affect everyone... Because every character having a skill tree would affect everyone... Because to play this game you pick a character to play as... A character who has a skill tree.

then perhaps "will eventually affect every player" would be more appropriate? right now neither character i play with has a skilltree and about a third of the people i play with play characters who do not have a skilltree. saying we are affected in the present because one day in the future we will be affected is a bit of a wild take especially since players that do and do not have skilltress both have access to rift & planer content(even if not everyone will play with the content it is still there meanwhile skilltrees are character-exclusive and not yet implemented for many characters)

 

 

  • Like 1
3 minutes ago, gaymime said:

then perhaps "will eventually affect every player" would be more appropriate? right now neither character i play with has a skilltree and about a third of the people i play with play characters who do not have a skilltree. saying we are affected in the present because one day in the future we will be affected is a bit of a wild take especially since players that do and do not have skilltress both have access to rift & planer content(even if not everyone will play with the content it is still there meanwhile skilltrees are character-exclusive and not yet implemented for many characters)

 

 

Klei has made many changes to the game both in & outside of skill trees that only happen during character reworks or skill trees such as and this is just one example: Wendy getting a brand new Pipspook mob that drains sanity of any non-Wendy player who hang around the little spooky.

Then her skill tree added the ability to pick up and relocate tombstones, this does not just effect Wendy, any player who may had been searching for tombstone loot is now effected by it.

WX78? Oh the robot just got sweeping changes to the way Clockwork Bishops attack, nothing fancy or game altering.

24 minutes ago, Mike23Ua said:

Klei has made many changes to the game both in & outside of skill trees that only happen during character reworks or skill trees such as and this is just one example: Wendy getting a brand new Pipspook mob that drains sanity of any non-Wendy player who hang around the little spooky.

Then her skill tree added the ability to pick up and relocate tombstones, this does not just effect Wendy, any player who may had been searching for tombstone loot is now effected by it.

WX78? Oh the robot just got sweeping changes to the way Clockwork Bishops attack, nothing fancy or game altering.

Yeah, I'm going to play a new world with Winona once the WX tree comes out because she is going to be able to use her generators to recharge the uh... shiny stick you beat people with. why can't I think of the name of it?

  • Haha 1

I did not care for skilltrees when they started; in my opinion they are not needed in dst, especially in the way they are currently implemented. So I do not care for the "quality skilltrees" done one per update. Actually, the fact that skill trees are going to take 3+ years to complete, taking development time away from other updates, and result in earlier skilltrees being powercrept by later ones, mirroring character reworks, is very disappointing. The last thing we need is a third round of character updates

Edited by Szczuku
  • Like 2
  • Big Ups 5

I'm... optimistically cautious. 
We all want a good skilltree for everybody, but we also don't want to wait multiple years. It's either the one, or the other. Now that skilltrees have to be on par with the most recent ones expectations only get more extensive. If an update with more skilltrees like let's say 2-3 skilltrees, one of em is gonna have less attention because the other might need it more. And Klei isn't a big company so they only have a limited amount of people for 2-3 skilltrees.

With 1 skilltree, they can put all on deck. take in feedback faster and hopefully finish it up in a timely manner instead of having to delay it like last time with the Walter/Wendy/Wortox skilltree. 

it's a bit of a conundrum and it really comes down to what we want. quantity over quality or quality over quantity.

Edited by PunkShark
2 hours ago, Cruvimaster said:

I see that people really liked the individual work on the skill trees, but only if the characters they like are next in line. I'd like Warly to be last, just to see that happiness slowly fade away over the years. 

i wish your pillows are always warm on both side and you stub your toe everytime you walk bare foot

  • Haha 7

I like it, WX skill tree beta has been so calm and conversations there have been mostly Level-headed even when people disagree. It is a really nice change from how chaotic and stressful it was when they did multiple skill trees at the same time. 

Edited by Picklesaurus
  • Like 4
12 hours ago, Szczuku said:

I did not care for skilltrees when they started; in my opinion they are not needed in dst, especially in the way they are currently implemented. So I do not care for the "quality skilltrees" done one per update. Actually, the fact that skill trees are going to take 3+ years to complete, taking development time away from other updates, and result in earlier skilltrees being powercrept by later ones, mirroring character reworks, is very disappointing. The last thing we need is a third round of character updates

Funny that you mention powercreep... They'll be revisiting older skill trees as well, which of course means that waiting for your main to get a skill tree will take even longer.

  • Haha 1
  • Sad Dupe 1

We all know that the interest in Wickerbottom and Warly goes beyond simply being "mains" of these characters, as both have the potential to break several game mechanics and are therefore excellent portal-switching characters. There are many complaints about Maxwell's prison breaking the game, but a huge silence about Wickerbottom breaking farms or Warly breaking bosses with his OP recipe. Selective indignation is what I see on the forum.

So, I see that many don't care about the delay of the other skill trees in favor of quality, as long as the devs bring Wickerbottom and Warly soon.

13 minutes ago, Cruvimaster said:

We all know that the interest in Wickerbottom and Warly goes beyond simply being "mains" of these characters, as both have the potential to break several game mechanics and are therefore excellent portal-switching characters. There are many complaints about Maxwell's prison breaking the game, but a huge silence about Wickerbottom breaking farms or Warly breaking bosses with his OP recipe. Selective indignation is what I see on the forum.

So, I see that many don't care about the delay of the other skill trees in favor of quality, as long as the devs bring Wickerbottom and Warly soon.

I'm genuinely curious what farms can wicker bottom make that break the game? I'm pretty sure like 90% of her farms are very time consuming elaborate set ups that also only really benefit you long term, Maxwell however has shadow prison from day 1 and can almost completely immobilize bosses with it. 

On the topic, skill trees are pretty much the only updates that make me comeback to the game unless something huge comes out so personally I like one good skill tree instead of 3 mediocre ones that make me bored to the point of wanting to turn the pc off at the world loading screen 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...