Developer V2C Posted February 12 Developer Share Posted February 12 The Year of the Clockwork Knight Event is Now Available! It's Lunar New Year, and we've got joust what you're looking for! The "Year of the Clockwork Knight" is now available on Steam, Xbox, and PlayStation, and will be available on Nintendo Switch as soon as it completes certification. Highlights Added the Clockwork Knight Shrine with new rewards. Added a new Stage Play, “My Knights Four and I”. Gilded Knights come to protect their Princess, lances included. Adjustments to Clockworks. Adjustments to Crystal-Crested Buzzards. New Skins! Equinor Survivors Chest, Part I ($6.99usd) This Equinor Survivor Chest contains skins for: Maxwell, Webber, Willow, Wilson, and Winona. New Streaming Drops The “Light of the Flies” skin for the Lantern begins the new Chitinous Collection. Check out the post for more details New Login Bonus Items! The “Heartchet” axe skin and “Horse Shoes” are also available as login rewards for a limited time. That's it for now! And with that, we're on to the next update! This is always a bit of a slower time of the year as we wrap up the event season and transition into the new year, but for those of you wondering, our next roadmap will be dropping soon. We have the next Intermission coming up in the middle of March, and we will have more information on the next update at that time. View full update 50 4 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/ Share on other sites More sharing options...
-Variant Posted February 12 Share Posted February 12 YEAR OF THE ZEB Spoiler 19 1 9 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851136 Share on other sites More sharing options...
Ugur01 Posted February 12 Share Posted February 12 12 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851137 Share on other sites More sharing options...
Radicaljoe Posted February 12 Share Posted February 12 yay Wigfrid can enjoy friendship! 10 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851138 Share on other sites More sharing options...
Jakepeng99 Posted February 12 Share Posted February 12 Looks cool. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851140 Share on other sites More sharing options...
IAmAFurrz Posted February 12 Share Posted February 12 only took until 2026 for the 'friendly' clockwork bug to be fixed, it finally happened 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851142 Share on other sites More sharing options...
gaymime Posted February 12 Share Posted February 12 YEEEEES! my time as the flower guy has come!! *indulges in all the new skins* 3 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851143 Share on other sites More sharing options...
viblym Posted February 12 Share Posted February 12 YOU WERE SO CLOSE TO FINISHING MASQUERADER WHYYYYYY 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851144 Share on other sites More sharing options...
Cheggf Posted February 12 Share Posted February 12 2 minutes ago, IAmAFurrz said: only took until 2026 for the 'friendly' clockwork bug to be fixed, it finally happened What bug are you talking about? 2 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851145 Share on other sites More sharing options...
Echsrick Posted February 12 Share Posted February 12 year of the buzzard second comming 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851148 Share on other sites More sharing options...
Cassielu Posted February 12 Share Posted February 12 luck mechanism is crazy 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851153 Share on other sites More sharing options...
Green latter A Posted February 12 Share Posted February 12 Clockwork stunning is a bit of a overkill tbh, ruins are gonna be too easy 2 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851159 Share on other sites More sharing options...
YouKnowWho142 Posted February 12 Share Posted February 12 1 minute ago, Green latter A said: Clockwork stunning is a bit of a overkill tbh, ruins are gonna be too easy you say that like it doesn't take just a single torch to make them not fight back 3 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851160 Share on other sites More sharing options...
Maxil20 Posted February 12 Share Posted February 12 38 minutes ago, Cassielu said: luck mechanism is crazy This sentence doesn't do it justice. DST now has a luck mechanic, and a massive amount of things are impacted by it. For a list of some of the effects, here is a look at the code provided by a friend: Spoiler AcidBatWave = CommonChanceUnluckMultAndLuckHyperbolic(5), AncientTreeSeedTreasure = CommonChanceLuckAdditive(0.1), BatGraveSpawn = CommonChanceUnluckMultAndLuckHyperbolic(3, .5), BirdDropItem = CommonChanceUnluckHyperbolicAndLuckAdditive(2, .25), BrightmareSpawn = CommonChanceUnluckMultAndLuckHyperbolic(4), ChessJunkSpawnClockwork = CommonChanceUnluckMultAndLuckHyperbolic(5, .5), ChildSpawnerOtherChild = CommonChanceUnluckMultAndLuckHyperbolic(6), ChildSpawnerRareChild = CommonChanceUnluckMultAndLuckHyperbolic(4), CriticalStrike = CommonChanceLuckAdditive(.5), CritterNuzzle = CommonChanceUnluckHyperbolicAndLuckMult(0.5), DeciduousMonsterSpawn = CommonChanceUnluckMultAndLuckHyperbolic(6), DecreaseSanityMonsterPopulation = CommonChanceUnluckHyperbolicAndLuckMult(-2, 1), DropWetTool = CommonChanceUnluckMultAndLuckHyperbolic(.5, 1), GrassGekkoMorph = CommonChanceUnluckMultAndLuckHyperbolic(4, .5), HuntAlternateBeast = CommonChanceUnluckMultAndLuckHyperbolic(3, 0.5), IncreaseSanityMonsterPopulation = CommonChanceUnluckMultAndLuckHyperbolic(3), InspectablesUpgradedBox = CommonChanceLuckAdditive(0.5), LeifChill = CommonChanceUnluckHyperbolicAndLuckMult(1), LighterIgniteOnAttack = CommonChanceUnluckMultAndLuckHyperbolic(.5), LootDropperChance = CommonChanceLuckHyperbolic(3, 6, 3), LoseFollowerOnPanic = CommonChanceUnluckMultAndLuckHyperbolic(1), LuckyRabbitSpawn = CommonChanceUnluckHyperbolicAndLuckAdditive(1), -- This will REALLY go high with luck, which makes sense, it's the lucky rabbit! So, special 'syngery' LureplantChanceSpawn = CommonChanceUnluckMultAndLuckHyperbolic(3, .5), MalbatrossSpawn = CommonChanceUnluckMultAndLuckHyperbolic(4, 1), MegaFlareEvent = CommonChanceLuckHyperbolic(1.5, 1, -2), -- This takes into account every player. MermTripleAttack = CommonChanceLuckAdditive(0.5), MessageBottleContainsNote = CommonChanceLuckAdditive(-.2), MonkeyFollowPlayer = CommonChanceUnluckMultAndLuckHyperbolic(2), ParasiteOverrideBlob = CommonChanceUnluckMultAndLuckHyperbolic(8), PirateRaidsSpawn = CommonChanceUnluckMultAndLuckHyperbolic(5, .5), PreRiftMutation = CommonChanceUnluckMultAndLuckHyperbolic(2), ResidueUpgradeFuel = CommonChanceLuckHyperbolic(2, 4), RuinsHatProc = CommonChanceLuckAdditive(.33), RuinsNightmare = CommonChanceUnluckMultAndLuckHyperbolic(2), RiftPossession = CommonChanceUnluckMultAndLuckHyperbolic(3), SchoolSpawn = CommonChanceLuckAdditive(0.5), ShadowRiftQuaker = CommonChanceUnluckMultAndLuckHyperbolic(8), ShadowTentacleSpawn = CommonChanceLuckAdditive(0.2), SharkBoiSpawn = CommonChanceUnluckMultAndLuckHyperbolic(2), StatueSpawnNightmare = CommonChanceUnluckMultAndLuckHyperbolic(1, 1), SpawnLeif = CommonChanceUnluckMultAndLuckHyperbolic(6), SpecialSchoolSpawn = CommonChanceUnluckMultAndLuckHyperbolic(3), SpiderQueenBetterSpider = CommonChanceUnluckMultAndLuckHyperbolic(3, .5), SpookedChance = CommonChanceUnluckHyperbolicAndLuckHyperbolic(2, -1, 0, 2), SquidHerdSpawn = CommonChanceUnluckMultAndLuckHyperbolic(5), TerrorbeakSpawn = CommonChanceUnluckMultAndLuckHyperbolic(2, .5), WildFireIgnition = CommonChanceLuckHyperbolicLower(2), -- Don't have unluckiness affect this, it affects other players really badly The ways to increase/decrease luck are limited right now, but here is a chart of the current sources (note that as of the moment, the Wes luck penalty is not in the game): Spoiler 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851161 Share on other sites More sharing options...
Well-met Posted February 12 Share Posted February 12 Great update simply because clockworks have been refreshed. This is what every previous YOT update should have been like 6 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851166 Share on other sites More sharing options...
IAmAFurrz Posted February 12 Share Posted February 12 1 hour ago, Cheggf said: What bug are you talking about? any 'friendly' fixed clockworks you had they would lose loyalty as soon as you log off/return of diff shard, aka they murder you on sight Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851168 Share on other sites More sharing options...
Pumking7 Posted February 12 Share Posted February 12 18 minutes ago, Well-met said: This is what every previous YOT update should have been like Year of Beefalo had beefalo bell added which was huge and Year of Catcoon had catcoon den renewability (which should've been in game years prior but still) I do hope we get small tweeks like this going forward on YOTX events, new use for gears later game is amazing. 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851171 Share on other sites More sharing options...
Deerclops Mika Posted February 12 Share Posted February 12 51 minutes ago, Maxil20 said: BirdDropItem = CommonChanceUnluckHyperbolicAndLuckAdditive(2, .25), How do you read this? What exactly do the last numbers in parentheses mean? Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851175 Share on other sites More sharing options...
Echsrick Posted February 12 Share Posted February 12 alright alright pretty fine update i would say, way better then year of worm and year of boat that for sure, unique "mini boss" fight too i call them that that is 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851178 Share on other sites More sharing options...
Green latter A Posted February 12 Share Posted February 12 1 hour ago, YouKnowWho142 said: you say that like it doesn't take just a single torch to make them not fight back You can efficiently stun multiple clockworks using morning star and kill them all setting them on fire makes rooks panic and charge around, and risk loot burning (also firestaff is better for that) They should make it so only bishops blasts can stun them if aimed right 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851183 Share on other sites More sharing options...
Kacpert25 Posted February 12 Share Posted February 12 After testing the new changes, I can confidently say that this is a great update. Clockworks have been brilliantly updated. And adding an electric attack to the Bishop is fantastic. Finally, a more common mob that uses the electric damage mechanic. I hope we get more mobs in the future that use this mechanic. The changes to the Crystal-Cressed Buzzards are also quite good. I really like the fact that we have the first mob that uses slippery ground mechanic. Although it's a sad that their flames still dealing damage fences and walls. But I won't complain about it for now until I check in practice whether it is now possible to live with them in the world. As for the Year of the Knight, it's really good. Finally, from the Year of the Catcoon, we got an original Lunar New Year event that doesn't copy ideas from previous events. I like how Stage was used in this event. 11 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851185 Share on other sites More sharing options...
Well-met Posted February 12 Share Posted February 12 mactusk update when please klei 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851186 Share on other sites More sharing options...
EatenCheetos Posted February 12 Share Posted February 12 Quote You can now befriend Clockworks using Gears, and they can resume following even when you return from logging out or return from a different shard. Can we get this for Wurt’s mutated merms too please? 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851198 Share on other sites More sharing options...
Mike23Ua Posted February 12 Share Posted February 12 I like how clockwork bishop now has an AoE grenade or Mortar lob like attack instead of just sniper shooting you with a ball of lightning across the screen. ♥️ 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851199 Share on other sites More sharing options...
SapoLover Posted February 13 Share Posted February 13 no MLP collab, very disappointed 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169760-the-year-of-the-clockwork-knight-is-now-available/#findComment-1851203 Share on other sites More sharing options...
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