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The Year of the Clockwork Knight Event is Now Available!

It's Lunar New Year, and we've got joust what you're looking for! The "Year of the Clockwork Knight" is now available on Steam, Xbox, and PlayStation, and will be available on Nintendo Switch as soon as it completes certification. 

Highlights

  • Added the Clockwork Knight Shrine with new rewards.
  • Added a new Stage Play, “My Knights Four and I”.
  • Gilded Knights come to protect their Princess, lances included.
  • Adjustments to Clockworks.
  • Adjustments to Crystal-Crested Buzzards.

New Skins!

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Equinor Survivors Chest, Part I ($6.99usd)
This Equinor Survivor Chest contains skins for: Maxwell, Webber, Willow, Wilson, and Winona.

New Streaming Drops

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The “Light of the Flies” skin for the Lantern begins the new Chitinous Collection. Check out the post for more details

New Login Bonus Items!

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The “Heartchet” axe skin and “Horse Shoes” are also available as login rewards for a limited time. 

That's it for now!
And with that, we're on to the next update! This is always a bit of a slower time of the year as we wrap up the event season and transition into the new year, but for those of you wondering, our next roadmap will be dropping soon. We have the next Intermission coming up in the middle of March, and we will have more information on the next update at that time.

 

View full update

 

  • Like 50
  • Health 4
  • Wavey 1
  • GL Happy 3
  • Potato Cup 1

 

38 minutes ago, Cassielu said:

luck mechanism is crazy

This sentence doesn't do it justice.

DST now has a luck mechanic, and a massive amount of things are impacted by it. For a list of some of the effects, here is a look at the code provided by a friend:

Spoiler

AcidBatWave = CommonChanceUnluckMultAndLuckHyperbolic(5),
    AncientTreeSeedTreasure = CommonChanceLuckAdditive(0.1),
    BatGraveSpawn = CommonChanceUnluckMultAndLuckHyperbolic(3, .5),
    BirdDropItem = CommonChanceUnluckHyperbolicAndLuckAdditive(2, .25),
    BrightmareSpawn = CommonChanceUnluckMultAndLuckHyperbolic(4),
    ChessJunkSpawnClockwork = CommonChanceUnluckMultAndLuckHyperbolic(5, .5),
    ChildSpawnerOtherChild = CommonChanceUnluckMultAndLuckHyperbolic(6),
    ChildSpawnerRareChild = CommonChanceUnluckMultAndLuckHyperbolic(4),
    CriticalStrike = CommonChanceLuckAdditive(.5),
    CritterNuzzle = CommonChanceUnluckHyperbolicAndLuckMult(0.5),
    DeciduousMonsterSpawn = CommonChanceUnluckMultAndLuckHyperbolic(6),
    DecreaseSanityMonsterPopulation = CommonChanceUnluckHyperbolicAndLuckMult(-2, 1),
    DropWetTool = CommonChanceUnluckMultAndLuckHyperbolic(.5, 1),
    GrassGekkoMorph = CommonChanceUnluckMultAndLuckHyperbolic(4, .5),
    HuntAlternateBeast = CommonChanceUnluckMultAndLuckHyperbolic(3, 0.5),
    IncreaseSanityMonsterPopulation = CommonChanceUnluckMultAndLuckHyperbolic(3),
    InspectablesUpgradedBox = CommonChanceLuckAdditive(0.5),
    LeifChill = CommonChanceUnluckHyperbolicAndLuckMult(1),
    LighterIgniteOnAttack = CommonChanceUnluckMultAndLuckHyperbolic(.5),
    LootDropperChance = CommonChanceLuckHyperbolic(3, 6, 3),
    LoseFollowerOnPanic = CommonChanceUnluckMultAndLuckHyperbolic(1),
    LuckyRabbitSpawn = CommonChanceUnluckHyperbolicAndLuckAdditive(1), -- This will REALLY go high with luck, which makes sense, it's the lucky rabbit! So, special 'syngery'
    LureplantChanceSpawn = CommonChanceUnluckMultAndLuckHyperbolic(3, .5),
    MalbatrossSpawn = CommonChanceUnluckMultAndLuckHyperbolic(4, 1),
    MegaFlareEvent = CommonChanceLuckHyperbolic(1.5, 1, -2), -- This takes into account every player.
    MermTripleAttack = CommonChanceLuckAdditive(0.5),
    MessageBottleContainsNote = CommonChanceLuckAdditive(-.2),
    MonkeyFollowPlayer = CommonChanceUnluckMultAndLuckHyperbolic(2),
    ParasiteOverrideBlob = CommonChanceUnluckMultAndLuckHyperbolic(8),
    PirateRaidsSpawn = CommonChanceUnluckMultAndLuckHyperbolic(5, .5),
    PreRiftMutation = CommonChanceUnluckMultAndLuckHyperbolic(2),
    ResidueUpgradeFuel = CommonChanceLuckHyperbolic(2, 4),
    RuinsHatProc = CommonChanceLuckAdditive(.33),
    RuinsNightmare = CommonChanceUnluckMultAndLuckHyperbolic(2),
    RiftPossession = CommonChanceUnluckMultAndLuckHyperbolic(3),
    SchoolSpawn = CommonChanceLuckAdditive(0.5),
    ShadowRiftQuaker = CommonChanceUnluckMultAndLuckHyperbolic(8),
    ShadowTentacleSpawn = CommonChanceLuckAdditive(0.2),
    SharkBoiSpawn = CommonChanceUnluckMultAndLuckHyperbolic(2),
    StatueSpawnNightmare = CommonChanceUnluckMultAndLuckHyperbolic(1, 1),
    SpawnLeif = CommonChanceUnluckMultAndLuckHyperbolic(6),
    SpecialSchoolSpawn = CommonChanceUnluckMultAndLuckHyperbolic(3),
    SpiderQueenBetterSpider = CommonChanceUnluckMultAndLuckHyperbolic(3, .5),
    SpookedChance = CommonChanceUnluckHyperbolicAndLuckHyperbolic(2, -1, 0, 2),
    SquidHerdSpawn = CommonChanceUnluckMultAndLuckHyperbolic(5),
    TerrorbeakSpawn = CommonChanceUnluckMultAndLuckHyperbolic(2, .5),
    WildFireIgnition = CommonChanceLuckHyperbolicLower(2), -- Don't have unluckiness affect this, it affects other players really badly

The ways to increase/decrease luck are limited right now, but here is a chart of the current sources (note that as of the moment, the Wes luck penalty is not in the game):

Spoiler

  SPOILER_GLLQlyu.png.d1b6cb45d90a76df643284c0e71798ae.png

 

  • Like 6
  • GL Happy 1
18 minutes ago, Well-met said:

This is what every previous YOT update should have been like

Year of Beefalo had beefalo bell added which was huge and Year of Catcoon had catcoon den renewability (which should've been in game years prior but still)

I do hope we get small tweeks like this going forward on YOTX events, new use for gears later game is amazing.

  • Like 6
  • Big Ups 1
1 hour ago, YouKnowWho142 said:

you say that like it doesn't take just a single torch to make them not fight back

You can efficiently stun multiple clockworks using morning star and kill them all 

setting them on fire makes rooks panic and charge around, and risk loot burning (also firestaff is better for that)

They should make it so only bishops blasts can stun them if aimed right

  • Like 1

After testing the new changes, I can confidently say that this is a great update.
Clockworks have been brilliantly updated. And adding an electric attack to the Bishop is fantastic. Finally, a more common mob that uses the electric damage mechanic.
I hope we get more mobs in the future that use this mechanic.

The changes to the Crystal-Cressed Buzzards are also quite good. I really like the fact that we have the first mob that uses slippery ground mechanic.
Although it's a sad that their flames still dealing damage fences and walls. But I won't complain about it for now until I check in practice whether it is now possible to live with them in the world.

As for the Year of the Knight, it's really good.
Finally, from the Year of the Catcoon, we got an original Lunar New Year event that doesn't copy ideas from previous events.
I like how Stage was used in this event.

  • Like 11
  • Big Ups 1

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