Developer JesseB_Klei Posted August 6, 2025 Developer Share Posted August 6, 2025 Changes Scaled Flooring will now completely prevent fire spreading from a burning entity. Wavey Jones has an insanity aura, like the Shadow Hand counterpart. Scrapbook updated to include new entries and any recent data changes. Lunar Hail Bird sounds are in. Crafting Menu and Scrapbook search will now filter out periods. For example, you can search for “W.A.R.B.I.S.” recipes by typing “warbis”. Boats no longer use axis aligned placement. Bug Fixes Fixed Hound corpses to display “Dead Hound” like other corpses instead of just “Hound”. Fixed Hound corpses and Koalefant corpses not having insanity auras. Fixed a crash when lightning strikes a corpse or Hermit Crab. Fixed a crash when Wrathful Rabbit King is shocked by an electric attack while stuck in the ground. Hunger meter arrows show properly on clients, as well as when running as Wonkey, or swimming as any character. Fixed WX-78’s Electrification Circuit from chaining to other players even when PVP is disabled. Fixed a crash when extinguishing a burning bird corpse. Fixed printing of a token in the log file when starting a server under POSIX systems. Fixed a crash when loading the W.A.R.B.O.T. Base. Fixed Winona's Enlightened Strike not clearing Lunar Hail buildup off of structures. Fixed instability with T.I.N.G.L.E. Fields potentially causing crashes. Fixed W.O.B.O.T. and W.I.N.bot trying to store things on the Drying Rack. Fixed Krampus using incorrect designs in Scrapbook and World Settings. Fixed the Blacksmith’s Edge spontaneously appearing in the Constant when Wigfrid uses her Battle Rönd to pick Juicy Berry Bushes. Fixed crashing sometimes when Woodie loads into a floating state. Fixed a crash related to the Stage with burning actors. Fixed bug with charged Volt Goats reflecting damage to Winona’s Catapults. Fixed Wagstaff disappearing with the Phasmo-Encapsulator at the final step of construction. Fixed certain cases, like a zero damage weapon, where a despawning Shadow Gatherer will not drop its inventory. Fixed Crabby Hermit not eating the berries and meat she harvests. View full update 36 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/ Share on other sites More sharing options...
X-lem Posted August 6, 2025 Share Posted August 6, 2025 It's 10pm Klei. Go to bed. 4 6 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830721 Share on other sites More sharing options...
Hungry French Posted August 6, 2025 Share Posted August 6, 2025 Unexpected hot fix drop. Good Klei. Good. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830723 Share on other sites More sharing options...
Evelo Posted August 6, 2025 Share Posted August 6, 2025 Nice. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830724 Share on other sites More sharing options...
WhackE Posted August 6, 2025 Share Posted August 6, 2025 still no portable floater durability, huh. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830726 Share on other sites More sharing options...
Chewabacca Posted August 6, 2025 Share Posted August 6, 2025 31 minutes ago, JesseB_Klei said: Fixed W.O.B.O.T. and W.I.N.bot trying to store things on the Drying Rack. FYI this is also an issue with Woby when she has a courier skill (literally just found this out). Thanks for the hotfixes! 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830727 Share on other sites More sharing options...
Echsrick Posted August 6, 2025 Share Posted August 6, 2025 1 hour ago, JesseB_Klei said: Wavey Jones has an insanity aura, like the Shadow Hand counterpart. what do you mean by that? the shadow hand dit not lower my sanity since........i dont know when but it does not make a bigger down arrow when gettin close to the shadow hand 1 hour ago, JesseB_Klei said: Fixed Hound corpses and Koalefant corpses not having insanity auras. dont, why do you lose sanity if you killed it? as far as the survivors are concerned they are relived that the hound is dead...especialy the koalefant...why do they get scared of that now? 5 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830728 Share on other sites More sharing options...
Aztronat Posted August 6, 2025 Share Posted August 6, 2025 1 hour ago, JesseB_Klei said: Crafting Menu and Scrapbook search will now filter out periods. For example, you can search for “W.A.R.B.I.S.” recipes by typing “warbis”. Thank you, very nice change! I see 'spaces' are also included, can we also please include hyphens (-) 7 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830729 Share on other sites More sharing options...
Sofy Happy Posted August 6, 2025 Share Posted August 6, 2025 (edited) 1 hour ago, JesseB_Klei said: Scaled Flooring will now completely prevent fire spreading from a burning entity. So this is your solution to Moongleams and electric weapons igniting Brightshades and burning down farms? Do you have any idea how ugly Dragonfly turf is? Most players care deeply about base aesthetics, and having to plant Brightshade-infested crops on Dragonfly turf is completely unacceptable. Below, I'll show before-and-after comparisons of farming areas from my old saves after replacing the turf with Dragonfly turf, so everyone can see the visual impact firsthand. Original farm Fireproof farm Original farm Fireproof farm (The only reason the second base isn't as visually offensive is its use of Hamlet's cobblestone pavement turf.") Edited August 6, 2025 by Sofy Happy 1 1 1 3 3 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830730 Share on other sites More sharing options...
HeatAndRun Posted August 6, 2025 Share Posted August 6, 2025 1 hour ago, JesseB_Klei said: Scaled Flooring will now completely prevent fire spreading from a burning entity. Very nice change. Finally I can make flingo-free base more conveniently. 1 hour ago, JesseB_Klei said: Fixed the Blacksmith’s Edge spontaneously appearing in the Constant when Wigfrid uses her Battle Rönd to pick Juicy Berry Bushes. And this bug sounds very specific and silly at the same time 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830732 Share on other sites More sharing options...
Sephirona Posted August 6, 2025 Share Posted August 6, 2025 15 minutes ago, Sofy Happy said: So this is your solution to Moongleams and electric weapons igniting Brightshades and burning down farms? Do you have any idea how ugly Dragonfly turf is? Most players care deeply about base aesthetics, and having to plant Brightshade-infested crops on Dragonfly turf is completely unacceptable. Below, I'll show before-and-after comparisons of farming areas from my old saves after replacing the turf with Dragonfly turf, so everyone can see the visual impact firsthand. Original farm Fireproof farm Original farm Fireproof farm Agree with this, we already have the option to turn off wildfires and fire hounds for those of us who spend a lot of time building aesthetically pleasing long term worlds and who have spent to buy skins just for that purpose. Please do add an option that allows us to turn off fire from electrification as well. 9 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830733 Share on other sites More sharing options...
adminaaassh Posted August 6, 2025 Share Posted August 6, 2025 21 minutes ago, Sofy Happy said: So this is your solution to Moongleams and electric weapons igniting Brightshades and burning down farms? Do you have any idea how ugly Dragonfly turf is? Most players care deeply about base aesthetics, and having to plant Brightshade-infested crops on Dragonfly turf is completely unacceptable. Below, I'll show before-and-after comparisons of farming areas from my old saves after replacing the turf with Dragonfly turf, so everyone can see the visual impact firsthand. Original farm Fireproof farm Original farm Fireproof farm (The only reason the second base isn't as visually offensive is its use of Hamlet's cobblestone pavement turf.") In fact, it's not that simple. The so-called "Scaled Flooring will now completely prevent fire spreading from a burning entity" actually just means it prevents ignition within the area covered by Scaled Flooring. So in reality, if something is burning outside the Scaled Flooring, it can still ignite objects inside the area. This means that if you want to truly keep your crops safe, you might need to place an additional layer of flooring around your plot—just like I’ve shown in my screenshot. (This was translated by AI, so let me know if anything is unclear.If the video doesn't play, please use Google Chrome.) 12.mp4 3 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830735 Share on other sites More sharing options...
EatenCheetos Posted August 6, 2025 Share Posted August 6, 2025 2 hours ago, JesseB_Klei said: Scaled Flooring will now completely prevent fire spreading from a burning entity. Huge! 1 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830736 Share on other sites More sharing options...
Cassielu Posted August 6, 2025 Share Posted August 6, 2025 2 hours ago, JesseB_Klei said: Scaled Flooring will now completely prevent fire spreading from a burning entity. Is the old functions of Scaled Flooring still exist? Or has it been removed and replaced by this one? Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830737 Share on other sites More sharing options...
Sofy Happy Posted August 6, 2025 Share Posted August 6, 2025 Would it really be that difficult to either change the electrocution effect on plant-based creatures or make Moongleams' shocks less severe? Just in the few days since the update, I already know of more than 5 multiplayer server fires caused by electric shocks. Some servers were even forced to close permanently because they couldn't roll back in time 4 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830739 Share on other sites More sharing options...
ssbb Posted August 6, 2025 Share Posted August 6, 2025 Scaled Flooring will now completely prevent fire spreading from a burning entity. Now basing by the Lava ponds becomes even more viable. Fantastic change. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830740 Share on other sites More sharing options...
Captain_Rage Posted August 6, 2025 Share Posted August 6, 2025 29 minutes ago, Sofy Happy said: Would it really be that difficult to either change the electrocution effect on plant-based creatures or make Moongleams' shocks less severe? Just in the few days since the update, I already know of more than 5 multiplayer server fires caused by electric shocks. Some servers were even forced to close permanently because they couldn't roll back in time Why don't you rebuild what burned down? 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830741 Share on other sites More sharing options...
Radicaljoe Posted August 6, 2025 Share Posted August 6, 2025 4 minutes ago, Captain_Rage said: Why don't you rebuild what burned down? Can't rebuild grass tufts, klei is stingy about grass still 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830742 Share on other sites More sharing options...
Sofy Happy Posted August 6, 2025 Share Posted August 6, 2025 7 minutes ago, Captain_Rage said: Why don't you rebuild what burned down? That entire server's base burned to the ground. Hundreds of days of progress gone in an instant. Most players lost motivation to continue, and as more people left the multiplayer save, those remaining struggled to find the will to go on. They ultimately chose to start a brand new save. The core issue isn't resource loss - it's the emotional deflation when communal achievements turn to ashes. 4 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830743 Share on other sites More sharing options...
Lovens Posted August 6, 2025 Share Posted August 6, 2025 (edited) 2 hours ago, Sofy Happy said: That entire server's base burned to the ground. Hundreds of days of progress gone in an instant. Most players lost motivation to continue, and as more people left the multiplayer save, those remaining struggled to find the will to go on. They ultimately chose to start a brand new save. The core issue isn't resource loss - it's the emotional deflation when communal achievements turn to ashes. I can imagine how much frustration it caused, I deeply empathise with your sadness after losing all of your progress. I used to play on a public dedicated server and we still kept it somewhat challenging, so wildfires stayed on. I can't count how many times we rolled back because of fires, and how demotivating it was. Especially when some people (namely the ones that didn't part take in base building and tidying) argued that wildfires are an essential part of the game and should stay turned on because there are plenty solutions against them. When another build I designed (located partially inside Oasis desert and partially on the docks adjacent to it, under the big tree canopys I spent two seasons nurturing) burnt to the ground entirely, I gave up and stopped playing on that server. It's crazy how quickly destruction of someone's effort and creativity can kill any will and motivation to continue playing. I agree the dragonfly floor should not be the intended solution to the electricity igniting plant based creatures on fire. Not only it's ugly, but you also can't turf the docks or boats and that's where people frequently place their lureplant farms. Moonstorms won't happen on the ocean but if it's nearby, moon gleams will follow the player anywhere. I want a proper toggle to turn this "feature" off in the settings, just like other environmental hazards. While we are here, might as well make a setting for moon gleams to not damage neutral mobs and fences/walls. It's annoying already when moonstorm spawns over your builds and forces you to fix all that stuff. I always build a wall with gaps and walls alternating at the edge of my dfly desert to prevent tumbleweeds rolling away from the desert and I can't count how many times I had to repair it over time because of stupid moon gleams killing it. Edited August 6, 2025 by Lovens 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830747 Share on other sites More sharing options...
wormwood123 Posted August 6, 2025 Share Posted August 6, 2025 17 minutes ago, Lovens said: I want a proper toggle to turn this "feature" off in the settings, just like other environmental hazards. While we are here, might as well make a setting for moon gleams to not damage neutral mobs and fences/walls. It's annoying already when moonstorm spawns over your builds and forces you to fix all that stuff. I always build a wall with gaps and walls alternating at the edge of my dfly desert to prevent tumbleweeds rolling away from the desert and I can't count how many times I had to repair it over time because of stupid moon gleams killing it. If you defeat celestial champion then the moonstorms stop which will prevent moon gleams from spawning thus saving them from burning your brightshades. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830749 Share on other sites More sharing options...
Lovens Posted August 6, 2025 Share Posted August 6, 2025 Just now, wormwood123 said: If you defeat celestial champion then the moonstorms stop which will prevent moon gleams from spawning thus saving them from burning your brightshades. Thanks for your quick response with the absolutely useless but technically correct "solution". There are plenty reasons for moonstorms to be active in the world for long periods of time, especially when people are farming a lot of restrained statics and other moonstorm materials for multiple CC kills. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830750 Share on other sites More sharing options...
SilverSpoon Posted August 6, 2025 Share Posted August 6, 2025 (edited) 2 hours ago, Captain_Rage said: Why don't you rebuild what burned down? Because if after slogging through already poor controls for over 10 hours to build a beautiful own base, but it will be wiped out on a dev’s "GOT-CHA!", we'd rather play other better games than to continue Sisyphusing. And another critical problem, while structures can be fixed, that's skins cannot be fixed unless you own them. Edited August 6, 2025 by SilverSpoon 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830752 Share on other sites More sharing options...
landromat Posted August 6, 2025 Share Posted August 6, 2025 (edited) 3 hours ago, Sofy Happy said: Most players care deeply about base aesthetics Most? nah most people don't care. Anyway huge changes for scaled flooring. It is actually useful now Edited August 6, 2025 by landromat 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830756 Share on other sites More sharing options...
Frosty_Mentos Posted August 6, 2025 Share Posted August 6, 2025 Personally, the only reason why I never use scaled flooring is because how ugly it looks. I really barely care for it's function, so... I really hope it gets a skin or retexture or something because I just don't want it .w. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167451-game-update-682193/#findComment-1830759 Share on other sites More sharing options...
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