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Celestial scion fight is hot garbage and needs to be nerfed. The pound attack, if you are a pixel off, will cover the whole arena in a a mine field killing you. The field also slows you making it harder to doge the pound making it even more likely that the Scion will cover the whole field. This needs a nerf

Edited by rageoler1107
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1 hour ago, rageoler1107 said:

Celestial scion fight is hot garbage and needs to be nerfed. The pound attack, if you are a pixel off, will cover the whole arena in a a mine field killing you. The field also slows you making it harder to doge the pound making it even more likely that the Scion will cover the whole field. This needs a nerf

It's supposed to be difficult and painful as lategame boss, it's the farthest boss to kill so far story wise being unforgiving is the goal. It's beatable though, just needs learning on how to deal with those attacks best. I've beaten it after many tries and figured out best ways to approach these bosses.

We honestly needed more hardcore bosses like these, and this is peak design so far imo.

Anything we got close to this boss is Toadstool or Fuelweaver imo.

  • Like 25
2 hours ago, rageoler1107 said:

The field also slows you making it harder to doge the pound making it even more likely

Try Mushy Cake. It grants temporary resistance to grogginess slow. Since Mushy Cakes are expensive, another good option is to eat a Cooked Moon Shroom after leaving the damage field to cure grogginess. You also should bring teleportation tools like the Lazy Explorer, they can help you also escape from Super Nova. Also, Planar defense can reduce the damage taken from things like damage fields.

You’ve made it this far in the game. Victory will be yours one day. Godspeed.

Edited by SilverSpoon
  • Like 3

I think that the core mechanic of the damage fields lasting infinitely is very interesting and should be preserved. However, it would be nice if the damage fields would build up damage with the amount of times that the Celestial Scion strikes the same tile with its slam attack. 

If a tile is hit one or two times, it would still be safe to walk on, with only visual changes occurring to show which tiles have been hit already. Any subsequent strikes would build up damage and eventually cause grogginess.

 

Besides making the fight less punishing, this might also leave room for some new interesting attacks that could spice up the fight more.

  • Like 5
6 minutes ago, Pet Rock said:

If a tile is hit one or two times, it would still be safe to walk on, with only visual changes occurring to show which tiles have been hit already. Any subsequent strikes would build up damage and eventually cause grogginess...

That'd actually be really cool and dynamic!
It'd solve the issue in multiplayer of a single mistake wiping the team, while also making it riskier for players who use the mushy cake strategy to avert boss attacks as repeatedly making it slam the same area could make the corrupted zone so uninhabitable that even without drousiness it's dangerous to stand in.

It'd add way more nuance to the fight and make it so that when the boss starts dashing back to the middle, players don't just try to make it recorrupt the same tiles over and over again essentially nullifying the attack to begin with.

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3 minutes ago, Wawchik said:

So basically you're saying it's too hard for you

In fairness, as the finalest most final boss currently in the game, it SHOULD be too hard for someone to solo in a multiplayer focused game. Obviously, a lot of people have figured out ways to do it solo anyway, but it still shouldn't ever be easy. 

Just saying there's more options than git gud. There's also git friends!

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2 hours ago, Echsrick said:

yes, at least the bad game design damage ground sould go away after some time

ngl it sounds like you've completely written off the boss after your first attempts at it, and now you're not even trying to learn it, just calling for nerfs or saying it's "bad game design" every time it comes up. (Not saying the fight's perfect. The boss suddenly full-healing after randomly deaggroing is still wack.)

2 hours ago, Capybara007 said:

if dragonfly released in 2025 the forums would complain that it can move while attacking and call it impossible, and because the devs dont play the game they would comply and nerf her

Kinda funny you say this since, surprisingly, Klei did not budge on the Scion's electric floor being permanent. I wonder if playing around it was always the idea, or if they just waited to see how the community came up with ways to handle it and decided to leave it as is.

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5 hours ago, Frosty_Mentos said:

It's supposed to be difficult and painful as lategame boss, it's the farthest boss to kill so far story wise being unforgiving is the goal. It's beatable though, just needs learning on how to deal with those attacks best. I've beaten it after many tries and figured out best ways to approach these bosses.

We honestly needed more hardcore bosses like these, and this is peak design so far imo.

Anything we got close to this boss is Toadstool or Fuelweaver imo.

The question though is the boss designed to be fought with a PC Keyboard and Mouse? Because- And I’ve been on these forums since like 2018 so I can personally attest to: Klei has outright admitted in the past that some of their bosses were harder to fight with a console controller, if not outright impossible all together.

So without dragging this out into a massively long TL:DR- is the new boss do-able & enjoyable on a Controller or could it be tweaked a bit better?

Edited by Mike23Ua
47 minutes ago, Mike23Ua said:

The question though is the boss designed to be fought with a PC Keyboard and Mouse? Because- And I’ve been on these forums since like 2018 so I can personally attest to: Klei has outright admitted in the past that some of their bosses were harder to fight with a console controller, if not outright impossible all together.

So without dragging this out into a massively long TL:DR- is the new boss do-able & enjoyable on a Controller or could it be tweaked a bit better?

I honestly can't imagine how you enjoy this game on a controller, it must be very frustrating 

The boss pretty much says "Be prepared or die." That's already very much seen when you're trapped on the island with WARBOT.

I was also frustrated and ranted to my friends for countless minutes when the beta came out, but I eventually learned it solo. Get stuff like mushy cakes or Cooked Moon Caps to remove your grogginess penalty; teleporting strategically with the Lazy Explorer to trick Scion into stomping on an already plagued area will help. This will of course require you to tank some of the floor damage, but I'm pretty sure you will have a lot of healing food in your polar bin by then.

Good luck, though.

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13 hours ago, rageoler1107 said:

Celestial scion fight is hot garbage and needs to be nerfed. The pound attack, if you are a pixel off, will cover the whole arena in a a mine field killing you. The field also slows you making it harder to doge the pound making it even more likely that the Scion will cover the whole field. This needs a nerf

I bet you have problem killing fuel weaver too, because it’s harder than cs 
Please nerf bosses because I’m bad at game

Edited by kevindaze
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I haven't studied those 2 final bosses and know very little about them, with no test worlds, just in a real game with tons of life giving amulets, how many tries would you say it should take on average to get what the boss does and how to fight him? 

9 hours ago, NSAiswatchingus said:

In fairness, as the finalest most final boss currently in the game, it SHOULD be too hard for someone to solo in a multiplayer focused game. Obviously, a lot of people have figured out ways to do it solo anyway, but it still shouldn't ever be easy. 

Just saying there's more options than git gud. There's also git friends!

Isn't it actually harder in multiplayer? The very deadly mechanic that requires good positioning targets players at random.

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1 hour ago, Dwight34 said:

I haven't studied those 2 final bosses and know very little about them, with no test worlds, just in a real game with tons of life giving amulets, how many tries would you say it should take on average to get what the boss does and how to fight him? 

It’s one of the most tough fights, but it isn’t "unfairly difficult" like Crab King or the Ancient Fuelweaver. Each of his moves has consistent countermeasures (although the direction of the slam attack can be a bit erratic.) I think if you play it 10 times you can win at least once, and after about 30 times you can master it.

11 minutes ago, Sacco said:

get good and you’ll easily kill them.

This isn’t aimed at you alone, but I genuinely hate comments like “git gud” or “skill issue.” They’re completely unconstructive. If you can’t explain why that is a fair challenge or offer even one concrete tip, that’s nothing but intellectual surrender.

Incidentally, I remember you saying you wouldn’t post on the forum anymore, so why are you still posting? Did someone want you to post, or ask you to?

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19 minutes ago, SilverSpoon said:

This isn’t aimed at you alone, but I genuinely hate comments like “git gud” or “skill issue.” They’re completely unconstructive. If you can’t explain why that is a fair challenge or offer even one concrete tip, that’s nothing but intellectual surrender.

Skill issue is dying to a boss, specifically created to be challenging, sprinting to forums and creating ragebait rant post about it instead of trying to learn how to fight it.

  • Like 3

heres another tip, once scion dip below 10 k health, it would still target you, but if you stand in a angle that it dashes away from center, it would instead go to center, you need to stand in a position that can trick it to dash to mid, but immedialy change direction when is doing the dash wind up

2 hours ago, Bumber64 said:

Isn't it actually harder in multiplayer? The very deadly mechanic that requires good positioning targets players at random.

Positioning Scion just right to control the floor hazards is harder, but everything else about the fight is definitely made easier (shorter) by more people slapping him. 6 well armed Wolfgangs will always be the scariest thing in the constant. 

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14 hours ago, NSAiswatchingus said:

Obviously, a lot of people have figured out ways to do it solo anyway, but it still shouldn't ever be easy. 

warbot day 1 and even now is still much harder and more interesting (even tho missiles are still **** design), scion was always obvious with what its doing. ive seen all the iterations of it and they had to bring the damage numbers down bc before most of them were a 2 second insta kill, now its 4-6 because i guess they figured out why numbers have to be balanced.

the 'it shouldnt be easy' thing does not correlate to 'it should be designed differently', and i agree with poster a little bit. the corruption slam should not last forever, rn its easy to counter but if you mess up or dont use teleports its very punishing if you miss time. if scion attacked more frequently while also having more slams but have build-up of corruption like another commenter had said is much more interesting than 'oop  you dont get to stand on 2/3 of the arena aanymore'

Scion is slow and predictable. This boss doesn't need any nerf. Except Wanda, I see characters taking shock damage and being able to heal quietly at various times in the fight. If it wasn't for the use of walls, Dragonfly would be much harder than Scion.

1 hour ago, IAmAFurrz said:

warbot day 1 and even now is still much harder and more interesting (even tho missiles are still **** design), scion was always obvious with what its doing. ive seen all the iterations of it and they had to bring the damage numbers down bc before most of them were a 2 second insta kill, now its 4-6 because i guess they figured out why numbers have to be balanced.

the 'it shouldnt be easy' thing does not correlate to 'it should be designed differently', and i agree with poster a little bit. the corruption slam should not last forever, rn its easy to counter but if you mess up or dont use teleports its very punishing if you miss time. if scion attacked more frequently while also having more slams but have build-up of corruption like another commenter had said is much more interesting than 'oop  you dont get to stand on 2/3 of the arena aanymore'

The whole boss of scion is designed to be very snowball and unforgiving at mistake, the never ending corrpution is the thing that ties the whole fight together, making it dissapear after some while would make this boss boring and too easy 

58 minutes ago, Cruvimaster said:

Scion is slow and predictable. This boss doesn't need any nerf. Except Wanda, I see characters taking shock damage and being able to heal quietly at various times in the fight. If it wasn't for the use of walls, Dragonfly would be much harder than Scion.

maybe but only two character can do this without pulling out like 40 healing item and tons of resouces

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