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4 hours ago, Wawchik said:

Depends, in this case I wouldn't consider it as one. There are a lot of things to complain about related to bosses and their mechanics but electric field while might seem unfair at first becomes not that big of an issue if you just practice, you literally need to get good to deal with it  

While they do have the same call to action, the difference is in the undertones.

"You haven't put in the effort, git gud." blames the person for doing something wrong and can make them feel dumb especially if they have put in a lot of time.

"You can do it! Just need more practice." focuses more on the possibility of overlooking a piece of information that could make things a lot easier. (e.g. the bosses not having collision)

Of course, it doesn't have to be interpreted that way in the same sense that someone could find offense in another spending 12 seconds on a subject to then share their "expert opinion" to a panel of experts.

9 hours ago, Capybara007 said:

Klei devs if you all are reading this please make the metheus boss fight coming november this year x2 harder than the scion

The WARBOT and Scion fight was already getting close to Fuelweaver levels of stress for me. Therefore, the shadow rift final boss should be the most stressful and challenging fight in the entire game. I'm gonna be pausing every 2 seconds to get my bearings :crushed:

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8 hours ago, SilverSpoon said:

That said, letting a single slip-up ruin the entire battle might be too harsh a punishment.

it really is similar to crabkings prerework freeze attack, it basically was a stunlock that you can not escape, and corruption being basically death to most characters due to not being able to outheal the corruption is the problem (not to mention ive seen a lot of people say its miserable aggro swapping makes it **** for multiplayer)

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10 hours ago, SilverSpoon said:

 

After all, I think you’re really not cut out for this forum. I hate comments like “git gud.” Because they are completely unconstructive, and they are insults, period.

It’s hard to explain someone how to practice a fight. They’ll have to fight the boss over and over again, until they manage to kill them. It’s hard for sure, but doable. Saying get good just means “practice the fight more and you’ll beat the boss easily”. It’s not an insult.

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1 hour ago, Sacco said:

 Saying get good just means “practice the fight more and you’ll beat the boss easily”. It’s not an insult.

Bait used to be believable. Git gud is always an insult, no exceptions. If you were trying to help, you'd either directly provide advice on fighting the boss, or asking more details on what the player is having a hard time with, how they're prepared for the fight... If a kid asked his parent, a teacher, or a friend for help on a math exam and all they told him was "git gud" and walked away, everyone would see them as a prick.

If you absolutely need to answer but don't have specific tips to give, then "you need more practice" is fine, because it implies a lack of experience. But "git gud" directly implies "you are currently bad". Looking for advice and not getting told to practice more, but just "ur bad bro" has never helped anyone. If you see a new player making the common mistake of trying to click on enemies to attack them instead of pressing F, you tell them to press F, you don't just say "git gud" and leave them to not understand what they're doing wrong.

I recently activated the warbot and got utterly crushed right from the beginning by its floating in the air then stomping attack. Do I need more speed? Is a lazy explorer mandatory? After quickly watching Jakey's bossrush, do I need to lure it in a direction and then run straight below it to fool it? Those are all reasonable questions and none of them will ever be answered by a "git gud".

Edited by Dwight34
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I can see why "git gue" is not constructive criticism, but also coming to the forums and saying that a boss that really isnt that bad needs to be nerfed inmediately then you shouldnt expect to be replied back with logical statements

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5 hours ago, Dwight34 said:

Bait used to be believable. Git gud is always an insult, no exceptions. If you were trying to help, you'd either directly provide advice on fighting the boss, or asking more details on what the player is having a hard time with, how they're prepared for the fight... If a kid asked his parent, a teacher, or a friend for help on a math exam and all they told him was "git gud" and walked away, everyone would see them as a prick.

If you absolutely need to answer but don't have specific tips to give, then "you need more practice" is fine, because it implies a lack of experience. But "git gud" directly implies "you are currently bad". Looking for advice and not getting told to practice more, but just "ur bad bro" has never helped anyone. If you see a new player making the common mistake of trying to click on enemies to attack them instead of pressing F, you tell them to press F, you don't just say "git gud" and leave them to not understand what they're doing wrong.

I recently activated the warbot and got utterly crushed right from the beginning by its floating in the air then stomping attack. Do I need more speed? Is a lazy explorer mandatory? After quickly watching Jakey's bossrush, do I need to lure it in a direction and then run straight below it to fool it? Those are all reasonable questions and none of them will ever be answered by a "git gud".

I mean you totally can answer like that though - You could ask me for advice on the stock markets and I can answer with 'Yellow milk for president'.

You don't get to decide how people respond :P

7 hours ago, Dwight34 said:

Bait used to be believable. Git gud is always an insult, no exceptions. If you were trying to help, you'd either directly provide advice on fighting the boss, or asking more details on what the player is having a hard time with, how they're prepared for the fight... If a kid asked his parent, a teacher, or a friend for help on a math exam and all they told him was "git gud" and walked away, everyone would see them as a prick.

If you absolutely need to answer but don't have specific tips to give, then "you need more practice" is fine, because it implies a lack of experience. But "git gud" directly implies "you are currently bad". Looking for advice and not getting told to practice more, but just "ur bad bro" has never helped anyone. If you see a new player making the common mistake of trying to click on enemies to attack them instead of pressing F, you tell them to press F, you don't just say "git gud" and leave them to not understand what they're doing wrong.

I recently activated the warbot and got utterly crushed right from the beginning by its floating in the air then stomping attack. Do I need more speed? Is a lazy explorer mandatory? After quickly watching Jakey's bossrush, do I need to lure it in a direction and then run straight below it to fool it? Those are all reasonable questions and none of them will ever be answered by a "git gud".

Did op ask any of those questions? He just called the fight garbage and wants it nerfed because he can't beat it, i think you should expect getting answered with "get good" after that. 

7 hours ago, Dwight34 said:

Bait used to be believable. Git gud is always an insult, no exceptions. If you were trying to help, you'd either directly provide advice on fighting the boss, or asking more details on what the player is having a hard time with, how they're prepared for the fight... If a kid asked his parent, a teacher, or a friend for help on a math exam and all they told him was "git gud" and walked away, everyone would see them as a prick.

If you absolutely need to answer but don't have specific tips to give, then "you need more practice" is fine, because it implies a lack of experience. But "git gud" directly implies "you are currently bad". Looking for advice and not getting told to practice more, but just "ur bad bro" has never helped anyone. If you see a new player making the common mistake of trying to click on enemies to attack them instead of pressing F, you tell them to press F, you don't just say "git gud" and leave them to not understand what they're doing wrong.

I recently activated the warbot and got utterly crushed right from the beginning by its floating in the air then stomping attack. Do I need more speed? Is a lazy explorer mandatory? After quickly watching Jakey's bossrush, do I need to lure it in a direction and then run straight below it to fool it? Those are all reasonable questions and none of them will ever be answered by a "git gud".

Thank you for explaining perfectly what I meant.

WARBOT's stomping attacks can be avoided if you’re fast enough. If you’re on foot, the non-dock sections of the arena can be paved with Cobblestones.

2 hours ago, Uedo said:

You don't get to decide how people respond

2 hours ago, Capybara007 said:

I can see why "git gue" is not constructive criticism, but also coming to the forums and saying that a boss that really isnt that bad needs to be nerfed inmediately then you shouldnt expect to be replied back with logical statements

46 minutes ago, Wawchik said:

Did op ask any of those questions? He just called the fight garbage and wants it nerfed because he can't beat it, i think you should expect getting answered with "get good" after that. 

So did you decide to deal with jerk by becoming another jerk yourself? Klei must got to decide people should not such respond by declaring “Be respectful. Don't be a jerk.”

9 hours ago, Sacco said:

It’s hard to explain someone how to practice a fight.

I was able to explain easily.

Edited by SilverSpoon
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3 minutes ago, SilverSpoon said:

Thank you for explaining perfectly what I meant.

WARBOT's stomping attacks can be avoided if you’re fast enough. If you’re on foot, the non-dock sections of the arena can be paved with Cobblestones.

 

So did you decide to deal with jerk by becoming another jerk yourself? Klei must got to decide people should not such respond by declaring “Be respectful. Don't be a jerk.”

I was able to explain easily.

you are actually not suppose to run away from stomp, as it matches up your speed pretty fast, instead you should run into it or let it match your speed before u move away ( need to be close

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1 hour ago, SilverSpoon said:

Thank you for explaining perfectly what I meant.

WARBOT's stomping attacks can be avoided if you’re fast enough. If you’re on foot, the non-dock sections of the arena can be paved with Cobblestones.

 

So did you decide to deal with jerk by becoming another jerk yourself? Klei must got to decide people should not such respond by declaring “Be respectful. Don't be a jerk.”

I was able to explain easily.

You're a human being, you're going to encounter opinion that you disagree with - I think the message ultimately behind 'get gud' is that sometimes things are hard and through practice you'll improve, as opposed to demanding a thing gets made less challenging so you can complete it.

It's really not a confusing point.

You think someone saying that makes them a jerk, I think it doesn't. Welcome to Earth, people disagree at times. I think it's pretty rude to make character judgements on people because they made a throw away comment, I don't think anyone has made any character judgements on you.

Edited by Uedo
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1 hour ago, Uedo said:

You're a human being, you're going to encounter opinion that you disagree with - I think the message ultimately behind 'get gud' is that sometimes things are hard and through practice you'll improve, as opposed to demanding a thing gets made less challenging so you can complete it.

It's really not a confusing point.

If that’s really the message you want to get across, you should state it outright instead of hiding it. You don’t want the message behind “git gud” to be misconstrued as “i pLAy gaMe BETteR Than YOU sO AdMit i'M A betTer HUMan bEiNG THAn yOu!!!11!111! *rage soyjuck face*,” do you?

1 hour ago, Uedo said:

You think someone saying that makes them a jerk, I think it doesn't. Welcome to Earth, people disagree at times. I think it's pretty rude to make character judgements on people because they made a throw away comment, I don't think anyone has made any character judgements on you.

If you don’t want to be judged a jerk, just stop acting like a jerk.

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5 minutes ago, SilverSpoon said:

If that’s really the message you want to get across, you should state it outright instead of hiding it. You don’t want the message behind “git gud” to be misconstrued as “i pLAy gaMe BETteR Than YOU sO AdMit i'M A betTer HUMan bEiNG THAn yOu!!!11!111! *rage soyjuck face*,” do you?

If you don’t want to be judged a jerk, just stop acting like a jerk.

Alright Silverspoon, I think I was clear what I meant, but there's clearly some miscommunication. I truly don't think you've understood and maybe i'm not explaining it well. 

I don't think you're a jerk, and I don't care if you think I'm a jerk - You're measuring people up against really subjective opinions, we're not going to agree, so let's just agree to have a good day. I'm about to eat pizza! :p

25 minutes ago, Uedo said:

Alright Silverspoon, I think I was clear what I meant, but there's clearly some miscommunication. I truly don't think you've understood and maybe i'm not explaining it well. 

I don't think you're a jerk, and I don't care if you think I'm a jerk - You're measuring people up against really subjective opinions, we're not going to agree, so let's just agree to have a good day. I'm about to eat pizza!

Nope.

The person I'm calling a Jerk is who say "git gut," not you. And it's not a subjective judgement at all, there are many objective explanations as to why this is so.

If you stop the discussion because you don't want be bothered yourself by me anymore, that's fine, but you should do it quiet. It makes no sense to start a discussion but not want to be countered.

Edited by SilverSpoon
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This has gone way off-topic - Back to the point: I do think the fight has some really glaring issues, I would just like things to tuned correctly, I think overall the damage and methods are fine, but they could certainly be better streamlined. Questionable design choices aside.

 

4 minutes ago, SilverSpoon said:

Nope.

The person I'm calling a Jerk is who say "git gut," not you. And it's not a subjective judgement at all, there are many objective explanations as to why this is so.

If you stop the discussion because you don't want be bothered yourself by me anymore, that's fine, but you should do it quiet. It makes no sense to start a discussion but not want to be countered.

Wonderfully put, fantastic points Silverspoon - Have a lovely day dude :)

8 hours ago, Wawchik said:

Did op ask any of those questions? He just called the fight garbage and wants it nerfed because he can't beat it, i think you should expect getting answered with "get good" after that. 

I mean, should you really? I’m here once again to play Devils Advocate, Because Unlike most people: I choose to see the good and the bad qualities in any given situation.

With that said: I’ve always felt like the boss fights of DST have always been at times frustratingly unfair, and what I mean by that is if you get as little as 3 Wolfgang’s to team up together and just by them existing, the bosses health is effectively cut in half three times to the point that Fighting them solo can feel like long quests of endurance or wits or both. But should the game be designed in this way? Let’s compare it to Minecraft, for those of you who play Minecraft: you’ll instantly know that depending on what “difficulty” you have the game adjusted to (easy, normal, hard) doesn’t just adjust the vanilla base game: but it can also adjust the difficulty of any Add-Ons (Mods) you have installed as well: such as determining how many hits it takes the player to kill a mob, or how much damage the mob deals to the player.

 But DST does not have these difficulty adjustments, “Relaxed Mode” is the closest to that that this game gets. But from what I’ve experienced with other games not named DST- Adjustable Difficulty determines how accessible & how enjoyable the game is to the player and/or that players group of friends.

I do not feel like it is a good claim to fame for DST to feel like it has bosses or content that is more difficult than “Dark Souls or Elden Ring” , in my opinion: It just locks players who can’t “git Gud” out of enjoying gameplay content that they otherwise could: if it were more adjustable to a more accessible level of comfort for to them to enjoy.

Pair that alongside the long withstanding issue of the loot rewards from the raid bosses being disappointing and lackluster, and your left with fighting the boss only for the thrill of engaging with the boss itself, and for no other motive or reasoning beyond that.

TL:DR- DST needed adjustable difficulty, content scaling & boss hp/damage sliders a Decade ago.

Edited by Mike23Ua
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1 hour ago, Mike23Ua said:

I mean, should you really? I’m here once again to play Devils Advocate, Because Unlike most people: I choose to see the good and the bad qualities in any given situation.

With that said: I’ve always felt like the boss fights of DST have always been at times frustratingly unfair, and what I mean by that is if you get as little as 3 Wolfgang’s to team up together and just by them existing, the bosses health is effectively cut in half three times to the point that Fighting them solo can feel like long quests of endurance or wits or both. But should the game be designed in this way? Let’s compare it to Minecraft, for those of you who play Minecraft: you’ll instantly know that depending on what “difficulty” you have the game adjusted to (easy, normal, hard) doesn’t just adjust the vanilla base game: but it can also adjust the difficulty of any Add-Ons (Mods) you have installed as well: such as determining how many hits it takes the player to kill a mob, or how much damage the mob deals to the player.

 But DST does not have these difficulty adjustments, “Relaxed Mode” is the closest to that that this game gets. But from what I’ve experienced with other games not named DST- Adjustable Difficulty determines how accessible & how enjoyable the game is to the player and/or that players group of friends.

I do not feel like it is a good claim to fame for DST to feel like it has bosses or content that is more difficult than “Dark Souls or Elden Ring” , in my opinion: It just locks players who can’t “git Gud” out of enjoying gameplay content that they otherwise could: if it were more adjustable to a more accessible level of comfort for to them to enjoy.

Pair that alongside the long withstanding issue of the loot rewards from the raid bosses being disappointing and lackluster, and your left with fighting the boss only for the thrill of engaging with the boss itself, and for no other motive or reasoning beyond that.

TL:DR- DST needed adjustable difficulty, content scaling & boss hp/damage sliders a Decade ago.

That's a much better way of framing it Mike, I'd fully support a type of scaling based on mode. As it stands though, the solution is still to just practice and improve. This is why removing some of the older methods of fighting a boss was detrimental, it makes it harder for someone who can't do it normally to see end-game content.

 

The range of ground attacks should be limited to a fixed small sector rather than being able to completely cover in a certain direction. But to be honest, the shabby appearance design of Celestial Scion is the main reason why I feel uncomfortable about this BOSS battle. Celestial Scion looks like a kite monster randomly assembled by a child with broken wires and transparent plastic film, without the slightest sense of oppression. Such a crude design can be said to have broken the bottom line of Don't Starve's game quality.

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I watched Jazzy game's 1-month old video guide on how to fight the boss. Now I haven't fought this boss personally yet so take what I say with a grain of salt...but it honestly looks totally doable? I hate zoners in fighting games, and when I saw the boss could make a permanent death-field on the battle that could quickly stack up I was unhappy but...looking at the footage from the video it looks like the Scion does the most obvious body rotation to signal that it's doing the ground pound and you have about 3-4 seconds to position it in the same spot every time.

I don't think that "git gud" is an insult, I consider it to be a "dismissal" of criticism about a boss which isn't necessarily an insult. But I'm sorry to say that unless Scion was recently buffed, watching Jazzy's video on the fight was all I needed to be convinced that the boss was fine and honestly the likes of Crab King, FW, and even CC look far harder than this thing.
 


This is the video I watched on the fight, this looks completely fine and "not garbage". This isn't mentioning the war-bot however, I have no idea how that fight is or how hard it is but the way it's missiles seemed to work sounded a bit annoying but if we're just purely talking about the Scion I unfortunately think your criticism of the boss is completely invalid and can't agree with it. Someone please tell me if they changed or buffed the boss to act differently than in the video, because from what I saw in the footage this was a "1-2, mayyyybe 3 attempts" boss.

52 minutes ago, cropo said:

I watched Jazzy game's 1-month old video guide on how to fight the boss. Now I haven't fought this boss personally yet so take what I say with a grain of salt...but it honestly looks totally doable? I hate zoners in fighting games, and when I saw the boss could make a permanent death-field on the battle that could quickly stack up I was unhappy but...looking at the footage from the video it looks like the Scion does the most obvious body rotation to signal that it's doing the ground pound and you have about 3-4 seconds to position it in the same spot every time.

I don't think that "git gud" is an insult, I consider it to be a "dismissal" of criticism about a boss which isn't necessarily an insult. But I'm sorry to say that unless Scion was recently buffed, watching Jazzy's video on the fight was all I needed to be convinced that the boss was fine and honestly the likes of Crab King, FW, and even CC look far harder than this thing.
 


This is the video I watched on the fight, this looks completely fine and "not garbage". This isn't mentioning the war-bot however, I have no idea how that fight is or how hard it is but the way it's missiles seemed to work sounded a bit annoying but if we're just purely talking about the Scion I unfortunately think your criticism of the boss is completely invalid and can't agree with it. Someone please tell me if they changed or buffed the boss to act differently than in the video, because from what I saw in the footage this was a "1-2, mayyyybe 3 attempts" boss.

the missiles are a bit more annoying, but there are a lot of creative solutions for it

3 hours ago, cropo said:

I watched Jazzy game's 1-month old video guide on how to fight the boss. Now I haven't fought this boss personally yet so take what I say with a grain of salt...but it honestly looks totally doable? I hate zoners in fighting games, and when I saw the boss could make a permanent death-field on the battle that could quickly stack up I was unhappy but...looking at the footage from the video it looks like the Scion does the most obvious body rotation to signal that it's doing the ground pound and you have about 3-4 seconds to position it in the same spot every time.

I don't think that "git gud" is an insult, I consider it to be a "dismissal" of criticism about a boss which isn't necessarily an insult. But I'm sorry to say that unless Scion was recently buffed, watching Jazzy's video on the fight was all I needed to be convinced that the boss was fine and honestly the likes of Crab King, FW, and even CC look far harder than this thing.
This is the video I watched on the fight, this looks completely fine and "not garbage". This isn't mentioning the war-bot however, I have no idea how that fight is or how hard it is but the way it's missiles seemed to work sounded a bit annoying but if we're just purely talking about the Scion I unfortunately think your criticism of the boss is completely invalid and can't agree with it. Someone please tell me if they changed or buffed the boss to act differently than in the video, because from what I saw in the footage this was a "1-2, mayyyybe 3 attempts" boss.

Another one point to why I hate comments like “git gud” or “skill issue”, there’s no nothing specific in them at all, so even someone who’s never played the game can say that comments.

Even people who have never touched, let alone heard of DST can say those comments, even dogs can.

---

Scion’s body-rotation signal only means it’s about to perform a slam attack, it does not lock the attack’s direction. After that body-rotation signal Scion can still pivot toward the player, so the real window to position is less than a second from the moment it lifts its foot to the moment it slams it down.

@JazzyGames is actually good(*wink*) so he doesn't make any mistakes in the video, but if you make a mistake, the slam itself has a hitbox with knockback, so you’ll be launched into the middle of the damage field, slowed by Grogginess, and Scion’s next attack will hit you like a freight train right in the face.

The difference between the current Scion and the Scion in the video is that the current Scion generates a damage field also directly below Scion, so it's more risky to wander around the Scion's feet during a slam attack like in the video. However, it seems like the whole size of the damage field itself has narrowed?

 

Edited by SilverSpoon
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30 minutes ago, SilverSpoon said:

Another one point to why I hate comments like “git gud” or “skill issue”, there’s no nothing specific in them at all, so even someone who’s never played the game can say that comments.

Even people who have never touched, let alone heard of DST can say those comments, even dogs can.

---

Scion’s body-rotation signal only means it’s about to perform a slam attack, it does not lock the attack’s direction. After that body-rotation signal Scion can still pivot toward the player, so the real window to position is less than a second from the moment it lifts its foot to the moment it slams it down.

@JazzyGames is actually good(*wink*) so he doesn't make any mistakes in the video, but if you make a mistake, the slam itself has a hitbox with knockback, so you’ll be launched into the middle of the damage field, slowed by Grogginess, and Scion’s next attack will hit you like a freight train right in the face.

 

Seems like the meta way to deal with this attack safely is to get a mushcake to counteract the sleepy effect and a lazy explorer to TP to the zone you want CS to attack.

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