Developer JarrettM Posted June 12, 2025 Developer Share Posted June 12, 2025 Hello friends, We're unleashing our new DLC today! Welcome to The Prehistoric Planet Pack. This DLC features an existential threat that no ONI colony has ever faced before: a massive impactor asteroid aimed right at this brave new world! The Prehistoric Planet Pack travels deep into the past, to a forgotten world ruled by ancient dino-like critters—some so big that their stomping will auto-harvest crops, others so prey-driven that they can't be trusted in a ranch. (Do they also have a taste for Duplicants? Only one way to find out.) There are brand-new biomes, plants, resources, foods and buildings, as well as two new recruits who've been stranded there for longer than they can remember. Plus, an exclusive collection of cosmetic blueprints that cultivate a truly paleontological palette. Discover new long-range firepower to help your crew valiantly defend their new home, obliterate the incoming space rock before it hits, and change the course of history. In this universe, there's no such thing as safe... luckily, survival is in Duplicants' DNA! (Sort of.) For colonies that thrive on an amplified threat of mass extinction, there's an extra-explosive scenario available in the Lab. The Prehistoric Planet Pack can be purchased for 7.99USD and is available now on Steam, WeGame and Epic. If you own more than one DLC, shake things up by using the Scramble DLC tool when making a new game! It works for The Prehistoric Planet Pack as well as past and future additions to the ONI universe. The base game also gets a free update today! This includes a bunch of UI improvements, bug fixes, and critter tuning. What's in this DLC? New starting world: Relica Two new Duplicants: meet Maya and Higby! New biomes: A vine-filled Garden! A Jawbo-infested Wetlands biome! A Feather biome full of hungry Rhexes! New critters: The mighty Rhex and Jawbo! The blissfully blank Lumb and Dartle! The winged Gnit and Mimika! New plants: Ovagro Vine, Mimika Bud, Snactus, Ring Rosebush, Sweatcorn Stalk, Megafrond, Dew Dripper, Seakomb, Lura Plant New buildings: a dino-meat Smoker, Peat Generator, Emulsifier, Fossil Block, Hanging Fossil Block New elements: Shale, Amber, Resin (the old version has been renamed Sap), Peat, Nickel, Biodiesel, Iridium New POIs: defense station ruins POI! Post-impact space destinations for base game! Post-impact space POIs for Spaced Out! Surface POI from the impactor asteroid's collision! Exclusive prehistoric-themed cosmetic blueprints! ...and more! Take a crash course in planetary defense and usher in the Age of Duplicants with The Prehistoric Planet Pack! Our heartfelt appreciation to all those who helped us polish things up during beta! Check out the patch notes and F.A.Q. below. F.A.Q. What platforms will this DLC be available on? The Prehistoric Planet Pack launches on Steam, WeGame, and Epic today (June 12th). How much does it cost? 7.99USD Do I need to own the base game? Yes, you will need to own Oxygen Not Included in order to play this DLC content. Do I need to own Spaced Out! DLC in order to play this DLC content? You do not need Spaced Out to purchase or enjoy The Prehistoric Planet Pack . How do I report bugs? Bug reports go here! Thank you so much for helping us squash 'em. How do I give feedback? We love feedback. Post it here. Can I play with my old save game? Yes, you can upgrade your old save. Please note that in DLCs that contain new worldgen and worldgen-related improvements, those aspects will be available to new games only. (For example, old saves will not contain the Demolior impactor asteroid.) How do I upgrade my old save? Go to the pause menu and click on the DLC's logo. It will create a copy of the save with the DLC enabled. Is there still a Previous Update Branch? Yes! If you're playing on the base game and this free update breaks some of your mods, you can opt in to the temporary, unsupported Previous Update Branch. Where can I find more details and information? Check out our Steam Store page for more information! Full Patch Notes Spoiler Features The Prehistoric Planet Pack Added new clusters Relica (base game) Relica Asteroid (Spaced Out! Classic style) Relica Minor (Spaced Out!) RelicAAAAAAAGHH (The Lab) Scramble DLC settings Added Relica Fragment in Asteroid Remixing. Added new biomes in Biome Remixing. In DLC Content mixing: Added Prehistoric Ore Field starmap destination for base game players. Added Amber Field Space POI for Spaced Out players. Added care packages for new content. Added new Duplicants Maya Higby Added Garden starting biome New Critters Lumb Mimika New Plants Ovagro Node & Vine Mimika Bud Snactus Sweatcorn Stalk Ring Rosebush Added Feather biome New Critters Rhex Dartle New Plants Dew Dripper Megafrond Added Wetlands biome New Critters Jawbo Gnit New Plants Seakomb Lura Plant Added new foods and ingredients Snac Fruit Ovagro Fig Tough Meat Tender Brisket Jawbo Fillet Smoked Fish Veggie Poppers Toasted Mimillet Sweatcorn Added Demolior Impactor Asteroid imperative Post-impact space POIs for Spaced Out! players. Post-impact space destinations for base game players. Demolior Impact adjustable difficulty setting for non-Lab Relica asteroids. Add new buildings Peat Generator Two new sculpture buildings: Fossil Block and Hanging Fossil Block Smoker Emulsifier (not exclusive to DLC4) Salt Water recipe Biodiesel recipe Add new elements Amber Resin (new, derived from Amber. The old version of resin has been renamed Sap.) Peat Nickel + Ore Biodiesel Iridium Shale New Points of Interest (POIs) Prehistoric Planet Starting Base Defense station ruins ruins Surface POI when the impactor asteroid lands. New Music Added The Prehistoric Planet Pack-themed music track. Added new prehistoric-themed music stingers: welcome message, morning & night, and Demolior falling. Other new features Added approximately 50 Prehistoric Planet Pack-exclusive cosmetic blueprints. Added Cool Chlorine Gas Vent Added Intracosmic Blastshot and Blastshot Maker recipe. Changes and Improvements All versions Buildings and Fabricators It is now possible to substitute the ingredients of some recipes in the fabricator UI. Some recipes have been combined to take advantage of this. Crafting Table and suit fabricators no longer hide recipes with undiscovered ingredients. Moved liquid product recipes (such as Super Coolant and Visco-Gel) from the Molecular Forge to the Emulsifier. The Plant Pulverizer recipe for Phyto Oil from Slime is now available in the base game. Added late-tier research unlocks for Super Coolant and Visco-Gel recipes. Added Peat to Refined Carbon recipe at the Kiln. The Fish Release now requires submersion in liquid to accept deliveries. Changed Meteor Blaster sidescreen to support ammunition selection and long-range target selection. UX The build tool can now place construction orders on top of wild plants, which will have the necessary uproot chores automatically generated. When displaying Units, Rads or Calories values, precision displayed was increased. It now shows up to two decimal places. Pollinated plants and fertilized plants now show a visual effect on them while the buff effect lasts. The notification that pops up when the Research Portal has been accessed by a Duplicant now reads "Portal Unlocked!" Care Packages Added Dasha Saltvine seed to care packages. Added Mealwood seed to care packages. Elements The new version of Resin (derived from Amber) can now be transformed into plastic at the Polymer Press. Solid Resin is now a transparent material. Updated the visuals of Solid Resin to look more glossy. Tallow now melts into Biodiesel instead of Crude Oil. The Tallow description now mentions that it can be used for food or industrial processes. The liquid harvested from Experiment 52B has been renamed Sap, and its solid counterpart has been renamed Isosap. They were previously called "Resin" and "Isoresin" respectively. (The name "Resin" now refers to the liquid produced by refining Amber.) Added Peat as a substitute ingredient in the Kiln's Ceramic recipe. Regolith from meteor showers only stacks 1 tile above the build limit. Added new tile texture for Brine Ice. Fuzzy Search Database search now uses fuzzy matching. The search function now considers the research tier when sorting results. For example, if two items both have the same maximum match on Name and SearchTerms, the more accessible (i.e. lower research tier) item will be listed first. Improved the update speed from "No Results Found" when the search text is cleared, in Build Menu. Worldgen Changed the placement rules of entities in worldgen so that it is no longer possible to have two entities occupying the same cell. For example, Pincha Peppernut growing into a plant on the floor. Critters Large critters now have slightly more hit points than small creatures. The Smooth Hatch diet has been updated to include Cinnabar and Nickel Ore. Hatches can now eat Shale. Critters will prioritize eating from a feeder over eating plant growth, regardless of distance. Database Added an Element Properties category to the database. Changed the way Plastic Monomers are displayed in the database: The recipe for transforming Resin, Nectar or Petroleum into plastic is now displayed in the database entries for those elements. Added a new Medicines category and entries to the database. Spaced Out! only Rocket port buildings no longer exchange heat with the environment. Revised the art of the four Radsick Monument Tops to make them slightly less grisly. Spindly Grubfruit Plant database entry now contains an introductory paragraph of information about the plant. Reduced Artifact Cargo Bay rocket burden. Saturn Critter Trap Can no longer eat 2x2 critters Added a checkbox to the requirements section indicating critter consumption Added edible critters to database entry Added “Awaiting Prey” status item Frosty Planet Pack The Plume Squash Plant database entry now displays an introductory paragraph of information about the plant. Deep Fryer food now counts for "It's Not Raw" achievement. Bionic Booster Pack Added a Tallow-based Gear Balm which provides high morale. A Gear Balm’s element now matches its recipe ingredients. Bionic Duplicants can now consume power banks at mess tables, potentially gaining a room bonus when doing so. Bionic Duplicants will choose to breathe atmosphere rather than suffocate on a too-long journey to fetch an oxygen tank. Fixes All versions Another attempt at fixing unit vs mass fetch issues. Solid conduits now transfer the whole pickupable if the mass per unit is greater than 20kgs. Space Exposure hover tooltip is no longer shown for Airflow Tiles, Mesh Tiles, or doors which block space exposure. Fixed an issue causing the Fish Release Counter to incorrectly count fish. Reordered art skins so that Monument pieces appear top to bottom, and Canvas categories are grouped together. Fixed a crash that happened when loading a save file that had a storage tile storing an old item that no longer exists in the game. Added a database entry for “Filtration Medium” and corrected the links that led to it. Farm and Power Control Stations output product temperatures now match input ingredients. Fixed an issue causing Farm Stations and Power Control Stations to open work chores when they had insufficient material to produce anything. Fixed an issue preventing the detail screen's title bar label from updating when the selected world cell's element changes. Fixed Liquid Bottle Filler and Gas Canister Filler continuing to work when disabled. Heat Resistant and Frost Resistant effect descriptions no longer imply that they will give Duplicants full immunity to extreme heat and cold, as they are still vulnerable to Scalding and Frostbite. Fixed Payload Launcher sidescreen tooltips referring to the selected object as a rocket instead of a Payload Launcher. Fixed Lead tile visual shine effects not working properly. Added Cobalt tile texture. Fixed large critters incorrectly being able to navigate down into a single cell space they can’t actually fit into. Fixed an issue causing images in the database to sometimes have excessive whitespace appear above them. Fixed missing rope in baby Hatchlings' trussed and escape animation states. Fixed a bug where trapped critters could become unreachable creating impossible-to-complete errands which froze Duplicants. Fixed Shine Bugs not consuming anything. Fixed large critters interacting with the Critter Condo from the correct location. Corrected and improved capture method descriptions for traps in their details panel. Removed Small Pokeshell Molt and Small Oakshell Molt. The Pokeshell Spawn and Oakshell Spawn now drop small portions of regular Pokeshell Molt and Oakshell Molt on death or when maturing into adults. Fixed a Rotpile crash that could occur when loading some saves. Worldgen Fixed a bug causing oil wells to sometimes spawn in neutronium Performance Further reduction in allocations. Various improvements to Shine Bug performance. Improved performance opening Vitals, Consumables, and Priorities screens. Spaced Out! only It is now possible to set work priority values on Landed payloads. Fixed Radbolt Engine not saving slider settings. Fixed a bug where Loner trait on a Duplicant was not providing a boost on Piloting skill when that Duplicant was alone. Fixed Drillcone mining rockets failing to mine on round trip flights to a Space POI in orbit of their origin asteroid. Fixed the incorrect position of some objects when the starmap is opened. Frosty Planet Pack Regal Bammoth Crest mass adjusted to match the mass of the Gold Amalgam yielded from passing it through the Rock Crusher. Bonbon Trees now show a range of wood per cycle in the database to show how much wood per cycle you can produce when one or all of its branches are growing. Fixed mass issue in a POI on Sweet Ceres Asteroid. Bionic Booster Pack The progress of trying to reanimate a powerless Bionic Duplicant will no longer reset if the task is abandoned before it's completed. Power Bank Dischargers will no longer generate heat when there is no power consumer drawing power from them. The Lubrication Station's description now mentions Gear Oil as its input, rather than listing only Phyto Oil. Modding Changed some Tunning static variables related to Duplicant Attributes to no longer be marked as "readonly" to facilitate modding on those. Added GlobalStringBuilderPool. GameplaySeason implements IHasDlcRestrictions. Renamed GameTags.StartingRefinedMetalOres to StartingRefinedMetals. Changes since last public testing hotfix Spoiler Added new lab asteroid RelicAAAAAAAGHH Fixed Rhex monument artwork.. Added victory cinematic sound. Fixed Metal Rich and Metal Poor world traits not applying correctly to Nickel Ore Updated artwork for Demolior Debris, Liquid Demolior Debris, Molten Demolior Debris space destinations/space POIs Klei Fest! Our annual publisher sale is back! We've got a bunch of updates and discounts for you. An free base game update for Oxygen Not Included including bug fixes, QOL changes, and a new building! The Release of The Prehistoric Planet Pack DLC for Oxygen Not Included The Lowest prices ever for many Klei Entertainment games Including the Klei Fest Bundle for an additional 40% off! Announcing Away Team - A new game set in the Oxygen Not Included Universe! Localization updates for Lab Rat Beastieball has a big new Milestone update including new team titles, new language support, new Beastie animations and more! Rift of the Necrodancer + Hatsune Miku DLC release. 6 songs + 1 free track! Check out the sale page here: https://store.steampowered.com/sale/kleifest2025 We've also announced our new game - Away Team! Away Team is a new Oxygen Not Included adventure. Take control of a Duplicant and harness a new world where every tile is simulated. Mistakenly shipped off on a research rocket, you find yourself in a strange new world where you must take control of the simulation to survive and thrive. The world reacts to your every action. Harness chemical reactions, fine-grained temperature simulation and convection, liquids that evaporate, and more. You will need to design and construct solutions to process, refine and build your way out of this ordeal in order to survive and complete your mission imperatives. Oh, and maybe a little oxygen is included. Check it out on Steam and Wishlist now! View full update 13 1 1 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/ Share on other sites More sharing options...
Novo Posted June 12, 2025 Share Posted June 12, 2025 I love it. Especially the big stompy boi. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821507 Share on other sites More sharing options...
BezKa Posted June 12, 2025 Share Posted June 12, 2025 WOOO! A DLC and a ONI spin off announced, big day for oxygen enjoyers! Can't wait for the weekend to start playing <3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821510 Share on other sites More sharing options...
ADM Posted June 12, 2025 Share Posted June 12, 2025 (edited) Away Team looks quite interesting, but I wonder, any chance this is a co-op game, or should we expect it to be singleplayer exclusive ? Edited June 12, 2025 by ADM Okay I saw it's marked Singleplayer on the steam page, that's alright ! 4 2 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821526 Share on other sites More sharing options...
Simonova Posted June 12, 2025 Share Posted June 12, 2025 38 minutes ago, ADM said: Away Team looks quite interesting, but I wonder, any chance this is a co-op game, or should we expect it to be singleplayer exclusive ? Away Team... Together? 3 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821567 Share on other sites More sharing options...
fritozipper Posted June 12, 2025 Share Posted June 12, 2025 1 hour ago, Simonova said: Away Team... Together? I'm hoping this as well, it does have "Team" in the title! Team... Team. Team 1 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821612 Share on other sites More sharing options...
Gurgel Posted June 12, 2025 Share Posted June 12, 2025 (edited) Excellent! "Away Team" looks promising, even if the art-style is definitely "wonky". Maybe just needs a bit of getting used to it. But the idea makes a lot of sense. Going to start an "RelicAAAAAAAGHH" (The Lab) now! I love "The Lab" things! Edited June 12, 2025 by Gurgel 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821630 Share on other sites More sharing options...
GuyPerfect Posted June 12, 2025 Share Posted June 12, 2025 It's called Peat Burner. The only Peat Generator is a happy Lumb. Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821660 Share on other sites More sharing options...
SkunkMaster Posted June 12, 2025 Share Posted June 12, 2025 Away Team Together would be insane. IF that is possible i'm quite sure that could be hillarious. An entire colony run by player dupes Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821667 Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted June 12, 2025 Share Posted June 12, 2025 (edited) 5 hours ago, JarrettM said: That's all for now! Klei Fest is now in full swing, but we aren't quite finished with what we wanted to get in for this update, so you can look forward to a little bit more hitting beta some time soon. After that, we're back at it for an update we expect in mid-September, and of course, with an intermission about 6 weeks from now. We'll see you soon! I guess this is not a part of the introduction to Away Team, it is the update plan for DST. Edited June 12, 2025 by yyyyyyyyyyyyyyy Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821683 Share on other sites More sharing options...
sakura_sk Posted June 12, 2025 Share Posted June 12, 2025 Lab is ... AAAAAGH!! That was really stress inducing and first red alert since .. forever! I played the Beta. I know how Demolior goes... but still! Spoiler for spoilers Spoiler I noticed a close by geyser... ..then several more... ...then it was too late! but... 35?!!! That's insane!! Anyways... 13 stressful cycles 11 stressful cycles and 2 trying to make dupes NOT die by themselves Everything's fine... Totally fine! 4 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821702 Share on other sites More sharing options...
Gurgel Posted June 13, 2025 Share Posted June 13, 2025 (edited) Hahaha, I just failed the second time. Trying this without insulating tiles is probably a bad idea. Spoiler But I managed to water-flood one of the volcanos to render it safe: Edit: Yesss! 3rd try: Got both critical volcanos drowned and impactor isolated! Looking good! Edited June 13, 2025 by Gurgel 1 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821749 Share on other sites More sharing options...
XenonXe Posted June 13, 2025 Share Posted June 13, 2025 Dear Klei, Ronivan is a mod creator that was well known in your community for quite some time, making a suite of mods that many people continue to use. With the new update, all users have to stay on the previous version for them to continue working. Recently, he passed away, and his mod content is not open source. The community on reddit has been wondering if you could consider making the last version a permanent previous version for users to select from in his memory, so that they might be able to continue playing his mods. Here is a link to his profile: https://steamcommunity.com/profiles/76561198059216906/myworkshopfiles/?appid=457140 You will find the news of his passing on his steam, as well as the work he contributed to the community. Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821795 Share on other sites More sharing options...
WeSaidMeh Posted June 13, 2025 Share Posted June 13, 2025 (edited) I'm getting a lot of false "Unreachable food", "Unreachable toilet", and also "Starvation" messages with this update. Everything is perfectly reachable/accessible and food is plentiful, and the messages disappear after just a few seconds. Did some checks/triggers/thresholds change? I had the very occasional "Starvation" alert before when they have a long way back from work (it usually triggers on the toilet and makes me laugh), but now it's very excessive and pretty much every cycle. Edited June 13, 2025 by WeSaidMeh 3 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821860 Share on other sites More sharing options...
Gurgel Posted June 13, 2025 Share Posted June 13, 2025 Hmm. I have had some "suffocation" alerts that seemed a bit premature. More strict thresholds? Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1821875 Share on other sites More sharing options...
myxal Posted June 14, 2025 Share Posted June 14, 2025 On 6/12/2025 at 7:10 PM, JarrettM said: Announcing Away Team - A new game set in the Oxygen Not Included Universe! Should the LinuxSteamdeck/Mac users be looking forward to this? 2 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1822290 Share on other sites More sharing options...
Gurgel Posted June 14, 2025 Share Posted June 14, 2025 9 hours ago, myxal said: Should the LinuxSteamdeck/Mac users be looking forward to this? Good question. The store page only lists Win10, but that could well be a placeholder. Developing an indie-game in a platform-locked way would not be very smart, though. Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1822397 Share on other sites More sharing options...
imazined Posted June 16, 2025 Share Posted June 16, 2025 Pretty sure that it would run on the Steamdeck/Linux with Proton Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1822818 Share on other sites More sharing options...
Stupie Catalina Posted June 19, 2025 Share Posted June 19, 2025 Dupe goes to eat when his calories fall to ~1000 and no earlier. And the alarm of starvation is triggered by exactly ~1000 calories. Even if dupe is standing near the refrigerator with food and immediately when the calories begin to eat, I still get a short -term notification. I have only twelve duplicates on the new DLC game, divided into 4 graphs and in fact I get a notice of starvation every couple of minutes at the third speed. It is impossible to make dublikantes eat more, or earlier to go for food. And you can’t turn off the notification. Prior to this DLC was not even with a colony of 30 dupes. And now it is impossible to play because of the annoying signal. 😭 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1823326 Share on other sites More sharing options...
Tigin Posted June 19, 2025 Share Posted June 19, 2025 3 hours ago, Stupie Catalina said: Dupe goes to eat when his calories fall to ~1000 and no earlier. And the alarm of starvation is triggered by exactly ~1000 calories. Even if dupe is standing near the refrigerator with food and immediately when the calories begin to eat, I still get a short -term notification. I have only twelve duplicates on the new DLC game, divided into 4 graphs and in fact I get a notice of starvation every couple of minutes at the third speed. It is impossible to make dublikantes eat more, or earlier to go for food. And you can’t turn off the notification. Prior to this DLC was not even with a colony of 30 dupes. And now it is impossible to play because of the annoying signal. 😭 Add more downtime shifts. They don't like getting pressured to eat! 1 Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1823361 Share on other sites More sharing options...
lupinenigma Posted June 20, 2025 Share Posted June 20, 2025 (edited) Love this DLC! Though I was wondering if there was a reason why hatches are the only critters not available at all until the printer pod gives them at cycle 500? It makes the smooth hatch achievement completely unattainable unless you get lucky with a print after cycle 500. Edited June 20, 2025 by lupinenigma Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1823439 Share on other sites More sharing options...
thomas-sch Posted September 26, 2025 Share Posted September 26, 2025 How is the update planned for september? Link to comment https://forums.kleientertainment.com/forums/topic/166363-oxygen-not-included-the-prehistoric-planet-pack-dlc-launch/#findComment-1837381 Share on other sites More sharing options...
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