Jump to content

Recommended Posts

1 hour ago, IAmAFurrz said:

here is hoping. i dont even like walter, but i still want every character to be given a good skill tree :( rn hes still just hold f but now ranged is good for the low risk and low number of items it requires. id still rather play wes honestly

OMG the Lardee propaganda got into his brain! quick! get him to the hospital!

  • Like 3

My thoughts on the Wendy updates:
The Sisturn HP increase is nice, but it's still very situational and still takes too long for a temporary buff. It would be better if the skill increased Abby Max HP instead of the temporary HP, or made it so she could survive more hits from Bosses. Make the Sisturn III give Abigail the player tag so that she doesn't die so easily to Bosses, and make Sisturn IV give Abigail 300 or 200 more HP instantly instead of the tedious task of having her stay there for a long time for a buff that will dispel quickly.
Gestalt Abigail was too heavily nerfed. She now deals half the damage she did previously and is objectively worse than her normal self, as her damage doesn't get close to her Shadow Affinity. Shadow is now objectively the best path, instead of before when Lunar and Shadow were interchangeable in which one was best for each boss. I recommend rolling back the Nerf or make Gestalt Abigail deal 300 instead of 400 at least.
I like the butterfly craft, but this does make for the opportunity to have Wendy craft other small mobs, like being able to craft bees via their stingers, but its a little expensive on the Mourning Glory side. 2 it's a better compromise, I think. I also like the hat to drink the potions, but it's a little awkward to drink them atm. My problem is with some effects. The HP recover is great, and the nightshade night vision is awesome as well, but the rest could use some work.
The shield ones are useless, as you only have a single instance of damage negated so it's kinda wasted, and it doesn't make the potion feel satisfying or useful at all, I recommend making Wendy gain some damage reduction while the potion is active and making so the shield enters a cooldown after the first time, so it's actually beneficial to have it on, because atm it's pointless.
Vigor Mortis should be a normal speed boost instead of only working when you have reduced speed, because Beefalo is a popular strategy when using Wendy and Beefalos are better to transport heavy objects than the Vigor is. Make it give Wendy a 10% speed boost in its duration and it would be useful.
Gastly experience is underwhelming, and it should give a better effect than a simple hunger and sanity increase. And the affinity potions could actually give interesting boosts to Wendy instead of being Abigail only.
The new revive is great, though, I love it.

  • Like 4

In the previous update notes when you were discussing Flower Shroud skill, you were suggesting It will change so that Abigail will benefit from Wendy's head gear armor instead any chance you could bring the skill back Abigail takes a lot of damage from post rift bosses and benefiting from Wendy's head gear armor would help a lot.

I also have a suggestion for Wendy's skill Blessed Sisturn 3, instead of Abigail gaining hp while resting at the sisturn instead add a new level to Abigail that gains her an extra 300 hp while a sisturn is active with petals it would have synergy with her skill Ghastly Experience while also keeping Blessed Sisturn 4 unique.

Edited by Coski25

Giving Wendy potion effects feels like the perfect opportunity to decrease her reliance on beefalo, by making some effects, such as speed and perhaps damage, not work while riding beef. Alignment potions nit having effects is also a missed opportunuty. Appreciate synergy with potion line tho.

I think butterfly revival could be reduced to 1-2 mg, four is a bit steep.

Hope graves and team spirit gets buffs before beta ends, but all in all her tree has a lot to poay around with now.

Edited by WenericMember
2 hours ago, Maxil20 said:

It gives you a flat +25% speed increase but only if you speed is below 1 and only enough to set your speed back to 1. In particular, the piggyback, marble suits, and heavy objects are impacted by this.

So yet again the only useful elixirs are the healing ones.

  • Like 1
9 minutes ago, RussoDaFederal said:

So yet again the only useful elixirs are the healing ones.

Basically, yeah. The healing ones are useful, but so is Nightshade, as it gives Wendy a full day of night vision.
They need to rework the shield ones, vigor mortis and ghastly experience to be more on-par with the other 3 in terms of functionality.

  • Like 2
  • Big Ups 1
1 minute ago, Coski25 said:

I think gestalt Abigail was nerfed to heavily she needs to do the damage she did before or slightly less.

They said that "Gestalt Abigail's choice is about being more aloof and personally survivable, lower maintenance, at the cost of damage speed (DPS)."
So they focused more on her being able to survive, rather than solo bosses wth no help. But I agree, the damage should be increased to at least 300.

OMG they actually give Slow-Down rounds effect an animation, that's really good.

The changes to the grips are also good, now even the Sticky grip do something instead of being a filler ability.

Dreadstone rounds has a gimmick that make sense.

But the Woby badges are still bad, I'm wasting 1 Walter's skill point, 2 Woby's skill points, then train Woby to end with a "Woby will do the same but a little better".

Level 2 of Woby skills are still placeholder, they need to be different, better and rewarding. Also, I'ts me, or we only have 4 points to spend in a skill tree with 15 points to spend? That's not even half, give us some points for unlocking the level 2 with Walter's skill tree at least, so we can end with 9 making it ease to level more skills at the same time and have more powers at the same time.

  • Like 1

The magic is back!! I’ve cried a few times here on the forum about how the petal veil seemed like a missed opportunity for unique gameplay, but the new Mourning Glory tree fixes that and then some! Giving Wendy the opportunity to utilize ALL* of her potions herself opens up so much new possibilities for the character! Stuff like this are what make the skill trees so cool to me!

and I gotta also give a hats off to the other skills in Mourning Glory, gravestone revival is so delightfully macabre and butterfly revival seems strange at first glance, but this is actually gonna be so nice for farming petals and decorating without having to craft tons of bug nets. Knowing that the Sisturn and BigSpooks use Petals as “fuel” it’s really appreciated to have a convenient source of more petals without having to pick your world clean and sacrifice the possibility of using them as decor!

*Unclear if she can drink all the potions, I feel as though she wouldn’t be able to drink the affinity ones 

17 minutes ago, Arthurian Titan said:

Basically, yeah. The healing ones are useful, but so is Nightshade, as it gives Wendy a full day of night vision.
They need to rework the shield ones, vigor mortis and ghastly experience to be more on-par with the other 3 in terms of functionality.

I don’t see why Klei doesn’t just let Wendy have a speed boost potion.

Woodie has a cheap Walking Cane, Wolfgang has move speed perk, Wes gets a Speedy Balloon.

Wendys potion can have the same amount of duration as Wes speedy balloons and you’d still have balance.

As someone who has actually played Wes before (shocker I know..) You CAN craft speed balloons and actually give those to other players…

Its fun novelty, but Woodie walking sticks far outclass it.

  • Like 1
2 minutes ago, Mike23Ua said:

I don’t see why Klei doesn’t just let Wendy have a speed boost potion.

Woodie has a cheap Walking Cane, Wolfgang has move speed perk, Wes gets a Speedy Balloon.

Wendys potion can have the same amount of duration as Wes speedy balloons and you’d still have balance.

As someone who has actually played Wes before (shocker I know..) You CAN craft speed balloons and actually give those to other players…

Its fun novelty, but Woodie walking sticks far outclass it.

I think they focused more on the 'move heavy objects around' and the 'make marble suit not have a downside' side instead of the speed boost.

Wendy got so much, even unnecessary mechanics to make her easier, but people still asking for more, even if that goes against her design... meanwhile most characters have way worse trees...

Wortox still has very few combinations and walter basically got a bunch of different aoe rounds and slow rounds with flavour woby perks but nope, better ask for making abigail even stronger just in case the player would need any kind of skill to keep her alive 

  • Like 9
38 minutes ago, RussoDaFederal said:

So yet again the only useful elixirs are the healing ones.

I wouldn't say they are all bad. Nightshade Nosturn is really good for nightvision. You need to keep in on the whole time, but you get 8 minutes per potion if you can handle that downside. Unyielding Draught/Distilled Vengance are weak right now since it only lasts for 1 hit, but I adore their concept of reducing the damage of a hit by 50. I feel they would be really good if they lasted for 8 minutes and just had a cooldown of ~10-15 seconds per "hit" you take.

Overall, I think the potions could have a lot of situational use. Cure-all is probably the "best", but others having niches could be really fun as well.

Edited by Maxil20
22 minutes ago, Arthurian Titan said:

Basically, yeah. The healing ones are useful, but so is Nightshade, as it gives Wendy a full day of night vision.
They need to rework the shield ones, vigor mortis and ghastly experience to be more on-par with the other 3 in terms of functionality.

Nightshade is cool and all but if you take the wreath off and then put it on again, the effect disappears. And we have the moggles in the game so I'm personally not gonna pick this skill. I'm not saying Klei should remove it, I just personally dislike it. The speed boost could change my mind, cause I'd like that a lot, but it is what it is, I guess.

1 minute ago, Maxil20 said:

I wouldn't say they are all bad. Nightshade Nosturn is really good for nightvision. You need to keep in on the whole time, but you get 8 minutes per potion if you can handle that downside. Unyielding Draught/Distilled Vengance are weak right now since it only lasts for 1 hit, but I adore their concept of reducing the damage of a hit by 50. I feel they would be really good if they lasted for 8 minutes and just had a cooldown of ~10-15 seconds per "hit" you take.

Overall, I think the potions could have a lot of situational use. Cure-all is probably the "best", but others having niches could be really fun as well.

Yeah, calling all the rest useless was an exaggeration, but they're all extremely situational and the Nightshade one is only really useful until you get the moggles.

  • Like 1
3 minutes ago, arubaro said:

Wendy got so much, even unnecessary mechanics to make her easier, but people still asking for more, even if that goes against her design... meanwhile most characters have way worse trees...

Wortox still has very few combinations and walter basically got a bunch of different aoe rounds and slow rounds with flavour woby perks but nope, better ask for making abigail even stronger just in case the player would need any kind of skill to keep her alive 

Honestly when it comes to Walter the one big let down seems to be that none of Woby skills are worth it the only reason someone will put any point in her is due to picking every other good option... I'm still waiting to see how fast fetch is but hearing about the increased cooldown makes me think it's still worthless...

I'm still really happy with what I've seen up the slingshot updates though.

  • Like 1

The fact that Wortex still has the weakest lunar and shadow abilities is upsetting. These are the only abilities not available from the beginning of the game (unlike other characters), so they are also very dubious and not worth it. I don't want to scold the developers somehow, but updating the tree on Wortex turned out to be boring (maybe strong, but boring), I thought they would go more into choosing "good" and "evil", and also that special souls would finally begin to fall from the bosses (which would give some kind of temporary the effect of eating), and not just a larger number of souls.

  • Like 1
  • Thanks 1
12 minutes ago, BatyaBubatyaTw said:

The fact that Wortex still has the weakest lunar and shadow abilities is upsetting. These are the only abilities not available from the beginning of the game (unlike other characters), so they are also very dubious and not worth it. I don't want to scold the developers somehow, but updating the tree on Wortex turned out to be boring (maybe strong, but boring), I thought they would go more into choosing "good" and "evil", and also that special souls would finally begin to fall from the bosses (which would give some kind of temporary the effect of eating), and not just a larger number of souls.

I mean a good chunk of Walter's tree isn't available pre end game.

  • Like 3
16 minutes ago, BatyaBubatyaTw said:

The fact that Wortex still has the weakest lunar and shadow abilities is upsetting

2 minutes ago, Mysterious box said:

I mean a good chunk of Walter's tree isn't available pre end game.

Winona's best upgrades are post rifts too.

  • Like 1
18 minutes ago, BatyaBubatyaTw said:

The fact that Wortex still has the weakest lunar and shadow abilities is upsetting. These are the only abilities not available from the beginning of the game (unlike other characters), so they are also very dubious and not worth it. I don't want to scold the developers somehow, but updating the tree on Wortex turned out to be boring (maybe strong, but boring), I thought they would go more into choosing "good" and "evil", and also that special souls would finally begin to fall from the bosses (which would give some kind of temporary the effect of eating), and not just a larger number of souls.

Well, precisely i think his affinity perks are perfect and i like you dont unlock such power day 1... the problem is how others dont have this limitation that balance a little the non sense of skill trees

  • Like 1

Giving it more thought I think the only potion effects that need changes are tier 2 shield and adding alignment potions.

Since the perk adds like 6 new effects via different potions, its alright if some are more niche than others.

Getting wolfgangs speed penalty negation out of combat is useful for those who dont want to tame beef, while booster shot iss niche, but nice if people dont want to spec into Wendys revival Perk. One free hit is also good against slow bosses like the shadow pieces.

Vengeance runs into the same issue its effect on Abby has, where there is minimal benefit for the immense cost of mg and living logs, so the shield could really use a buff to compensate. While i get the desire to not give alignment potions more power, i hope you might be willing to reconsider, as theres a lot of room for cool concepts as a bonus synergy.

I also appreciate how this stacks with deep draught, giving a lot greater value to that skill.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...