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2 hours ago, Fitzee said:

Agreed, though I suggest a greater speed boost than 10%, as I don't believe it'd noticeable enough; 15 - 25% is my suggested range.

Keep in mind this is the only head slot item (I think) that affects speed, and it's not that expensive, Wendy doesn't really need that kind of power

Just now, aidankocherhans said:

Keep in mind this is the only head slot item (I think) that affects speed, and it's not that expensive, Wendy doesn't really need that kind of power

Thats true, but it does also mean youre relying on the chest slot item for armour, so its not like stacking magi+garland is esp viable 

  • Sanity 1

Wendy became a bit too good in my opinion.

As i read through the comments i understood that the elixirs are a bit overtuned.

Wendy is now too good...

Well, people wanted it, so it's ok...

Walter got some neat changes and Wortox skill tree is now finished in my opinion.

  • Like 1

At first I thought the butterfly crafting on Wendy was useless... Then i remembered that her shadow alignment boosts her damage when she kills something meaning that she can recycle the same butterfly or even have 5 butterflies and keep reviving them to always have the shadow thing going

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5 minutes ago, Sacco said:

Wendy became a bit too good in my opinion.

As i read through the comments i understood that the elixirs are a bit overtuned.

Wendy is now too good...

Well, people wanted it, so it's ok...

Walter got some neat changes and Wortox skill tree is now finished in my opinion.

I think the only op potions are the healing ones. Maybe halve them and compensate by giving fun effects to the alignment pots.

  • Like 1
4 minutes ago, ToadStool said:

At first I thought the butterfly crafting on Wendy was useless... Then i remembered that her shadow alignment boosts her damage when she kills something meaning that she can recycle the same butterfly or even have 5 butterflies and keep reviving them to always have the shadow thing going

you can also use this to gamble butter.

  • Hunger 1
5 minutes ago, Giews said:

First off, Abigail. Oh, poor, sweet Abigail. As if she wasn't already struggling to be useful, you've decided to nerf her into oblivion

 

5 minutes ago, Giews said:

I have come to the conclusion these changes are about as welcome as a Deerclops during the first winter.

:wilson_lightbulb:

 

Her gestal form needed a nerf and still she got the absurd perk of not dying if she gets one shot when above 25% hp and not atacking, aka being in a safe distance, when you let her go low hp

Do you really think that in any videogame there is room for such passive and unskilled way of beating bosses? Are you aware you are playing a game that was known for being difficult years ago?

If dont celebrate getting deerclops at day 31 maybe you should keep playing instead of being such irrespecful to the devs who, clearly, know about the game way better than you

Edited by arubaro
  • Like 5
  • Haha 1
4 minutes ago, Giews said:

Here I go again because you guys removed my first comment:

Wow, just wow. I didn't think it was possible to butcher a character any further, but congratulations! You've outdone yourselves with these Wendy changes. Let's dive into this dumpster fire, shall we?

First off, Abigail. Oh, poor, sweet Abigail. As if she wasn't already struggling to be useful, you've decided to nerf her into oblivion. Lowering her damage? Making her targetable during attacks? Why don't you just replace her with a wet paper bag? It would probably be more effective at this point. And that 25% health threshold? Brilliant! Now she'll spend most of her time cowering in fear instead of actually helping. Fan-f*-tastic game design, folks.

But wait, there's more! You've graced us with the "Mourning Glory" skill path. Oh boy, where do I begin? Refining Butterfly Wings back into Butterflies? Groundbreaking stuff. I always wanted to undo my own work in this game of survival. And a hat that lets me drink Elixirs? Gee... Thanks for the ability to use watered-down ghost juice. The cherry on top? A grave for revival. Because clearly, what Wendy needed was more death-related items. How imaginative.

Let's not forget the "increased rate" of Sisturn overhealing Abigail. Wow, you're really spoiling us now. I'm sure that'll make up for turning her into a glorified punching bag.

I have come to the conclusion these changes are about as welcome as a Deerclops during the first winter. You've managed to take a unique, interesting character and turn her into a bland, ineffective shadow of her former self. Bravo, Klei. Bravo. I can't wait to see how you'll disappoint us next. Maybe you'll replace Wickerbottom's books with an e-reader?

Screenshot_20241206_171041.jpg

Shadow Abigail is still there, and it is still OP, but I do agree that Gestalt was too badly nerfed. The elixir drink are actually great. 
Instead of just complaining, you could give suggestions? Just criticizing doesn't accomplish anything, give feedback on what should be done instead of just complaining.

15 minutes ago, ToadStool said:

At first I thought the butterfly crafting on Wendy was useless... Then i remembered that her shadow alignment boosts her damage when she kills something meaning that she can recycle the same butterfly or even have 5 butterflies and keep reviving them to always have the shadow thing going

That’s too op, after so many revives the butterfly should just refuse to alive again. :lol:

  • Like 1
Just now, Mike23Ua said:

That’s too op, after so many revives the butterfly should just refuse to alive again. :lol:

It does require mg tho. 4 apiece at that. It will evicersate Wendys supply. I hope ot gets toned back to 2mg per butterfly.

  • Like 2
14 minutes ago, Giews said:

Here I go again because you guys removed my first comment:

Wow, just wow. I didn't think it was possible to butcher a character any further, but congratulations! You've outdone yourselves with these Wendy changes. Let's dive into this dumpster fire, shall we?

First off, Abigail. Oh, poor, sweet Abigail. As if she wasn't already struggling to be useful, you've decided to nerf her into oblivion. Lowering her damage? Making her targetable during attacks? Why don't you just replace her with a wet paper bag? It would probably be more effective at this point. And that 25% health threshold? Brilliant! Now she'll spend most of her time cowering in fear instead of actually helping. Fan-f*-tastic game design, folks.

Also, you're breaking community guidelines by being too aggressive. Instead of just criticizing, you should be polite, give feedback, and wait. It's quite clear that they're listening to us, so instead of being annoying and rude, try and give feedback. The reason for the butterfly is because of the Shadow Affinity, y'know, the one where Abigail deals double damage by killing animals, like a butterfly?

Edited by Arthurian Titan
  • Like 4
  • Health 1
4 hours ago, Jason said:

Ya, using it on the hat is not ideal. But we'd made the choice to make right click use the elixir on Abigail, so there were few good options.

I didn't tested if is already possible but what about allowing to use them if you hold the elixir on top of the player like food or healing salves

5 minutes ago, Arthurian Titan said:

Also, you're breaking community guidelines by being too aggressive. Instead of just criticizing, you should be polite, give feedback, and wait. It's quite clear that they're listening to us, so instead of being annoying and rude, try and give feedback. The reason for the butterfly is because of the Shadow Affinity, y'know, the one where Abigail deals double damage by killing animals, like a butterfly?

That and its nice qol for planting more flowers for sisturn and grave decorations, which butterfly wings cant be used for. 

However 4 mg per butterfly is way too steep, especially if ypu dont take pipspook quest skillls.

  • Like 1

Damn those are goated changes for my bro Walter, thanks!

Those Woby badges changes are pretty good too, I think the rate for leveling up the speed will be way more noticeable now, attacking now levels up bravery and support, and the sanity regeneration will be really useful. But imo 6 was the magic number for the badges, or maybe 5. Only 4 badges feels like with too few variations and makes picking multiple tier 2 perk not that worth it

Edited by kroban
  • Like 3
40 minutes ago, arubaro said:

Ну, я считаю, что его способности идеально подходят для этого, и мне нравится, что вы не открываете такую силу с первого дня... Проблема в том, что у других нет этого ограничения, которое немного уравновешивает бессмысленность древа навыков

So that's the problem, there's no point in taking this skill (lunar or shadow) at the beginning, before the endgame. You take it in the endgame, because it doesn't give you any other advantages AT ALL. And besides, it doesn't look very interesting - you take more damage/ you don't get damage. We could have come up with something more interesting, for example, so that when choosing the shadow or moon side (logically, the most important perks in all trees) - the souls of the Wortex take the characteristic side (slightly changing their appearance), improving or changing the existing abilities of the vortex using souls (yes, it looks like a lot of work, but what there is now - it looks like a hack. I hate these "numbers" in skill trees, where the skill does not add anything, but only improves the performance of existing mechanics - it's boring. Unfortunately, half of Wortex's skills are just improvements to existing mechanics, in terms of performance).

  • Like 1

You can't be serious with the Woby digs, the rare dig for autumn is a fur tuft, yes the small piece that Bearger drops and not the full thing, and duck feather too? C'mon.

Also she keeps getting stuck on structures when trying to dig like the cave staircase.

Edited by nickxy
  • Like 1
8 hours ago, ToadStool said:

At first I thought the butterfly crafting on Wendy was useless... Then i remembered that her shadow alignment boosts her damage when she kills something meaning that she can recycle the same butterfly or even have 5 butterflies and keep reviving them to always have the shadow thing going

I wouldn't say always... Currently you need 4 mourning glories to revive a butterfly, so you can revive 10 per stack, and even if Klei reduces the cost to 2 like some people are suggesting, you could only revive a stack of butterfly per stack of mourning glories. You could just carry 2 stacks of butterflies instead and your inventory space would remain the same. And you wouldn't have to spend mourning glories.

I was already thinking of sticking with shadow Abi because I think she's cooler and fits my playstyle better, and now that gestalt Abi was nerfed I'm 100% sure. But I'm not gonna pick the butterfly revival skill even if it benefits shadow Abi somewhat, cause I don't think it's really worth an insight point. The potion wreath is meh imo and the revival item is just a glourified (heh) meat effigy, so the butterfly skill is not even useful for unlocking the next levels. Of course this is subjective, I'm not saying this update is objectively bad, I just don't like this branch personally.

Edited by RussoDaFederal
  • Like 6
1 hour ago, WenericMember said:

It does require mg tho. 4 apiece at that. It will evicersate Wendys supply. I hope ot gets toned back to 2mg per butterfly.

I was only joking, but.. I do have a serious question to ask, does the butterfly revival ability only work on normal butterflies or will it work on the other variation? (Like lunar moon moth)

  • Like 1

I know the community has had enough of Wendy's skill tree posts, and I mostly just watch, but I think the shortcoming of Wendy's skill tree is that it doesn't change her gameplay.
I start with a new character every update and feel the changes they bring. They are completely different game experiences, which makes me very excited. Including this time's Wortox and Walter, I can't wait to try them.
In this update, I don't think digging tombstones and butterfly crafting will make me want to start over, and using potions and looking for Pipspooks are almost the same as usual.

I think that although Don't Starve is not a game that emphasizes combat, there are four parts in general, moving, collecting, building, and fighting. Apart from the early travel and collection, building and fighting are the most exciting parts of this game in the later stages (many players try to defeat bosses quickly and efficiently/build beautiful bases).
Sometimes you can also see it from the characters. Wendy/Wurt often have beautiful bases. And Wigfrid and Wolfgang's equipment is scattered all over the floor.
Every player can building a base by changing characters, but the combat and life experience are completely different. I have seen so many characters improve in combat. Wortox can use soul attacks, Walter has more types of ammunition, Wigfrid has sprint and block before, Willona has thorn floor, especially Willow, even if more operations are used to exchange for a small improvement, (likeWigfrid), but the combat becomes more interesting, I need to calculate my rhythm to maintain output, and players can experience flow more when arranging operations and implementing them Flow. So this is why everyone likes Klaus and Ancient Fuelweaver but not Toadstool.
Wendy is too strong,always say that. To some extent, she is actually quite balanced,
Strong against monsters/weak against bosses
Slower san value drop/difficult to deal with shadow monsters.
This is true for novices, he can defeat some early monsters almost standing still. But they can hardly deal with bosses. Many Wendy players still can't handle bosses alone after playing for hundreds of days. Skilled players use their understanding of bosses to obtain damage that was originally used to make up for Wendy's attack power and exceeded the previous version of Don't Starve.

And Wendy is like a character suitable for novice players. Many people will recommend novice players to play Wendy. She can defeat many creatures by standing still. This is very strong and can handle a lot of troubles in the early stage, but is she really strong? Now other people have obtained these abilities, and they are more interesting. (Velona Thorns,  Wigfrid rushing, Willow Lunar Fire, Weremoose Dash), but they are still afraid to deal with bosses alone without Abigail.

Valkyrie is also more like a character suitable for novice players, as long as they learn to solve food problems. I like to watch novices play Don't Starve, which reminds me of the time when I first started playing this game. I also often bring new friends to play. After I taught her how to make Pierogi, a friend used a backpack of helmets to survive countless times when I thought she was going to die, which stunned me. And I dared to try to look at the guide to defeat the boss after playing for hundreds of hours.
I don't care if Wendy's combat power changes drastically, just like wes can defeat the boss, but I hope to see a more interactive gameplay, even if the combat is not changed at all, at least improve the quality of life.
Almost everyone, everyone has a quality of life update after the skill tree, Wilson have Alchemy, Wolfgang have Chores, Willow can extinguish fire and Dwarf Star, Woodie  smack,Wigfrid durability recovery...
There are all kinds of opinions in the community, but now there is only digging graves. The gameplay of potions and finding small scares has hardly changed. I don't want to complain more, because everyone has had enough of this, and I feel that I must put forward some more valuable opinions. I think this is the value of the forum. (The above uses Google Translate and the dontstarvewiki)

  • Like 3
  • Big Ups 1

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