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Less and less people playing dst?


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On 9/1/2024 at 10:40 PM, Mike23Ua said:

That would be… boring.

And Lazy, and if I was a game designer if that was ALL that I offered my players in a huge menu full of things to toggle and flip at their desires, I would personally be extremely disappointed with myself.

No one actually plays any of the other games that I reference so you won’t understand until you actually DO, but changing just a few stats on something is the absolute worst way to make a game more enjoyable for people.

Let’s use lights out mode as an example shall we? People who play this mode, play it to be challenged by a world that’s locked in permanent darkness, but yet the more updates Klei adds to the game, the less challenging this mode becomes when characters like WX78 are running around with a Infinite durability no consequences Night Vision, Winona gets Redeployable Spotlights and immunity to dying. Etc…

Now if on this mode WX78’s Night Vision could be tampered with by Charlie’s shadows randomly short circuiting out or running off battery power, or if Shadow hands physically unscrewed Winona’s spotlights lightbulbs so they drop to the ground and need to be re-socketed, then Lights Out would have its own unique gameplay and challenges.

But until someone actually sits down and discusses “Okay how can we make this mode different from this mode or how can we make this really hard annoying thing significantly easier for relaxed mode”

The game is going to continue to lose player interest simply because it isn’t flexible enough.

 

Well you know what I always say:

'In a game full of choices DST could really do with more choices'.... a'huk!

2 hours ago, Mike23Ua said:

What game have you guys been playing for the last few years? Lol… Like I’m sorry I legit don’t intend to come off as sounding Rude, BUT Klei added Combat based stuff throughout all areas of the game, AND they keep doing it.

If you need examples-

Players who enjoyed going out on Hunts to bring back food had hunt surprises added in as Combat challenges, and to top that off things like No eyed Deer could no longer be stun locked to death so they now run away which causes you to likely run into a MacTusk camp and get darts shot at you Etc..

Players who enjoyed Peaceful Seafishing were met with a boss that spawns if your fishing, or Attacks from SkitterSquid, Or Monkey Pirates.

Players who enjoyed Gardening were met with a literal binding weed, Fire nettles, and oh yeah a boss that can spawn from neglected crops, that doesn’t even touch on late game rift Brightshades intentionally targeting your farms to make your life a nightmare.

There’s never been a time where DST was NOT about Combat.. so for people to be complaining about it now, doesn’t make a whole bunch of sense to me.

ok....but its by far not as extreme as the focus, with weird complicated mechanics, actualy i dont even know what you are trying to tell me and how much of the game you have even player OR when you even started to play said game because it kinda sounds like you dont know what your talkin about, i mean you are kinda agree with me while trying to not agree with me

19 hours ago, Mike23Ua said:

What game have you guys been playing for the last few years? Lol… Like I’m sorry I legit don’t intend to come off as sounding Rude, BUT Klei added Combat based stuff throughout all areas of the game, AND they keep doing it.

If you need examples-

Players who enjoyed going out on Hunts to bring back food had hunt surprises added in as Combat challenges, and to top that off things like No eyed Deer could no longer be stun locked to death so they now run away which causes you to likely run into a MacTusk camp and get darts shot at you Etc..

Players who enjoyed Peaceful Seafishing were met with a boss that spawns if your fishing, or Attacks from SkitterSquid, Or Monkey Pirates.

Players who enjoyed Gardening were met with a literal binding weed, Fire nettles, and oh yeah a boss that can spawn from neglected crops, that doesn’t even touch on late game rift Brightshades intentionally targeting your farms to make your life a nightmare.

There’s never been a time where DST was NOT about Combat.. so for people to be complaining about it now, doesn’t make a whole bunch of sense to me.

This is the sort of combat that I consider a very normal part though. What combat I am completely avoiding is the "quest-summoning-combat" type. Which is why I am glad that the big worm is NOT hidden behind a quest. Cause I rather die from stuff that is not hidden behind an irrational way of tasks that I would probably never come to my mind to ever even THINK about doing something like this.

17 minutes ago, Cheggf said:

Not sure it's a good idea to end a thread with a blatantly lying misinformation post.

It's not lying. That just shows year-over-year statistics. On the previous page, you claimed the game was botted to dismiss those statistics, and when I demonstrated beyond a shadow of a doubt that the game is not botted with a comparison of DST's player count by hour graph to a heavily botted game (TF2)'s and showed that DST has a completely normal non-botted one, you just ignored it and seem to be continuing to push the same disproven narrative.

I'll ask outright: why are you stubbornly pushing a false narrative that this game is dying when it can be proven by statistics not to be dying? How does that benefit you? Are you coordinating this false narrative-pushing with Balter or is it just a coincidence that you're both doing it?

Game definitely at times can feel “dead” on Xbox. A lot of the lobbies are hosted by the same guy or his family or cousins or whatever.. most lobbies have 1/2 players in them you rarely ever get full lobbies. There’s also the ones that are password locked, paused for hours, or you get removed from as soon as you join.

On 8/30/2024 at 9:20 PM, Mike23Ua said:

I think it’s got ALOT to do with the way Klei presents content honestly.. they’re on this weird trend to try and incorporate some kind of Terraria “Hard Mode” into DST, Content that’s tied behind hours upon hours worth of grinding and RPG style fetch and collect quests. It probably doesn’t help that the highlight of almost every update is a new big bad raid boss with new Uber tier loot to make staying alive in general even more of a base sitting simulator after you fight the optional raid bosses to get their loot.

Meanwhile I’m seeing a lot of what would otherwise actually be FUN content for EVERYONE to Enjoy (with various difficulty settings to tune them to your liking) being locked behind “Hard Mode”

Take the new beta mobs as an Example, The Icker and the Giant Cave Worm Both deal huge amounts of damage to the player, and that’s because Klei’s trying to make “Hard Mode” content.

But 99% of the time what happens is people complain about how “Bad” they think the content is, and that leaves Klei to release tweaks and changes that in most cases, always results in heavily Nerfing the content.

Im willing to bet the upcoming “changes” to the Giant Worm will be making it no longer destroy structures, lowering its damage threshold or turning it into a Glorified boss fight with “OP Rewards”

Ive tried to advocate for a massive change to how the game is designed for a long time now- I keep repeatedly saying

“in a game full of options it really does need more options”

But I don’t think anyone truly understands or cares what I mean by that..

let’s take the Icker mob as an example, it’s tied to “Late Game” because of how much damage it can dish out… but if players could Tune these to deal less damage (such as that toggle to take 40% less damage from all sources)

It could just as easily be a minor (but fun) annoyance for even completely casual players while retaining its “hard mode” status for players who want it to be more deadly.

However the 40% reduction or 40% more damage from all sources is a pretty poor way to handle it.

Maybe I want RockJaw Sharks to be able to instant kill me in one hit, but at the same time, maybe I don’t feel like being insta-killed by a random seaweed sprout or MacTusk dart?

This is what I’ve been trying desperately to explain, Klei for whatever bizarre reason choose to lock content behind hours upon hours of progression grinding (which becomes even more obvious & obnoxious if your like me and delete your game saves to start new worlds often)

To put it plain and simply: Klei wants you to dedicate your lives to one game world living in it forever… and because of that- They don’t actually SEE how tedious or boring the progression grind to get something new and exciting spawning or happening in your game world can be.

Personally I’d love to be able to adjust a bunch of different toggles to “Customize” my play sessions.

For Example- Maybe I can adjust the difficulty, health, and behavior of different mobs and other content. Like the giant cave worm- Currently it Despawns if left alone.. but maybe I would enjoy a toggle to where it never despawns and continues to chase you until you fight and kill it?

And maybe I want it to be a serious nuisance intentionally targeting and destroying my base structures?

And MAYBE I want it to Instant Kill me in one hit if it hits me with one of its attacks..

OR Maybe I want it to only deal like 40 damage per attack, it won’t target or destroy structures, and it’ll Despawn if I leave it alone.

 

Klei is trying to add a Terraria “Hard Mode” to the game, When they should be treating DST more like it’s Minecraft or State of Decay 

Aka games that get new content, that can be scaled based on the “difficulty” you choose to play on. But ALL difficulties still get the new content, instead of just going all in on “This is the Uber hard end game stuff”

I think that’s why a lot of my friends have thrown in the towel and uninstalled the game, because like Me.. they can see all this otherwise amazing content- That if it wasn’t intentionally tuned to be so damn difficult, they could otherwise be enjoying.

And it seems, every time I try to bring this up as a serious forum discussion it gets met with laugh reacts and falls on deaf ears.

 

I feel very similarly. I very frequently make new saves, and I often change settings drastically just for the possibility of trying out content that’s fun and that I want to interact with. Go ahead and laugh, but I’m taking @Mike23Ua seriously. He’s got the right idea.

Pretty sure the American side player base has gone down I feel like there's a lot less people per server and the servers seem to be vacant more often than it used to be a lot less group run servers too. Player skill has gone up tho.

So while the total player count has gone up individual experiences differ depending on areas I'm pretty sure the Chinese player base is thriving since I can't seem to find an English speaking server without sifting through a bunch of servers I can't read.

There was a time where it was much easier to find a loaded steam group server ran with its own community than a klei one but I don't know if there is any still around I've only seen klei servers gain traction.

On 9/8/2024 at 2:47 PM, Mike23Ua said:

Game definitely at times can feel “dead” on Xbox.

 

7 hours ago, The Starver said:

I feel very similarly.

It's funny you mention this, since there might actually be some weight to this. In the Unoffical DS/T discord there's a reaction role message to see what person plays what platform, and XBox actually has the least amount of players (that does not count mobile users) by a noticeable amount according to that role. Even the switch has more players.
image.png.ccd081701d21ca93bea1bac8991f1c5b.png
Of course, I can't say for sure what the actual demographic of what player plays what platform, but from my experience it's PC by a significant amount, then PS4, and I don't really see much of the other platforms.

23 hours ago, Maxil20 said:

 

It's funny you mention this, since there might actually be some weight to this. In the Unoffical DS/T discord there's a reaction role message to see what person plays what platform, and XBox actually has the least amount of players (that does not count mobile users) by a noticeable amount according to that role. Even the switch has more players.
image.png.ccd081701d21ca93bea1bac8991f1c5b.png
Of course, I can't say for sure what the actual demographic of what player plays what platform, but from my experience it's PC by a significant amount, then PS4, and I don't really see much of the other platforms.

 

That’s a grand total of 35 players.. (I counted them) 

On 8/31/2024 at 6:42 AM, nimzowitsch10 said:

Most of my DST friends have all quit playing for a while now. Is this the case for anyone else? Nowadays I just play on a solo world. I tried to play the beta but very few people have servers in the beta.

Feels like DST is in a slump in terms of updates and long time fans arent as excited for beta/updates anymore. Guess that is the life cycle for every game. 

dst is a game that you either really get into, or really not get into, from my experience, most people play for a long time at once, then don't play for a long time, and then repeat, this time can be days, months, or years, but most of the time they come back wanting to play more than ever

On 9/3/2024 at 10:35 PM, Mike23Ua said:

What game have you guys been playing for the last few years? Lol… Like I’m sorry I legit don’t intend to come off as sounding Rude, BUT Klei added Combat based stuff throughout all areas of the game, AND they keep doing it.

If you need examples-

Players who enjoyed going out on Hunts to bring back food had hunt surprises added in as Combat challenges, and to top that off things like No eyed Deer could no longer be stun locked to death so they now run away which causes you to likely run into a MacTusk camp and get darts shot at you Etc..

Players who enjoyed Peaceful Seafishing were met with a boss that spawns if your fishing, or Attacks from SkitterSquid, Or Monkey Pirates.

Players who enjoyed Gardening were met with a literal binding weed, Fire nettles, and oh yeah a boss that can spawn from neglected crops, that doesn’t even touch on late game rift Brightshades intentionally targeting your farms to make your life a nightmare.

There’s never been a time where DST was NOT about Combat.. so for people to be complaining about it now, doesn’t make a whole bunch of sense to me.

cant believe dont starve is an uncompromising wilderness survival game

 

On 9/1/2024 at 8:30 PM, SapoLover said:

I don't think so. I mean, yeah the game is cheap and each week you get, like 12 skins drops? But how many of them are marketable? Are they even worth the power they consume? And steam money stays on the steam account. And even if you wanted to join that market you'd have to wait months or years for the thousands of items selling before you on top of the few people that buy them. I don't think the number of players is inflated by much if at all.

Thanks for the information!

One player leaves the game for good, 2 chinese players replace em. You do the math. Man I swear, whenever I go I see them Chinese. Servers, steam froums and workshop is filled with many, many chinese mods and reuploads.

1 hour ago, Dragonboooorn said:

One player leaves the game for good, 2 chinese players replace em. You do the math. Man I swear, whenever I go I see them Chinese. Servers, steam froums and workshop is filled with many, many chinese mods and reuploads.

this but sometimes its russian for some odd reasons

I’m wanting to use this thread as a way of telling you all Goodbye, I have been heavily contemplating making this decision for quite some time now.. I just don’t feel like my heart is into it anymore. I am tired of trying to explain that DST could be far more successful & thriving as a product of the developers would just.. stop trying to cram everyone into a one playstyle fits all pair of gloves.

Could you imagine how popular Call of Duty would be if it only had 5v5 Team Deathmatch? People need a lot more variety… and in a game like DST which had a lovely little menu full of things you can toggle, flip and change, DST had more opportunity than most games have ever had to be This flexible.

Games like Fortnite would be dead and players would stop playing if the only mode it had to offer was “Battle Royale” 

Roblox, Fortnite, Minecraft- three of the most played games you can possibly name are like that because of the massive variety in experiences you can have while still spending time on the game.

As of like a week ago Fortnite even has a brand new category for “Roguelikes”

And I’m just, I’m tired of being here on these forums trying so hard to express that when I’m really just wasting my time. I will now say my goodbyes, I want to thank everyone who has ever messaged me, read or replied to what I’ve had to say, or just in general acknowledge me, I also want to thank the developers and the forum admins for putting up with me for as long as you guys have. I’m sure I’ve driven a few of you crazy. Thanks for adding some of my suggestions to your game, thanks for not banning me off the forums when I got plenty of warnings..

I may check in from time to time (I’ll at least see how Wendy’s Skill Tree turns out!) But I will no longer be actively posting or replying to posts. I’m Tired.. I give up.

But the TL:DR- Thank You All for being (mostly ;)) Incredible and generous people.

IMG_7353.jpeg.b457423475c80d6a621b72bceef80010.jpeg

25 minutes ago, Mike23Ua said:

I’m wanting to use this thread as a way of telling you all Goodbye, I have been heavily contemplating making this decision for quite some time now.. I just don’t feel like my heart is into it anymore. I am tired of trying to explain that DST could be far more successful & thriving as a product of the developers would just.. stop trying to cram everyone into a one playstyle fits all pair of gloves.

Could you imagine how popular Call of Duty would be if it only had 5v5 Team Deathmatch? People need a lot more variety… and in a game like DST which had a lovely little menu full of things you can toggle, flip and change, DST had more opportunity than most games have ever had to be This flexible.

Games like Fortnite would be dead and players would stop playing if the only mode it had to offer was “Battle Royale” 

Roblox, Fortnite, Minecraft- three of the most played games you can possibly name are like that because of the massive variety in experiences you can have while still spending time on the game.

As of like a week ago Fortnite even has a brand new category for “Roguelikes”

And I’m just, I’m tired of being here on these forums trying so hard to express that when I’m really just wasting my time. I will now say my goodbyes, I want to thank everyone who has ever messaged me, read or replied to what I’ve had to say, or just in general acknowledge me, I also want to thank the developers and the forum admins for putting up with me for as long as you guys have. I’m sure I’ve driven a few of you crazy. Thanks for adding some of my suggestions to your game, thanks for not banning me off the forums when I got plenty of warnings..

I may check in from time to time (I’ll at least see how Wendy’s Skill Tree turns out!) But I will no longer be actively posting or replying to posts. I’m Tired.. I give up.

But the TL:DR- Thank You All for being (mostly ;)) Incredible and generous people.

IMG_7353.jpeg.b457423475c80d6a621b72bceef80010.jpeg

 

63dabdc519f66ce272de9f02de653add4eac9eb8_full.jpg

1 hour ago, Mike23Ua said:

I’m wanting to use this thread as a way of telling you all Goodbye, I have been heavily contemplating making this decision for quite some time now.. I just don’t feel like my heart is into it anymore. I am tired of trying to explain that DST could be far more successful & thriving as a product of the developers would just.. stop trying to cram everyone into a one playstyle fits all pair of gloves.

Could you imagine how popular Call of Duty would be if it only had 5v5 Team Deathmatch? People need a lot more variety… and in a game like DST which had a lovely little menu full of things you can toggle, flip and change, DST had more opportunity than most games have ever had to be This flexible.

Games like Fortnite would be dead and players would stop playing if the only mode it had to offer was “Battle Royale” 

Roblox, Fortnite, Minecraft- three of the most played games you can possibly name are like that because of the massive variety in experiences you can have while still spending time on the game.

As of like a week ago Fortnite even has a brand new category for “Roguelikes”

And I’m just, I’m tired of being here on these forums trying so hard to express that when I’m really just wasting my time. I will now say my goodbyes, I want to thank everyone who has ever messaged me, read or replied to what I’ve had to say, or just in general acknowledge me, I also want to thank the developers and the forum admins for putting up with me for as long as you guys have. I’m sure I’ve driven a few of you crazy. Thanks for adding some of my suggestions to your game, thanks for not banning me off the forums when I got plenty of warnings..

I may check in from time to time (I’ll at least see how Wendy’s Skill Tree turns out!) But I will no longer be actively posting or replying to posts. I’m Tired.. I give up.

But the TL:DR- Thank You All for being (mostly ;)) Incredible and generous people.

IMG_7353.jpeg.b457423475c80d6a621b72bceef80010.jpeg

See ya Mike, all the best. It's a forum though, you don't have to like physically say goodbye, just pop by when you can :)

1 hour ago, Mike23Ua said:

I’m wanting to use this thread as a way of telling you all Goodbye, I have been heavily contemplating making this decision for quite some time now.. I just don’t feel like my heart is into it anymore. I am tired of trying to explain that DST could be far more successful & thriving as a product of the developers would just.. stop trying to cram everyone into a one playstyle fits all pair of gloves.

Could you imagine how popular Call of Duty would be if it only had 5v5 Team Deathmatch? People need a lot more variety… and in a game like DST which had a lovely little menu full of things you can toggle, flip and change, DST had more opportunity than most games have ever had to be This flexible.

Games like Fortnite would be dead and players would stop playing if the only mode it had to offer was “Battle Royale” 

Roblox, Fortnite, Minecraft- three of the most played games you can possibly name are like that because of the massive variety in experiences you can have while still spending time on the game.

As of like a week ago Fortnite even has a brand new category for “Roguelikes”

And I’m just, I’m tired of being here on these forums trying so hard to express that when I’m really just wasting my time. I will now say my goodbyes, I want to thank everyone who has ever messaged me, read or replied to what I’ve had to say, or just in general acknowledge me, I also want to thank the developers and the forum admins for putting up with me for as long as you guys have. I’m sure I’ve driven a few of you crazy. Thanks for adding some of my suggestions to your game, thanks for not banning me off the forums when I got plenty of warnings..

I may check in from time to time (I’ll at least see how Wendy’s Skill Tree turns out!) But I will no longer be actively posting or replying to posts. I’m Tired.. I give up.

But the TL:DR- Thank You All for being (mostly ;)) Incredible and generous people.

IMG_7353.jpeg.b457423475c80d6a621b72bceef80010.jpeg

O..kay?

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