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Changes

  • Adjusted Exotic Trees growth time. It’ll now grow from sapling to tree in less than a season - in regular season lengths.
  • Exotic Trees now drop a Surprising Seed with the same type and quality of the tree.
  • Night Lights will no longer be observed while on boats.
  • Merm King will no longer be an active target to attack when the Merm King has no summoned guards.
  • “Increased” Surprising Seed’s drop chance from Sunken Chests. It now starts at 10% at day one and slowly increases up to 60% at day 150 (previously 200).
  • Marotter Den Boats can now travel safely in the Waterlogged Biome.
  • Winona’s Hotlight skill will now heat more.
  • Added a maximum queue size for the remote control catapult commands so that they are more responsive to your most recent commands when spamming.
  • G.E.M.erators powered by Enlightened Shard will now automatically regenerate, but will become overloaded if drained too quickly.  (Regeneration speed is affected by Greater Generator skills.)
  • Added range checks for Worm Hole map actions to filter out invalid spots.
     

Bug Fixes

  • Fixed Tail o' Three Cats affecting creatures in containers.
  • Fixed Marotter Den platform radius not being accurate to the art.
  • Fixed Crab King spawning more Sea Stacks than was intended.
  • Fixed obtaining Fragile Roses for players without the ability to use them.
  • Fixed Worm Hole map actions not functioning.
  • Fixed Vine Bridges from creating on the same shore line for one tile.
  • Fixed Wurt being able to dodge attacks, feature only intended for Merm Guards.
  • Fixed Applied Silviculture book not making Surprising Seeds and Exotic Saplings grow.
  • Fixed Applied Silviculture book making Exotic Trees grow fruits.
  • Fixed temperature not decreasing faster when near chilling sources while wet.
  • Fixed Powder Monkeys shooting themselves in the face too much.
  • Fixed Merms going after the furthest Tool Shed or Armermry.
  • Fixed Bootlegs pulling up the map when doing other actions than trying to toss it.
  • Fixed a crash related to Night Lights respawning.
  • Fixed Grass Gators diving and seeking out deeper water instead of more shallow.
  • Fixed Living Logs not screaming when being eaten without being stacked.
  • Fixed Frostjaw giving more than one Frostjaw Figure Sketch.
  • Fixed Wurt losing sanity and health when eating Kelp Patches.
  • Fixed Crab King creating the ice arena when its spell casting is interrupted.
  • Fixed Wurt’s “The King's Pauldron Quest” skill not working as expected.
  • Fixed some hats not getting the shadow filter when equipped by Shadow Merms.
  • Wurt's Mudslingers no longer transform the void or other temporary tiles, like vine bridges.
  • Fixed bug where other characters can still activate Winona’s Catapults via spacebar.
  • Fixed bug where gems socketed in G.E.M.erator may be lost when reloading a save file.
  • Fixed bug where Nightmare and Pure Horror fuel levels were not saved when adding fuel to a dismantled Generator.
  • Fixed being able to pick Gloomthorn when it grows its fruits during day or dusk time.
  • Fixed the camera zooming out when the player spawns.

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https://forums.kleientertainment.com/forums/topic/156941-game-update-613428/
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19 minutes ago, V2C said:

Fixed Wurt being able to dodge attacks, feature only intended for Merm Guards.

i know this was a bug, but is there any way this can be polished and added as a feature? it was really fun and i think with the proper implementation (making her forcefully dodge like the merms) it could be balanced

  • Like 17
15 minutes ago, V2C said:
  • Fixed Powder Monkeys shooting themselves in the face too much.

Pfftt... ahahha. This is funny.

Side note, this is the lowest priority thing ever right now, but the mention of the Ancient trees reminded me that I was hoping to see if the Ancient statues could get re-exported with HD textures, they've been like this for so long.

And Skitter Squids, too! Gnarwails and most other ocean things were made HD in this beta, seems they've been forgotten!
lqfriends.png.602c5a66e51d1e278601b7224a41e88e.png

  • Like 14
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25 minutes ago, V2C said:

Marotter Den Boats can now travel safely in the Waterlogged Biome.

Heck yeah!! Marotter boats are one of the coolest things y'all have added since RoT ended, the way you can use them as less-permanent riskier boats is awesome and I'm glad you can hit up a waterlogged biome now without a ticking timer.

  • Like 4
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1 hour ago, V2C said:

Fixed Wurt being able to dodge attacks, feature only intended for Merm Guards.

Isn't Wurt a Merm Guard? We understand that it was a bug, but it was a very cool reward for the quest. Maybe it's really worth leaving it by adding a bounce animation?

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1 minute ago, V2C said:

Hey guys, we're aware that using the Generator (not G.E.M.erator) with Catapults currently crashes in this build.  We'll have that patched as soon as we can.

Please tell me, do you have any plans to change the appearance of the shadow merms?

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