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[Game Update] - 613428

Release Date: 06/11/24

This is a hotfix release.

Update Information:

Changes

  • Adjusted Exotic Trees growth time. It’ll now grow from sapling to tree in less than a season - in regular season lengths.
  • Exotic Trees now drop a Surprising Seed with the same type and quality of the tree.
  • Night Lights will no longer be observed while on boats.
  • Merm King will no longer be an active target to attack when the Merm King has no summoned guards.
  • “Increased” Surprising Seed’s drop chance from Sunken Chests. It now starts at 10% at day one and slowly increases up to 60% at day 150 (previously 200).
  • Marotter Den Boats can now travel safely in the Waterlogged Biome.
  • Winona’s Hotlight skill will now heat more.
  • Added a maximum queue size for the remote control catapult commands so that they are more responsive to your most recent commands when spamming.
  • G.E.M.erators powered by Enlightened Shard will now automatically regenerate, but will become overloaded if drained too quickly.  (Regeneration speed is affected by Greater Generator skills.)
  • Added range checks for Worm Hole map actions to filter out invalid spots.
     

Bug Fixes

  • Fixed Tail o' Three Cats affecting creatures in containers.
  • Fixed Marotter Den platform radius not being accurate to the art.
  • Fixed Crab King spawning more Sea Stacks than was intended.
  • Fixed obtaining Fragile Roses for players without the ability to use them.
  • Fixed Worm Hole map actions not functioning.
  • Fixed Vine Bridges from creating on the same shore line for one tile.
  • Fixed Wurt being able to dodge attacks, feature only intended for Merm Guards.
  • Fixed Applied Silviculture book not making Surprising Seeds and Exotic Saplings grow.
  • Fixed Applied Silviculture book making Exotic Trees grow fruits.
  • Fixed temperature not decreasing faster when near chilling sources while wet.
  • Fixed Powder Monkeys shooting themselves in the face too much.
  • Fixed Merms going after the furthest Tool Shed or Armermry.
  • Fixed Bootlegs pulling up the map when doing other actions than trying to toss it.
  • Fixed a crash related to Night Lights respawning.
  • Fixed Grass Gators diving and seeking out deeper water instead of more shallow.
  • Fixed Living Logs not screaming when being eaten without being stacked.
  • Fixed Frostjaw giving more than one Frostjaw Figure Sketch.
  • Fixed Wurt losing sanity and health when eating Kelp Patches.
  • Fixed Crab King creating the ice arena when its spell casting is interrupted.
  • Fixed Wurt’s “The King's Pauldron Quest” skill not working as expected.
  • Fixed some hats not getting the shadow filter when equipped by Shadow Merms.
  • Wurt's Mudslingers no longer transform the void or other temporary tiles, like vine bridges.
  • Fixed bug where other characters can still activate Winona’s Catapults via spacebar.
  • Fixed bug where gems socketed in G.E.M.erator may be lost when reloading a save file.
  • Fixed bug where Nightmare and Pure Horror fuel levels were not saved when adding fuel to a dismantled Generator.
  • Fixed being able to pick Gloomthorn when it grows its fruits during day or dusk time.
  • Fixed the camera zooming out when the player spawns.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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