zhangsheng Posted December 30, 2023 Share Posted December 30, 2023 I hope to enhance Bat bat in a version update next year. I really like this weapon, but both its damage and durability are not proportional to its production cost, so I hope it can be improved. For example, changing the original 75 durability to 100 points will still consume spirit points when full health, but will not consume the durability of the bat bat itself. This can greatly increase the number of uses and also comply with the original design (such a technology that consumes spirit). This way, even if the materials are more expensive, some people will still use them, and it is no longer exclusive to Wormwood beings. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/ Share on other sites More sharing options...
Mr.Oshiro Posted December 30, 2023 Share Posted December 30, 2023 It would be even better if bat wings could be used to repair it, even if it could only recover one tenth, which at least gave me a reason to explore bat caves. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691700 Share on other sites More sharing options...
Cheggf Posted December 30, 2023 Share Posted December 30, 2023 On 11/12/2023 at 5:05 AM, Cheggf said: It's for healing, it's not supposed to be your primary weapon. Even with those changes it would still be bad as a main weapon due to its sanity drain, cost, and durability. I don't think this would change anything, anyone who recognizes the potential of its healing is already using it for its healing and wouldn't care about these changes, and anyone who doesn't recognize the potential of its healing are already using other things that don't require farming batilisks to reach 51 damage like tentacle spikes, ham bats, dark swords, thul clubs, shields, etc. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691704 Share on other sites More sharing options...
landromat Posted December 30, 2023 Share Posted December 30, 2023 bat bat is perfectly fine as in combat healing item. It is not supposed to compete with other weapons in terms of damage Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691705 Share on other sites More sharing options...
cropo Posted December 30, 2023 Share Posted December 30, 2023 Bat Bat is just a bad weapon and unless you're playing Wormwood(even then) it is a gimmicky item you just use if you're screwing around. The problem isn't the damage, it SHOULD be doing less damage. The problem isn't the durability, it SHOULD have low durability(75 heals). The problem that holds it back is the sanity drain, it just isn't worth the sanity drain when you can heal far more effectively with poultices. They don't expire, stack higher, and heal for more. Wormwood has an easier time making the honey poultices than ever, but really even the spider gland poultices are better. Bat Bat is a trophy luxury for decoration and nothing more, only a change to the sanity drain could ever make it appealing to use. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691708 Share on other sites More sharing options...
zhangsheng Posted December 30, 2023 Author Share Posted December 30, 2023 I just want to improve its cost-effectiveness, even if it's not a primary weapon, but I would prefer more characters to use it instead of just being a decoration. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691710 Share on other sites More sharing options...
grm9 Posted December 30, 2023 Share Posted December 30, 2023 1 hour ago, cropo said: Bat Bat is a trophy luxury for decoration and nothing more, only a change to the sanity drain could ever make it appealing to use you need around 15 cactus if you kill BQ using a bat bat and dark swords if you start the fight with full sanity so that's hardly the worst part about it, it's just annoying to store bat wings and both shadow manip and healing yourself are unneeded if you're using beefalo, which also practically removes wormwood's health downside Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691711 Share on other sites More sharing options...
zhangsheng Posted December 30, 2023 Author Share Posted December 30, 2023 There are many weapons that are not as cost-effective as bat bats, such as tridents. I hope these obscure weapons can return to the public eye, not just as decorations. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691712 Share on other sites More sharing options...
Ohan Posted December 30, 2023 Share Posted December 30, 2023 25 more durability and 9 more dmg would be fine and very welcome changes i think. This would not at all turn the batbat into something that it is currently not. It would just make it a little better. Its a very expensive weapon to make it can stand to be buffed a little. I use it sometimes but only as Wormwood and only up until i get CC crown. Because i value the CC crown way more the batbat becomes completely unusable because of the sanity drain. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691716 Share on other sites More sharing options...
Guille6785 Posted December 30, 2023 Share Posted December 30, 2023 with those changes it would still be completely pointless as an offensive option Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691728 Share on other sites More sharing options...
zhangsheng Posted December 30, 2023 Author Share Posted December 30, 2023 28 minutes ago, Guille6785 said: with those changes it would still be completely pointless as an offensive option Damage and durability are the foundation of a weapon, and increasing them will certainly enhance its practicality. Of course, it is also possible to reduce the mental expenditure of use, but that does not conform to the original design of the weapon (trading high risk for high returns). Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691732 Share on other sites More sharing options...
zhangsheng Posted December 30, 2023 Author Share Posted December 30, 2023 4 hours ago, landromat said: bat bat is perfectly fine as in combat healing item. It is not supposed to compete with other weapons in terms of damage I don't think so. In fact, the bat bat bat converts mental health into health points one to two, but it can only be used 75 times. Its cost-effectiveness has been completely surpassed by other means of restoring health points. Increasing durability is also to better play its role, and increasing damage is to highlight its characteristics as a weapon. It is ultimately a weapon. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691735 Share on other sites More sharing options...
xDarkSoul18x Posted December 30, 2023 Share Posted December 30, 2023 I honestly think it's fine the way it is in terms of damage/healing/sanity. If they just reduced the cost to say a red gem instead of purple or something I think it would be much more appealing to use, especially early game when you're just getting into the caves or have some bunnymen around a cave entrance. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691743 Share on other sites More sharing options...
Popian Posted December 30, 2023 Share Posted December 30, 2023 6 hours ago, cropo said: The problem that holds it back is the sanity drain If you start fights with full sanity the healing you need is often not enough to put you into insanity, and if you are Wormwood you can plant seeds while kiting. Banana Shakes (since some kind of continuous progression is implied for Honey Poultice) and other sanity foods can also help if you don't want to go insane, but going insane does help give you targets to hit to get more healing if required. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691751 Share on other sites More sharing options...
EATZYOWAFFLEZ Posted December 30, 2023 Share Posted December 30, 2023 The durability to cost ratio is definitely a problem with the batbat for me. Two living logs can be a pretty steep cost for only 75 durability. I would want it to only need one living log and have 100 durability. It might be nice if it was moved to the prestihatitator tier, so it's not a direct competitor to the dark sword. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691756 Share on other sites More sharing options...
Masked Koopa Posted December 31, 2023 Share Posted December 31, 2023 I find it quite useful truth be told, but I think it is moreso a weapon for the later game and more for those who live next to sinkholes. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691783 Share on other sites More sharing options...
Evelo Posted December 31, 2023 Share Posted December 31, 2023 It isn't meant as a damage source but as a tool for healing mid combat. I can agree with the durability but not the damage. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691800 Share on other sites More sharing options...
mykenception Posted December 31, 2023 Share Posted December 31, 2023 it wasn't meant to be a dps weapon nor a competitor of the darksword. I'm all in for more durability, this means more healing. It's also a magic item so the sanity cost is justified. btw, what does "technology that consumes spirit" mean? sanity? is there a hidden star mechanic that I wasn't aware before? Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691806 Share on other sites More sharing options...
zhangsheng Posted December 31, 2023 Author Share Posted December 31, 2023 56 minutes ago, mykenception said: technology that consumes spirit Similar, derived from the description of bat bats, it does not have any special function. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691808 Share on other sites More sharing options...
Cheggf Posted December 31, 2023 Share Posted December 31, 2023 14 hours ago, xDarkSoul18x said: I honestly think it's fine the way it is in terms of damage/healing/sanity. If they just reduced the cost to say a red gem instead of purple or something I think it would be much more appealing to use, especially early game when you're just getting into the caves or have some bunnymen around a cave entrance. Red gems are used for life giving amulets & fire staves. Purple gems are basically just used for bat bats and switching characters. If the recipe were changed to red gems then people who don't abuse the portal (which is most people) wouldn't have anything to spend purple gems on. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691813 Share on other sites More sharing options...
Bird Up Posted December 31, 2023 Share Posted December 31, 2023 It's a godsend when i find one of these in the ruins labyrinth at 30% durability. The healing goes a long way. 75 uses with 7 hp per hit means 525 healing from what is mostly just a purple gem and 2 living logs. It is a utility weapon, use your living logs on dark swords when you want a main weapon. Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691822 Share on other sites More sharing options...
NoodlemanNed Posted December 31, 2023 Share Posted December 31, 2023 i think its better than healing foods (except for jellybeans) Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691851 Share on other sites More sharing options...
Echsrick Posted December 31, 2023 Share Posted December 31, 2023 bat wing drops NEED to be increased in the first place....like bats figthin them is not worth it with how fast they attack and how they never drop it in the first place....most uses that weapon has is randomly finding it in the maze area Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691854 Share on other sites More sharing options...
grm9 Posted December 31, 2023 Share Posted December 31, 2023 2 minutes ago, Echsrick said: figthin them is not worth it with how fast they attack you can oneshot them using anything that deals 50 or more damage before they hit you Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691856 Share on other sites More sharing options...
arubaro Posted December 31, 2023 Share Posted December 31, 2023 Won't be against a little more durability since is a healing item not meant to be a good damage source Is very underrated Link to comment https://forums.kleientertainment.com/forums/topic/153610-about-the-bat-bat-as-a-weapon/#findComment-1691862 Share on other sites More sharing options...
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