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To anyone who says "Wonkey" is a punishment, and doesn't deserve a skill tree, I must ask,


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44 minutes ago, Mysterious box said:

Brute force.

The idea behind it is that your punished for solving the conflict with violence which honestly I'd like to see expanded in different ways in the game as I feel like the game is too combat focused anyway.

Personally I'd love for Wonkey to get a skill tree though but make it so his insight points are gained from eatting all the different banana crockpot dishes

With his skills being related to sailing, growing bananas, and stealing.

ok....what OTHER solution are there to not have to deal with the monkeys besides killing them or gettin punished for not killing them? yes you are even punished for not choosing violence, makin it a choice of what punishmend you rather have wich is in fact stupid

39 minutes ago, grm9 said:

skill tree would also mean an ancient thulecite monkey skin, unless it'll just be a recolor that turns it into a splumonkey, unless they'll just not add anything like wigfrid & willow skill tree update 

When the update hits instead of a Wonkey short we'll get a pig king Christmas special and the community will be outraged.

 

7 minutes ago, Echsrick said:

ok....what OTHER solution are there to not have to deal with the monkeys besides killing them or gettin punished for not killing them? yes you are even punished for not choosing violence, makin it a choice of what punishmend you rather have wich is in fact stupid

I mean you could just give them a banana.

2 hours ago, chirsg said:

Punishment implies there was an act that was worth punishing the punished over.

the reason people dont like the mechanic is that you get punished for something that doesnt deserve that treatment. Besides, arguing the meaning of punishment doesnt accomplish anything here. We all know the trinkets turn you into wonkey and that isnt a fun obstacle to deal with, you can call it a punishment, a curse, or even a sponge if you like, although that doesnt change any of the concerns anyone has.

I love wonkey because I love Wilbur and shipwrecked is the best ever! haha. Make him an unlockable character, would actually be nice for going into the caves and not worrying about the cycle and monkeys chasing you for a day. If you find the island early wonkey is a great character. Easy to explore with speed buff, bananas being favorite food and you can live on them and pops/shakes indefinitely + they grow in winter I believe. Just put 40 pinecones in your first inventory slot. 

3 hours ago, NoodlemanNed said:

the reason people dont like the mechanic is that you get punished for something that doesnt deserve that treatment. Besides, arguing the meaning of punishment doesnt accomplish anything here. We all know the trinkets turn you into wonkey and that isnt a fun obstacle to deal with, you can call it a punishment, a curse, or even a sponge if you like, although that doesnt change any of the concerns anyone has.

You get punish with hounds by doing nothing than existing

 

People just want an easy time. There would be complaints even if the update were perfect (it wasn't but not to deserve all this drama)

8 hours ago, chirsg said:

I think that the "Punishment" aspect isn't accurate. It's a result. A curse. It's something you must manage

For the sake of argument, according to this logic, nothing is punishment. Eating monster meat? Not punishment. Walking in the dark? No. Drowning? No. Picking evil flowers? No. Burning living logs? No. Everything is just a management.

it’s true those things can be considered from management perspective. But manageability and punishment can co-exist on the same entity but separately. Being manageable don’t disqualify it from being punishment.

 

I think it’s a punishment, effectively, logically, thematically, and mechanism wise.

let's be real

who uses bandanas, captain hat and cutless

they're pretty much clutter

 

and just engaging with moonquay content pretty much leads to punishment

this curse thing was supposed to be a new outlook in life but you can easily negate it by dying

Kinda sad Wonkey is just a state of mind that's loosely implemented

 

 

I just wanna throw crap again

5 hours ago, Jakepeng99 said:

Does that actually work? 

it works

drop a nana during a pirate raid and they immediately peace out once they take it

you miss out on all the pirate loot tho but if you want it you'll just get swarmed and get trinkets

3 minutes ago, mykenception said:

let's be real

who uses bandanas, captain hat and cutless

they're pretty much clutter

Cutless, no but Bandanas and Captain Hat, yes I use both regularly.

Granted Bandanas are too common considering I give them to pigs to "throw them away" while I have 1 on me at all times when I sail that I keep repaired.

3 minutes ago, mykenception said:

who uses bandanas, captain hat

I do. I always have a bandana, a captain hat and a polly Roger hat in my main boat. Bandanas are one of the best items added recently 

12 hours ago, Mysterious box said:

Brute force.

The idea behind it is that your punished for solving the conflict with violence which honestly I'd like to see expanded in different ways in the game as I feel like the game is too combat focused anyway.

Personally I'd love for Wonkey to get a skill tree though but make it so his insight points are gained from eatting all the different banana crockpot dishes

With his skills being related to sailing, growing bananas, and stealing.

I imagine his crafts needing cursed trinkets

but when playing wonkey there should be  non violent way to gather more of them I guess

Just now, arubaro said:

I do. I always have a bandana, a captain hat and a polly Roger hat in my main boat. Bandanas are one of the best items added recently 

interesting

their durability zooms quite fast that I just didn't bother using them

captain's hat is mostly something I'd use for the grass boatb ut by then I think I'd already invested on a proper boat with bumpers to make use of it

polyrogers is a yes but thats pretty much the only time I use the Captain's hat, just for the craft

6 minutes ago, mykenception said:

and just engaging with moonquay content pretty much leads to punishment

Punishment,  docks, reads, bananas, canons, polly roger hat, bananas, 50 damage weapon-paddle, new critter, monkeys that pick up loot, many new decorations, new boat resin

People love to ignore things as a futile attempt of thinking they are right 

4 minutes ago, mykenception said:

their durability zooms quite fast that I just didn't bother using them

??? It took me many travels to waste 1 and we get plenty

5 minutes ago, mykenception said:

captain's hat

I use it when I'm zooming with my 2 malbatros sail

45 minutes ago, Evelo said:

Cutless, no but Bandanas and Captain Hat, yes I use both regularly.

Unless I misread something somewhere don’t the Cutless allow you to “steal” back items that pirate monkeys have stollen from you without killing them and thus: Getting more cursed trinkets in your inventory?

I mean I guess they would be pretty pointless now since Klei Nerfed pirate raids into obscurity.. but if they were to arrive similar to ocean hound waves- Cutless would be useful???

Idk.

4 hours ago, Mike23Ua said:
5 hours ago, Evelo said:

 

Unless I misread something somewhere don’t the Cutless allow you to “steal” back items that pirate monkeys have stollen from you without killing them and thus: Getting more cursed trinkets in your inventory?

Monkeys go back to their houses immediately after stealing your items, and in a pirate raid they'll out number you if you ever dare attacking, and they won't lose aggro once you've engaged in combat.

1 hour ago, Fufuji said:

It's not a curse.

It's a piece of manure the devs had specially designed for all DST players and we must swallow.

idk that sounds like a curse to me but I don't partake in the eating of manure so I could be wrong.

I don’t like the whole wonkey mechanic, I think it was a lot of wasted effort.

Wonkey doesn’t offer any sort of interesting or compelling gameplay, and he comes with the automatic downside of losing an inventory slot to the beads.

Moonquay works a lot better when you’ve burned away and killed off all the natives, at which point you get a lot less beads.

5 hours ago, Toros said:

I don’t like the whole wonkey mechanic, I think it was a lot of wasted effort.

Wonkey doesn’t offer any sort of interesting or compelling gameplay, and he comes with the automatic downside of losing an inventory slot to the beads.

Moonquay works a lot better when you’ve burned away and killed off all the natives, at which point you get a lot less beads.

At that point it just becomes my issue with the lunar island which is that it's just a loot box that rewards you for finding it unless you kill celestial champion in theory the Wonkey mechanic is more interesting at least in my opinion since the ideal outcome is that it would give you rewards you want in exchange for it's risks while also giving you a reason to visit the island again in the future beyond just looting the island.

Now clearly it somewhat failed as there wasn't enough to lower the frustration of the mechanics involved but it could be fixed assuming klei was willing to put the time into it.

If you asked which island was more interesting from a gameplay standpoint I'd say moon quay everytime. But if your looking to just get in and get out with no fuss the lunar island is definitely the better choice.

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