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[Game Update] - 585956


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Changes

  • Whirlportals will now stay open for half of a day.
  • Bootleg will now show where the boot will land and the Whirlportal exit on the map.
  • Added new sounds for activating Lunar and Shadow Allegiance skills.
  • Skins for Battle Spear and Battle Helm may be applied to the Commander’s Helm and Elding Spear.
    • Further skin support for BERNIE! will be added later.
       
  • Frostjaw changes:
    • Bootleg Getaway is no longer dropped as loot, but can now be obtained by trading Fish with Frostjaw after defeating them.  This can be done up to 5 times per encounter.
    • Frostjaw is now sleepable.
    • Ice spikes can now be mined in one hit when using stronger tools (e.g. Pick/Axe, Brightshade Smasher)
    • Added more ice FX and sounds.
    • Added speech lines.
       
  • Willow skill tree changes:
    • Willow skills now consider all Hot Embers in the inventory, not just the stack in use.
    • Increased the range Willow’s lighter will absorb fire, smolders and embers.
    • Willow’s Combustion skill will activate Burning Burnie.
    • Lunar Flame can no longer be channeled while mounted.
    • Lunar Flame and Shadow Fire now have a cooldown between casts.
      • UI support will be added later.
         
  • Wigfrid skill tree changes:
    • Renamed the Lightning Spear to Elding Spear.
    • Increased the speed provided by the Battle Saddle.
    • Battle Rönd: Increased the cooldown reduction when successfully blocking an attack.
    • Battle Rönd: decreased durability loss when attacking.
    • Battle Rönd Enhancement II: now does damage based on the damage blocked.
    • Warrior's Reprise: revive up to 2 players now. Requires more inspiration to use.
    • Fighting Words: decreased Battle Calls cooldown time.
    • Elding Spear Enhancement II: increased Charged Elding Spear durability. Its special ability now repairs it slightly more.
    • Elding Spear Enhancement I: decreased the cooldown for the Charged Elding Spear.
    • Dark Lament / Enlightened Lullaby: now provide more defense against Shadow / Lunar aligned enemies, respectively


Bug Fixes

  • Fixed crash when using Willow's Combustion skill.
  • Fixed Willow’s Burning Frenzy skill effect not working properly.
  • Fixed some Giants dropping less Hot Embers that they should.
  • Fixed Willow’s Flame Cast skill lighting campfires/fire pits indefinitely.
  • Fixed Wigfrid’s Battle Rönd Enhancement II skill not working properly.
  • Fixed Commander's Helm losing its knockback resistance after being unequipped for the first time.
  • Fixed Sawhorse Crafting Icon's color filter.
  • Fixed Cannonballs being able to kill creatures inside containers.
  • Fixed Bernie’s Patch Up skill’s regeneration not working outside of combat.
  • Fixed Willow’s damage resistance and bonus when aligned.
  • Fixed animation bug when Willow starts absorbing with her Lighter.
  • Added missing footstep sounds while absorbing with her Lighter.
  • Added missing Fire Ball inspection strings.
  • Fixed Wigfrid keeping the Lightning Spear’s special attack visual effect after hitting an electrified Volt Goat.
  • Fixed the Bootleg not using its minimum toss radius.
  • Fixed the Bootleg not unpausing from auto pause when using it from the map.
  • Fixed crash when trying to place/plant something using a controller.
  • Fixed characters other than Willow being able to Absorb Fire using Lighters.
  • Fixed some issues in the Absorb Fire animation, Battle Rönd attacking animation and BERNIE! animations.
  • Fixed Wigfrid’s skills not applying to skinned hats.
  • Fixed Wigfrid’s skinned spears going invisible.
  • Fixed campfires and fire pits dropping smoldering charcoal if the campfire was lit by Willow having the Controlled Burning skill.
  • Updated BERNIE! scrapbook icon.
  • Ice chunks broken off of the ice arena will now despawn properly while off-screen.
  • Fixed Frostjaw arena not respawning properly.
     

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6 minutes ago, DiogoW said:

 

  • Frostjaw changes:
    • Bootleg Getaway is no longer dropped as loot, but can now be obtained by trading Fish with Frostjaw after defeating them.  This can be done up to 5 times per encounter.

 

 

Does this mean there is a different drop from Frostjaw? NVM missread

Edited by xhyom
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8 minutes ago, DiogoW said:

Willow skill tree changes:

  • Willow skills now consider all Hot Embers in the inventory, not just the stack in use.
  • Increased the range Willow’s lighter will absorb fire, smolders and embers.
  • Willow’s Combustion skill will activate Burning Burnie.
  • Lunar Flame can no longer be channeled while mounted.
  • Lunar Flame and Shadow Fire now have a cooldown between casts.
  • UI support will be added later.

Good changes, these are more in line with up keep though.

Are any of the suggestions being currently considered? I still feel a lot of changes could be done to improve her tree so far.

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18 minutes ago, DiogoW said:
  • Willow skill tree changes:
    • Lunar Flame and Shadow Fire now have a cooldown between casts.

 

Cool down added with no indicator?  Bad news.  Really why not just cap her at 1 stack of embers and no cd?  Spam the spell but run out of juice seems like a fine scenario to me.  Aside from lunar hitting groups their dps isn't crazy anyway.  Then we don't have to worry about the "nerf willow" memes because someone c_give 800 embers and solo a landlocked boss with a spell...

Edited by Shosuko
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18 minutes ago, DiogoW said:

Skins for Battle Spear and Battle Helm may be applied to the Commander’s Helm and Elding Spear.

Autocorrrect lol. Also that is cool, more skins!

18 minutes ago, DiogoW said:

Bootleg Getaway is no longer dropped as loot, but can now be obtained by trading Fish with Frostjaw after defeating them.  This can be done up to 5 times per encounter.

That is a cool mechanic. It is Ark survival style.

Edited by Jakepeng99
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15 minutes ago, DiogoW said:

Bootleg Getaway is no longer dropped as loot, but can now be obtained by trading Fish with Frostjaw after defeating them.  This can be done up to 5 times per encounter.

So it's pointless to fight frost jaw now?

Also BERNIE can still kill you if you aggro him with a brightshade bomb:

 

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1 minute ago, _zwb said:

So it's pointless to fight frost jaw now?

I believe what they mean is - you fight him and THEN are allowed to trade up to 5 times for boots.  Then you must fight him again.

Edited by Shosuko
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Numbers for you all:

  • Lunar Flame cooldown increased from 0s -> 20s
  • Shadow Fire cooldown increased from 0s -> 14s
  • Battle Saddle speed increased from 20% -> 30%
  • Battle Rond on-equip cooldown decreased from 2.5s -> 2s
  • Battle Rond cooldown after block decreased from 4s -> 3s
  • Battle Rond durability loss on hit decreased from 4 uses -> 3 uses
  • Battle Rond enhancement damage increased from 10 dmg -> 15-30 dmg depending on enemy's damage (enemy must deal 60+ dmg for max)
  • Warriors Reprise inspiration cost increased from 50 -> 95
  • Fighting Words cooldown decreased from 30s -> 15s for taunt/frighten and 360s -> 180s for revive
  • Uncharged Lightning Spear lunge cooldown decreased from 3.5s -> 3s
  • Charged Lightning Spear durability increased from 150 uses -> 200 uses
  • Charged Lightning Spear lunge repair increased from 3 uses -> 4 uses
  • Charged Lightning Spear lunge cooldown decreased from 3.5s -> 1.5s
  • Dark Lament / Enlightened Lullaby increased from 5% -> 10%

Source:

Spoiler

From tuning.lua:
image.png.d5d6082ea68eb473c20753a790d6dc95.png
image.png.41d63c41ebdd4f310d6aa11c0992dce9.png
image.png.8d9e52d8437d5cbdde6d29cb51393b20.png
image.png.e054e12edd44fe2cb0fb776ea59f01ef.png

Edited by Arcwell
Uncharged lightning spear seemed to no longer have lunge but either that was immediately patched or it's a separate bug that I haven't been able to reproduce.
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23 minutes ago, DiogoW said:

Dark Lament / Enlightened Lullaby: now provide more defense against Shadow / Lunar aligned enemies, respectively

The songs still feel rather underwhelming for needing riff materials. I suggest maybe make the songs provide a special ability.

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8 minutes ago, Shosuko said:

Cool down added with no indicator?  Bad news.  Really why not just cap her at 1 stack of embers and no cd?  Spam the spell but run out of juice seems like a fine scenario to me.  Aside from lunar hitting groups their dps isn't crazy anyway.  Then we don't have to worry about the "nerf willow" memes because someone c_give 800 embers and solo a landlocked boss with a spell...

Personally I don't really see the point of giving them a cooldown or stack count especially the shadow one which is already underpowered compared to the lunar one now there's really no reason to pick shadow alignment...

 

On a side note how long is the cooldown?

Edit: nevermind on the cd

Edited by Mysterious box
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1 minute ago, _zwb said:

Pretty sure you can mod this back some way. Hope is not lost.:angel:

You can't mod in the joy in brings to people who bear witness. 

All Golden Wigfrid ever achieved was to be a literal glowing symbol of hope.

image.png.91e4f3e145aebd8b01479c7c717008f0.png

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1 minute ago, Arcwell said:
  • Lunar Flame cooldown increased from 0s -> 20s
  • Shadow Fire cooldown increased from 0s -> 14s

Feels like an overnerf. The shadow fire was alright and lunar flames were overrated. The lunar flames have less dps than a dark sword.

1 minute ago, Mysterious box said:

Personally I don't really see the point of giving them a cooldown or stack count especially the shadow one which is already underpowered compared to the lunar one now there's really no reason to pick shadow alignment...

 

On a side note how long is the cooldown?

Edit: nevermind on the cd

Shadow flames are very underrated, lunar flames very ovverrated. I agree the cooldown is too much, should be like 4 seconds or something for shadow, 8 for lunar.

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