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Adorable lavae is kinda forgotten now? Talking about lavae and pet mechanics in general.


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It sucks that a pet that neat for a toasty companion doesn't see a day of light in many years now due to how niche and painful mechanics are for keeping it fed and healthy. Flingos and ice hounds kills it, it's hunger drains rather fast and it has tendency to set things on fire if it stays on those things for some bit of time.

I think the minimal approach would be at LEAST to take away the need to feed it? Or have it grow into some mature stage. Albeit just the small dragon pet to adopt as an upgrade to be able to cook food for you in exchange of taking away the heat and it's fiery aspect. It's a very sweet pet but it's mechanics are way too harsh for a reward that is to kill dragonfly.

I mean if we talking not wanting to have the lavae be too easy of a free light and fire and cooking station at the same time to be an easy thing to handle then it really hit over the top with that one. But the fact that star caller staffs are a direct upgrade to that that you don't need to feed and has many more charges than the patience I have with the lavae then I don't see why anyone would wanna bother.

If pets get an update upgrade then this one should have a priority. It's role as a lightsource is already taken away by the moth and many other new later game sources.

While we're here, some ideas I came up with what the pets could get for abilities:

Ewelet could become a sort of a new steel wool source for shave (would be funny to see it quiver in cold till it regrows it's wool)
Vargling could reduce hound agro range (varg situations, maybe wild hounds roaming)
Giblet help harvest crops you're tending
Glomglom produce goop from feeding it taffy
Kittykit collect toys for you like wires and trinkets
Friendly peeper to give small icons of nearby creatures it would see in the distance, like player icons but of the creatures around

Or most basic pets could do same small functions for utility while more harder to get being a lot more unique. Better that way to feel less lonely in the constant, huh? To be also fair, we SHOULD get some sort of small toys we could toss or play with those pets. Some squishy balls or other we could arrange at the den or science. Might be a way to train and teach your pets tricks.

17 minutes ago, Frosty_Mentos said:

It sucks that a pet that neat for a toasty companion doesn't see a day of light in many years now due to how niche and painful mechanics are for keeping it fed and healthy. Flingos and ice hounds kills it, it's hunger drains rather fast and it has tendency to set things on fire if it stays on those things for some bit of time.

I think the minimal approach would be at LEAST to take away the need to feed it? Or have it grow into some mature stage. Albeit just the small dragon pet to adopt as an upgrade to be able to cook food for you in exchange of taking away the heat and it's fiery aspect. It's a very sweet pet but it's mechanics are way too harsh for a reward that is to kill dragonfly.

I mean if we talking not wanting to have the lavae be too easy of a free light and fire and cooking station at the same time to be an easy thing to handle then it really hit over the top with that one. But the fact that star caller staffs are a direct upgrade to that that you don't need to feed and has many more charges than the patience I have with the lavae then I don't see why anyone would wanna bother.

If pets get an update upgrade then this one should have a priority. It's role as a lightsource is already taken away by the moth and many other new later game sources.

While we're here, some ideas I came up with what the pets could get for abilities:

Ewelet could become a sort of a new steel wool source for shave (would be funny to see it quiver in cold till it regrows it's wool)
Vargling could reduce hound agro range (varg situations, maybe wild hounds roaming)
Giblet help harvest crops you're tending
Glomglom produce goop from feeding it taffy
Kittykit collect toys for you like wires and trinkets
Friendly peeper to give small icons of nearby creatures it would see in the distance, like player icons but of the creatures around

Or most basic pets could do same small functions for utility while more harder to get being a lot more unique. Better that way to feel less lonely in the constant, huh? To be also fair, we SHOULD get some sort of small toys we could toss or play with those pets. Some squishy balls or other we could arrange at the den or science. Might be a way to train and teach your pets tricks.

Yeah i agree - I enjoy the Cotl ewelet but the lunar moth is the only one with utility, it'd be nice to have them provide something just for the sake of using them.

54 minutes ago, Retepeter said:

I like throwing dfly eggs into water, it's funny

Im saving a few up for when we can put more stuff on tables. Everyone loves a good faberge egg

Slightly related but i want small birds and smallish birds to be permanently linked to your character; as in they despawn with you if you leave the server and follow you into caves.

I think new and harder to craft pets should have utility but leave the current ones as is.

Ive never hatched a dfly egg and i have over 3k played hours :wilson_curious: best use for them is chucking into ocean :rolleyes:

i always thought it would be nice if the giblet could have the same functionalities of a caged bird but maybe slower/longer eating animation to compensate. 

i would love that. but i still dont like how u can abandon pet to get rid of it...
if only they have skill like u said.
maybe its depend on how old pet is, if its older they perform slower or something? or just slap some explanation words like old or elder to the pet name. and pet can die to old age leaving trinket of each type. that can be exchange to pigking as figure sketch of pets. 
 

By far the best part about it is that it requires being fed and if not fed it will feed itself. You may as well remove it entirely if you take that away, it's not like the benefits it offers are particularly powerful. 

If the lavae didn't burn things just by being near them I'd be more inclined to use them (I'm not talking about them burning things because they're hungry, lavae act like magma pools and naturally ignite things that get close to them). They're simply too much of a fire hazard to warrant, especially since the boss that drops it's egg also drops the scaled furnace blueprint, which is better than the lavae in pretty much every way other than being stationary.

It's cute and I like having it around for a few days, but it becomes annoying to keep alive after a while.

I have a little treasure spot with a furnace where I keep a single saladmander as a pet, and I tried to keep the lavae there too, but it just wouldn't eat anything I left there for it.

If you set hunger damage to non lethal, lavae will survive indefinitely and you can pen it somewhere. Other than that, it’s in a sad and forgotten state, as many older things are.

3 hours ago, ButterStuffed said:

Unless something has changed since I last toyed with the EAL, you can still store them indefinitely by bundle wrapping the tooth.

You always can, but that still kinda is a hassle in a way. Unless that's how we're intended to use it. I don't like it but it's one way to do it XD

3 hours ago, BezKa said:

It's cute and I like having it around for a few days, but it becomes annoying to keep alive after a while.

I have a little treasure spot with a furnace where I keep a single saladmander as a pet, and I tried to keep the lavae there too, but it just wouldn't eat anything I left there for it.

Do you have to feed them by hand than? I thought I had read that they could eat stuff off the ground.

I have one bundle wrapped, and was thinking of maybe using it in winter. I was going to maybe try and set up little places to leave it, where it can not burn anything, with a Humble Lamb Idol Immaculate, to make charcoal for it to eat.

3 minutes ago, Jonathan42 said:

Do you have to feed them by hand than? I thought I had read that they could eat stuff off the ground.

I have one bundle wrapped, and was thinking of maybe using it in winter. I was going to maybe try and set up little places to leave it, where it can not burn anything, with a Humble Lamb Idol Immaculate, to make charcoal for it to eat.

Feeding by hand only. Smallbirds feed themselves when push comes to shove.

2 minutes ago, Frosty_Mentos said:

Feeding by hand only. Smallbirds feed themselves when push comes to shove.

That is too bad, the Humble Lamb Idol Immaculate would have made the perfect auto feeder for it. Thanks for the info, I guess I will keep it bundle wrapped than.

Never going to hatch one due to the fire hazard, which is a shame. Pets really need a rework. They crowd me too much, which combined with my beefalo drives me insane. They need hand feeding way too much and don't do enough cute things. Let me set up an auto feeder or something and let me anchor it somewhere when I need a break. Let the pets roam around a bit and do more cute things. Perhaps let me have multiples of the same one, that'd be nice. 10 friendly peepers roaming around doing stuff, that'd make base feel cozy. The utility aspect isn't as important to me as a fulfilling pet/companion which I'd say they're not at this point. Well, at least we can pet them now and they're kind of a part of the world.

I really like the EAL and feel its one of those niche things you pull out when you want to shake up a casual group who's falling into a rut of doing the same ol same ol.  Just letting it burn a little of the base can really liven things up.

I don't know that I want any changes to it that make it easier to use b/c like @Cheggf says if you take that away it becomes pretty bland...

I'm not opposed to giving it maybe some enhanced properties like if you feed it different things it gives different effects.  Feed it grass / twigs / logs and it generates more light.  Feed it charcoal, nitre, and it gets more heat.  Feed it glommer gloop and it will sputter fire around its self randomly.  If you're getting active / noticeable effects from feeding it, then you're less likely to forget to feed it and let it die which is probably my biggest issue with it - I just forget to feed the cute little guy and he die T_T 

I feel like the lavae could have a special interaction with willow. Hopefully her skill tree allows for it. 

Like she could pocket it and feed it in her pockets and have it last longer in there. Kind of like wurt with fish. 

Maybe the lavae could be a side grade to Bernie but function in enlightened areas. There's so much potential for these two to work together imo.

1 hour ago, Shosuko said:

I'm not opposed to giving it maybe some enhanced properties like if you feed it different things it gives different effects.  Feed it grass / twigs / logs and it generates more light.  Feed it charcoal, nitre, and it gets more heat.  Feed it glommer gloop and it will sputter fire around its self randomly.

These would be a fun way to change the lavae up, while keeping it what it is. It's creative, fun, immersive, and hilarious that it spits lava onto objects to turn them into ash to eat, just like a real fly spits its digestive acids onto food to eat. Not everything needs to exist solely to make the game easier for people who are struggling. 

13 hours ago, Frosty_Mentos said:

Feeding by hand only. Smallbirds feed themselves when push comes to shove.

They definitely can eat off of the ground. They just wait until they are at the brink of starvation to do so.

3 hours ago, HowlVoid said:

I feel like the lavae could have a special interaction with willow. Hopefully her skill tree allows for it. 

 

One day we can have Mama Luigi Willow reading bed time destruction stories to her bucket of Lavae by the fireplace. One day...
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