arubaro Posted November 20, 2023 Share Posted November 20, 2023 Finally klei decided to add more weather hazzards into game. Before rifts updates the game only had the RoG weather plus sandstorm located in one biome and the, imo, underdeveloped and easy to counter with BS helmet, moonstorms now we have acid rain in the caves and glass hail in the surface both countered by the same item. Also we got super earthquakes that, arent weather but wanted to add in the topic, are basically earthquakes with big boulders so a experience player wont notice the difference in terms of difficulty And i want to mention miasma as located new mechanic, a mixture of sandstorm and acid rain but without impact since the player only interacts with it if wants to farm pure horror in the shadow rift or want to obtain juicy 3, your heard correctlt, 3 awesome pieces of dreadstone in the void trio spawn point. i think these mechanics should have bigger impact on the player, impact on the player not in mobs so you can get free loot, filthy tryhards wannabes i though some unispired and lack of creativity ideas to improve them but im sure klei and the community can come with better ideas: - Acid rain: it doesnt deal much damage unless is heavy rain and is completely negate by umbralla and, unlike regular rain, you stop suffering the effect once you cover (with rain you migh get wet before you cover yourself). Also it brings the problem of removing the wetness mechanic in the caves once a rift is open. What i thought is that acid rain should have wetness like regular rain so until you dry completely you will still suffering damage over time. In that way you will want to stay under umbralla/whatever rain protection at all times and, if you took time to cover, you will still get few damage until you dry. Right now is really easy to negate the mechanic and this, at least, will make it have a little more impact and will make the player think twice before leaving umbralla protective shield in fights - glass hail aka surface earthquakes: earthquakes are in the ds franche almost since the beginning, is a mechanic from vanilla DS and since then we never had a way to counter the damage other than dodging the rocks. Now we have this "hardmode" mechanic that is basically the same but in the surface and even easier because you not only dont suffer from screen shake making a little more difficult to dodge the falling objects but is completely negate by a ethereal umbrella.... how is blocking a shadow umbrella glass falling on your head?. This mechanic should be removed from the umbralla, is already a really good item so it wont suffer from becoming useless and the mechanic will have some impact. No, killing mobs wont make this mechanic harder, just even easier for helping the player kill stuff - miasma: is such a shame that this mechanic is only experienced in 2 places. When rifts are open, fissures should spread miasma (and even should open more fissures arround the caves...) so the player would need to remove it from certain places if wants to fight confy without DoT and speed penalty. Maybe the damage over time should be increased - Super earthquakes: im fine with this mechanic. Maybe some boulder could break when touch the ground so the caves arent filled with boulders. Not a big thing, accesible rocks is always welcome. I like that you can counter their destruction by expending a lot of resources im very surprise that after so many discussions about "the game becoming easier" and "certain collectives of the player base want the game becoming easier" nobody asked for more impactful weather mechanics instead of these bland distractions. We are suppose to get a hard mode after all but we got annoying weak moon plants, optional trio easily defeated with a staff and bland and not impactful at all weather mechanics... The mutated bosses are fun tho but annoying to encounter Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/ Share on other sites More sharing options...
Mike23Ua Posted November 20, 2023 Share Posted November 20, 2023 ALL Weather Hazards are Bland… it’s the things that occur during those Hazards that make them Unique or Interesting.. For Example if Spring was just eternal rain & lightning it would be boring AF, but it’s not.. because in Addition to Rainfall, there’s Rabbits who seal off their holes for the season, A new Lureplant mob that starts spawning, Beefalo go into mating season and thus turn aggressive when you go near them, bees turn to angry bees and thus go aggressive when near them, Moose Goose Mama’s spawn to protect their Babies, your inventory gets wet and slips out your hands when trying to use them when too wet. My point is that- Acid Rain & Lunar Hail and even Moonstorms don’t have enough unique content going on beside them. Summer equally a rather boring season.. But Winter- Winter has Icebergs, Penguins, MacTusks, Snowfall, Freezing Cold, Klaus, Deerclops, No Eyed Deers.. And currently the new “Seasons” don’t have all that uniqueness going for them. Acid rain may come close- Sealing ponds with Nitre & boosting Batalisks but it’s just not enough… (in my opinion) Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680768 Share on other sites More sharing options...
ADM Posted November 20, 2023 Share Posted November 20, 2023 I think there could have been much better lunar hazard than the hail thing, it's clunky and not fun... I would have been AMAZED by the return of the high tide from SW which is influenced by moon phases, now enabled post rifts. For those who don't know the water would rise over night and temp break soaked machines, it was also making a mess for players, building wetness up and lowering sanity like hell if not dealt with, this is not to be confused with the monsoon season puddles that was spawning them anywhere + poisonous mosquito. But with tides, DST could have added a lot of sauce to it, with beaching mobs, plants or other, I think there would be lots of potential with this, and could be fought with walls (any but fences, no sand bag needed, or using docks) where it gets too out of control. The hail seems like a bad candidate for creating content for it, it'll stay clunky I fear. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680772 Share on other sites More sharing options...
KvltBear Posted November 20, 2023 Share Posted November 20, 2023 I agree but I think we have a ways to go in the development of late-game content. Like Mike said, it's all about what comes along with the season and it's weather effects, and if/when they add more things that interact with acid rain/lunar hail, that could change how lackluster it currently is. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680773 Share on other sites More sharing options...
-Variant Posted November 20, 2023 Share Posted November 20, 2023 I assume, or hope, that they'll be expanded on with updates over time. Lunar hail had its mob damage removed until they could get sheltering A.I to work, which to me sounds super exciting. Having mobs that interact with the wheather sounds amazing. Acid rain is due for more content, there's no way they're just gonna have it boost ONE entire mob and that's it... right? Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680775 Share on other sites More sharing options...
Maxil20 Posted November 20, 2023 Share Posted November 20, 2023 4 hours ago, arubaro said: how is blocking a shadow umbrella glass falling on your head?. This mechanic should be removed from the umbralla, is already a really good item so it wont suffer from becoming useless and the mechanic will have some impact. No, killing mobs wont make this mechanic harder, just even easier for helping the player kill stuff I disagree that it should be removed. If standing under a tree can counter it, The umbralla should be able to counter it. Lunar hail’s effects otherwise are quite bothersome, especially once the hail’s effects escallate towards the middle of said storm. Bit of a tangent, but I really hope they look into adding a post immunity effect during a loading screen when swapping shards. I’ve seen quite a few cases from acid rain where someone died because of lunar hail on a loading screen where they cannot in any way move their character. I myself have had a couple experiences where I get 2X hit before I can do anything about lunar hail, which feels extremely cheap. Quakes/superquakes also suffer from this effect, as well. As for acid rain, I feel an effect people underrate is how negative it impacts food spoilage. Food will spoil at extreme rates under acid rain, especially because it’s a % based spoil effect. This includes items on the ground, meaning mob drops can also be vulnerable to the rain’s effects if you don’t grab them quick enough. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680784 Share on other sites More sharing options...
Szczuku Posted November 20, 2023 Share Posted November 20, 2023 1 hour ago, -Variant said: Acid rain is due for more content, there's no way they're just gonna have it boost ONE entire mob and that's it... right? Don't worry! It'll get the moonstorm treatment and boost a whopping two mobs! Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680785 Share on other sites More sharing options...
Dextops Posted November 20, 2023 Share Posted November 20, 2023 2 hours ago, -Variant said: Acid rain is due for more content, there's no way they're just gonna have it boost ONE entire mob and that's it... right? it dissolves rock lobsters and they become naked and fleshy Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680788 Share on other sites More sharing options...
Mike23Ua Posted November 20, 2023 Share Posted November 20, 2023 Klei should let me work for them, I mean well like if I knew ANYTHING about how to code the game or whatever. The First thing I would change is that I would make randomly generated world much more randomly generated so that I can’t ever become overly familiar with where to go and what to do. The NEXT thing I would do is backtrack on the development decision to discontinue lunar horror mobs.. Host of Horrors update just fuels that fire that much more. But that LAST and probably most interesting thing I would’ve done is let lunar shards of glass falling from Moonstorms/ Lunar Hail fall into and impale into the bodies of the mobs of the constant, first this “kills” them, and then Gashalts can Posses and mutate them just like they currently do with a dead Deerclops, Bearger or Varg. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680790 Share on other sites More sharing options...
Paxtonnnn Posted November 20, 2023 Share Posted November 20, 2023 2 minutes ago, Mike23Ua said: But that LAST and probably most interesting thing I would’ve done is let lunar shards of glass falling from Moonstorms/ Lunar Hail fall into and impale into the bodies of the mobs of the constant, first this “kills” them, and then Gashalts can Posses and mutate them just like they currently do with a dead Deerclops, Bearger or Varg. Are you saying you want Klei to make lunar versions of every surface mob in the game. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680792 Share on other sites More sharing options...
Theukon-dos Posted November 20, 2023 Share Posted November 20, 2023 Acid Rain and Lunar hail are honestly baffling to me. I mean, Klei's trying to make the world harder post-rift, which fair enough. But then said "challenges" are the kind of thing you'd get if you asked an 8-year old from the local playground how to make the game harder. Just main damage rain from the sky with only like, 2 ways to actually negate it. Sure, why not. I know comparing the recent updates to Uncompromising Mode probably a bit overdone and somewhat tacky, but honestly it's hard not to do so when both Klei and the UM team added acid rain, and yet it's Klei's version that's considered the significantly more oppressive of the two, even though UM's acid rain both came from a very early and masochistic period of the mod's development, and still got removed due to a combination of breaking after one of Klei's updates and being simply unpopular. At the current rate, I'd rather take burnable tooth traps than post-rift weather events. 1 hour ago, Mike23Ua said: Klei should let me work for them, I mean well like if I knew ANYTHING about how to code the game or whatever. The First thing I would change is that I would make randomly generated world much more randomly generated so that I can’t ever become overly familiar with where to go and what to do. The NEXT thing I would do is backtrack on the development decision to discontinue lunar horror mobs.. Host of Horrors update just fuels that fire that much more. But that LAST and probably most interesting thing I would’ve done is let lunar shards of glass falling from Moonstorms/ Lunar Hail fall into and impale into the bodies of the mobs of the constant, first this “kills” them, and then Gashalts can Posses and mutate them just like they currently do with a dead Deerclops, Bearger or Varg. Mike, Klei would be better off filing a restraining order before letting you anywhere near their office. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680796 Share on other sites More sharing options...
Uedo Posted November 20, 2023 Share Posted November 20, 2023 2 hours ago, Mike23Ua said: Klei should let me work for them, I mean well like if I knew ANYTHING about how to code the game or whatever. The First thing I would change is that I would make randomly generated world much more randomly generated so that I can’t ever become overly familiar with where to go and what to do. The NEXT thing I would do is backtrack on the development decision to discontinue lunar horror mobs.. Host of Horrors update just fuels that fire that much more. But that LAST and probably most interesting thing I would’ve done is let lunar shards of glass falling from Moonstorms/ Lunar Hail fall into and impale into the bodies of the mobs of the constant, first this “kills” them, and then Gashalts can Posses and mutate them just like they currently do with a dead Deerclops, Bearger or Varg. Mike has leveled up. His power is growing, reality is destabilised, his nonsense is too strong D: Just kidding; But Mike this is unhinged. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680813 Share on other sites More sharing options...
arubaro Posted November 20, 2023 Author Share Posted November 20, 2023 2 hours ago, Maxil20 said: I disagree that it should be removed. If standing under a tree can counter it, The umbralla should be able to counter it. Lunar hail’s effects otherwise are quite bothersome, especially once the hail’s effects escallate towards the middle of said storm. Bit of a tangent, but I really hope they look into adding a post immunity effect during a loading screen when swapping shards. I’ve seen quite a few cases from acid rain where someone died because of lunar hail on a loading screen where they cannot in any way move their character. I myself have had a couple experiences where I get 2X hit before I can do anything about lunar hail, which feels extremely cheap. Quakes/superquakes also suffer from this effect, as well. As for acid rain, I feel an effect people underrate is how negative it impacts food spoilage. Food will spoil at extreme rates under acid rain, especially because it’s a % based spoil effect. This includes items on the ground, meaning mob drops can also be vulnerable to the rain’s effects if you don’t grab them quick enough. i think that i got hit 2 times by hail in all the time i played pre and after the beta... why bother on including """"""""hard""""""" mechanics if they dont bring anything Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680815 Share on other sites More sharing options...
Sanitar Posted November 20, 2023 Share Posted November 20, 2023 1 hour ago, arubaro said: i think that i got hit 2 times by hail in all the time i played pre and after the beta... why bother on including """"""""hard""""""" mechanics if they dont bring anything The mechanics allow you to mine the infused moon shard without activated lunar storms. Falling fragments fell on me many times and almost killed me. The mechanics add atmosphere to the game, because the consequence of killing the champion is visible Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680831 Share on other sites More sharing options...
arubaro Posted November 21, 2023 Author Share Posted November 21, 2023 1 hour ago, Sanitar said: The mechanics allow you to mine the infused moon shard without activated lunar storms which a nice thing but nothing really necessary for how easy is to amass 1 hour ago, Sanitar said: Falling fragments fell on me many times and almost killed me how? umbralla negates it and only last few seconds 1 hour ago, Sanitar said: The mechanics add atmosphere to the game, because the consequence of killing the champion is visible that is the only good thing right now Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680841 Share on other sites More sharing options...
Horsheen Posted November 22, 2023 Share Posted November 22, 2023 Me looking up at the lunar glass about to fall on my head and do almost 50% of my health instantly (forumites said it was too easy and should have no counters) Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680992 Share on other sites More sharing options...
_zwb Posted November 22, 2023 Share Posted November 22, 2023 39 minutes ago, Horsheen said: forumites said it was too easy and should have no counters Forumites do say it's easy, but they've never said it should have no counters, if anything, they want more counters so their pets don't die. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680995 Share on other sites More sharing options...
Mike23Ua Posted November 22, 2023 Share Posted November 22, 2023 19 minutes ago, _zwb said: Forumites do say it's easy, but they've never said it should have no counters, if anything, they want more counters so their pets don't die. My question all along has ALWAYS Been ARE they our pets??? Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680997 Share on other sites More sharing options...
_zwb Posted November 22, 2023 Share Posted November 22, 2023 4 minutes ago, Mike23Ua said: My question all along has ALWAYS Been ARE they our pets??? I don't know what you're trying to say. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680998 Share on other sites More sharing options...
Jakepeng99 Posted November 22, 2023 Share Posted November 22, 2023 On 11/20/2023 at 7:27 PM, Dextops said: it dissolves rock lobsters and they become naked and fleshy This is worse than adding sus stuff to dst. Ewwwwwwww... Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1680999 Share on other sites More sharing options...
Mike23Ua Posted November 22, 2023 Share Posted November 22, 2023 Just now, _zwb said: I don't know what you're trying to say. I’m trying to say that If you ran outside because you saw a cute wild animal & you brought it home and you raised it and you feed it and you took care of it, would it suddenly be your pet? Or are you still in great danger of it retaining its wild tendencies? If your a Lion tamer.. are you brave enough to stick your head over in his mouth? And when it comes to DST, People have been capturing wild elephants inside animal cages, but should that Elephant decide to ever want its freedom.. it’ll violently thrash its tusks & trunk around to break free of your captivity, breaking your cage.. and if necessary trampling you in the process. Ash raised a loving Charmander, but did that stop the Charizard it evolved into from barbecuing him out of disobeying its owner? People enjoy their pet cages in DST- But Overall these are WILD Creatures in a HOSTILE World, and all I’m saying is don’t be shocked when they turn on you. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1681000 Share on other sites More sharing options...
Torpzun Posted November 22, 2023 Share Posted November 22, 2023 14 minutes ago, Mike23Ua said: I’m trying to say that If you ran outside because you saw a cute wild animal & you brought it home and you raised it and you feed it and you took care of it, would it suddenly be your pet? Or are you still in great danger of it retaining its wild tendencies? If your a Lion tamer.. are you brave enough to stick your head over in his mouth? And when it comes to DST, People have been capturing wild elephants inside animal cages, but should that Elephant decide to ever want its freedom.. it’ll violently thrash its tusks & trunk around to break free of your captivity, breaking your cage.. and if necessary trampling you in the process. Ash raised a loving Charmander, but did that stop the Charizard it evolved into from barbecuing him out of disobeying its owner? People enjoy their pet cages in DST- But Overall these are WILD Creatures in a HOSTILE World, and all I’m saying is don’t be shocked when they turn on you. ...And that's why Lunar Hail should kill every animal you have penned up in your base Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1681001 Share on other sites More sharing options...
_zwb Posted November 22, 2023 Share Posted November 22, 2023 5 minutes ago, Mike23Ua said: Or are you still in great danger of it retaining its wild tendencies? The mobs that can be killed by lunar hail aren't hostile towards players in the first place. Light bugs, no eyed deer, rabbits etc, none of them attack you. 9 minutes ago, Mike23Ua said: Overall these are WILD Creatures in a HOSTILE World Nobody pen up hostile mobs. 11 minutes ago, Mike23Ua said: don’t be shocked when they turn on you. They aren't turning up to us, they're getting killed by lunar hail, a game mechanic with no reliable counter (in terms of protecting mobs). Are you trying to say that the player shouldn't be able to pen up any mob? Because they're wild? Would you agree that a taming mechanics should be available instead then? Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1681002 Share on other sites More sharing options...
Mike23Ua Posted November 22, 2023 Share Posted November 22, 2023 54 minutes ago, Torpzun said: ...And that's why Lunar Hail should kill every animal you have penned up in your base No.. you Misunderstand, lol In the same way that a Beefalos butt will turn red & they will go into heat and become highly hostile during spring, Lunar Hail Storms should Mutate your penned up animals. DS & DST have ALWAYS been designed like this- Splumonkeys turn hostile when turned to Shadow variants. So of course I’m going to expect the Grass Geckos & Koelephants to mutate into something else at some point. Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1681009 Share on other sites More sharing options...
grm9 Posted November 22, 2023 Share Posted November 22, 2023 33 minutes ago, Mike23Ua said: No.. you Misunderstand, lol In the same way that a Beefalos butt will turn red & they will go into heat and become highly hostile during spring, Lunar Hail Storms should Mutate your penned up animals. DS & DST have ALWAYS been designed like this- Splumonkeys turn hostile when turned to Shadow variants. So of course I’m going to expect the Grass Geckos & Koelephants to mutate into something else at some point. geckos are mutated grass and there's a ton of enemies that don't have a hostile form and the creatures you mentioned go back to normal at some point, while mutated creatures don't Link to comment https://forums.kleientertainment.com/forums/topic/152531-rift-weather-hazzards-are-bland/#findComment-1681010 Share on other sites More sharing options...
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