Developer JarrettM Posted November 16, 2023 Developer Share Posted November 16, 2023 Hey friends, Welcome to the Packed Snacks Update! This is ONI's 50th update—we can hardly believe it! Whether you've been choking down mush bars with us since the first one or joined in somewhere along the way, thank you for being here. We're celebrating with a new germ-themed story trait, new buildings for storage, food preservation and critter happiness, a sandbox story trait placement tool, expanded critter moods and new cosmetic skins (aka blueprints). These can all be used in both the base game and Spaced Out! DLC. We also fixed some bugs, and made a new ONI short! Check that out here. Grow A Bot An abandoned lab full of decommissioned machinery offers an unexpected new use for Zombie Spores that really puts the "ew" in "renewable energy." Once the musty old equipment is up and running again, the colony can use it to build and grow the necessary components for a mechanical alternative to Duplicant labor. That means fewer Duplicants being sent into hazardous work environments! Food Dehydrator and Rehydrator The new Dehydrator building is designed to drain all of the moisture out of foods prepared on the Gas Range. Dried foods aren't edible, but they are conveniently non-perishable and don't need to be refrigerated. When it's time to eat, just send the dried food through the new Rehydrator building to restore its original texture...and most of its flavor. Creature Comforts Critter moods have been revised and expanded. The new Miserable state is for extra-glum critters, and results in Glum levels of metabolism plus zero egg-laying. Critters who are not Happy, Glum or Miserable will feel Satisfied—these will have default metabolism and fertility. Only Happy critters get a fertility boost. We've also added new Critter Condo and Water Fort buildings to boost critter happiness, and worked on some long-overdue bug fixes and changes to Pacus that might affect existing ranches. Other Cool Stuff New design for messages on the Main Menu screen. Nearly 50 new blueprints added to the Supply Closet. New Storage Tile. New sandbox tool for adding story traits to existing saves. Added a Rocket Port Extension for Spaced Out! DLC. Added a search function to more sidescreens. Summary A new story trait! A new sandbox story trait placement tool! New blueprints! More nuanced Critter moods! New critter buildings! A new Storage Tile! And so much more. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch. Fifty updates later, and we're still loving every moment of this astronomical adventure. If you have bug reports or feedback, let us know! We're so glad you're on this ride with us—the ONI universe wouldn't be the same without you. Full patch notes below. Spoiler Features All versions Added Dehydrator and Rehydrator buildings. Added Storage Tile building. Added Biobot Builder Story Trait. Added a Story Trait Sandbox tool which lets you add story traits to existing saves. Added Critter Condo building. Added Water Fort building for aquatic critters. Spaced Out! only Added Rocket Port Extension building. Changes and Improvements All versions Added an automation port to suit checkpoint buildings to disable them. Many solid storage buildings can now also store Medicines. Refrigerators will no longer drop non-food items when Spiced Food Only is selected. Critters Critters now have 4 states of happiness instead of 2. Happy (4+) - Increased reproduction. Satisfied (0 to 3) - No effect. Glum (-1 to -9) - Decreased metabolism. Miserable (-10 or lower) - Decreased metabolism (same as Glum) and reproduction is stopped. Renamed Hungry status item to “Looking for Food.” Renamed Overcrowded status item to "Crowded." Crowded penalty is now -1 happiness per excess critter, instead of the first excess critter contributing -4 and each additional excess critter contributing -1. Pacus’ happiness bonus from 'Recently ate from feeder' increased from +2 to +5. Pacus’ diet has changed to 1 seed or 7.5kg algae per cycle. Added Critter Metabolism to the Conditions panel of the sidescreen. The presentation of Critter Metabolism was adjusted to start at 100% instead of 0%. Pacus now only check surrounding liquid volume to determine if they are confined. Pacus flopping outside of sufficient liquid are now considered confined. Fixed issue where the penalty for Pacus being crowded was not calculated correctly. Pacus are no longer considered confined when positioned in open doors that are submerged in liquid. Other critters are still confined in this situation. Added more animations to the Molecular Forge when a Duplicant is operating it. Added sound to Light Sensor. Added 100 and 1000 cycle milestone celebrations. Added search function to more sidescreens. Changed tooltip for Stable in the Room overlay to specify which ranching buildings fulfill that room's requirement. Optimized rendering name labels, thought bubbles, and progress bars. Removed left edge idle notification. The right edge idle diagnostic now defaults to the “Alert Only" setting. Multiple status items that share the same icon will now only show one icon. Updated message of the day in the main menu. Database Food entries in the database now show associated recipes. Added a Category entry in the Buildings section of the database, containing information about room requirement classes. Updated "Overcrowded" to "Crowded" in the Field Guide. Also added Satisfied and Miserable moods. Spaced Out! only Changed how rockets check for a clear path to space when launching, to be consistent with how they check when landing. It now checks the widest module. Duplicants deployed to an asteroid from a Trailblazer Module are no longer automatically removed from the crew. Instead, they are removed automatically if the rocket lands on a different asteroid. Added new ambiences to rocket interiors. Added rocket launch condition warning when a Drillcone is installed without a cargo bay. Rovers are now listed on the Errands tab. Added idle diagnostic option to rocket interiors, which defaults to Never displayed. Fixes All versions Potential fix for ranchers getting stuck calling critters for grooming. Fixed Spice Grinder getting stuck when the room space changes. Fixed two of the same food with different spices being merged into one item. Fixed Pokeshell missing a claw when eating. Fixed a bug where carried or stored items where not showing up in the details screen Fixed items being moved using Move To not displaying on the destination when being carried by a Duplicant. Fixed a crash when trying to store objects marked for move Fixed crash opening Decor overlay when the “Handy Cracker” blueprint is built. Fixed broken database links for Liquid Oxidizer Tank, Hydrogen Engine, Fish Trap, and Meteor Blaster. Fixed typo in Rust Deoxidizer description that incorrectly listed Liquid Chlorine as an output instead of Chlorine Gas. Fixed Plant Pulverizer's Nosh Bean recipe description to say Nosh Bean instead of Pincha Peppernut. Fixed spacing in Delecta Vole temperature strings. Fixed issue causing element filter screen checkboxes to inconsistently respond to clicks. Fixed issue preventing Critter Feeder UI checkboxes from correctly handling menu items shared by multiple critters. Kiln now has a progress bar. Fixed a bug where solid elements inside an open door were not able to be mined by a Robo-Miner. Base game only Fixed incorrect description of Virtual Planetarium. Spaced Out! only Range visualizer added to rocket modules to show if the rocket has a clear path to space. Fixed crashes related to building a Rocket Platform directly above another rocket. Fixed cargo bays from other rockets being visible in the details panel when selecting a rocket with no cargo bays. Fixed issue where Duplicants would sometimes not be able to enter rockets if the rocket made a roundtrip to orbit. Fixed some of the crashes that could occur when Duplicants end up outside of world boundaries. Added the "Unknown" world row to the UI management table screens. Fixed broken database link for Mission Control Station. Modding Updated logic network signal change events to consider a third state (Uninitialized) and indicate which state a change is from as well as to. Supply Closet It is no longer possible to use Filament to print additional copies of blueprints you already own. Renamed “Basic” skin categories to “Standard” in Supply Closet. Added animation fx when a Duplicant changes their current Blueprint outfit. Slight changes to text formatting on Print/Recycle buttons. Small changes to Supply Closet layout. Added new cosmetic skins. Fixed a minor typo in the description text for Slouchy Grape Socks. Changes since the last public testing update Spoiler Changes and Improvements All versions Reverted changes to meter valves in this update. Added sound for Biobot. Update Biobot related artwork to final version Updated Rehydrator artwork and Duplicant interact animation. Updated metabolism details screen condition icon. Updated message of the day in the main menu. Fixes All versions Optimized Critter Condo performance. Fixed issue in sandbox tool spawner placement of plants and critters. Dried food no longer rots. Dehydrator now transfers any disease from stored contents to rehydrated food. Fixed an issue that caused a Duplicant to get stuck when interrupted while using the Rehydrator. Restored contents of empty dehydrated food packages who's package rotted are now updated for proper pickup settings if spawned within the rehydrator. Changes in hotfix 581979 Spoiler Fixes All versions Fixed overcrowding penalty calculations when Pacus are swimming in an open door. Minor animation adjustments in Biobot Maker and Biobot. Fixed Pokeshell missing a claw when eating. Improvements to Database entries relating to building categories. Added info to the Metabolism tooltip to specify that it also affects the production of materials. Updated localization. Fixed issue causing an empty patch notes screen to display the first time the game was run. Spaced Out! only Fixed issue causing unexpected output from Rocket Platform automation output. View full update 27 1 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/ Share on other sites More sharing options...
Captain_Rage Posted November 16, 2023 Share Posted November 16, 2023 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679935 Share on other sites More sharing options...
pether Posted November 16, 2023 Share Posted November 16, 2023 16 minutes ago, JarrettM said: made a new ONI short! Check that out here. Hey! It's direct continuation of Lost and Found short from previous update! It seems Klei is unraveling some bigger plot with those shorts! 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679942 Share on other sites More sharing options...
BezKa Posted November 16, 2023 Share Posted November 16, 2023 YAY!!! 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679950 Share on other sites More sharing options...
JRup Posted November 16, 2023 Share Posted November 16, 2023 (edited) 10 hours ago, JarrettM said: Fixed Pokeshell missing a claw when eating. So Larry no longer uses the claw then... Noclaw 16-11-2023 13:09:40.webm Edit: The cult of the decapod crustaceans has been appeased in 581979 and is no longer crabby: Edited November 17, 2023 by JRup Update to note fix from 581979 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679961 Share on other sites More sharing options...
Uliaandile Posted November 16, 2023 Share Posted November 16, 2023 Just wanted to say- THIS IS THE BEST BD PRESENT EVERRR <3 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679974 Share on other sites More sharing options...
imazined Posted November 16, 2023 Share Posted November 16, 2023 This one broke a lot mods without giving the authors a chance to adapt to the changes. It feels like a rushed release. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679989 Share on other sites More sharing options...
Primalflower Posted November 16, 2023 Share Posted November 16, 2023 9 minutes ago, imazined said: This one broke a lot mods without giving the authors a chance to adapt to the changes. It feels like a rushed release. was the beta period any shorter than it usually is? Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679992 Share on other sites More sharing options...
imazined Posted November 16, 2023 Share Posted November 16, 2023 Just now, Primalflower said: was the beta period any shorter than it usually is? No, but they introduced the mod breaking changes with the release of the update and not the beta or the hotfixes. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679994 Share on other sites More sharing options...
Primalflower Posted November 16, 2023 Share Posted November 16, 2023 Just now, imazined said: No, but they introduced the mod breaking changes with the release of the update and not the beta or the hotfixes. oh, thank you for the clarification. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1679995 Share on other sites More sharing options...
psusi Posted November 16, 2023 Share Posted November 16, 2023 What is the video hinting at with the weird data disk and the virtual planetarium? Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680003 Share on other sites More sharing options...
pether Posted November 16, 2023 Share Posted November 16, 2023 59 minutes ago, Primalflower said: was the beta period any shorter than it usually is? I have a feeling there was missing timer for this one. Usually there is countdown, starting with 7-days notice, I'm pretty sure I checked today morning and there was none. I was sure it will be released next week... Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680008 Share on other sites More sharing options...
sorafis Posted November 16, 2023 Share Posted November 16, 2023 Thank you for releasing new updates! It has so many new features and I'm looking forward to playing it. Particular attention is paid to animal-related topics. Animal Welfare Animal Rights I think it's great that restructured to treat animals as "living organisms like humans" rather than "convenient production machines." I have my doubts about whether it could have been realized sooner... However I think there is still a lot of potential in this direction, so I look forward to further development. With this update, I feel that this game should be incorporated into school education even more than ever. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680029 Share on other sites More sharing options...
BezKa Posted November 16, 2023 Share Posted November 16, 2023 1 hour ago, imazined said: No, but they introduced the mod breaking changes with the release of the update and not the beta or the hotfixes. ONI always has the previous update as a version in the beta dropdown, so you can play on the older version while mods are getting updated. 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680032 Share on other sites More sharing options...
kurosolo Posted November 17, 2023 Share Posted November 17, 2023 (edited) Quote Restored contents of empty dehydrated food packages who's package rotted are now updated for proper pickup settings if spawned within the rehydrator. So the food can be rotted when it's in a dehydrator? UPDATE: nvm its a fixed bug Edited November 17, 2023 by kurosolo Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680044 Share on other sites More sharing options...
Developer EricKlei Posted November 17, 2023 Developer Share Posted November 17, 2023 1 minute ago, kurosolo said: So the food can be rotted when it's in a dehydrator? There was a bug during public testing which resulted in the dehydrated food rotting, in today's release that's been fixed. The quoted bug fix means that saves made during public testing where the food had already rotted have been restored. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680047 Share on other sites More sharing options...
PipZTaichO Posted November 17, 2023 Share Posted November 17, 2023 Quote Pacus’ diet has changed to 1 seed or 7.5kg algae per cycle. Now that we have a better incentive to do normal pacu farms (that 95% less food requirement is juicy), is there a Puft/Critter drop-off update on the horizon? Taking in count that at the end, the only way to make a completely sustainable algae produciton for the Pacu is to use the good old PO2->Slime->Algae cycle, in which the Puft are critical and kind of a hassle to work with, this because of how the reproduction works and how you cant specify having like 5 pufts & 1 Prince per stable. Quote Pacus now only check surrounding liquid volume to determine if they are confined If you connect the liquids with a Mesh tile the pacu will take in count all the liquid related to it, is this how it works?. (Pictures) Top part the Pacu are crowded because there is a total of 9 Pacu in a total of 67 water tiles (counting the mesh tiles). Bottom part the Pacu are okay because there is only 4 Pacu in the 67 same tiles. Changing the Mesh tile with another tile changed the status (New Tile picture) Prior to the change the Pacu will only detect other Pacu in the same room (as a critter filter), not taking in count any water linked rooms. Also i think the Pacu Care package will need to be revisited with all this changes, because now trying to use it to start a farm you will need between 8-64 tiles of water ready to be used; which means you need a lot of space or kill all the Pacu but one since an 8 tile room of water can be easily done. Unless Miserable only applies to tamed critters. 6 hours ago, JarrettM said: Changed how rockets check for a clear path to space when launching, to be consistent with how they check when landing. It now checks the widest module. On the rocket, is there a way to add a height range indicator to the Rocket plataform for the max 35 tiles?? i have had more problems (and dead dupes) failling to land a rocket because i misscounted the tiles down from the top edge of the map than trying to launch one. Im a -20°C kitchen user but the dehydratation/hydratation buildings seems like fun toys to use, more in the new colonization type scenarios. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680060 Share on other sites More sharing options...
Sergadra Posted November 17, 2023 Share Posted November 17, 2023 4 hours ago, imazined said: This one broke a lot mods without giving the authors a chance to adapt to the changes. It feels like a rushed release. Uhh i just tested the Game and loaded the mods i had before (I use quiet a lot). There was a small issue at the beginning (KAnimBatch for Starfields (could have been Rocketry Expanded)). Some Data seems to be stored in newly built tables from starting the Game the first time after Updates. Sadly mods break that behaviour a little (could be that they are loaded in front instead after or the mods build their table and don't check for Updated content for faster load times?). Just write down or photgraph your list, disable all, and then start again if the Error logs don't make sense. And maybe first start the Steam Force Updater. When the Game is rebuild again enable your Mods. It fixed it this time and last time. Seems to be a newly introduced issue. But yeah the Game is pretty much hard polished and spamed with features. Suprisingly it is not a Cluster F--- like in other games though. But here and there small things are missed. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680061 Share on other sites More sharing options...
Developer JarrettM Posted November 17, 2023 Author Developer Share Posted November 17, 2023 We've just added patch notes for Hotfix 581979 to the original post. 2 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680072 Share on other sites More sharing options...
Primalflower Posted November 17, 2023 Share Posted November 17, 2023 1 hour ago, PipZTaichO said: in which the Puft are critical and kind of a hassle to work with, this because of how the reproduction works and how you cant specify having like 5 pufts & 1 Prince per stable. well, puft breeding is complicated. with regards to your particular purpose, putting a puft in with a prince puft wouldn't be helpful or recommended. It's reproduction would be split into like 3 different bridges of evolution, and the egg odds wouldn't be pleasant. You can perfectly well ranch pufts for slime by making use of how a base puft left alone will always produce prince eggs and a prince will absolutely always produce base puft eggs. Just have like 6 pufts in one ranch and 1-2 prince pufts in their own segregated ranch and they'll be fine. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680074 Share on other sites More sharing options...
missasch Posted November 17, 2023 Share Posted November 17, 2023 I am not getting an idle message at all, not even for my dupes on a asteroid. I thought it was just the dupes in a rocket that we wouldn't get the message for? Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680077 Share on other sites More sharing options...
Man in the Mist Posted November 17, 2023 Share Posted November 17, 2023 So from that I've seen in the patch notes and a test loading of my current game, am I correct in thinking that only the new story trait requires a new game? Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680084 Share on other sites More sharing options...
Primalflower Posted November 17, 2023 Share Posted November 17, 2023 4 minutes ago, Man in the Mist said: So from that I've seen in the patch notes and a test loading of my current game, am I correct in thinking that only the new story trait requires a new game? yes, it is the only thing attached to worldgen. Worth noting, though, that sandbox mode now has a tool that allows you to play a story trait down if the world does not have it. could do that if you really wanted. There might be a mod that lets you disable sandbox mode after enabling it, too? I don't recall. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680085 Share on other sites More sharing options...
Man in the Mist Posted November 17, 2023 Share Posted November 17, 2023 (edited) Eh, I can live without making servant abominations. The other stuff could be pretty nice though, especially that storage tile depending on the capacity. Especially since I have the perfect first rocket pilot, they have both Shriveled Tastebuds and Kitchen Menace. Edited November 17, 2023 by Man in the Mist Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680086 Share on other sites More sharing options...
evilcat19xx Posted November 17, 2023 Share Posted November 17, 2023 (edited) Thank you for your ongoing efforts in developing the game! Aside from the new storage tile, which is quite useful inside rockets, I find that there seems to be little (to no) incentive to utilize the other recent additions, such as the new Dehydrator or the new Bot. Could we explore ways to make these features more appealing or necessary in gameplay? I feel that most of the updates in the last year have primarily expanded the game horizontally without adding significant depth or introducing new needs. intencives or challenges. Edited November 17, 2023 by evilcat19xx 4 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/#findComment-1680091 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now