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29 minutes ago, Pcwer said:

I REALLY hope we aren't getting skilltrees cause I've been working on a video about how I would do Walter's skilltree and getting that would make it a huge waste of my time. As if having to eat that shoe wasn't enough.

I'm assuming it'll be a content update rather than skill tree but if it is a Walter skill tree you could still make that video on why your idea would have worked better/how Klei stole your amazing idea for a skill tree.

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7 hours ago, cropo said:

Strongly doubt it. I mean, even if they had the means to frontload that much content in a single update. Testers would need to check both the rift content, AND the skill trees at the same time, give feedback on balance of 3 different characters and content...

Yeah good point.

 

7 hours ago, Antynomity said:

 I myself will be extremely disappointed if we also get skill trees, I want more world content, I don't play a lot of characters meaning I don't want to keep getting character updates for characters I don't play myself.

Oh you misunderstand I want both meaty world content AND skill trees. I want to both eat and have my cake haha. I'm sure it won't happen.

 

31 minutes ago, Copyafriend said:

 

ngl i don’t care about post cc/AF content. Like at all, there would have to be a LOT of content past them for me to want to rush them to experience it. I just don’t enjoy playing the game like a boss rush, and truthfully i havent fought them more than once each legitimately because it simply takes too long if you’re not rushing.

How can there be a lot of content past afw/cc of they don't continue to update and give us late game content though..? Who says you have to rush? Just commit to a long term world. I've never rushed them but have fought both countless times in my long term world. 

Honestly I think we're extremely lucky we still get early to mid game content and updates at all, the vast majority of games that release updates and DLC and whatnot are focused only on late game and post-campaign/story/endgame. It's kind of just logical. Yeah I get DST is it's own beast but still.

35 minutes ago, Copyafriend said:

 

 The only update that would disappoint me is more rift content, i’m not going to spend literally two hundred hours to check out new content, and cheating the new content in is boring.

So stop restarting and keep at least one long term world going? Beat FW and CC once and keep that world so you can experience all and any new updates that focus on late game? Not in any way throwing shade whatsoever and I get that everyone plays the game different but I personally just do not understand not wanting to naturally progress and ever experiencing the late game content and just constantly restarting new world's all the time. I get doing so while also having a long term world as well but just never actually progressing just seems weird to me (strong emphasis on to me) and not really how gaming works (again, to me). Why miss out on half the game?

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50 minutes ago, GelatinousCube said:

So stop restarting and keep at least one long term world going? Beat FW and CC once and keep that world so you can experience all and any new updates that focus on late game? Not in any way throwing shade whatsoever and I get that everyone plays the game different but I personally just do not understand not wanting to naturally progress and ever experiencing the late game content and just constantly restarting new world's all the time

I totally get it, its just that to me the best part of the game is the first two years, thats when the bulk of new things happen, past a certain point (the first year) the game just becomes a slog of “grind good armor” then “fight next boss”

i’m good to do it like 5 or 6 times for the stuff i consider fun or important. Like dragonfly is the first to go, then deerclops in winter, then i’ll pick between nightmare werepig bee queen or the twins…

then the grind kinda sets in and its like “man i’m really just grinding gear to fight bosses arent i”

i don’t mind some grind it just hits a point where its a little mindless. I’m gonna grind out armor and healing and weaponry, and there aren’t any serious improvements to my kit. I mean obviously jellybeans is great, and the dreadstone helm is a full upgrade to wearing the eye mask (so much so that i often dont bother with the eye mask) and the shield of terror is just plain fun for day to day fights.

there’s just a huge progression drought once you get past your first year of gameplay, i mean realistically you dont even ever need to automate food because you can always just forage off of berry bushes.

i think it’s literally the second summer that stops me the most, because I’m genuinely just like “great guess i’ll go into the caves where all i can do is maybe grind up some armor… guess i’ll maybe work on it tomorrow” and then tomorrow never comes. I just have nothing important to do for 2 hours. 
 

i’m an adult (not saying that you’re not ofc) its just hard for me to want to slog through two hours of non gameplay to get back to the gameplay. I have a house to rebuild a game engine to try to learn so i can make a game of my own and a full time job.

i’m not saying you don’t have lots of stuff going on in your life, but the “why am i bothering” just tends to set in around that time. I like the gameplay but it’s frustrating when my game to relax on can become a waiting simulator

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9 hours ago, Antynomity said:

I myself will be extremely disappointed if we also get skill trees, I want more world content, I don't play a lot of characters meaning I don't want to keep getting character updates for characters I don't play myself.

 

There's a lot of things that need work in this game and characters, I'm afraid need the least work as of right now.

I feel like they might release both. The wormwood wolfgang ect came in beta around a Month after the terrors below, and this one has been 3 Months with a really small update inbetween that klei said would not get in away of anything.

9 hours ago, cropo said:

Strongly doubt it. I mean, even if they had the means to frontload that much content in a single update. Testers would need to check both the rift content, AND the skill trees at the same time, give feedback on balance of 3 different characters and content...

 

Personally I'm not expecting a "bigger" update than is normal, and I'm fine with that. The slightly longer waiting period might not have been due to ''working on a bigger thing'' but rather ''technical issues'' or ''last minute changes'' they were required to do to something. If it's rift content, the latter might actually be more accurate.

Good point, though the 3rd from beyond update was suppost to be the big tie together according to Klei, so if no skill trees there should still be a bigger update than normal.

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3 minutes ago, Jakepeng99 said:

I feel like they might release both. The wormwood wolfgang ect came in beta around a Month after the terrors below, and this one has been 3 Months with a really small update inbetween that klei said would not get in away of anything.

I mean they did release cross platform skin stuff, and i’m sure that wasnt easy (though possibly a different division of klei did it)

its not like NOTHING happened, having to work with playstation/xbox on authentication and “crossplatformization” of items isn’t a casual task. 

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I mean the general consesus, at least according to numerous polls on the site, is that people would prefer longer wait times between updates if it means we get more fleshed out content. And Klei also seemed willing to give this a try as well. After the previous 2 endgame updates arrived underwhelmingly so, its kleis chance to really push out something big to restore faith in their plans for this arc. 

Edited by sudoku
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2 hours ago, GelatinousCube said:

stop restarting and keep at least one long term world going? Beat FW and CC once and keep that world so you can experience all and any new updates that focus on late game? Not in any way throwing shade whatsoever and I get that everyone plays the game different but I personally just do not understand not wanting to naturally progress and ever experiencing the late game content and just constantly restarting new world's all the time. I get doing so while also having a long term world as well but just never actually progressing just seems weird to me (strong emphasis on to me) and not really how gaming works (again, to me). Why miss out on half the game?

I think what your not understanding and I will try my best to explain is that I bought Dont Starve BECAUSE it was a Rogue-Lite/Like, the actual product description advertises-

IMG_5916.thumb.png.852b83a1223ac8a653141fe1c9687ec3.png

This is the information that ultimately lead me to BUY and give this franchise a Chance- Explore randomly generated worlds.

Dont Starve was the Game that introduced me to my favorite gaming Genre RogueLite & Roguelikes type games.

These games all share a couple common gameplay mechanics- #1 Randomly Generated Worlds/Maps/Challenges/Etc

#2 Uncompromising with Permadeath or moderately punishing death.

However it seems like DST almost TOTALLY ignores the franchise roots and tries to be something else- Some sort of long-term RPG complete with 8 Hour Befriendment Quests & Character Skill Trees.

The TL:DR is that what your asking me to do in keeping a boring Long-Term world directly contradicts my RogueLike/lite Gaming Desires to explore randomly generated Worlds, At YOUR point of the game I know where everything in the world is located.. and I’ve done just about everything I’ve wanted to do in the game besides grind to prepare to fight a raid boss.… What I Wanted from DST was an actual episodic campaign mode like Solo DS has- One where I would actually adventure through several chapters of randomly generated environments where failure in world 4 meant starting in a brand new randomly generated world 1.

 

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15 hours ago, KM_Harrowick said:

YESSS I always loved the idea of a totally normal tree skin for Wormwood!! Your idea looks incredible RAAAA

I'll share mine from years ago too, in hopes the concept of totally normal Wormwood comes true!

image.thumb.png.2b432c4da6fd11ed11c072eb99a8ba4d.png

i legit mistook this as official concept art; this is extremely high quality; i wish there was a way for klei to take in some art designs by the community, similar to how tf2 does with their workshop system

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9 minutes ago, _zwb said:

You don't have to start a new world whenever an update is out

Idk why people are arguing with me like they're going to "prove me wrong". it's literally an opinion, you're free to disagree with it, i could not care less, i'm not going to justify every little thing I said, but i will say that I killed fuelweaver and CC back when CC came out, I probably could try to load the world now, but that sounds buggy to me. I could load the longest active save I have, but I don't like picking up on a save that I don't remember what I was doing either. The longest running save I have that I actually know what's going on with is day 100, and I have done none of the prerequisites to killing either cc or fuelweaver.

And I will say this: even if I continue playing on that save, i would still rather not have post rift content, because it will not affect my next playthrough, or likely the one after that either.

there is nothing to "prove wrong" about my opinion, there is no "gotcha" to be had, why are people trying to argue about my literal opinion that I was trying to be respectful about.

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12 minutes ago, Copyafriend said:

Idk why people are arguing with me like they're going to "prove me wrong"

I'm only stating a solution to "having to spend 200 hours to check out new content".

I'm not "proving you wrong", there's not even right or wrong in the first place, it's all established by ourselves and unique to ourselves, no point proving wrong when your wrong is not my wrong . You can play however you like, just as you said,

12 minutes ago, Copyafriend said:

i could not care less

 

Edited by _zwb
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8 hours ago, Copyafriend said:

I totally get it, its just that to me the best part of the game is the first two years, thats when the bulk of new things happen, past a certain point (the first year) the game just becomes a slog of “grind good armor” then “fight next boss”

i’m good to do it like 5 or 6 times for the stuff i consider fun or important. Like dragonfly is the first to go, then deerclops in winter, then i’ll pick between nightmare werepig bee queen or the twins…

then the grind kinda sets in and its like “man i’m really just grinding gear to fight bosses arent i”

i don’t mind some grind it just hits a point where its a little mindless. I’m gonna grind out armor and healing and weaponry, and there aren’t any serious improvements to my kit. I mean obviously jellybeans is great, and the dreadstone helm is a full upgrade to wearing the eye mask (so much so that i often dont bother with the eye mask) and the shield of terror is just plain fun for day to day fights.

there’s just a huge progression drought once you get past your first year of gameplay, i mean realistically you dont even ever need to automate food because you can always just forage off of berry bushes.

i think it’s literally the second summer that stops me the most, because I’m genuinely just like “great guess i’ll go into the caves where all i can do is maybe grind up some armor… guess i’ll maybe work on it tomorrow” and then tomorrow never comes. I just have nothing important to do for 2 hours. 
 

i’m an adult (not saying that you’re not ofc) its just hard for me to want to slog through two hours of non gameplay to get back to the gameplay. I have a house to rebuild a game engine to try to learn so i can make a game of my own and a full time job.

i’m not saying you don’t have lots of stuff going on in your life, but the “why am i bothering” just tends to set in around that time. I like the gameplay but it’s frustrating when my game to relax on can become a waiting simulator

Yeah I get where you're coming from too and am glad we are able to discuss this in such a friendly manner. 

I think I embrace the sandbox aspect a lot so I enjoy building big shrines and farms and whatnot a lot. It definitely can get monotonous and I have to take breaks and play other games a fair bit etc. I have also been enjoying playing in pubs more lately and the early game really has its own charm as well to be fair.

Summer in the caves can get boring if you aren't doing ruins reset and farming ruins gear and even that can get boring too but I do get excited when I get like 5+ green gems from a ruins clear out. 

I like plodding along and just living day to day in the constant quite often not making all that much progression other than re clearing bosses, starting new little shrine/builds/farms projects but understand how that isn't for everyone. 

 

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9 hours ago, Copyafriend said:

Idk why people are arguing with me like they're going to "prove me wrong". it's literally an opinion, you're free to disagree with it, i could not care less, i'm not going to justify every little thing I said, but i will say that I killed fuelweaver and CC back when CC came out, I probably could try to load the world now, but that sounds buggy to me. I could load the longest active save I have, but I don't like picking up on a save that I don't remember what I was doing either. The longest running save I have that I actually know what's going on with is day 100, and I have done none of the prerequisites to killing either cc or fuelweaver.

And I will say this: even if I continue playing on that save, i would still rather not have post rift content, because it will not affect my next playthrough, or likely the one after that either.

there is nothing to "prove wrong" about my opinion, there is no "gotcha" to be had, why are people trying to argue about my literal opinion that I was trying to be respectful about.

Sorry if I came on too strong earlier, we clearly just have very different playstyles I suppose. If you were on console I'd offer to help build up a long term world with you in a way where it still remains fun. 

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